How far have you gotten? Because once you reach level 50, you are free to explore the other faction lands with your character.
I like the current setup. The fact that you have to chose an alliance is a good thing and gives the player a sense of belonging in the story and the alliance war.
I think it would be much more unrealistic if players from different factions could simply roam all of Tamriel together. The would make no sense what-so-ever.
jaytrill11ub17_ESO wrote: »Dear fellow gamer, I commend your for the write up on something most of us are quite passionate about. Frankly though it appears you logged in expecting Skyrim(morrowind,etc) Online. They had to make the changes you mentioned for the sake of balance mostly. I feel the game is in the perfect place between a mix of MMO and Elder Scrolls. Would I like open classes and spell schools ABSOULUTELY! but I aslo understand why they did what they did. Don't get me wrong I feel where you are coming from I really do and it would be great if that was the case. Taking the game for what its worth I am satisfied with what was presented and justifiably there will be those like you who wont, its the nature of the beast.
As I started the game. I quickly found out that first of all ESO lacks even SEMI open world exploration due to alliance split up. That does not only tear the Tamriel into bits but also splits up friends into different sides unable to play each other. Lore wise these alliances seems unstable not lore friendly. What makes it even worse is that this is one of the first decision player has to do. And in character creation there is very little information for player what does the choosing of alliance have.
As you choose alliance different sides end up in their MMORPG factory tube where people are molded slowly for the end game. As I inspected the map it seemed that each alliance was more or less stuck in their style areas: Aldremi dominion area mainly in flush forests, Ebonheart pact are in north with little bit of mix of forests and snow. Daggerfall covenant get lot of deserts. This makes it difficult for me to enjoy any side since it gives very little change in the atmosphere. In every other ES game you have been free to go where you want whenever you want having change in scenery whenever.. I understand that such is not possible in such MMO game but I would at least expect that each player would see bit of all of those lands on their play through!
Another thing that disappointed me a lot has been the class system. What game of the ES brand had classes? What are sorcerers? What are dragonknights?!? All ES games have been open class! There has been MMO games in the past that used open class system successfully in the past such as UO and AC1. That were really good and nice games. Why did ESO have to take step to this stupid class system that does not have any sense in ES brand? Since the game lacks ES open class system such things as spell schools are missing. Which make me unhappy. I can understand that the game needs little bit of simplification but please NO CLASSES and please add spell schools.
Then the ability to be able to side with Daedra. One of the worst features of the game for me is the start up tutorial. Titanborn manages to step on EVERY trap completely breaking my immersion and these traps that are not traps but some automatic spike pumping machines. Game suggest you to sneak, why? What does it help? Does it allow you to avoid traps? No. Does it allow you to avoid fight? Really no since the place where its suggested basically makes you to be face to face with this zombie. Why the player is forced to take side against molag bal? Why is the player forced to side with these lame heroes that make me puke? Why there are anchors in the world that are ingame structures that the anchors seems to everytime spawn? Who build them? Why the anchors don't get destroyed? There are just one of the worst threat to every living being and instead the races would understand the threat of the daedra they chose to war each other? Please WHAT IS THE SENSE OF THIS!
As elder scroll fan and MMORPG veteran I understand that there are awful bugs at the start of each game so I will let other do the ranting for the bugs. I am pissed because I bought ES game which is not an ES game. That lacks immersion and those aspects of ES games that I expect of the brand. Not a lowsy WOW,RIFT,GW copy. Fact is that anchors are cheap copies of RIFT events. Cheap copies that the game had been better without. The fact also is that ESO has been tried to build as MMORPG in similar design as WOW. Faction split, battleground. With spice of faction / story quest from GW. Sadly the main story and mage and fighter guild quests and npcs are shared over the alliances. Making you play over same things over again no matter side you play.
