That is 50 levels too late, without my RL friends playing with me. No thank you.
So you and/or your friends couldn't figure out how to create a character in the same alliance so you could play together?
I created a character, did Coldharbour solo because you have to, saved the Prophet, and crash landed in the water. Went to the starter island, met my friend, and happily played together. I'm still playing with them, actually. Multiple characters in different alliances. I expect to go on to level 50+ content with them. I have 3 characters in EP, two in DC, and two in AD. I'll probably make one more in EP.
Good luck finding a game that meets all your requirements.
Nightstrider wrote: »Had to log in and post. ESO *IS* an ES game, period. What makes ANY of the previous games Elder Scrolls games? The Lore, pretty much. This game is FULL of ES Lore. Every region is represented, the names and people you've read about, the deadra, the nine, even the mystic artifacts which have been in all of the games are still here in this one. There is more freedom to explore this game than Skyrim, Oblivion, and Morrowind, PUT TOGETHER. Seriously... these lands and MORE are in ESO.
So what is you point? That the story is like that and it could not be different? The story written could be done different. That you were just normal Tamriel resident in your home village not what it is now. Now you wake up in daedra prison. There is not very much choice in that.DBHAShadow wrote: »You can side with the daedra later, your desire to do it at the start is against the storyline. These guys killed me, put my soul in a soul gem and then sent me to what is essentially a plane of hell, man I love these guys. Working for the daedra at the start would be like the soul shriven you see in later parts of the game, a slave working in the mines gather materials to make soul gems, that is what "working" for them would entail.
Raid bosses in every game do so much damage and as ESO has this generic MMORPG feel you will need those damage migitation skills that keep you alive over boss special abilities. Sure templar can tank trash very well because templar has good abilities to draw attention but what I looked into templar abilities they lack damage migitation skills sure you get something from heavy armor but those that you get from dragon knight simply feel better.DBHAShadow wrote: »I myself get a strong Elderscrolls feel, but to each their own, it must be based on play style. To say that templar can only be good as healers and will be out done by dragonknights in the end game is bull, I myself as a templar am focusing heals, but one of my buddies IRL who levels with me, is a tank templar and is doing just fine. It's not just class skills, take into account passives, weapon skills, armour skills, racials, ect. In fact I've heard sorcerers are better healers than templar due to having near limitless Magicka if we're talking about min maxing.
Game mechanism wise sure I could play morrowind still but older TES games simply look awkward for me. Its not only about the game mechanisms. Loved all of them but with skyrim I spend most of my time.DBHAShadow wrote: »Every Elderscrolls games have had classes except the ones mentioned, Skyrim broke off from it, but like someone else said IMO Skyrim is a bastardization. That's not to say I didn't enjoy it, but when you look at how much skills, magic, armour types, equip able items have been cut since say, morrowind, it's a really dumbed down "appeal to everyone" COD styled RPG. The graphics and the combat system are literally the only improvements it has over oblivion, and even then graphics really don't matter, I could still play morrowind hours on end if I could just change the way the combat works, that numbers rolled in the background thing to see if your sword going through their face does any damage feels so very dated. Though looking back to Morrowind, I really miss the spell failure chance and the fact that stamina had more meaning back then.
DBHAShadow wrote: »Having an open class system, or even just everything act like ES 100% of the time, like having all the schools of magic, and all the skills, would be a balancing nightmare. People would min / max just like they do in the actual single player games, only in an MMO setting like this, it would cause a lot of issues. It would be like vanilla WoW, there would be cookie cutter builds, and people would laugh at you for trying to "be your character" opposed to min / maxing. You'd get the "you can't raid with us unless you have these talents picked and this spell "
User based content, eh, they could take a page from neverwinter (as an example) with a little quest / zone designer thing to make little instanced missions. But even looking at that system it was pretty flawed, I remember people making a lot of "free exp" missions that had little to no real challenge but gave the maximum reward you could assign to a custom mission. I think it could / would be a neat feature in the far future if they sat down and 100% worked that system to perfection before ever considering it to be released.
