Laharl_Overlord wrote: »
Actually, what demonlkojipub is saying is correct, so I'm not even sure what you're getting at @Krym
demonlkojipub19_ESO wrote: »This is what people do with this exploit...
Gives RMT another thing to sell and spam me with. "It takes so long to do this" isn't even true, and certainly not an issue to these people.
Laharl_Overlord wrote: »
Actually, what demonlkojipub is saying is correct, so I'm not even sure what you're getting at @Krym
see http://forums.elderscrollsonline.com/discussion/comment/667567/#Comment_667567
the only thing changing is the level of ore/cloth/wood, some provisioning items and potency runes. besides potency runes - which you don't get every time - who really cares about any of that?
unless of course someone at zos programmed the bonus to apply when opening the boxes, not on the boxes itself. but who would be that stupid?
Laharl_Overlord wrote: »
It's applied when opening the boxes by the character who opens the boxes. What do you think part of the reason this thread is for? Hirelings are broken.
my alts have to level in order to gain the hierlings, this takes time per alt. So far at lvl 8ish I have only one hierling per alt. To get more hierlings I will have to grind out some more skill points which will take more time. time away from my main, time away from crafting, time away from story lines, pvp, adventuring and fun. I do this as an investment as it seems like a good long term one. Ya know... like a good mmo char advancement game should be.
In the meantime, I have to log in exactly on time in order to collect the mail for the timer to reset and not lose hrs. Of course this is impossible to do so in essence I lose my so called tool tipped skill that said its on a 24hr timer, not based on mail retrieval time nor server down time. I have lost many hireling rewards due to this.
game breaking? not. even. close. remember, this is just for a CHANCE for an upgrade component. I think on 5 alts I have gotten maybe 5 upgrades and one epic. with all the cheaters in this game who got away with dupeing, running resource bots, camping dungeons, exp exploiters you gonna screech about those who work alts legitimately???
get a grip
Laharl_Overlord wrote: »
It's applied when opening the boxes by the character who opens the boxes. What do you think part of the reason this thread is for? Hirelings are broken.
broken means non-working, nor is it gamebreaking as the title implies. and the thread is the usual mix with an extra shot of blowing things out of proportion and whining you get on every forum. we simply have no idea how the loot mechanism exactly works, people assume it's higher by a very very small sample data without any proof the numbers aren't what zos sees as acceptable. while we play the assumption-game, we can also assume it's not that big of a deal for them if a change hasn't even been mentioned in the pts notes - unless they plan to hotfix it between now and 1.1.
what's left is a discussion how it should and shouldn't work, which doesn't lead anywhere until we see zos make it's move.
Laharl_Overlord wrote: »Anyone who has been doing this knows the loot is calculated by the character opening the bags, not the character who's hirelings created the bags. You log in to collect all the mail on your alts, then open the mail on your main = get loot tables suited to the main.
lordrichter wrote: »Laharl_Overlord wrote: »Anyone who has been doing this knows the loot is calculated by the character opening the bags, not the character who's hirelings created the bags. You log in to collect all the mail on your alts, then open the mail on your main = get loot tables suited to the main.
There is only one character in the game, and it is the @player. You may have up to 8 vestiges, but they are all you, @player. Banks assume this. Mail assumes this. Guilds assume this. The future auction house will assume this. It is the absolute core of the game.
Hirelings are working as designed because there is really only one character in the game and they all work for @player.
Once you realize that it is only @player that matters, I have to ask you why you would bother opening the hireling mail from any vestige that would get you less than what you deserve.
Hmm, I may have let on that I really hate this @player concept.
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Laharl_Overlord wrote: »lordrichter wrote: »Once you realize that it is only @player that matters, I have to ask you why you would bother opening the hireling mail from any vestige that would get you less than what you deserve.
Very flawed argument...
So you believe all characters under one owner should be able to share the hireling bonus of whichever character has the best bonuses. This is the core of the game? Then why aren't other skills working the same? By your logic all characters should then "deserve" to be able to craft whatever the main can craft. Or receive whatever weapon/skill bonuses the main receives
lordrichter wrote: »Laharl_Overlord wrote: »lordrichter wrote: »Once you realize that it is only @player that matters, I have to ask you why you would bother opening the hireling mail from any vestige that would get you less than what you deserve.
