GAMEBREAKING: Please nerf hirelings ASAP, or get rid of them altogether.

Daverios
Daverios
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I think it is terrible the way to get the best gear is to have the best luck at RNG for having the most hirelings.

I have two account and can double my chances of having better gear than anyone that only has one.

For those that do not know:
The game does not drop legendary(yellow gear) it has to be upgraded using components. The best source of the components is to run 8x hireling type on 8 char's. I can do 16. Each day even though you are only lvl 3 and only get lowly mats it has a small chance to give you one of the legendary upgrade items. You get 32 chests/mail .. more if you provision.

This is horrible and needs to change or else it is just a game of 'who had the better chance(RNG) of alt hireling returning goddies. People are basically setting up their alts setting hireling and planning to forget them for months and let the legendaries roll in with absolutely no effort other than a daily login.

I have a leg up on almost every player out there (except those in same boat) and I think this should be changed. That should tell you something.

The number of hireling you can have legitimately exploiting this is directly proportional to your number of character slot, your character slots is directly proportional to the number of accounts you own. The number of accounts you own is directly proportional to how much money you spend on the game. This is a slippery Pay to Win slope. Very slippery indeed.

Legendary should only return from hireling for high level characters (profession or main). Having access to the best items in game due to 'mail lottery' is not the game I signed up for and I am sure many can feel the same.

The simplest solution however would be to ONLY allow an account to receive one particular hireling mail a day and not 8.

I believe unless this needs to be addressed right away, and is already having an effect on and endgame that has yet to be reached for many. And yes it is worthy of an emergency patch due to the exploitation going on around it, I would not even crab about the downtime needed on a weekend no less. This effects everyone and will only magnify over time.

Please voice your opinions.

* disclaimer

I dont think this is gamebreaking so much at this time but did post on day 2 and still say it had a huge impact at that time but in the wake of the dupes it is far less game breaking but still do not think it is functioning as intended and still broke.
Edited by Daverios on April 30, 2014 1:24AM
  • otomodachi
    otomodachi
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    I agree.
    What do you gain by criticizing a CSR complaint?
  • Nox_Aeterna
    Nox_Aeterna
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    I dont mind it that much , better than having it in a group dungeon only content.

    If they changed for something you could still gather by yourself alone , then i still might accept the change.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • babylon
    babylon
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    It's good that there are alternatives to running group instances.
  • Gillysan
    Gillysan
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    It does make it "duh, simple" but I do not think we have fully seen the consequences of this.
  • Daverios
    Daverios
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    I dont mind it that much , better than having it in a group dungeon only content.

    If they changed for something you could still gather by yourself alone , then i still might accept the change.

    You did not read far enough

    "Legendary should only return from hireling for high level characters (profession or main). Or drop from an encounter that requires effort. Having access to the best items in game due to 'mail lottery' is NOT the game I signed up for and I am sure many can feel the same."
    \
    The problem is people are NOT playing these character. Not leveling then nor crafting with them. You do not even need to leave town you create toon, and bypass tuorial and you have 3 points. Send that toon some stuff to deconstruct to get lvl 3 craft select hireling and never log that toon in again, that toon now begins to be feeding you access the best items in the game, with absolutely no further input on your part

    Edited by Daverios on April 5, 2014 3:42PM
  • Nox_Aeterna
    Nox_Aeterna
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    Daverios wrote: »
    I dont mind it that much , better than having it in a group dungeon only content.

    If they changed for something you could still gather by yourself alone , then i still might accept the change.

    You did not read far enough

    "Legendary should only return from hireling for high level characters (profession or main). Or drop from an encounter that requires effort. Having access to the best items in game due to 'mail lottery' is NOT the game I signed up for and I am sure many can feel the same."

    I did and i gave an answer based on that.

    I would rather the way it is now than to have it at the end of a group dungeon drop list. Which is the "hardest" PvE content.

    If they added a solo way , be it a fight or not , players could also gather it (note that they could ALSO add it to the group dungeon , but not ONLY add it there), i would not might the change.

    I do assume you want it changed more than just adding it to high lvl hireling , since you appears to dislike 'mail lottery' .
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Nox_Aeterna
    Nox_Aeterna
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    Daverios wrote: »
    I dont mind it that much , better than having it in a group dungeon only content.

    If they changed for something you could still gather by yourself alone , then i still might accept the change.

    You did not read far enough

    "Legendary should only return from hireling for high level characters (profession or main). Or drop from an encounter that requires effort. Having access to the best items in game due to 'mail lottery' is NOT the game I signed up for and I am sure many can feel the same."

    I did and i gave an answer based on that.