Chill out, the game's only been out for a week. How long did Skyrim take to get its Creation Kit out to the public? I don't remember exactly, but I recall it taking a while!More hardcore feature I was also expecting was user shared content. We have got addon support which is really good. And for launch of the game honestly I would not expect more. There are still people playing old bethesda games creating great content for them. They have also become trademark of the ES games and as ESO would get older I would expect people to be able at least to puff up the graphics.
Sorry Zenimax and Bethesda. I am disappointed to ESO. Bethesda for not controlling its brand to stay true to its trademarks. And Zenimax developers for obviously not ever playing any ES brand games. So for me ESO is average MMORPG game that if it was not branded ES game I could give its score of say 85 out of 100. But the fact that its ES brand game. Gives me expectations how the game should be. As elder scroll game, since it does not fulfill many of the expectations I have I could give it 70 out of 100 at best.
Signed,
Disappointed ES fan.
as an old woman who has played since arena (arena being one of my first video games) I think that oblivion (and skyrim) were bigger bastardizations of the franchise than this game is.
Tamriel has also not been in war at different time of the lore. Thats not excuse for implementing the alliances. They could have chosen different time in the timeline.Going to take this one step at a time here...
Tamriel IS at war, and the factions thing makes sense. These Alliances have been Known to exist in previous games, TESV: Skyrim mentions the Aldmeri Dominion by name. The war of the Second Era has also been well known in the past, and it's known that it ends by Tiber Septim ascending.
Playing once certain quest as an Aldmeri character, I *have* been teleported to a Skyrim style dungeon and a Redguard desert location. Plus, once you reach Level 50, you're able to explore the other alliance locations. I understand that it feels stressful not to be able to visit *all* of Tamriel as of right now, but the devs have to keep content in mind for future updates.
ESO is more open than you think. The point of these classes is not to have some pre-defined mold to use, but to build up your own character in a uniquely different way. The classes really just are more to give you a general, rather small set of skills that show what kind of character you're looking to be in general. Nightblade for stealth, Dragonknight for Fire attacks and armor spells, Sorcerer for Lightning and summoning.
On the spell schools, you've got a point there. But as I see it, generally, the schools have been split across the classes in ways that they generally got grouped together in my experiences, anyways.
In skyrim you could get follower mod or script new ai when it bothered you too much.
And Lyris stepping on traps is different from Skyrim's followers doing the same...How exactly?
That is not very clear and I see that the tutorial fails telling that to me and every other people I saw in the tutorial zone.You *Can* disable traps by sneaking and activating the traps.
Molag Bal is trying to merge Nirn and Coldharbour into one.... and he *Stole Your Soul* to do it.
The Reason the Races are Fighting Each-other is because Molag Bal is working to KEEP it that way.He doesn't *Want* Tamriel providing a united front, hence, he drove a wedge in between the alliances and are having his minions provoking them to fight! It's only neutral parties to the war like the Fighters Guild that fight against the Anchors, because they realize the threat that is hiding behind the surface.
He doesn't just use Dark Anchors either, there are many Dark Fissures/Rifts that he splits open and throws Daedra through. These are small-scale anchors, but have no physical items to destroy.
As a plot point though, the physical anchors ARE what are dragging the worlds together.... And at the rate that Molag Bal's minions activate the deactivated ones, it's rather hard to tear the structures down.
And what about Oblivion's titular Gates? The concept of giant portals/rifts/events occurring between dimensions wasn't new even with Rift. Even if it wasn't common knowledge, there was definitely a story out there somewhere before it with a similar mechanic.
I spoke of expectations of ES game. I also said that I did not expect anything more from launch.Chill out, the game's only been out for a week. How long did Skyrim take to get its Creation Kit out to the public? I don't remember exactly, but I recall it taking a while!
Sorry Zenimax and Bethesda. I am disappointed to ESO. Bethesda for not controlling its brand to stay true to its trademarks. And Zenimax developers for obviously not ever playing any ES brand games. So for me ESO is average MMORPG game that if it was not branded ES game I could give its score of say 85 out of 100. But the fact that its ES brand game. Gives me expectations how the game should be. As elder scroll game, since it does not fulfill many of the expectations I have I could give it 70 out of 100 at best.
