I think it is terrible the way to get the best gear is to have the best luck at RNG for having the most hirelings.
I have two account and can double my chances of having better gear than anyone that only has one.
For those that do not know:
The game does not drop legendary(yellow gear) it has to be upgraded using components. The best source of the components is to run 8x miner hireling on 8 char's. I can do 16. Each day even though you are only lvl 3 and only get lowly mats it has a small chance to give you one of the legendary upgrade items.
This is horrible and needs to change or else it is just a game of 'who had the better chance(RNG) of alt hireling returning goddies. People are basically setting up their alts setting hireling and planning to forget them for months and let the legendaries roll in with absolutely no effort.
I have a leg up on almost every player out there (except those in same boat) and I think this should be changed. That should tell you something.
The number of hireling you can have legitimately exploiting this is directly proportional to your number of character slot, your character slots is directly proportional to the number of accounts you own. The number of accounts you own is directly proportional to how much money you spend on the game. This is a slippery Pay to Win slope. Very slippery indeed.
Legendary should only return from hireling for high level characters (profession or main). Or drop from an encounter that requires effort. Having access to the best items in game due to 'mail lottery' is NOT the game I signed up for and I am sure many can feel the same.
The simplest solution however would be to ONLY allow an account to receive one particular hireling mail a day and not 8.
I believe unless this needs to be addressed right away, and is already having an effect on and endgame that has yet to be reached for many. And yes it is worthy of an emergency patch due to the exploitation going on around it, I would not even crab about the downtime needed on a weekend no less. This effects everyone and will only magnify over time.
Please voice your opinions.
Shaun98ca2 wrote: »As for the 7 alts getting MAYBE 1 legendary upgrade item what once a week once every 2 weeks out of what 10 required for 1 item? Good luck feeling overpowered.
What if I am running two accounts, as I am. DO I deserve an advantage over you? am I not then 'paying to win' ?
What if I buy my clients with stolen credit cards and run a hundred of them (as the gold farmers do)?
This is where the problem lies. It should not be a matter of how many alts you can make but how many you can actually level or actually use to legitimately craft.
If you're running two accounts, go hard. For me, that's an annoying amount of work.
Actually it was no work what so ever and THAT is the issue.
No, if you're running two accounts and farming for ingredients, it's work. You're not leveling fast, you're not doing quests as fast, you're collecting and then dividing your time between two accounts.
By all means, buy lots of accounts. I don't mind at all. Craft. Go hard! It's all good.
You're supporting a good game. Thank you.
5 mins a day is all it takes.
My main account is lvl 46 adventure lvl. Lvl 50 provisions. 37 clothing 32 woodworking, 28 blackmithy. The only reason I am not half done vet content is I read text and am in no rush. How do your levels compare?
Oh I also made myself an entire crafted set 7 cloth peices and 2 staves. When I hit lvl 46 cause why not. Running dual set bonuses 3% spell cost reduction and 5% chance to negate spell cost. It looks sweet to and ppl sent me tells within 5 mins of putting it on asking what my armor was. I will be on after 4pm PST today why dont we meet in game and compare gear and then you decide if this gives me a clear advantage.
mewmew34_ESO wrote: »So, maybe I just don't play MMOs enough to really get the issue, but......why am I supposed to care if other people are getting legendary equipment faster than I am? And how does it break the game if they do? I pretty much play solo. I'll group if and when I have to, but I prefer to solo. So, how does other people having high level gear really have any effect on how I'm playing the game? I'll level up my skills at my own pace and everyone else can do the same. Someone else having high level gear and easily taking down this enemy or that isn't going to keep me from fighting that enemy later.
Laharl_Overlord wrote: »
Basically there's a lot of confusion with the topic. A very large percentage of people posting here don't understand it at all. They think because their one hireling gives them crap that 30 hirelings will also give them crap. That's not how it works when there is a chance for rare items. In one day I'm getting as many chests they get in a month from hirelings.
You keep seeing people say my "hireling sucks, it brings me crap". These people aren't playing the numbers. Once you have 24+ hireling chests coming in per day you'll see that you actually get epic and legendary quite often.
People also keep arguing this from a role play perspective, which makes no sense. How does it make sense that my own level 19 has yet to produce an epic or rare, but my 1/3 hirelings on level 3 mules produce multiple epic and legends everyday?
