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ES game that is not truly an ES game

  • Srugzal
    Srugzal
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    deleted
    Edited by Srugzal on April 28, 2014 10:07PM
  • repflope
    repflope
    billyu5 wrote: »
    At least it has the glitches of a Bethesda game! Arr harr harr harr!

    Funny thing about that is that I can understand launch bugs. And the thing is that even the bugs were annoying the biggest issues I had with the design not the bugs.

  • repflope
    repflope
    JKorr wrote: »
    repflope wrote: »
    That is 50 levels too late, without my RL friends playing with me. No thank you.

    So you and/or your friends couldn't figure out how to create a character in the same alliance so you could play together?

    I created a character, did Coldharbour solo because you have to, saved the Prophet, and crash landed in the water. Went to the starter island, met my friend, and happily played together. I'm still playing with them, actually. Multiple characters in different alliances. I expect to go on to level 50+ content with them. I have 3 characters in EP, two in DC, and two in AD. I'll probably make one more in EP.

    Good luck finding a game that meets all your requirements.

    Friends started on daggerfall covenant and I did try that side myself and the area did not appeal to me nor the races. That was after I did aldmeri dominion characters. So it really does not work. Of course I could have started play on daggerfall covenant even I did not feel at all appealed to that side. Plus one of my friend started on aldmeri dominion as well. So it was quite a mess. In wow even there was side to pick. You could still have fun with your friends because the areas were shared plus the sides were enough different that you were interested to play through them but in ESO you have same quests, same classes over sides. In wow launch you had shaman on horde and paladin on alliance. There simply is not enough to drive you play it through over again. Also every race start area was so different it was interesting. Yes ESO areas are also different but sorry that I am not interested adventuring in dead desert. Its not fun to see sand everywhere around you.

  • repflope
    repflope
    Had to log in and post. ESO *IS* an ES game, period. What makes ANY of the previous games Elder Scrolls games? The Lore, pretty much. This game is FULL of ES Lore. Every region is represented, the names and people you've read about, the deadra, the nine, even the mystic artifacts which have been in all of the games are still here in this one. There is more freedom to explore this game than Skyrim, Oblivion, and Morrowind, PUT TOGETHER. Seriously... these lands and MORE are in ESO.

    All other elder scrolls games I could feel the love and care devoted to those games. With ESO its cheap design decision even really bad ones. Sure ES brand games have had some not so nice design but on each ES game you could feel that they make game design advancement. With ESO its just cheap generic MMORPG design without same devotion and love. Thats whats wrong. Sorry that you can't see that.
  • repflope
    repflope
    DBHAShadow wrote: »
    You can side with the daedra later, your desire to do it at the start is against the storyline. These guys killed me, put my soul in a soul gem and then sent me to what is essentially a plane of hell, man I love these guys. Working for the daedra at the start would be like the soul shriven you see in later parts of the game, a slave working in the mines gather materials to make soul gems, that is what "working" for them would entail.
    So what is you point? That the story is like that and it could not be different? The story written could be done different. That you were just normal Tamriel resident in your home village not what it is now. Now you wake up in daedra prison. There is not very much choice in that.
    DBHAShadow wrote: »
    I myself get a strong Elderscrolls feel, but to each their own, it must be based on play style. To say that templar can only be good as healers and will be out done by dragonknights in the end game is bull, I myself as a templar am focusing heals, but one of my buddies IRL who levels with me, is a tank templar and is doing just fine. It's not just class skills, take into account passives, weapon skills, armour skills, racials, ect. In fact I've heard sorcerers are better healers than templar due to having near limitless Magicka if we're talking about min maxing.
    Raid bosses in every game do so much damage and as ESO has this generic MMORPG feel you will need those damage migitation skills that keep you alive over boss special abilities. Sure templar can tank trash very well because templar has good abilities to draw attention but what I looked into templar abilities they lack damage migitation skills sure you get something from heavy armor but those that you get from dragon knight simply feel better.
    DBHAShadow wrote: »
    Every Elderscrolls games have had classes except the ones mentioned, Skyrim broke off from it, but like someone else said IMO Skyrim is a bastardization. That's not to say I didn't enjoy it, but when you look at how much skills, magic, armour types, equip able items have been cut since say, morrowind, it's a really dumbed down "appeal to everyone" COD styled RPG. The graphics and the combat system are literally the only improvements it has over oblivion, and even then graphics really don't matter, I could still play morrowind hours on end if I could just change the way the combat works, that numbers rolled in the background thing to see if your sword going through their face does any damage feels so very dated. Though looking back to Morrowind, I really miss the spell failure chance and the fact that stamina had more meaning back then.
    Game mechanism wise sure I could play morrowind still but older TES games simply look awkward for me. Its not only about the game mechanisms. Loved all of them but with skyrim I spend most of my time.
    DBHAShadow wrote: »
    Having an open class system, or even just everything act like ES 100% of the time, like having all the schools of magic, and all the skills, would be a balancing nightmare. People would min / max just like they do in the actual single player games, only in an MMO setting like this, it would cause a lot of issues. It would be like vanilla WoW, there would be cookie cutter builds, and people would laugh at you for trying to "be your character" opposed to min / maxing. You'd get the "you can't raid with us unless you have these talents picked and this spell "

