cliveklgb14_ESO wrote: »As I started the game. I quickly found out that first of all ESO lacks even SEMI open world exploration due to alliance split up.
You can play multiple factions so in fact the whole world is open to exploration, just not to individual characters.
But wait, after 50 you can explore all the lands, so it is open then.
cliveklgb14_ESO wrote: »Lore wise these alliances seems unstable not lore friendly. What makes it even worse is that this is one of the first decision player has to do.
Care to support that claim? Given Bethesda writes the lore, they determine what is legitimate or not, not you.
cliveklgb14_ESO wrote: »Another thing that disappointed me a lot has been the class system. What game of the ES brand had classes?
The class system is far more flexible than you realize. For example I have 3 sorcerers. One the tradition spell casting staff using one. One is a 2 handed melee/lighting throwing hybrid, another is a bow wielding spell casting DPS hybrid.
The layout is different but the point distribution is very, very similar to Skyrim's system.
I've been able to do that with all 4. Nightblade healers, Templar archers, etc, etc.
cliveklgb14_ESO wrote: »Then the ability to be able to side with Daedra.[/quote[Why the player is forced to take side against molag bal? Why is the player forced to side with these lame heroes that make me puke? Why there are anchors in the world that are ingame structures that the anchors seems to everytime spawn? Who build them? Why the anchors don't get destroyed? There are just one of the worst threat to every living being and instead the races would understand the threat of the daedra they chose to war each other? Please WHAT IS THE SENSE OF THIS!
Ah you are one of those. The petulant kids that have to play the bad guy.
Where is the sense, this time of the lore is best suited for a PvP game. That war to claim the throne and save Tamriel is pretty much the essence of this part of the lore.
There were 3 factions looking to rule, and the Molag Bal looking to basically destroy the world.
ES is roleplaying game brand, which always had chance to make choices. Siding always with the good guys is boring. You know the happy ending.
What comes your claim for calling me a kid.. I am already 33 year old. Also the replies on this thread should already prove to most people with brains that I am not trolling but raising discussion about real issue of this game of it not being ES brand game even it carries it title. Actually I find it that you present the kid that gets hurt when other one mocks her/his toy. Not able to take constructive critisism.cliveklgb14_ESO wrote: »I am pissed because I bought ES game which is not an ES game.
I don't think you know what an ES game is. And guess what, they didn't make this game to cater to just you, and there are many, many more others that are enjoying what they've done.More hardcore feature I was also expecting was user shared content. We have got addon support which is really good.
In an MMO, not a viable option at all. Too easy to exploit and cheat that way. It will likely never happen.
Signed,
Satisfied, quite happy ES fan.
I have played ES games for almost 10 years. And have about 500 hours on steam. So I have pretty good sense of what ES games are.
Yet custom created content are already used in other multiplayer games. Its all about controlling the content. Its not impossible sure it might be hard but never say never especially not when its already done.
I don't generally play single-player games. If my roommate and I cannot play the game together, we don't generally bother. So I have pretty much ignored the Elder Scrolls games until this point. I was going to ignore this one too, as I have little knowledge of the Elder Scrolls universe and I figured that the lore would be so annoyingly complex that it would be hard to figure out.
A friend who did play the Elder Scroll games convinced me to come here and hang out with him. It seems like the developers watered down the lore enough for someone just coming into the Elder Scrolls universe could get into the game without being totally overwhelmed.
I'm sorry to those that feel that the game is not enough of what they were expecting, but I'm really happy that they found a way to engage people who haven't played the single-player games.
Perhaps if we could all agree that this is basically a happy medium between the two worlds TES and an MMO for non TES players, it might work better.
I don't generally play single-player games. If my roommate and I cannot play the game together, we don't generally bother. So I have pretty much ignored the Elder Scrolls games until this point. I was going to ignore this one too, as I have little knowledge of the Elder Scrolls universe and I figured that the lore would be so annoyingly complex that it would be hard to figure out.
A friend who did play the Elder Scroll games convinced me to come here and hang out with him. It seems like the developers watered down the lore enough for someone just coming into the Elder Scrolls universe could get into the game without being totally overwhelmed.
I'm sorry to those that feel that the game is not enough of what they were expecting, but I'm really happy that they found a way to engage people who haven't played the single-player games.
Perhaps if we could all agree that this is basically a happy medium between the two worlds TES and an MMO for non TES players, it might work better.
Another thing that disappointed me a lot has been the class system. What game of the ES brand had classes? What are sorcerers? What are dragonknights?!?
starkerealm wrote: »Another thing that disappointed me a lot has been the class system. What game of the ES brand had classes? What are sorcerers? What are dragonknights?!?
