cubansyrusb16_ESO wrote: »My god you all claim to be fans of the elder scrolls franchise yet you fail to grasp basic facts.
i.e This game is set thousands of years before morrowind, oblivion, and skyrim.
It's 1000 years from Daggerfall which is its closest link and it is 2000 years from Skyrim ... ESO fit's in pretty close to the other games time wise, everything that happens or is happening in ESO is recorded in books in almost all of these games.
Just incase anyone is intrested......
TES Timeline:
Skyrim - 4E
Oblivion - 3E4-33
Morrowind - 3E-427
Arena - 3E-389
Daggerfall - 3E
ESO - 2E
amm7sb14_ESO wrote: »
Yea, there's some interesting things to do with the class system. That's cool that I can be a Sorcerer, and still spec in dual wielding, or Heavy Armor, or what have you. But virtually the only way to play a mage is to play a Sorcerer, whereas you can play melee with ANY of the classes. The combat skills are all separate. And that's pretty cool. But the magic skills are all confined to the Sorcerer class, and not nearly as diverse as previous Elder Scrolls games. There's like, 3 summons available, you can't summon undead, they have to be Daedra. The magic skills beyond that seem to lack real diversity.
I don't feel I have the choices in character building in ESO that I feel I had in Morrowind, Oblivion, or Skyrim. And you can talk about the balance of an MMO all you like, and you'd be correct. Which is why I don't think Elder Scrolls translates well to an MMO. The things that I play Elder Scrolls for don't translate to an MMO. So the things that I play Elder Scrolls for are missing from ESO, and so it comes down to the fact that ESO -doesn't- feel like an Elder Scrolls game to me, it feels like a generic MMO with the Elder Scrolls name tacked onto it.
Nightstrider wrote: »amm7sb14_ESO wrote: »
Yea, there's some interesting things to do with the class system. That's cool that I can be a Sorcerer, and still spec in dual wielding, or Heavy Armor, or what have you. But virtually the only way to play a mage is to play a Sorcerer, whereas you can play melee with ANY of the classes. The combat skills are all separate. And that's pretty cool. But the magic skills are all confined to the Sorcerer class, and not nearly as diverse as previous Elder Scrolls games. There's like, 3 summons available, you can't summon undead, they have to be Daedra. The magic skills beyond that seem to lack real diversity.
I don't feel I have the choices in character building in ESO that I feel I had in Morrowind, Oblivion, or Skyrim. And you can talk about the balance of an MMO all you like, and you'd be correct. Which is why I don't think Elder Scrolls translates well to an MMO. The things that I play Elder Scrolls for don't translate to an MMO. So the things that I play Elder Scrolls for are missing from ESO, and so it comes down to the fact that ESO -doesn't- feel like an Elder Scrolls game to me, it feels like a generic MMO with the Elder Scrolls name tacked onto it.
Entirely untrue. Every class skill uses magicka, while weapon skills use stamina. Class skills are counted as "spells" and are affected by "spell modifiers". You can easily create a "fire-mage" with a Templar. Chose the middle skill tree, light armor, and start chucking fireballs. Nightblade as mage? Siphoning and Shadows makes for some seriously cool mage-abilities. Morph one way for damage or stuns, and another way for heals. Want more spells? Pick up a staff that gives you fire, frost, and lightning effects... walls, explosions, rainbow colors... it's all in there!
Be creative. One of the best healers I've done dungeoneering with was a low-dps/high healing nightblade.
Nightstrider wrote: »amm7sb14_ESO wrote: »
Yea, there's some interesting things to do with the class system. That's cool that I can be a Sorcerer, and still spec in dual wielding, or Heavy Armor, or what have you. But virtually the only way to play a mage is to play a Sorcerer, whereas you can play melee with ANY of the classes. The combat skills are all separate. And that's pretty cool. But the magic skills are all confined to the Sorcerer class, and not nearly as diverse as previous Elder Scrolls games. There's like, 3 summons available, you can't summon undead, they have to be Daedra. The magic skills beyond that seem to lack real diversity.
I don't feel I have the choices in character building in ESO that I feel I had in Morrowind, Oblivion, or Skyrim. And you can talk about the balance of an MMO all you like, and you'd be correct. Which is why I don't think Elder Scrolls translates well to an MMO. The things that I play Elder Scrolls for don't translate to an MMO. So the things that I play Elder Scrolls for are missing from ESO, and so it comes down to the fact that ESO -doesn't- feel like an Elder Scrolls game to me, it feels like a generic MMO with the Elder Scrolls name tacked onto it.