    User based content, eh, they could take a page from neverwinter (as an example) with a little quest / zone designer thing to make little instanced missions. But even looking at that system it was pretty flawed, I remember people making a lot of "free exp" missions that had little to no real challenge but gave the maximum reward you could assign to a custom mission. I think it could / would be a neat feature in the far future if they sat down and 100% worked that system to perfection before ever considering it to be released.

    Open world, I find the world rather open, I saw your references to WoW, and yes I do agree, in WoW I could level in westfall, or the loch, or over on kalimdor. However ESO does not have that many zones, and also doesn't have as much landmass as WoW did to divide it up that much. If each race had their own starting zones vs ESO with faction zones, then you would have a lot of little zones, glenumbra for example would be a lot smaller. However there is still exploration to be done, I myself actually search for all the skyshards for the extra points, I also find dungeons and such to fight rare mobs, and bosses, get stuff to break down for crafting. Also you can search for lore books ect, I find the larger zones are much nicer and give a lot to explore while you are questing or leveling in that area.

    The rest you mention I can put into one quote "would be a balancing nightmare." Yes, every point I mentioned in the original post would mean more work. More though put design wise. ESO has ES lore but thats it. It lacks feel of other TES games that it had effort and love put into it. Its just "generic MMORPG" with bits and pieces of TES lore thats it. It does not bring really anything new miraculous into the genre. I bought the game because I had expectation that the brand that bethesda owns had quality assurance but it seems they had expense control instead.

  • Lioben
    Lioben
    Molag Bal is in every TES someone you can't really side with, in the most of them he is even the ultimate archenemy. Than there are other Deadras like Meridia, Hircine or Boethia where you can clearly choose there sides...
  • repflope
    repflope
    repflope wrote: »

    That is 50 levels too late, without my RL friends playing with me. No thank you.

    If it is that important, you couldn't shell out an extra 20 bucks to make any race on any faction with the imperial edition?

    Or couldn't have just created characters on the same faction?

    If you are that close of friends there isn't any co-ordination on that? Or one willing to take it for the friends and play the other friends faction?



    Basically my friends were split into 2 factions. Also there was many friends yet that were considering to buy the game but I could not recommend the game in its current stage. I already had imperial edition. But was not ready to play daggerfall covenant because their land seemed to be all sand and the start area felt very dull also did not like the races that were in their cities.