Arena, Daggerfall, Morrowind, Oblivion, and I think, Dawnstar, Battlespire, and Shadowkey. I'm honestly not sure about Redguard, I've never been able to get it running.
Sorcerers have been heavy armor casters since Arena.
Dragon Knights are a kind of crusader, as in the Crusader class from most of the franchise, with a specific background in Akaviri spells.
I actually played a nightblade in Morrowind and in Oblivion.
Templar might be new, I don't remember it, but it would be one of the heavy armor and restoration classes, which I've never played.
otomodachi wrote: »starkerealm wrote: »Another thing that disappointed me a lot has been the class system. What game of the ES brand had classes? What are sorcerers? What are dragonknights?!?
Arena, Daggerfall, Morrowind, Oblivion, and I think, Dawnstar, Battlespire, and Shadowkey. I'm honestly not sure about Redguard, I've never been able to get it running.
Sorcerers have been heavy armor casters since Arena.
Dragon Knights are a kind of crusader, as in the Crusader class from most of the franchise, with a specific background in Akaviri spells.
I actually played a nightblade in Morrowind and in Oblivion.
Templar might be new, I don't remember it, but it would be one of the heavy armor and restoration classes, which I've never played.
Come on now, not fair to list all of those without also pointing out that all of those games include custom class builders. :P TECHNICALLY right is not the kind of right I aspire to. *shrug*
starkerealm wrote: »otomodachi wrote: »starkerealm wrote: »Another thing that disappointed me a lot has been the class system. What game of the ES brand had classes? What are sorcerers? What are dragonknights?!?
Arena, Daggerfall, Morrowind, Oblivion, and I think, Dawnstar, Battlespire, and Shadowkey. I'm honestly not sure about Redguard, I've never been able to get it running.
Sorcerers have been heavy armor casters since Arena.
Dragon Knights are a kind of crusader, as in the Crusader class from most of the franchise, with a specific background in Akaviri spells.
I actually played a nightblade in Morrowind and in Oblivion.
Templar might be new, I don't remember it, but it would be one of the heavy armor and restoration classes, which I've never played.
Come on now, not fair to list all of those without also pointing out that all of those games include custom class builders. :P TECHNICALLY right is not the kind of right I aspire to. *shrug*
Even if you made a custom class in the older games, you were still defining who your character would be. The only truly classless game in the franchise is Skyrim (and, again, maybe Redguard).
As others have pointed out, ESO is actually less restrictive in it's class setup than a lot of the earlier games, because weapons and armor skills aren't tied to your class selection.
I am MMORPG veteran and big fan of ES franchise. I loved the single player games to bits. That made me expect much of the game. There are several things that ES brand games should have:
- Open world exploration
- Open class system
- Staying true to elder scroll franchise things such a spell schools
- Staying true to elder scroll franchise able to chose to side with daedra
- Immersion
- User shared content
As I started the game. I quickly found out that first of all ESO lacks even SEMI open world exploration due to alliance split up. That does not only tear the Tamriel into bits but also splits up friends into different sides unable to play each other. Lore wise these alliances seems unstable not lore friendly.
Another thing that disappointed me a lot has been the class system. What game of the ES brand had classes? What are sorcerers? What are dragonknights?!? All ES games have been open class! There has been MMO games in the past that used open class system successfully in the past such as UO and AC1. That were really good and nice games. Since the game lacks ES open class system such things as spell schools are missing. Which make me unhappy. I can understand that the game needs little bit of simplification but please NO CLASSES and please add spell schools.
Then the ability to be able to side with Daedra. One of the worst features of the game for me is the start up tutorial. Titanborn manages to step on EVERY trap completely breaking my immersion and these traps that are not traps but some automatic spike pumping machines. Game suggest you to sneak, why? What does it help? Does it allow you to avoid traps? No. Does it allow you to avoid fight? Really no since the place where its suggested basically makes you to be face to face with this zombie. Why the player is forced to take side against molag bal? Why is the player forced to side with these lame heroes that make me puke? Why there are anchors in the world that are ingame structures that the anchors seems to everytime spawn? Who build them? Why the anchors don't get destroyed? There are just one of the worst threat to every living being and instead the races would understand the threat of the daedra they chose to war each other? Please WHAT IS THE SENSE OF THIS!
otomodachi wrote: »starkerealm wrote: »otomodachi wrote: »starkerealm wrote: »Another thing that disappointed me a lot has been the class system. What game of the ES brand had classes? What are sorcerers? What are dragonknights?!?
Arena, Daggerfall, Morrowind, Oblivion, and I think, Dawnstar, Battlespire, and Shadowkey. I'm honestly not sure about Redguard, I've never been able to get it running.