Open world, I find the world rather open, I saw your references to WoW, and yes I do agree, in WoW I could level in westfall, or the loch, or over on kalimdor. However ESO does not have that many zones, and also doesn't have as much landmass as WoW did to divide it up that much. If each race had their own starting zones vs ESO with faction zones, then you would have a lot of little zones, glenumbra for example would be a lot smaller. However there is still exploration to be done, I myself actually search for all the skyshards for the extra points, I also find dungeons and such to fight rare mobs, and bosses, get stuff to break down for crafting. Also you can search for lore books ect, I find the larger zones are much nicer and give a lot to explore while you are questing or leveling in that area.
cliveklgb14_ESO wrote: »
That is 50 levels too late, without my RL friends playing with me. No thank you.
If it is that important, you couldn't shell out an extra 20 bucks to make any race on any faction with the imperial edition?
Or couldn't have just created characters on the same faction?
If you are that close of friends there isn't any co-ordination on that? Or one willing to take it for the friends and play the other friends faction?
um, I think in skyrim he was referred as daedric prince of change and chaos. He is also lord of vampires and you can become one. So in theory you could have quest / way to raze bad blood between races to ignite war. Or harvest souls to molag bal. Or get possession one of his daedric items to brace his lordship by using them.Molag Bal is in every TES someone you can't really side with, in the most of them he is even the ultimate archenemy. Than there are other Deadras like Meridia, Hircine or Boethia where you can clearly choose there sides...
amm7sb14_ESO wrote: »cliveklgb14_ESO wrote: »amm7sb14_ESO wrote: »
We're gonna have to agree to disagree
Why is it someone always says this when they can't prove their argument, or have had their argument completely invalidated.
It's an opinion, there's nothing to prove or to invalidate...
The fact that you feel the need to "invalidate" my opinion speaks more about you than it does me.
I'm not here to convince you that I'm right and you're wrong, or anything else. If you like the game, then awesome! I'm glad you enjoy it, and I hope to someday reach that level of happiness with the product.
I don't enjoy it all that much currently, and these are my reasons why. Don't like my reasons? Not my problem. I'm not here to convince you to hate the game.
cliveklgb14_ESO wrote: »
That is 50 levels too late, without my RL friends playing with me. No thank you.
If it is that important, you couldn't shell out an extra 20 bucks to make any race on any faction with the imperial edition?
Or couldn't have just created characters on the same faction?
If you are that close of friends there isn't any co-ordination on that? Or one willing to take it for the friends and play the other friends faction?
Basically my friends were split into 2 factions. Also there was many friends yet that were considering to buy the game but I could not recommend the game in its current stage. I already had imperial edition. But was not ready to play daggerfall covenant because their land seemed to be all sand and the start area felt very dull also did not like the races that were in their cities.
I write it here again because many people ask and comment the same things:
In wow even you chose different sides you could interract with your friends because the areas were seamlessly connected. Well except of the boats. And each side were so unique with different type and so instinct areas, they even had different classes at vanilla shaman on horde and paladin on alliance. In ESO you have same quests on each side. You have exactly same classes. It feels completely same. There is no point playing one side. Yes there can be some side specific things on high level that I am not aware of but if I bore to the game before level 25 why would I play to end level to figure that out? Games are suppose to be entertaining and ESO was not that for me. Each day I was interrupted by progress stopper bug and with aldmeri dominion I already started to feel that I have seen this kind of area already. Mudcrabs on every zone, anchors every frelling place, public instances that were all caves, buggy group instances that were all caves too..
kemp.garretub17_ESO1 wrote: »Is this really nessasary at this point everyone knows that this isn't skyrim online its a mmo (one that I like but still)
@repflope : Sorry. But i am an big fan of TES 3 and 4 and this game is definatly an The Elder Scrolls game. Even Oblivion is here. I entered the portals to that dimension and closed them. Even the stones for portals from Oblivion are included. I dont know what your problem here is. But Skyrim was no good game and not worthy to be called "The Elder Scrolls". I even seen the Shivering Islands. So dont tell me it is no Elder Scrolls game.
Just read the upper posters post please. Classes where allways.@repflope : Sorry. But i am an big fan of TES 3 and 4 and this game is definatly an The Elder Scrolls game. Even Oblivion is here. I entered the portals to that dimension and closed them. Even the stones for portals from Oblivion are included. I dont know what your problem here is. But Skyrim was no good game and not worthy to be called "The Elder Scrolls". I even seen the Shivering Islands. So dont tell me it is no Elder Scrolls game.
