GAMEBREAKING: Please nerf hirelings ASAP, or get rid of them altogether.

  • imperial
    imperial
    Have to say I like them feels like I got a real friend. If people want to cheat and have many accounts just to gain better gear then they are missing the point of a game and that's to have fun
  • SunfireKnight86
    SunfireKnight86
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    Some people have fun by maxing out stats and optimizing builds.
  • TheGodless1
    TheGodless1
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    Daverios wrote: »
    I think it is terrible the way to get the best gear is to have the best luck at RNG for having the most hirelings.

    I have two account and can double my chances of having better gear than anyone that only has one.

    For those that do not know:
    The game does not drop legendary(yellow gear) it has to be upgraded using components. The best source of the components is to run 8x miner hireling on 8 char's. I can do 16. Each day even though you are only lvl 3 and only get lowly mats it has a small chance to give you one of the legendary upgrade items.

    This is horrible and needs to change or else it is just a game of 'who had the better chance(RNG) of alt hireling returning goddies. People are basically setting up their alts setting hireling and planning to forget them for months and let the legendaries roll in with absolutely no effort.

    I have a leg up on almost every player out there (except those in same boat) and I think this should be changed. That should tell you something.

    The number of hireling you can have legitimately exploiting this is directly proportional to your number of character slot, your character slots is directly proportional to the number of accounts you own. The number of accounts you own is directly proportional to how much money you spend on the game. This is a slippery Pay to Win slope. Very slippery indeed.

    Legendary should only return from hireling for high level characters (profession or main). Or drop from an encounter that requires effort. Having access to the best items in game due to 'mail lottery' is NOT the game I signed up for and I am sure many can feel the same.

    The simplest solution however would be to ONLY allow an account to receive one particular hireling mail a day and not 8.

    I believe unless this needs to be addressed right away, and is already having an effect on and endgame that has yet to be reached for many. And yes it is worthy of an emergency patch due to the exploitation going on around it, I would not even crab about the downtime needed on a weekend no less. This effects everyone and will only magnify over time.

    Please voice your opinions.

    You people did this in SWTOR with the Slicing skills...people got further ahead than you and made more money so you need it nerfed since you can't seem to do it as fast. Why?It's understandable if you work and don't have a lot of time to play. But don't make others suffer.
  • Alephen
    Alephen
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    you now who wants gold drops nerfed? dupers
  • Saiff
    Saiff
    Ok so for the past 2 days combined I got 6 legendary 8 epics and 10 blue for clothing alone with level 3 hireling on my main. If they need to fix anything, it is the contents of the bags are based on the hireling level of the character generating it not the character opening it.
  • Singular
    Singular
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    Daverios wrote: »
    Singular wrote: »
    Daverios wrote: »
    Singular wrote: »
    Daverios wrote: »
    Shaun98ca2 wrote: »
    As for the 7 alts getting MAYBE 1 legendary upgrade item what once a week once every 2 weeks out of what 10 required for 1 item? Good luck feeling overpowered.

    What if I am running two accounts, as I am. DO I deserve an advantage over you? am I not then 'paying to win' ?

    What if I buy my clients with stolen credit cards and run a hundred of them (as the gold farmers do)?

    This is where the problem lies. It should not be a matter of how many alts you can make but how many you can actually level or actually use to legitimately craft.

    If you're running two accounts, go hard. For me, that's an annoying amount of work.

    Actually it was no work what so ever and THAT is the issue.

    No, if you're running two accounts and farming for ingredients, it's work. You're not leveling fast, you're not doing quests as fast, you're collecting and then dividing your time between two accounts.

    By all means, buy lots of accounts. I don't mind at all. Craft. Go hard! It's all good.

    You're supporting a good game. Thank you.

    5 mins a day is all it takes.

    My main account is lvl 46 adventure lvl. Lvl 50 provisions. 37 clothing 32 woodworking, 28 blackmithy. The only reason I am not half done vet content is I read text and am in no rush. How do your levels compare?