    I write it here again because many people ask and comment the same things:
    In wow even you chose different sides you could interract with your friends because the areas were seamlessly connected. Well except of the boats. And each side were so unique with different type and so instinct areas, they even had different classes at vanilla shaman on horde and paladin on alliance. In ESO you have same quests on each side. You have exactly same classes. It feels completely same. There is no point playing one side. Yes there can be some side specific things on high level that I am not aware of but if I bore to the game before level 25 why would I play to end level to figure that out? Games are suppose to be entertaining and ESO was not that for me. Each day I was interrupted by progress stopper bug and with aldmeri dominion I already started to feel that I have seen this kind of area already. Mudcrabs on every zone, anchors every frelling place, public instances that were all caves, buggy group instances that were all caves too..
  • repflope
    repflope
    Lioben wrote: »
    Molag Bal is in every TES someone you can't really side with, in the most of them he is even the ultimate archenemy. Than there are other Deadras like Meridia, Hircine or Boethia where you can clearly choose there sides...
    um, I think in skyrim he was referred as daedric prince of change and chaos. He is also lord of vampires and you can become one. So in theory you could have quest / way to raze bad blood between races to ignite war. Or harvest souls to molag bal. Or get possession one of his daedric items to brace his lordship by using them.

    There are dozens of ways you could side with molag bal. If it was wanted. Now you are just thown in situation without ability to say anything.

  • repflope
    repflope

    We're gonna have to agree to disagree

    Why is it someone always says this when they can't prove their argument, or have had their argument completely invalidated.

    It's an opinion, there's nothing to prove or to invalidate...

    The fact that you feel the need to "invalidate" my opinion speaks more about you than it does me.

    I'm not here to convince you that I'm right and you're wrong, or anything else. If you like the game, then awesome! I'm glad you enjoy it, and I hope to someday reach that level of happiness with the product.

    I don't enjoy it all that much currently, and these are my reasons why. Don't like my reasons? Not my problem. I'm not here to convince you to hate the game.

    My post here in this forum is to give feedback and also raise discussion about the game. When you create something for others to enjoy. You have to be able to get also negative feedback that is just. In this thread most of the 'troll' type post have come from people that actually enjoyed the game. Which I find funny because often its just the other way around.

  • amm7sb14_ESO
    amm7sb14_ESO
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    repflope wrote: »
    repflope wrote: »

    That is 50 levels too late, without my RL friends playing with me. No thank you.

    If it is that important, you couldn't shell out an extra 20 bucks to make any race on any faction with the imperial edition?

    Or couldn't have just created characters on the same faction?

    If you are that close of friends there isn't any co-ordination on that? Or one willing to take it for the friends and play the other friends faction?



    Basically my friends were split into 2 factions. Also there was many friends yet that were considering to buy the game but I could not recommend the game in its current stage. I already had imperial edition. But was not ready to play daggerfall covenant because their land seemed to be all sand and the start area felt very dull also did not like the races that were in their cities.

    I write it here again because many people ask and comment the same things:
    In wow even you chose different sides you could interract with your friends because the areas were seamlessly connected. Well except of the boats. And each side were so unique with different type and so instinct areas, they even had different classes at vanilla shaman on horde and paladin on alliance. In ESO you have same quests on each side. You have exactly same classes. It feels completely same. There is no point playing one side. Yes there can be some side specific things on high level that I am not aware of but if I bore to the game before level 25 why would I play to end level to figure that out? Games are suppose to be entertaining and ESO was not that for me. Each day I was interrupted by progress stopper bug and with aldmeri dominion I already started to feel that I have seen this kind of area already. Mudcrabs on every zone, anchors every frelling place, public instances that were all caves, buggy group instances that were all caves too..

    Okay, while overall I believe I share your sense of disappointment in the game, there is one thing that I need to correct you on.

    The Daggerfall Covenent lands are NOT all sandy deserts. Yes... Stros M'Kai is a desert. But 1.) You don't have to go there, you actually start off in Daggerfall which is NOT a desert, but rather surrounded by hills and mountains and forests. Daggerfall is actually a rather gorgeous area, in my estimation.