Sorcerers have been heavy armor casters since Arena.
Dragon Knights are a kind of crusader, as in the Crusader class from most of the franchise, with a specific background in Akaviri spells.
I actually played a nightblade in Morrowind and in Oblivion.
Templar might be new, I don't remember it, but it would be one of the heavy armor and restoration classes, which I've never played.
Come on now, not fair to list all of those without also pointing out that all of those games include custom class builders. :P TECHNICALLY right is not the kind of right I aspire to. *shrug*
Even if you made a custom class in the older games, you were still defining who your character would be. The only truly classless game in the franchise is Skyrim (and, again, maybe Redguard).
As others have pointed out, ESO is actually less restrictive in it's class setup than a lot of the earlier games, because weapons and armor skills aren't tied to your class selection.
Eh, I disagree. I FEEL that there are more classes to be made with the Morrowind system, let's say. That's more options. There are more overall skills (acrobatic, athletics) and that's more options. And you can rank in these skills regardless of class. And there were attributes. This is all feels though.
I THINK that if someone crunched some numbers, there'd be more unique skillsets that could be made with the Morrowind system than there are with the ESO system. But I might be wrong. It's probably not a project worth doing, TBH, but maybe there's a bored mathematics enthusiast out there.
Back to feels, it FEELS like every Elder Scrolls game SINCE Morrowind has cut out SOME feature that I loved. Morrowind-> Oblivion I lost spears. ->Skyrim I lost custom spell making.-> ESO I lost the a la carte skill system. *shrug* Just doesn't for FOR ME.
EDIT: In Morrowind, if I whipped up a custom class with a focus on Medium Armor (thanks for bringing that back for ESO! THAT was a big positive in my book!) there was nothing stopping me from wearing and skilling up other classes of armor. It was slower, is all. Same for all skills. In ESO there are literally skills any given character can't have; the class specific ones. It just doesn't satisfy ME.
AlexDougherty wrote: »I will reply in order
1.Open World Exploration.
Theoretically doable, but with a large number of players online it would lead to huge lag, the degree depends on the engine but is essentially inevitable. True the way Tamriel is broken up is unfriendly to the lore, but every ES game has rewriten to some degree.
AlexDougherty wrote: »2. Open Class System.
It could be done this way, but classes with varying strengths and weaknesses, is the easiest way to give you some replay value, rather than having one character who learns all skills.
AlexDougherty wrote: »3. Staying True to the Spell School System.
This is your strongest arguement, the nature of magic and the spell schools has always been one of ES's defining features. That said it needed to be tweeked slightly for an Online Game. But essentially it should be closer to the older system.
AlexDougherty wrote: »4. Staying True to the ES franchise about siding with the Daedra.
I haven't got that far in yet, but the ES franchise has some dubious alliances in it's past. The assassins guild serves a very evil daedra, in Skyrim you can serve as champion for numerous Daedra, some good, some Evil.
AlexDougherty wrote: »5. Immersion
Unique to each player, what appeals to one player turns another off. I understand why you feel it's important, but it's nearly impossible for universal immersion.
starkerealm wrote: »The issue with Morrowind, and to a lesser extent Oblivion is that there were also a lot of invalid class choices. Not just via the custom list, but there were classes, I'm thinking of the Agent specifically, where their role wasn't really supported by the game.
That is 50 levels too late, without my RL friends playing with me. No thank you.
These anchors anchor on prebuilt sturctures that are not daedric like. There are no people around that could be said to build them.
Because dragonknight has superior damage migitation skill and templar has superior healing skill in end game its no matter if you get healing staff as sorcerer or destruction staff as dragonknight. Sure you can be happy now but those roles are already predermined unless they make chances.
ES is roleplaying game brand, which always had chance to make choices. Siding always with the good guys is boring. You know the happy ending.
Not able to take constructive critisism
I have played ES games for almost 10 years. And have about 500 hours on steam. So I have pretty good sense of what ES games are.
Yet custom created content are already used in other multiplayer games
I had expectations built on elder scroll franchise that they build over more than 10 years. I do not want "ELDER SCROLLS ONLINE" that wants to be monitezation game that does all aspect worse than any other game it tries to copy. Quests are done well its enjoyable, people are nice. Just the game base is wrong. "Elder scrolls" is different than "elder scrolls" that I used to know over the more than 10 years. I remind you I am mmorpg veteran with more than 20 years of mmo game experience and I do not expect you do skyrim online. But what ESO is just a joke. Its really a joke and some of the comments made on this thread have been a joke. Really a joke. The features I have spoke of have been done in some games. They exists. ESO just tries to be cheap copy of money factories, nothing more.
OP: " I had to analyze each class if they could make viable tank or healer."