    Oh I also made myself an entire crafted set 7 cloth peices and 2 staves. When I hit lvl 46 cause why not. Running dual set bonuses 3% spell cost reduction and 5% chance to negate spell cost. It looks sweet to and ppl sent me tells within 5 mins of putting it on asking what my armor was. I will be on after 4pm PST today why dont we meet in game and compare gear and then you decide if this gives me a clear advantage.

    Oh no! Whatever shall we do?!?
    War, give me war, give me war.
  • DarkKnight
    DarkKnight
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    So, maybe I just don't play MMOs enough to really get the issue, but......why am I supposed to care if other people are getting legendary equipment faster than I am? And how does it break the game if they do? I pretty much play solo. I'll group if and when I have to, but I prefer to solo. So, how does other people having high level gear really have any effect on how I'm playing the game? I'll level up my skills at my own pace and everyone else can do the same. Someone else having high level gear and easily taking down this enemy or that isn't going to keep me from fighting that enemy later.

    This is exactly how I feel about. Of all the 'exploits' in this game, this is by far the most benign, and is really just another mechanic. OP is as dramatic as a tween girl. Seriously man... Falling behind? It's an MMO, there is a level cap. Who are you competing with? My friends are level ~41 I'm barely pushing 20. They just have a lot more time to play than I do. The people that have more time to play will always be 'ahead'.


    It is so pointless to make any mats "raid only" as they *always* end up on the AH later. It just makes end game gear a gold farm fest. Let the crafters have their bone. Why shouldn't the strongest gear be made by crafters? The only reason people seem to have against that is "Well, I raid so I should have better stuff -- sniffle".

    How does someone who doesn't raid and still has the best gear available hurt you? Oh... I see... It just makes your 'hard-core raider' status a lot less significant, and thus your self-esteem is damaged. Hmm, maybe the problem isn't the game? I mean, raid loot grinds just really extend the inevitable. It's always get to raid, farm, repeat ad nauseum until geared, repeat less often until other guildies are geared, then stop raiding until new raid comes out -- cry there isn't enough content. Shouldn't people be doing the raids for fun of it and not just for specific loot? Loot should be part of the fun, not the raid's 'raison d'etre'.
  • Krym
    Krym
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    Basically there's a lot of confusion with the topic. A very large percentage of people posting here don't understand it at all. They think because their one hireling gives them crap that 30 hirelings will also give them crap. That's not how it works when there is a chance for rare items. In one day I'm getting as many chests they get in a month from hirelings.

    You keep seeing people say my "hireling sucks, it brings me crap". These people aren't playing the numbers. Once you have 24+ hireling chests coming in per day you'll see that you actually get epic and legendary quite often.

    People also keep arguing this from a role play perspective, which makes no sense. How does it make sense that my own level 19 has yet to produce an epic or rare, but my 1/3 hirelings on level 3 mules produce multiple epic and legends everyday?

    I'm not a person saying this is game breaking, just saying it's op. But the devs are fine with it being op, so I'm fine with it. I'll just keep reaping the benefits of getting epics and legends in my mail from 15 minutes of work I did at the beginning of the game.

    In my mind it just makes sense that a 1/3 hireling from an unused level 3 mule shouldn't be able to produce legendary items, especially if my main who actually crafts can't loot those items yet. But hey, I'm in the minority, so I'll just let that stuff keep rolling in.

    it's still RNG, and per craft it's still low (per craft = if you are a tank clothing legendaries are nice to trade/sell, but less "valuable" to you). that being said, not every legendary is equally good (blacksmithing is required more often hence it's more valuable than woodworking) which affects their sell/trade value. there are also people already VR10, if you're a slow leveler you might be able to craft a full legendary armor once you hit that, right now or even in a month you still won't have enough to craft a full set. maybe in two if you're lucky and able to trade/sell accordingly.

    if you're crafting only for yourself and your alts, sure this is nice but you're not hurting anyone (I could care less how fast and with how much effort someone gets his gear ;) ), in the big picture it will reduce the price for legendary tempers etc as a whole, which benefits everyone. and we still don't know how feasible it is - if drops are always better having thousands of tempers means nil.