    And yea, if you wanna do the questline you gotta go to Stros M'Kai, and while I understand not wanting to redo the same stuff over and over again (it's why I'm having trouble deciding between playing a Breton or a Wood Elf on my character, but I don't want to go back and redo the whole thing again so I'm currently sticking with my Breton even though I'm having an urge to play a Wood Elf instead), you can get done with the Stros M'Kai segment of the questline in like an hour and a half.
  • Atreidus
    Atreidus
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    @repflope : Sorry. But i am an big fan of TES 3 and 4 and this game is definatly an The Elder Scrolls game. Even Oblivion is here. I entered the portals to that dimension and closed them. Even the stones for portals from Oblivion are included. I dont know what your problem here is. But Skyrim was no good game and not worthy to be called "The Elder Scrolls". I even seen the Shivering Islands. So dont tell me it is no Elder Scrolls game.
    Edited by Atreidus on April 21, 2014 3:07AM
  • repflope
    repflope
    Is this really nessasary at this point everyone knows that this isn't skyrim online its a mmo (one that I like but still)

    its "elderscrolls online" not titled as "mmo online". For mmorpg the design seems cheap and bad. It also seems to lack same love as other elderscrolls games have got from bethesda since its outside sourced. Those things I listed in the top of the thread are something that are part of skyrim and part of most of the TES games in history. For example I always wanted to explore Tamriel in whole. Now I am limited to do it. Why the design can't be more like in wow that you can go anywhere you want but you would get resistance for the other alliances? You can play sneaky / agent type of character so how do you roleplay agent / scout if you can't go to enemy territory?

    Your comment is very narrow minded. -_-
  • repflope
    repflope
    Atreidus wrote: »
    @repflope : Sorry. But i am an big fan of TES 3 and 4 and this game is definatly an The Elder Scrolls game. Even Oblivion is here. I entered the portals to that dimension and closed them. Even the stones for portals from Oblivion are included. I dont know what your problem here is. But Skyrim was no good game and not worthy to be called "The Elder Scrolls". I even seen the Shivering Islands. So dont tell me it is no Elder Scrolls game.

    Then you have not read enough of the thread and don't have the insight to post on the matter either yet you did.
  • Zoroark173
    Zoroark173
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    repflope wrote: »
    Another thing that disappointed me a lot has been the class system. What game of the ES brand had classes?
    Only Skyrim. Oblivion and all the previous Elder Scrolls games before it had classes.
    The Noore- Clan of the Eternal Oak
  • Atreidus
    Atreidus
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    repflope wrote: »
    Atreidus wrote: »
    @repflope : Sorry. But i am an big fan of TES 3 and 4 and this game is definatly an The Elder Scrolls game. Even Oblivion is here. I entered the portals to that dimension and closed them. Even the stones for portals from Oblivion are included. I dont know what your problem here is. But Skyrim was no good game and not worthy to be called "The Elder Scrolls". I even seen the Shivering Islands. So dont tell me it is no Elder Scrolls game.

    Then you have not read enough of the thread and don't have the insight to post on the matter either yet you did.
    Just read the upper posters post please. Classes where allways.
    But only Skyrim was not this way.
  • Mizumi
    Mizumi
    repflope wrote: »
    Is this really nessasary at this point everyone knows that this isn't skyrim online its a mmo (one that I like but still)

    its "elderscrolls online" not titled as "mmo online". For mmorpg the design seems cheap and bad. It also seems to lack same love as other elderscrolls games have got from bethesda since its outside sourced. Those things I listed in the top of the thread are something that are part of skyrim and part of most of the TES games in history. For example I always wanted to explore Tamriel in whole. Now I am limited to do it. Why the design can't be more like in wow that you can go anywhere you want but you would get resistance for the other alliances? You can play sneaky / agent type of character so how do you roleplay agent / scout if you can't go to enemy territory?

    Your comment is very narrow minded. -_-
    Because not everyone will desire or actually cope with open world pvp when we only have 1 megaserver so either you like it or you better be out, that would alienate a chunk of the playerbase.