Signed,
Disappointed ES fan.
I'm sorry you feel that way. ESO is very much an Elder Scrolls game for me. I just hope some of this helps answer your questions.
as an old woman who has played since arena (arena being one of my first video games) I think that oblivion (and skyrim) were bigger bastardizations of the franchise than this game is. In fact I think this game is much closer to the original games than those two are and Is still love them.
You sound like the same silly grumpy people who were raising a tizzy over morrowind.... then oblivion... then skyrim... and those were great games too.
The franchise changes all the time sometimes for the better sometimes for the worse. I think a lot was done to keep this game massively and I still love it. I can adapt and I am almost 50 years old. If the franchise stayed the same every single time it would get pretty stale.
Nobody is taking your elder scrolls away - this is like a spinoff so enjoy it for what it is.
literally this argument has been made for almost every single ES game and it needs to stop. Even the damn mobile games...
as an old woman who has played since arena (arena being one of my first video games) I think that oblivion (and skyrim) were bigger bastardizations of the franchise than this game is. In fact I think this game is much closer to the original games than those two are and Is still love them.
You sound like the same silly grumpy people who were raising a tizzy over morrowind.... then oblivion... then skyrim... and those were great games too.
The franchise changes all the time sometimes for the better sometimes for the worse. I think a lot was done to keep this game massively and I still love it. I can adapt and I am almost 50 years old. If the franchise stayed the same every single time it would get pretty stale.
Nobody is taking your elder scrolls away - this is like a spinoff so enjoy it for what it is.
literally this argument has been made for almost every single ES game and it needs to stop. Even the damn mobile games...
supernickx wrote: »MMO based in ES lore. It's an MMO first, ES game second. It sounds like you're disappointed that the game isn't some kind of replica of previous ES games.
To expect that is ludicrous - there is just so much about those games that would in no way translate to an MMO experience. You also spoke of "skill based" experiences like UO and AC.. those games were balance disasters and never really got balanced. Again, it's an unfair comparison.
supernickx wrote: »Someone I know stopped playing the game because he couldn't stealth the entire game and one shot mobs with a bow - that's the type of expectation he should have never walked in wanting.
These things I spoke of have been done. In other games. Only impossible thing here is your attitude.supernickx wrote: »It sounds like your expectations were set entirely too high and you disappointed yourself by wanting the impossible.
supernickx wrote: »Sorry that the game didn't deliver for you - for me, it's awesome. I want an MMO which is fun and delivers content; ESO delivered. Bugs and shortcomings get fixed within the first few months so I'm sure I can cope with the odd broken quest.
How far have you gotten? Because once you reach level 50, you are free to explore the other faction lands with your character.
I like the current setup. The fact that you have to chose an alliance is a good thing and gives the player a sense of belonging in the story and the alliance war.
I think it would be much more unrealistic if players from different factions could simply roam all of Tamriel together. The would make no sense what-so-ever.
You say that "its unrealistic if different factions could roam Tamriel" that you like the current setup and at the other sentence you tell me that you can roam Tamriel when you are level 50. Make up your mind..
Why do we have different factions? What elder scroll game forced you to chose faction at the first step? In skyrim you could postpone choosing your faction until how long you wanted.
Factions ruin ESO because of many reasons. I am already split of my friends. Those friends that have not joined ESO yet would not probably come to my side either because everyone have their different preferences. You have social game that has feature that basically split people 3 ways. I found WOW concept very much more favorable where you started from your race home and then got to your faction main cities. Yes you had to chose side but you could go to whatever side of the world you wanted.
Titanborn manages to step on EVERY trap completely breaking my immersion and these traps that are not traps but some automatic spike pumping machines. Game suggest you to sneak, why? What does it help? Does it allow you to avoid traps? No.