I'm not a person saying this is game breaking, just saying it's op. But the devs are fine with it being op, so I'm fine with it. I'll just keep reaping the benefits of getting epics and legends in my mail from 15 minutes of work I did at the beginning of the game.
In my mind it just makes sense that a 1/3 hireling from an unused level 3 mule shouldn't be able to produce legendary items, especially if my main who actually crafts can't loot those items yet. But hey, I'm in the minority, so I'll just let that stuff keep rolling in.
I thought getting the best gear was meant to be through RNG? Even if a player makes a bunch of alts with level 3 hirelings, he still had to grind through the mats to get the level required along with the skill points to invest to get the hireling.
Even then, like you said its still a very rare chance he will get the materials needed to craft a legendary. Its not like then he will be able to craft a bunch of cheap legendary type items without some heavy effort. Most of those items you get from hirelings are only found through them.
It just seems like a very taxing and wasteful effort just to be able to improve an item to legendary. Which was intended by the game designers or else it wouldn't be an option.
Laharl_Overlord wrote: »I thought getting the best gear was meant to be through RNG? Even if a player makes a bunch of alts with level 3 hirelings, he still had to grind through the mats to get the level required along with the skill points to invest to get the hireling.
Even then, like you said its still a very rare chance he will get the materials needed to craft a legendary. Its not like then he will be able to craft a bunch of cheap legendary type items without some heavy effort. Most of those items you get from hirelings are only found through them.
It just seems like a very taxing and wasteful effort just to be able to improve an item to legendary. Which was intended by the game designers or else it wouldn't be an option.
You have you main put items in the bank for you alts to decon. You only have to decon a few higher level items to get to crafting level 3. For character level, you just skip tutorial and you have 3 skill points. It literally takes 15 minutes to create 7 alts with 3 hirelings each if you have you main put the decon items in the bank.
I can't for the life of me understand why people keep thinking this is hard or time consuming to do. But sounds like it may have been fixed anyway.
Laharl_Overlord wrote: »I thought getting the best gear was meant to be through RNG? Even if a player makes a bunch of alts with level 3 hirelings, he still had to grind through the mats to get the level required along with the skill points to invest to get the hireling.
Even then, like you said its still a very rare chance he will get the materials needed to craft a legendary. Its not like then he will be able to craft a bunch of cheap legendary type items without some heavy effort. Most of those items you get from hirelings are only found through them.
It just seems like a very taxing and wasteful effort just to be able to improve an item to legendary. Which was intended by the game designers or else it wouldn't be an option.
You have you main put items in the bank for you alts to decon. You only have to decon a few higher level items to get to crafting level 3. For character level, you just skip tutorial and you have 3 skill points. It literally takes 15 minutes to create 7 alts with 3 hirelings each if you have you main put the decon items in the bank.
I can't for the life of me understand why people keep thinking this is hard or time consuming to do. But sounds like it may have been fixed anyway.
He's talking about a hireling having three skill points in it. You have to level that crafting skill higher to put more points in it.
demonlkojipub19_ESO wrote: »You get much better mats from refining and deconstruct than you do from hirelings. Who cares if they want a lvl 3 toon with max crafting... they will never have access to the top crafted sets because those crafting stations are locked behind quest lines.
Those lvl3 toons arent used for crafting VR10 set items... they are used to farm materials through hirelings. 3 points in hireling is all you need to do, and just put the stuff in the bank for your main that DOES make the VR10 set items.
Correction one point will do. The reason is because quality is not tied to the box but character who open it. Just have you main accept all the boxes from mail. Only 1 toon per account needs 3/3 in hireling for max chance in 8 chests per hireling type.
Laharl_Overlord wrote: »Well it seems absolutely no one even understands how this whole thing works, even though it's been explained several times now to other people who don't get it.
demonlkojipub19_ESO wrote: »And now that I think about it, if one character can collect all characters on the accounts mail, and if the hireling boxes items are determined by the character that opens the boxes trait level rather than the level of the character that was the source of the mail allowing them to have the highest chance at upgrade mats, then this is an exploit.
Laharl_Overlord wrote: »Well it seems absolutely no one even understands how this whole thing works, even though it's been explained several times now to other people who don't get it.
ESO forums in a nutshell. seedemonlkojipub19_ESO wrote: »And now that I think about it, if one character can collect all characters on the accounts mail, and if the hireling boxes items are determined by the character that opens the boxes trait level rather than the level of the character that was the source of the mail allowing them to have the highest chance at upgrade mats, then this is an exploit.