    Even if the name doesnt include "mmo online", its a mmo, mmo is not part of the name, its a label, same as racing, shooters or simulators.
  • Atreidus
    Atreidus
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    Well: to be clear: only point missing is the bad guy storryline. For real. But then it is 18+ all over the world. And an way to expensive.
  • repflope
    repflope
    Mizumi wrote: »
    repflope wrote: »
    Is this really nessasary at this point everyone knows that this isn't skyrim online its a mmo (one that I like but still)

    its "elderscrolls online" not titled as "mmo online". For mmorpg the design seems cheap and bad. It also seems to lack same love as other elderscrolls games have got from bethesda since its outside sourced. Those things I listed in the top of the thread are something that are part of skyrim and part of most of the TES games in history. For example I always wanted to explore Tamriel in whole. Now I am limited to do it. Why the design can't be more like in wow that you can go anywhere you want but you would get resistance for the other alliances? You can play sneaky / agent type of character so how do you roleplay agent / scout if you can't go to enemy territory?

    Your comment is very narrow minded. -_-
    Because not everyone will desire or actually cope with open world pvp when we only have 1 megaserver so either you like it or you better be out, that would alienate a chunk of the playerbase.

    Even if the name doesnt include "mmo online", its a mmo, mmo is not part of the name, its a label, same as racing, shooters or simulators.

    That is again another design question. It must be possible to be able to be able to share areas without PVP. In wow you had cities where you could not attack. Sure there should be some kind of trade posts other means how the sides actually war over things too. Its all about design and how you do it. I did not say anything about open pvp.

    What becomes this "mmorpg" title today MMORPG genre is twisted. Everyone seem to think its wow^x no one does not see designs over or outside of that. Which is very sad. Nothing innoative just tubes over tube. TES games were never tubes ESO is just 3 tubes one tube for each alliance.

  • Atreidus
    Atreidus
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    I wish you would be at our EU comunity. We rule there if the american ones wouldnt try to take the throne all nights. an bound of 50+ guilds "Daggerfall comunity german layer". Huge!
    Edited by Atreidus on April 21, 2014 3:24AM
  • repflope
    repflope
    Atreidus wrote: »
    repflope wrote: »
    Atreidus wrote: »
    @repflope : Sorry. But i am an big fan of TES 3 and 4 and this game is definatly an The Elder Scrolls game. Even Oblivion is here. I entered the portals to that dimension and closed them. Even the stones for portals from Oblivion are included. I dont know what your problem here is. But Skyrim was no good game and not worthy to be called "The Elder Scrolls". I even seen the Shivering Islands. So dont tell me it is no Elder Scrolls game.

    Then you have not read enough of the thread and don't have the insight to post on the matter either yet you did.
    Just read the upper posters post please. Classes where allways.
    But only Skyrim was not this way.

    When you had read more of the post you also had seen that I already answered such same comment. So again you lack insight to make any comment.

  • Atreidus
    Atreidus
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    repflope wrote: »
    Atreidus wrote: »
    repflope wrote: »
    Atreidus wrote: »
    @repflope : Sorry. But i am an big fan of TES 3 and 4 and this game is definatly an The Elder Scrolls game. Even Oblivion is here. I entered the portals to that dimension and closed them. Even the stones for portals from Oblivion are included. I dont know what your problem here is. But Skyrim was no good game and not worthy to be called "The Elder Scrolls". I even seen the Shivering Islands. So dont tell me it is no Elder Scrolls game.

    Then you have not read enough of the thread and don't have the insight to post on the matter either yet you did.
    Just read the upper posters post please. Classes where allways.
    But only Skyrim was not this way.

    When you had read more of the post you also had seen that I already answered such same comment. So again you lack insight to make any comment.

    Sorry. I have read your beginning text wall. Was my opinion. Thats all. I dont read 10001 comments if i like to give my 2 cent to your 1st post :) .
    /edit: reading the text flow suggesting me it is not worth my time.
    Edited by Atreidus on April 21, 2014 3:30AM
  • repflope
    repflope
    Atreidus wrote: »
    Well: to be clear: only point missing is the bad guy storryline. For real. But then it is 18+ all over the world. And an way to expensive.
    Already at the start of the game you are exposed to lot of sensitive subjects. Violence, alcohol, blood, corpses... To be honest it should be already 18+ game. And I am ready to pay of such game because all the free to play games are full of whining teenagers. In ESO even we had bugs and difficulties in games those instance groups I have been with the people have been mature understanding and patient. That you rarely see in such games anymore. So there are nice people in the game.