Then you have not read enough of the thread and don't have the insight to post on the matter either yet you did.
Because not everyone will desire or actually cope with open world pvp when we only have 1 megaserver so either you like it or you better be out, that would alienate a chunk of the playerbase.kemp.garretub17_ESO1 wrote: »Is this really nessasary at this point everyone knows that this isn't skyrim online its a mmo (one that I like but still)
its "elderscrolls online" not titled as "mmo online". For mmorpg the design seems cheap and bad. It also seems to lack same love as other elderscrolls games have got from bethesda since its outside sourced. Those things I listed in the top of the thread are something that are part of skyrim and part of most of the TES games in history. For example I always wanted to explore Tamriel in whole. Now I am limited to do it. Why the design can't be more like in wow that you can go anywhere you want but you would get resistance for the other alliances? You can play sneaky / agent type of character so how do you roleplay agent / scout if you can't go to enemy territory?
Your comment is very narrow minded. -_-
Because not everyone will desire or actually cope with open world pvp when we only have 1 megaserver so either you like it or you better be out, that would alienate a chunk of the playerbase.kemp.garretub17_ESO1 wrote: »Is this really nessasary at this point everyone knows that this isn't skyrim online its a mmo (one that I like but still)
its "elderscrolls online" not titled as "mmo online". For mmorpg the design seems cheap and bad. It also seems to lack same love as other elderscrolls games have got from bethesda since its outside sourced. Those things I listed in the top of the thread are something that are part of skyrim and part of most of the TES games in history. For example I always wanted to explore Tamriel in whole. Now I am limited to do it. Why the design can't be more like in wow that you can go anywhere you want but you would get resistance for the other alliances? You can play sneaky / agent type of character so how do you roleplay agent / scout if you can't go to enemy territory?
Your comment is very narrow minded. -_-
Even if the name doesnt include "mmo online", its a mmo, mmo is not part of the name, its a label, same as racing, shooters or simulators.
Just read the upper posters post please. Classes where allways.@repflope : Sorry. But i am an big fan of TES 3 and 4 and this game is definatly an The Elder Scrolls game. Even Oblivion is here. I entered the portals to that dimension and closed them. Even the stones for portals from Oblivion are included. I dont know what your problem here is. But Skyrim was no good game and not worthy to be called "The Elder Scrolls". I even seen the Shivering Islands. So dont tell me it is no Elder Scrolls game.
Then you have not read enough of the thread and don't have the insight to post on the matter either yet you did.
But only Skyrim was not this way.
Just read the upper posters post please. Classes where allways.@repflope : Sorry. But i am an big fan of TES 3 and 4 and this game is definatly an The Elder Scrolls game. Even Oblivion is here. I entered the portals to that dimension and closed them. Even the stones for portals from Oblivion are included. I dont know what your problem here is. But Skyrim was no good game and not worthy to be called "The Elder Scrolls". I even seen the Shivering Islands. So dont tell me it is no Elder Scrolls game.
Then you have not read enough of the thread and don't have the insight to post on the matter either yet you did.
But only Skyrim was not this way.
When you had read more of the post you also had seen that I already answered such same comment. So again you lack insight to make any comment.
Already at the start of the game you are exposed to lot of sensitive subjects. Violence, alcohol, blood, corpses... To be honest it should be already 18+ game. And I am ready to pay of such game because all the free to play games are full of whining teenagers. In ESO even we had bugs and difficulties in games those instance groups I have been with the people have been mature understanding and patient. That you rarely see in such games anymore. So there are nice people in the game.Well: to be clear: only point missing is the bad guy storryline. For real. But then it is 18+ all over the world. And an way to expensive.
amm7sb14_ESO wrote: »
It's an opinion, there's nothing to prove or to invalidate
Yeah. In the U.S. It is 18+ And Europe 16+.
Pegi says it. But making an new storryline for bad guys which are hated by all factions is an extra game and i bet they didnt got the money to support this extra phasing and content for years.
cliveklgb14_ESO wrote: »amm7sb14_ESO wrote: »
It's an opinion, there's nothing to prove or to invalidate
No it isn't. When someone like the OP says you can't explore the whole world with one character and you actually can, that isn't opinion that correction is a fact.
When someone says the past systems didn't have class definitions when they did, the second isn't opinion it is fact.