No need to make up my mind, since you can go to other faction zones after level 50 but you still can't play together with players from other factions.You say that "its unrealistic if different factions could roam Tamriel" that you like the current setup and at the other sentence you tell me that you can roam Tamriel when you are level 50.
Make up your mind..
Happy for you,but I would like to have my money back.
BulbousMeathead wrote: »It feels like an ES game to me - I'm very happy with it.
I have played Morrowind, Oblivion, Skyrim, and now TESO.
With each new title, I initially felt uncomfortable/disappointed with the new changes introduced (Skyrim was actually the most jarring for me initially), but in every case I adapted and learned to love each game. I'm sure this one will be no different in that regard. It's just human nature to be resistant to change.
If anything, TESO reminds me of Morrowind the most, but that is probably because I'm playing Ebonheart Pact.
As an aside, I get sick of hearing about people hating on Oblivion - I love Oblivion. I am one of those weird people who actually enjoyed closing Oblivion gates, and becoming a Master alchemist.
Happy for you,but I would like to have my money back.
you want your money back because you didn't enjoy it? I can get a lot of reasons people are wanting there money back in this game but wanting it back because it isn't what YOU expected is wrong.
Those elder scrolls games I played are too different to the cheap wow/rift/gw copy zenimax tried to make that I would like to pay for the fiasco. Rift made dozen time better 'anchors', wow made dozen time better instances and sides with continent you could cross explore, gw did dozen time better side quests. Nothing in the game is worth the money I paid from the game nothing.
Thats like going to a restaurant eating your entire meal and saying "this isn't what I was expecting can i please have my money back?"
how silly.
I'm starting to think you are a troll and I'm wasting my time
ESO isn't a wow clone that is also one of the most ridiculous things I have ever heard... good luck getting your money back.
This thread is like a spoiled brat screaming "ITS NOT WHAT I WANTED SO ITS BAD ITS A FIASCO WHAAAAAAAAA" Not liking it is one thing but calling it a fiasco and a wow clone is simply absurd. It is easy to respect someones opinion when they don't push it down as a fact, as you have. You mention things that are simply factually wrong (wow clone) and push the impression that others are odd for finding the game very elder scrolls and enjoyable.
As I started the game. I quickly found out that first of all ESO lacks even SEMI open world exploration due to alliance split up.
Lore wise these alliances seems unstable not lore friendly. What makes it even worse is that this is one of the first decision player has to do.
Another thing that disappointed me a lot has been the class system. What game of the ES brand had classes?
Then the ability to be able to side with Daedra.[/quote[Why the player is forced to take side against molag bal? Why is the player forced to side with these lame heroes that make me puke? Why there are anchors in the world that are ingame structures that the anchors seems to everytime spawn? Who build them? Why the anchors don't get destroyed? There are just one of the worst threat to every living being and instead the races would understand the threat of the daedra they chose to war each other? Please WHAT IS THE SENSE OF THIS!
Ah you are one of those. The petulant kids that have to play the bad guy.
Where is the sense, this time of the lore is best suited for a PvP game. That war to claim the throne and save Tamriel is pretty much the essence of this part of the lore.
There were 3 factions looking to rule, and the Molag Bal looking to basically destroy the world.I am pissed because I bought ES game which is not an ES game.
I don't think you know what an ES game is. And guess what, they didn't make this game to cater to just you, and there are many, many more others that are enjoying what they've done.More hardcore feature I was also expecting was user shared content. We have got addon support which is really good.
In an MMO, not a viable option at all. Too easy to exploit and cheat that way. It will likely never happen.
Signed,
Satisfied, quite happy ES fan.
Right... Well let's take a look at that list:Hello all,
I am MMORPG veteran and big fan of ES franchise. I loved the single player games to bits. That made me expect much of the game. There are several things that ES brand games should have:
The alliances make no sense to me in terms of composition. Khajit with two elven races?!?
The alliances make no sense to me in terms of composition. Khajit with two elven races?!?
Take it up with TESV: Skyrim if you don't like it. They say it loud and clear that those three were allied together in that game. ^^