    and the game systems allow a lvl3 to actually use those (except enchanting), higher level doesn't change anything about the droprate. you could improve to a legendary lvl4 dagger if you wanted. the only advantage of a higher lvl crafter is the amount he/she needs to hit 100%.
    and you only get those if you actually log into each char every day, if you're on vacation or unsubbed you won't get anything.

    the question is, is it intended or did the devs overlook it? well, considering there is no requirement to use those tempers and the way the crafts are designed, I doubt they didn't think that people would hoard it for the levelcap. either they don't care because they already know crafted gear won't beat drops, their endgame is build on other carrots than bigger item numbers, or they'll nerf it if they don't like the numbers (like they did provisioning). only thing we can do is wait and see.
    Edited by Krym on April 22, 2014 11:22AM
  • SCSA
    SCSA
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    Cool. Meanwhile I have 41 tempering alloys and around 12K dwarven ingots because I run around mining ore and refining it.
  • Cepeza
    Cepeza
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    They have had to do the same nerf to ALL professions like they did to provisionning. Being able to skill a hireling at skill level 28, or even higher. Now it is far too late. The damage has been done.
  • CrazyRoyal
    CrazyRoyal
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    I have to agree on the post, and yes iam having myself also 3 alts who are having 4 hirelings...tho iam lvling them aswell.

    But....before they focus on this...i also want to remind there was also and still is if i have to believe what i hear...still exploits that dup items...aslong those dupped items are in game i think those hirelings are a fair way to give all the people items.

    i have to say doing this now for 6 days..and still didnt get 1 legendary item lol did get some purple
  • Xozah
    Xozah
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  • Digiman
    Digiman
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    I thought getting the best gear was meant to be through RNG? Even if a player makes a bunch of alts with level 3 hirelings, he still had to grind through the mats to get the level required along with the skill points to invest to get the hireling.

    Even then, like you said its still a very rare chance he will get the materials needed to craft a legendary. Its not like then he will be able to craft a bunch of cheap legendary type items without some heavy effort. Most of those items you get from hirelings are only found through them.

    It just seems like a very taxing and wasteful effort just to be able to improve an item to legendary. Which was intended by the game designers or else it wouldn't be an option.
  • Laharl_Overlord
    Laharl_Overlord
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    Digiman wrote: »
    I thought getting the best gear was meant to be through RNG? Even if a player makes a bunch of alts with level 3 hirelings, he still had to grind through the mats to get the level required along with the skill points to invest to get the hireling.

    Even then, like you said its still a very rare chance he will get the materials needed to craft a legendary. Its not like then he will be able to craft a bunch of cheap legendary type items without some heavy effort. Most of those items you get from hirelings are only found through them.

    It just seems like a very taxing and wasteful effort just to be able to improve an item to legendary. Which was intended by the game designers or else it wouldn't be an option.

    You have you main put items in the bank for you alts to decon. You only have to decon a few higher level items to get to crafting level 3. For character level, you just skip tutorial and you have 3 skill points. It literally takes 15 minutes to create 7 alts with 3 hirelings each if you have you main put the decon items in the bank.

    I can't for the life of me understand why people keep thinking this is hard or time consuming to do. But sounds like it may have been fixed anyway.
  • Jadakin
    Jadakin
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    Digiman wrote: »
    I thought getting the best gear was meant to be through RNG? Even if a player makes a bunch of alts with level 3 hirelings, he still had to grind through the mats to get the level required along with the skill points to invest to get the hireling.

    Even then, like you said its still a very rare chance he will get the materials needed to craft a legendary. Its not like then he will be able to craft a bunch of cheap legendary type items without some heavy effort. Most of those items you get from hirelings are only found through them.

    It just seems like a very taxing and wasteful effort just to be able to improve an item to legendary. Which was intended by the game designers or else it wouldn't be an option.

    You have you main put items in the bank for you alts to decon. You only have to decon a few higher level items to get to crafting level 3. For character level, you just skip tutorial and you have 3 skill points. It literally takes 15 minutes to create 7 alts with 3 hirelings each if you have you main put the decon items in the bank.

    I can't for the life of me understand why people keep thinking this is hard or time consuming to do. But sounds like it may have been fixed anyway.