Entirely untrue. Every class skill uses magicka, while weapon skills use stamina. Class skills are counted as "spells" and are affected by "spell modifiers". You can easily create a "fire-mage" with a Templar. Chose the middle skill tree, light armor, and start chucking fireballs. Nightblade as mage? Siphoning and Shadows makes for some seriously cool mage-abilities. Morph one way for damage or stuns, and another way for heals. Want more spells? Pick up a staff that gives you fire, frost, and lightning effects... walls, explosions, rainbow colors... it's all in there!
Be creative. One of the best healers I've done dungeoneering with was a low-dps/high healing nightblade.
Noone wants to be creative, or have fun, or just play the game anymore. They want to go to the internet, and look up the "highest DPS" cookie cutter build, and use that, and then complain when there are "nerfs", and complain even louder when there are buffs that allow other builds to do the DPS they do. Because how dare anyone ever do as much as they do, because they are obviously the most talented player ever.
It really irritates me. I'm one of those people that plays the way I want to play (I even did this in WOW), and refuses to min-max my character.
DBHAShadow wrote: »
See, Morrowind was also my first what I like to call "True RPG" ie my other experiences at the time being things like final fantasy and other such JRPGs. Now the reasons I dislike Skyrim vs Morrowind or even Oblivion is simple, for me it comes down to immersion. In Morrowind my Nord barbarian was able to wear a pauldron on his forward arm, his non sword arm, left arm and a gauntlet on that arm, while wielding a 2h weapon, with leather boots. So heavy armour left pauldron and glove, and leather boots. That was what my barbian wore, makes sense, gave me a sense of immersion, then they removed medium armour, and then they took away pieces of armour. Now I can go with out pants and a chest piece, but with no shoulder armour, and I'd be wearing both gloves, Though my nord can now rock a nice scruffy beard. Yes they trimmed some fat, athletics and acrobatics could have been considered "padding" but I also miss a proper unarmed skill / unarmoured skill.
Also call me old fashioned but the whole I can be a do everything character concept is kind of meh, I like my classic archetypes, and although battle mages do exist, I liked that wearing heavy armour increased your chance for spell failure vs skill, so you could overcome it with a higher skill in magic, and that running out of stamina was a huge deal. Now running out of stamina means you can't auto attack in skyrim, I think you can get knocked down but it's rare. In Morrowind my battle mage had to be cautious, I'm a frail old man in a heavy suit of armour, if I got tired all it'd take was a swing from a brute's 2hander to knock me down and most likely end my life.
Sure you could focus on everything, it'd take time, and it was harder, reminded me of DnD and just classical RPG ideas, now it's more power gamer friendly. My Nord in Skyrim ran out of things to put skill points in, as in I wasn't touching magic, I wasn't going to enchant or make potions, I'm a dumb barbarian who lived in the wild and knew only how to fight. So I ended up with all these skill points that in older games I could have dumped into other things like the things they removed.
Like I said I don't Hate skyrim, but I found myself bored of it a lot quicker than previous entries, it's most likely play style, I do like my archetypes like I said, and as such I make specific characters. However aside from the combat and nice graphics I feel they haven't really improved the game (oh and aside from the radiant AI they have been tweaking and growing since good old fargoth) I remember them even promising that no two dungeons would be alike, that may be true for overall layout but once you explored one nordic ruin and killed a handful of drauger you pretty much experienced a good chunk of the "dungeons" in the game.
One last topic, I also really felt the "guilds" had very very short storyline, I did everything I could to avoid doing main story, and ran out of side things to do, I even beat the game by accident, I figured that alduin was going to talk some trash and fly away, and then I killed him and was really saddened at how I just kinda beat the game without meaning to.
cliveklgb14_ESO wrote:That isn't what she said, "I think that oblivion (and skyrim) were bigger bastardizations"
You are twisting the context.
Nightstrider wrote:Entirely untrue. Every class skill uses magicka, while weapon skills use stamina. Class skills are counted as "spells" and are affected by "spell modifiers". You can easily create a "fire-mage" with a Templar. Chose the middle skill tree, light armor, and start chucking fireballs. Nightblade as mage? Siphoning and Shadows makes for some seriously cool mage-abilities. Morph one way for damage or stuns, and another way for heals. Want more spells? Pick up a staff that gives you fire, frost, and lightning effects... walls, explosions, rainbow colors... it's all in there!
Be creative. One of the best healers I've done dungeoneering with was a low-dps/high healing nightblade.
Noth wrote:I guess Redguard, Battlespire, and the TES travels games are not TES games since they don't fit with what the numbers editions do.
cubansyrusb16_ESO wrote: »
My god you all claim to be fans of the elder scrolls franchise yet you fail to grasp basic facts.
i.e This game is set thousands of years before morrowind, oblivion, and skyrim.
amm7sb14_ESO wrote: »DBHAShadow wrote: »
Well they -are- spinoff games, so I don't think they are expected to play out the same way.