Very flawed argument...
So you believe all characters under one owner should be able to share the hireling bonus of whichever character has the best bonuses. This is the core of the game? Then why aren't other skills working the same? By your logic all characters should then "deserve" to be able to craft whatever the main can craft. Or receive whatever weapon/skill bonuses the main receives
It does not matter what I believe because this is the way that they have designed the game.
lordrichter wrote: »You are free to run around as you please with any individual vestige and collect achievements, skills, experience, and loot. However, we are all expected to interface with the core @player structures; bank, guild, mail, and chat. We are not intended to play in isolation from these things.
lordrichter wrote: »
lordrichter wrote: »Opening those containers using any vestige that does not give the maximum benefit does nothing but short change you.
ZOS_JasonL wrote: »Hey there, everyone. We appreciate you taking the time to report potential exploits, however we have removed the video as we do not want to bring attention to such videos. We are currently investigating. In the future, if you encounter a potential exploit, we ask that you use the reported posts function or contact our Support Team. Thank you for your understanding.
sociald100ub17_ESO wrote: »I really dont see the point of this thread. worrying about hirelings , which everyone can have the same of and use the same, instead of focusing on things that are not functional or are out of balance between classes and players... ahh well
sociald100ub17_ESO wrote: »I really dont see the point of this thread. worrying about hirelings , which everyone can have the same of and use the same, instead of focusing on things that are not functional or are out of balance between classes and players... ahh well
yeah you right, it jsut means you can have an ridiculous amount of potential gold every day... no big deal. I mean the economy is noexistent in this game anyway right, so who cares if everyone has more epic and legendary craftingmats then he need, you dont even need to sell them, you have enough for you own, everything is fine. gg nice game... are you serious?
sociald100ub17_ESO wrote: »sociald100ub17_ESO wrote: »I really dont see the point of this thread. worrying about hirelings , which everyone can have the same of and use the same, instead of focusing on things that are not functional or are out of balance between classes and players... ahh well
yeah you right, it jsut means you can have an ridiculous amount of potential gold every day... no big deal. I mean the economy is noexistent in this game anyway right, so who cares if everyone has more epic and legendary craftingmats then he need, you dont even need to sell them, you have enough for you own, everything is fine. gg nice game... are you serious?
correction.. it means everyone can have a ridiculous amount of gold every day so its not imbalanced and therefore doesn't deserve wasting outrage over when there are far more pressing issues to fix.
sociald100ub17_ESO wrote: »sociald100ub17_ESO wrote: »I really dont see the point of this thread. worrying about hirelings , which everyone can have the same of and use the same, instead of focusing on things that are not functional or are out of balance between classes and players... ahh well
yeah you right, it jsut means you can have an ridiculous amount of potential gold every day... no big deal. I mean the economy is noexistent in this game anyway right, so who cares if everyone has more epic and legendary craftingmats then he need, you dont even need to sell them, you have enough for you own, everything is fine. gg nice game... are you serious?
correction.. it means everyone can have a ridiculous amount of gold every day so its not imbalanced and therefore doesn't deserve wasting outrage over when there are far more pressing issues to fix.
[img][/img]
"Sir, we dont need to take care about Iceberg's, its far more important that our fridge can cool the beer ASAP"
ZOS_JasonL wrote: »Hey there, everyone. We appreciate you taking the time to report potential exploits, however we have removed the video as we do not want to bring attention to such videos. We are currently investigating. In the future, if you encounter a potential exploit, we ask that you use the reported posts function or contact our Support Team. Thank you for your understanding.
Maestro_Sartori wrote: »So nobody knows what Hirelings are?
Its a skill you invest into in the craft skills that opens up at lvl 3 in that craft. it returns you a random goodie bag for that craft every day with small chance at uber loot which is what the problem is. That small chance of uber loot should require you to put in effort first and level the craft and not just mindlessly farm, but it does not.
If you are not legitimately exploiting this you should or you will fall behind others that are.