    He's talking about a hireling having three skill points in it. You have to level that crafting skill higher to put more points in it.
  • Laharl_Overlord
    Laharl_Overlord
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    Jadakin wrote: »
    Digiman wrote: »
    I thought getting the best gear was meant to be through RNG? Even if a player makes a bunch of alts with level 3 hirelings, he still had to grind through the mats to get the level required along with the skill points to invest to get the hireling.

    Even then, like you said its still a very rare chance he will get the materials needed to craft a legendary. Its not like then he will be able to craft a bunch of cheap legendary type items without some heavy effort. Most of those items you get from hirelings are only found through them.

    It just seems like a very taxing and wasteful effort just to be able to improve an item to legendary. Which was intended by the game designers or else it wouldn't be an option.

    You have you main put items in the bank for you alts to decon. You only have to decon a few higher level items to get to crafting level 3. For character level, you just skip tutorial and you have 3 skill points. It literally takes 15 minutes to create 7 alts with 3 hirelings each if you have you main put the decon items in the bank.

    I can't for the life of me understand why people keep thinking this is hard or time consuming to do. But sounds like it may have been fixed anyway.

    He's talking about a hireling having three skill points in it. You have to level that crafting skill higher to put more points in it.

    If you're putting 3 points into hireling then you're actually leveling the character or the craft. That's not what this thread is about at all.
  • Otani126
    Otani126
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    The OP is silly in the extreme. No need to change this.
  • lichmeister
    lichmeister
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    i couldn't disagree stronger! the amount of skill points you are talking about investing is huge: not to mention EACH of those 15 alts of yours needs to level up their blacksmith skill alot in order to be 3/3 for hirelings. i did so on my blacksmith and to date i have received one (yes 1) yellow improvement mat. on the other hand, he has received around 3 or 4 yellows just from refining low level ores. (my very 1st yellow was from tier 1 iron ore).
    early game, i invested in the enchanting hirelings on almost all my toons due to the sparsity of aspects. from pre-launch to present i have four Kuta tucked away. three of those four came from harvesting aspect stones.

    as you pointed out, we dont get them from boss drops so hirelings and refining are (afaik) the only routes to aquiring them. and considering the quantity required to give good odds of success, i fail to see how this could be an 'exploit' or creating game imbalance.

  • Valethar
    Valethar
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    Much ado about nothing. Elitists wanting nerfs to keep them elite after they've already reaped the rewards of the system they're now crying to have changed.

    I don't see any of you offering to delete everything you've received from this.
    Resistance is not futile! Say no to the Greed Collective™. Boycott Crown Crates.
  • reggielee
    reggielee
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    my alts have to level in order to gain the hierlings, this takes time per alt. So far at lvl 8ish I have only one hierling per alt. To get more hierlings I will have to grind out some more skill points which will take more time. time away from my main, time away from crafting, time away from story lines, pvp, adventuring and fun. I do this as an investment as it seems like a good long term one. Ya know... like a good mmo char advancement game should be.

    In the meantime, I have to log in exactly on time in order to collect the mail for the timer to reset and not lose hrs. Of course this is impossible to do so in essence I lose my so called tool tipped skill that said its on a 24hr timer, not based on mail retrieval time nor server down time. I have lost many hireling rewards due to this.

    game breaking? not. even. close. remember, this is just for a CHANCE for an upgrade component. I think on 5 alts I have gotten maybe 5 upgrades and one epic. with all the cheaters in this game who got away with dupeing, running resource bots, camping dungeons, exp exploiters you gonna screech about those who work alts legitimately???

    get a grip
    Edited by reggielee on April 24, 2014 3:17AM
    Mama always said the fastest way to a man's heart is through his chest.
  • Laharl_Overlord
    Laharl_Overlord
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    Well it seems absolutely no one even understands how this whole thing works, even though it's been explained several times now to other people who don't get it. The last 3 posters have no idea what's even going on yet are vehemently against it.
    Edited by Laharl_Overlord on April 24, 2014 4:08AM
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Daverios wrote: »
    Xnemesis wrote: »
    You get much better mats from refining and deconstruct than you do from hirelings. Who cares if they want a lvl 3 toon with max crafting... they will never have access to the top crafted sets because those crafting stations are locked behind quest lines.