    So I would not mind at all. Give it adult rating. Give us baddie story line, character models wit nudity, option to turn gore off (don't like that in either fallout or skyrim). Also would mean the community would stay nice and clean. :smiley:
  • Atreidus
    Atreidus
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    Yeah. In the U.S. It is 18+ And Europe 16+.
    Pegi says it. But making an new storryline for bad guys which are hated by all factions is an extra game and i bet they didnt got the money to support this extra phasing and content for years.
    Edited by Atreidus on April 21, 2014 3:35AM
  • cliveklgb14_ESO
    cliveklgb14_ESO
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    It's an opinion, there's nothing to prove or to invalidate

    No it isn't. When someone like the OP says you can't explore the whole world with one character and you actually can, that isn't opinion that correction is a fact.

    When someone says the past systems didn't have class definitions when they did, the second isn't opinion it is fact.

  • repflope
    repflope
    Atreidus wrote: »
    Yeah. In the U.S. It is 18+ And Europe 16+.
    Pegi says it. But making an new storryline for bad guys which are hated by all factions is an extra game and i bet they didnt got the money to support this extra phasing and content for years.

    Well to be honest you would not need even phasing for that. Just different main quest that does not force you to be against molag bal. That had been enough for me. There is already plenty many quests that let you choose if you kill people or not. So you can make some decisions how you want to play the game. Just the starting quest even the time when ESO occurs in ES timeline is just bad to be honest. Too much happen and that cause it that there are plenty of features in the game which in this case means that not all of them are very well done.

    If they had chosen different time for the start of the game for example time before dividing to the alliances. They could have written story where it was you to decide if you side with aldmeri dominion, ebonheart or daggefall. As you gain levels time passes so then they could have phase the areas so that as you finally chose your alliance you would see those sides more strongly in the game.

    Its just wrong in ESO that you need to choose alliance and class. Classes are anyway generalized so that everyone can do bit of everything why the hell you then need class that defines what you can do? Why the hell there has to be alliances that divide the player community straight at the start? I might add that when I started the game the alliance selection was just 3 icons without anyword what those 3 icons actually included. Which races they would include what areas they would include. Just this mystical 3 icons. Its surprising because those 3 buttons affect your experience lot in ESO.

  • Dominulf
    Dominulf
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    I think this is an Elder Scrolls game and not an MMO. I've only had to group twice (two group instance dungeons) and I'm level 50. The nameless people running all around me might as well be bots because you do everything alone.
    The Elder Scrolls Online - Where the best spells are AoEs and the strongest weapon is a Shield!

    "I used to be the most beloved roleplaying series of a generation... but then I took $14.99/mo to the knee."
  • Atreidus
    Atreidus
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    Yeah. but dont forget the costs and the extra server space. It wont be cheap. but maybe in an farer future we can do it. The developers just need to stay at the line and to not give up to laziness/f2p ever.
  • Atreidus
    Atreidus
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    @Dominulf: if they refuse help: dont help them. make an train kill and die once for whiping them.
  • repflope
    repflope

    It's an opinion, there's nothing to prove or to invalidate

    No it isn't. When someone like the OP says you can't explore the whole world with one character and you actually can, that isn't opinion that correction is a fact.

    When someone says the past systems didn't have class definitions when they did, the second isn't opinion it is fact.

    If you can do something at the end level its then.. I can tell that those 20 levels I played the game I was strictly tied to the tube. each zoning I had had loading screen in between. No seamless zone borders.

    If you can do that in the end level then I congratulate you that you get to experience that. The game bored me already heavy so I do not get to see that. Perhaps I will sneak and look one of my friends screens when they get so high to see how it will be like.

  • Atreidus
    Atreidus
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    you arent tubed.. just to mention it. It is just your level. And you can discover it all: at the end you will get an 1st quest for an other possible reality. Do it please.

    /edit: dont forget the dungeons which you have to manual discover(no no group instances.. the open world ones).
    Edited by Atreidus on April 21, 2014 3:59AM
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