And is that the crux of the matter here? ESO tries to get away from Tank, Healer and DPS. Yes certain builds are certainly "Tanks" etc but is that not for another MMO (read: Every other MMO). You seem to be saying you're looking for something different but you want the same maybe? And ESO isn't. For example, I have a Dark Elf, dual-wield with light armour. I play her half-and-half magic/melee. Shouldn't work maybe? Probably wouldn't in another MMO as what role does she play? She holds her own. Mostly () ESO gives you that freedom no?
cliveklgb14_ESO wrote: »
That is 50 levels too late, without my RL friends playing with me. No thank you.
That is your choice then. That doesn't change the fact that you can.These anchors anchor on prebuilt sturctures that are not daedric like. There are no people around that could be said to build them.
They are Ayleid Wells. If you read up on the lore of the Ayleid's and their stuctures, magik, etc, it fully fits the lore that they could be exploited this way (later resolved by other lore).
Because dragonknight has superior damage migitation skill and templar has superior healing skill in end game its no matter if you get healing staff as sorcerer or destruction staff as dragonknight. Sure you can be happy now but those roles are already predermined unless they make chances.
False, debunked by numerous other topics on healing and tanking.
If you have min max based on false premises that is YOUR problem, not the game systems.ES is roleplaying game brand, which always had chance to make choices. Siding always with the good guys is boring. You know the happy ending.
Your problem again.Not able to take constructive critisism
It isn't constructive criticism. Nor realistic criticism. You expect the game to cater to YOU.
So the shoe fits.I have played ES games for almost 10 years. And have about 500 hours on steam. So I have pretty good sense of what ES games are.
So have I. So by your own argument my credibility is equal to yours and I disagree. Sorry but that is just a false, appeal to authority logical fallacy on your part.
It is your opinion not authority on the topic. And many others with just as much ES game experience disagree.
And you've shown you clearly have biased lore knowledge, cherry picking and selectively omitting lore that disagrees.Yet custom created content are already used in other multiplayer games
Not on the MMO scale they have not. 5-10 person multi-player games is no where near the same as MMOs in scale.
It leaves it far to open to exploitation which is rampant in those creation system, and was rampant in the single player ES single player titles.
That just does not work in MMOs.
cliveklgb14_ESO wrote: »So have I. So by your own argument my credibility is equal to yours and I disagree. Sorry but that is just a false, appeal to authority logical fallacy on your part.
It is your opinion not authority on the topic. And many others with just as much ES game experience disagree.
And you've shown you clearly have biased lore knowledge, cherry picking and selectively omitting lore that disagrees.
cliveklgb14_ESO wrote: »Yet custom created content are already used in other multiplayer games
Not on the MMO scale they have not. 5-10 person multi-player games is no where near the same as MMOs in scale.
It leaves it far to open to exploitation which is rampant in those creation system, and was rampant in the single player ES single player titles.
That just does not work in MMOs.
cliveklgb14_ESO wrote: »Your problem again.Not able to take constructive critisism
It isn't constructive criticism. Nor realistic criticism. You expect the game to cater to YOU.
So the shoe fits.
robacooperb16_ESO wrote: »I had expectations built on elder scroll franchise that they build over more than 10 years. I do not want "ELDER SCROLLS ONLINE" that wants to be monitezation game that does all aspect worse than any other game it tries to copy. Quests are done well its enjoyable, people are nice. Just the game base is wrong. "Elder scrolls" is different than "elder scrolls" that I used to know over the more than 10 years. I remind you I am mmorpg veteran with more than 20 years of mmo game experience and I do not expect you do skyrim online. But what ESO is just a joke. Its really a joke and some of the comments made on this thread have been a joke. Really a joke. The features I have spoke of have been done in some games. They exists. ESO just tries to be cheap copy of money factories, nothing more.
See reading this convinced me you are the joke, or a bad troll.
- You don't get the Lore so your obviously have no ground to complain about it.
- You don't get MMO gameplay balancing mechanics so you have no ground to stand there.
- You are upset there is no player created mods that affect the game world... seriously I can't think of a way to describe how stupid that would be (open door to hacks).
Please leave and stop dragging down the community with your sad and pathetic attempts to ruin it for others.
icengr_ESO wrote: »I love the elder scroll games as well. but this is first and foremost an mmo...that is made to closely resemble the elder scrolls. that said I think they did a wonderful (albeit buggy right now) job.
These complaints are things people whined about years before the game even released. Know what happened to those people? They didn't buy the game because they were more informed.
Literally EVERYTHING you complained about has been common knowledge for as long as this game has been in production.
It's your own fault for purchasing a product without doing the least bit of research first.