    I would rather the way it is now than to have it at the end of a group dungeon drop list. Which is the "hardest" PvE content.

    If they added a solo way , be it a fight or not , players could also gather it (note that they could ALSO add it to the group dungeon , but not ONLY add it there), i would not mind the change.

    I do assume you want it changed more than just adding it to high lvl hireling , since you appears to dislike 'mail lottery' .

    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Laura
    Laura
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    i agree with this. zos is going to find that people will have little to no reason to do there end game content if the best gear is from crafters.

    best solution is that some mats HAVE to be found in raids/dungeons
    Edited by Laura on April 5, 2014 3:49PM
  • Maestro_Sartori
    Maestro_Sartori
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    Okay what the heck are Hirelings?
  • Daverios
    Daverios
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    @Nox_Aeterna‌

    What do you see as positive about a character sitting at lvl 3 indefinitely verses actually having to level that craft?

    That would absolutely count as solo access.

    I also only believe it counts as 'mail lottery' because ANYONE can do this ON EVERY CHARACTER. Hence lottery. If you have to actually put level into that craft then it is no longer a lottery. So in that regards yes I do have something against it being a lottery.
    Edited by Daverios on April 5, 2014 3:53PM
  • babylon
    babylon
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    Laura wrote: »
    best solution is that some mats HAVE to be found in raids/dungeons

    Some things are already ONLY found in dungeons. So, strongly disagree with this thread and the idea of yours I quoted - crafting is already weak as it is with having to do dungeons to get the unique enchantments on gear (best gear already comes from dungeons, we will simply be upgrading it at endgame). Shouldn't also make the only source of upgrades from dungeons as well, or you might as well remove crafting from the game altogether.
    Edited by babylon on April 5, 2014 3:57PM
  • Nox_Aeterna
    Nox_Aeterna
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    Daverios wrote: »
    @Nox_Aeterna‌

    What do you see as positive about a character sitting at lvl 3 indefinitely verses actually having to level that craft?

    That would absolutely count as solo access.

    I also only believe it counts as 'mail lottery' because ANYONE can do this ON EVERY CHARACTER. Hence lottery. If you have to actually put level into that craft then it is no longer a lottery. So in that regards yes I do have something against it being a lottery.

    Now i understand you , to me this still fits in the 'mail lottery' thing , since you know ... it is still a mail RNG thing , which is a lotery since it may never drop to you heh :P.

    But ic you point. Yeah , having it only drop on chars with 50 in that skill tree would make more sense , i agree with you.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Shaun98ca2
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    Laura wrote: »
    i agree with this. zos is going to find that people will have little to no reason to do there end game content if the best gear is from crafters.

    best solution is that some mats HAVE to be found in raids/dungeons

    End game gear is better than crafted but requires crafters to upgrade to legendary.
  • otomodachi
    otomodachi
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    It also means that a player who only is interested in having one toon, like me for example, can devote more slots to hireling lottery more quickly. Might jump on this... once I finish re-downloading the client. :/
    What do you gain by criticizing a CSR complaint?
  • Shaun98ca2
    Shaun98ca2
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    As for the 7 alts getting MAYBE 1 legendary upgrade item what once a week once every 2 weeks out of what 10 required for 1 item? Good luck feeling overpowered.
  • Fenbrae
    Fenbrae
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    I don't really mind to be truly honest.
    It's not like you will have a gamebreaking advantage by having multiple hirelings. Sure, it will be faster but even a person with one hireling will get their legendary gear at one point.
    Besides, it's all about RNG. Even with eight hirelings you can still get bad drops and with one hireling you can still get legendary mats.

    Annoying? Maybe a little, but nothing to twist your knickers about.
    Gamebreaking? No.
    Edited by Fenbrae on April 5, 2014 4:05PM
    Currently playing:
    Swims-In-Sap - CP200+ - Argonian Templar

    I like my healing like i like my characters: generic
  • Daverios
    Daverios
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    Shaun98ca2 wrote: »
    As for the 7 alts getting MAYBE 1 legendary upgrade item what once a week once every 2 weeks out of what 10 required for 1 item? Good luck feeling overpowered.

    What if I am running two accounts, as I am. DO I deserve an advantage over you? am I not then 'paying to win' ?

    What if I buy my clients with stolen credit cards and run a hundred of them (as the gold farmers do)?

    This is where the problem lies. It should not be a matter of how many alts you can make but how many you can actually level or actually use to legitimately craft.

    Edited by Daverios on April 5, 2014 4:14PM
  • babylon
    babylon
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    This thread is overdramatic.
    Daverios wrote: »
    What if I am running two accounts, as I am. DO I deserve an advantage over you?