    Those lvl3 toons arent used for crafting VR10 set items... they are used to farm materials through hirelings. 3 points in hireling is all you need to do, and just put the stuff in the bank for your main that DOES make the VR10 set items.

    Correction one point will do. The reason is because quality is not tied to the box but character who open it. Just have you main accept all the boxes from mail. Only 1 toon per account needs 3/3 in hireling for max chance in 8 chests per hireling type.

    Tho this may be true, the 3rd point reduces the wait for mail from 24hrs to 12 hrs, that would be a major reason to go for 3. Tho, what you said does make it much worse than I thought either way. This needs to be changed.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    And now that I think about it, if one character can collect all characters on the accounts mail, and if the hireling boxes items are determined by the character that opens the boxes trait level rather than the level of the character that was the source of the mail allowing them to have the highest chance at upgrade mats, then this is an exploit.

    The hireling traits specifically say at 2/3 you can receive possibly better items, and at 3/3 possibly even better items. Having a character open a box and set them to "possibly even better items" when the source of the hireling box has only 1 point in the trait is an exploit and needs immediate fix.
  • Krym
    Krym
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    Well it seems absolutely no one even understands how this whole thing works, even though it's been explained several times now to other people who don't get it.

    ESO forums in a nutshell. see
    And now that I think about it, if one character can collect all characters on the accounts mail, and if the hireling boxes items are determined by the character that opens the boxes trait level rather than the level of the character that was the source of the mail allowing them to have the highest chance at upgrade mats, then this is an exploit.

  • huntgod_ESO
    huntgod_ESO
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    Here is the things, it's only an advantage if everyone can't do it...since everyone can do it, it is not an advantage to anyone.

    I would like to say thanks for bringing it to my attention last week because it hadn't occurred to me to do this and now I am and it has dramatically increased the number of cool things I get in the mail every day.

    Whether you are a crafter or not, it is probably worth doing this on alts, if for no other reason, even the lvl 1 bag a chance of a legendary improvement and it will generate crafting materials which you can sell.

    I don't honestly see why everyone doesn't do this, 3 of the best spent points you can make.
    --- HuntGod ---
    Officer of the Unrepentant
    www.unrepentantgaming.com
  • Korvandr
    Korvandr
    So, what about this was changed in the hotfix?
  • huntgod_ESO
    huntgod_ESO
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    Nothing...there was a duping issue that was addressed. Otherwise it continues to function as normal.
    --- HuntGod ---
    Officer of the Unrepentant
    www.unrepentantgaming.com
  • Winke
    Winke
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    so I know that in order to maximize my potential i should def take advantage of everything the game has to offer but putting this method into practice makes me feel like I am a dirty cheater (not calling anyone a cheater for doing it, just my personal feeling). For this reason alone i will be refraining from exploiting this particular function however I would like to see some changes made to the system that makes this a less useful tactic for farming improvement mats :neutral_face:
    :: Winke::Breton Templar::Merchant::
    ::Koke::Argonian Dragon Knight:: Bard::
    The Obsidian Brotherhood
    "Eldest, that's what I am...he remembers the first raindrop and the first acorn...he knew the dark under the stars when it was fearless — before the Dark Lord came from Outside.."
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    This is what people do with this exploit...

    l8NKBbC.jpg

    Gives RMT another thing to sell and spam me with. "It takes so long to do this" isn't even true, and certainly not an issue to these people.
    Edited by demonlkojipub19_ESO on April 27, 2014 4:12AM
  • Laharl_Overlord
    Laharl_Overlord
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    Krym wrote: »
    Well it seems absolutely no one even understands how this whole thing works, even though it's been explained several times now to other people who don't get it.

    ESO forums in a nutshell. see
    And now that I think about it, if one character can collect all characters on the accounts mail, and if the hireling boxes items are determined by the character that opens the boxes trait level rather than the level of the character that was the source of the mail allowing them to have the highest chance at upgrade mats, then this is an exploit.

    Actually, what demonlkojipub is saying is correct, so I'm not even sure what you're getting at @Krym
    Edited by Laharl_Overlord on April 27, 2014 11:38PM
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