And this is a spin off as it is not a numbered title. So you shouldn't expect it to play the same as the numbered series.
And this is a spin off as it is not a numbered title. So you shouldn't expect it to play the same as the numbered series.
amm7sb14_ESO wrote: »
And this is a spin off as it is not a numbered title. So you shouldn't expect it to play the same as the numbered series.
And it doesn't. And I don't like it nearly as much. It does nothing that made me a fan of Elder Scrolls in the first place. It's a rather generic MMO with the Elder Scrolls name printed on the box, and not much else.
I find the game poorly written that the alliances are fighting and its obvious that the anchors are causing major dremora invasion. Like you had time to war each other when the Daedra princes were on you?
amm7sb14_ESO wrote: »
And this is a spin off as it is not a numbered title. So you shouldn't expect it to play the same as the numbered series.
And it doesn't. And I don't like it nearly as much. It does nothing that made me a fan of Elder Scrolls in the first place. It's a rather generic MMO with the Elder Scrolls name printed on the box, and not much else.
That doesn't make it not an ES game though.
All these arguments, and I haven't yet seen an "argument" against this being an Elder Scrolls game that doesn't boil down to the No True Scotsman logical fallacy.
If you don't like it, then maybe an MMO isn't the right type of game for you. An MMO cannot have all of the elements of the single player ES games, changes have to be made in order to make this an MMO. But I think they did a fantastic job preserving the Elder Scrolls elements, while also making it an MMO that doesn't copy WOW.
No, not everyone has the same tastes. Not everyone is going to like it. But I am really enjoying the game, and it certainly feels like an ES title to me. Everyone is entitled to their opinion, but saying it isn't an ES game because you don't like it boils down to this: http://en.wikipedia.org/wiki/No_true_scotsman
amm7sb14_ESO wrote: »amm7sb14_ESO wrote: »
And this is a spin off as it is not a numbered title. So you shouldn't expect it to play the same as the numbered series.
And it doesn't. And I don't like it nearly as much. It does nothing that made me a fan of Elder Scrolls in the first place. It's a rather generic MMO with the Elder Scrolls name printed on the box, and not much else.
That doesn't make it not an ES game though.
Okay?
The point is, what is the appeal of ELDER SCROLLS ONLINE if it doesn't have anything that drew me into Elder Scrolls in the first place?
It may have the world, races, and lore, and that's great. But it has nothing that has made the Elder Scrolls series so appealing in the first place. So whatever you want to call that, I call it "disappointing" in the very least.
rayvn03b14_ESO wrote: »as an old woman who has played since arena (arena being one of my first video games) I think that oblivion (and skyrim) were bigger bastardizations of the franchise than this game is. In fact I think this game is much closer to the original games than those two are and Is still love them.
You sound like the same silly grumpy people who were raising a tizzy over morrowind.... then oblivion... then skyrim... and those were great games too.
The franchise changes all the time sometimes for the better sometimes for the worse. I think a lot was done to keep this game massively and I still love it. I can adapt and I am almost 50 years old. If the franchise stayed the same every single time it would get pretty stale.
Nobody is taking your elder scrolls away - this is like a spinoff so enjoy it for what it is.
literally this argument has been made for almost every single ES game and it needs to stop. Even the damn mobile games...
Agreed on all the above. grumpy old lady here pushing 50, too. I've played since daggerfall (went back and played Arena in 1999) and while they all have flaws, each has its own charm. ESO is no exception.
amm7sb14_ESO wrote: »amm7sb14_ESO wrote: »
And this is a spin off as it is not a numbered title. So you shouldn't expect it to play the same as the numbered series.
And it doesn't. And I don't like it nearly as much. It does nothing that made me a fan of Elder Scrolls in the first place. It's a rather generic MMO with the Elder Scrolls name printed on the box, and not much else.
That doesn't make it not an ES game though.
Okay?
The point is, what is the appeal of ELDER SCROLLS ONLINE if it doesn't have anything that drew me into Elder Scrolls in the first place?
It may have the world, races, and lore, and that's great. But it has nothing that has made the Elder Scrolls series so appealing in the first place. So whatever you want to call that, I call it "disappointing" in the very least.
The point of it being an ES game is the lore, races, creatures, setting, things that have been in all ES games. You obviously liked ES for something other than all those things. that does not make it not an ES game though. We've known what this game was going to be like for a long time. You are the only one to blame on thinking it was going to be like the numbered series.
amm7sb14_ESO wrote: »
We're gonna have to agree to disagree
cliveklgb14_ESO wrote: »amm7sb14_ESO wrote: »
We're gonna have to agree to disagree
Why is it someone always says this when they can't prove their argument, or have had their argument completely invalidated.