    What if I buy my clients with stolen credit cards and run a hundred of them (as the gold farmers do)?

    People running two accounts always have advantages - some people even multibox a pocket healer.

    And don't be a goldfarmer?
    Edited by babylon on April 5, 2014 4:15PM
  • Maestro_Sartori
    Maestro_Sartori
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    So nobody knows what Hirelings are?
  • Daverios
    Daverios
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    babylon wrote: »
    This thread is overdramatic.

    People running two accounts always have advantages - some people even multibox a pocket healer.

    And don't be a goldfarmer?

    I really do not want to be, and I think you get that sense. But with things the way they are I am absolutely taking full advantage of this, but only because I feel I have no choice and am forced into it to compete with others already doing so.

  • Daverios
    Daverios
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    So nobody knows what Hirelings are?

    Its a skill you invest into in the craft skills that opens up at lvl 3 in that craft. it returns you a random goodie bag for that craft every day with small chance at uber loot which is what the problem is. That small chance of uber loot should require you to put in effort first and level the craft and not just mindlessly farm, but it does not.

    If you are not legitimately exploiting this you should or you will fall behind others that are.

  • Ysne58
    Ysne58
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    All craftes except alchemy have a hireling skill in the list of skills you can put skill points in. Once you do that they will send you mail 1x day with 1 or more items. You do need to put 3 points into this to max it out.

  • dezikimnub18_ESO
    I don't have a problem with it. For one thing, its random, and for another, it puts soloers on a somewhat equal footing with elitist raiders.
  • KindaMayvelle
    KindaMayvelle
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    This is ridiculous. As someone who leveled crafters all the way through the beta, as well as early access, who had multiple hirelings per crafter, I can assure you the chances of getting legendary items is close to nil. You're actually far, far more likely to find legendary items from chests and random exploration than you are to get them from hirelings. I got three legendary runestones from exploration during beta in the 1-15 zones, and NOT ONCE did I get one from a hireling in the months that I played beta. Not once. The same goes for my other crafts. And I found one legendary runestone from running around gathering runes during early access and -- you guessed it -- no legendary items from any of my hirelings so far.

    I'm not sure why you even brought this up, or why you're making such a big deal about it. Demanding hirelings be nerfed is ridiculous because you're more than likely only ever going to get low- to mid-level items from them (at least until you get into the VERY high crafting levels -- which take awhile to get to). The only reason I can think of for why you would insist they be nerfed is that you are jealous of the luck others have been having in finding things. Because that's what it boils down to -- how lucky you are.
  • Audigy
    Audigy
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    Laura wrote: »
    i agree with this. zos is going to find that people will have little to no reason to do there end game content if the best gear is from crafters.

    best solution is that some mats HAVE to be found in raids/dungeons

    Worst solution you mean. It would make dungeons, raids or world pvp to a "I want to do this because of my epix - instead of a I want to go there to have fun" scenario.

    Wow has proven well that the current system of "You must go to this raid 4x a month to find gear" doesn't work anymore. People burn out due the grind it takes.

    Crafting in an MMO must be able to grant the best items in the game, else it has no use.
  • otomodachi
    otomodachi
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    Uh, I have two gold aspect stones after 6 days of play, at level 17. Hireling 1. Enchanting is 11, can't wait for second rank!
    Edited by otomodachi on April 5, 2014 4:36PM
    What do you gain by criticizing a CSR complaint?
  • jdkorreckpreub18_ESO
    Problem is that without this chance for something good, the hirelings are worthless. They are only picked up for this at this point. I'd say no to having dead skills. If you can come up with something to buff it back up after the removal of this ability I might be able to support the idea.
  • joanjett
    joanjett
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    Well if they take it out i want my skill points back!
    When some wild-eyed, eight-foot-tall maniac grabs your neck, taps the back of your favorite head up against the barroom wall, and he looks you crooked in the eye and he asks you if ya paid your dues, you just stare that big sucker right back in the eye, and you remember what ol' Jack Burton always says at a time like that: "Have ya paid your dues, Jack?" "Yessir, the check is in the mail."
  • Vargtask
    Vargtask
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    Mules generating crafting materials by doing nothing, no good will come out of this in the end.
    Either remove hirelings chance of getting a legendary crafting component completely or tweak the tree so its an advanced option for a high lvl player who actually put a few skill points on it.
  • Daverios
    Daverios
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    joanjett wrote: »
    Well if they take it out i want my skill points back!

    Good news is already a respec method in game and any toon created for this purpose well they do not because it only took 5 mins in the first place. Just recreate those ones as desired.
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