Avran_Sylt wrote: »December7854 wrote: »December7854 wrote: »Honestly there are some personal manifestos in the comment section and if I were a dev I'd say, "I'm not reading all that."
Give the tldr version and maybe we'll be able to make some headway. Use bullet points if necessary, be succinct, don't ramble and repeat yourself. These devs are already busy. Please consider their time.
It's not a devs job to read it. There should be many middlemen between the dev and someone at ZoS who monitors the forums.
The point was that if we're going to complain about communication we should also consider our own. We're not exactly master's degree in communication material here.
And again, this comes down to ZOS' non-communication that probably celebrates its 10th anniversary this year as well.
This is a thread that has seen a disproportionate amount of attention from ZOS. Of course people will post their personal manifestos here. Because they have been writing their bullet points, their arguments, their constructive discussions into the black void for years.
These are the TLDRs, and they're so massive because ZOS has allowed the problems to compound and fester for so long without addressing them in any recognisable (not to mention meaningful) way.
What is ZoS's typical attention cycle?
About a week to ten days. This thread will go for about a month after that, but with only mods being active. There will be a post about "something" coming in the 4thQ, then no response to anything that is affecting players right now.
katanagirl1 wrote: »Give them a chance to make it better. I love Cyrodiil PvP and it is getting to be hopeless some days, but when things work it is the most fun I have in the game.
katanagirl1 wrote: »Give them a chance to make it better. I love Cyrodiil PvP and it is getting to be hopeless some days, but when things work it is the most fun I have in the game.
You know, if this was the only time, I'd 10000% agree with you. However their communication problem has been an issue for years. And it's cyclic - they start out with saying they want to get better, everyone gets excited and offers them the benefit of the doubt, and then time passes. A lot of time. Too much time. And nothing happens. Repeat.
So the criticism and vitriol directed at them is earned. For things to change they need to stop running away from it, own it, and do better. Walk the walk, not just talk the talk.
How many people do you think are on the combat team? I'm curious.
katanagirl1 wrote: »Yes, I know but there is actually better and more frequent communication now and I have not seen that before. I’ve seen posts talking about what they tried, giving specifics and a walkthrough of their efforts. This is what we really need. I’m not saying there haven’t been issues for a long time, I just don’t think that you are going to get the teary-eyed apology you seem to be expecting if they do decide to turn things around. I’m willing to let them save face if they can turn it around so it won’t get ugly
If they don’t, then you can all tell me what an idiot I was here on the forums for believing it.
Quoted post has bee removed.
katanagirl1 wrote: »Yes, I know but there is actually better and more frequent communication now and I have not seen that before. I’ve seen posts talking about what they tried, giving specifics and a walkthrough of their efforts. This is what we really need. I’m not saying there haven’t been issues for a long time, I just don’t think that you are going to get the teary-eyed apology you seem to be expecting if they do decide to turn things around. I’m willing to let them save face if they can turn it around so it won’t get ugly
If they don’t, then you can all tell me what an idiot I was here on the forums for believing it.
I'm not interested in calling anyone an idiot, now or later. I'm also not interested in anyone giving me a teary-eyed anything. What I am interested in is seeing continuous, consistent effort over time. You say you see new efforts, I say I've seen this all before; I haven't seen anything new from them yet. I saw a long post, half of which was "don't be mean" and the other half was "hey, we want to do better how about a Q&A" Color me skeptical.
They need to get past the "don't be mean", own the mistakes, publicly, that got them all that, and move on to actually improving the game. I've yet to see any substantial steps in that direction.
katanagirl1 wrote: »Well, you are welcome to do as you wish, but continuing to beat them up while they seem to be making an effort here could make your doomsaying a self-fulfilling prophesy.
Quoted post has bee removed.
How many people do you think are on the combat team? I'm curious.
You can check the Necrom credits, to get an idea.
The only ones we know for certain are involved with combat are the lead combat designer (BW) and the lead combat engineer. There was also a gameplay engineering lead and 7 game play engineers. There's some further uncertainty due to contractor engineers for most of whom we can't really tell what they would have worked on (especially because for many it's their first ever listed credit in gaming). I don't think any of the other contributors are likely to be involved with combat*.
* well, there will be people for ui, animation and other artistic work of course, but you know what I mean.
I don't think you're looking in the right category, as I recognized some members of the combat team under "systems designers" of which there were 19...
DemonicGoat wrote: »When will we get more info about whats next for pvp/bgs from the powers that be? @zos_kevin
katanagirl1 wrote: »katanagirl1 wrote: »Give them a chance to make it better. I love Cyrodiil PvP and it is getting to be hopeless some days, but when things work it is the most fun I have in the game.
You know, if this was the only time, I'd 10000% agree with you. However their communication problem has been an issue for years. And it's cyclic - they start out with saying they want to get better, everyone gets excited and offers them the benefit of the doubt, and then time passes. A lot of time. Too much time. And nothing happens. Repeat.
So the criticism and vitriol directed at them is earned. For things to change they need to stop running away from it, own it, and do better. Walk the walk, not just talk the talk.
Yes, I know but there is actually better and more frequent communication now and I have not seen that before. I’ve seen posts talking about what they tried, giving specifics and a walkthrough of their efforts. This is what we really need. I’m not saying there haven’t been issues for a long time, I just don’t think that you are going to get the teary-eyed apology you seem to be expecting if they do decide to turn things around. I’m willing to let them save face if they can turn it around so it won’t get ugly
If they don’t, then you can all tell me what an idiot I was here on the forums for believing it.
DeadlySerious wrote: »In my view if it's not Cyrodiil or IC it's not PvP. (at least within ESO. There are other games with some PvP too, but none as good as Cyrodiil used to be)
moderatelyfatman wrote: »Quoted post has bee removed.
Sorry but I don't agree with you about ESO's inherent issues relating to age. Guild Wars 2 is 2 years older than ESO and in a much better state regarding the playerbase. World of Warcraft is currently celebrating it's 20th anniversary.
The difference is that the other two MMOs have listened to their playerbase. For GW2 the devs promised they weren't going to continue adding powercreep into the game after they introduced Ascended gear. For WOW, they just starting caring about their playerbase again.
Also, both MMOs reinvested part of their profits into updating their engine so it can still run mostly bug free.
katanagirl1 wrote: »Yes, I know but there is actually better and more frequent communication now and I have not seen that before. I’ve seen posts talking about what they tried, giving specifics and a walkthrough of their efforts. This is what we really need. I’m not saying there haven’t been issues for a long time, I just don’t think that you are going to get the teary-eyed apology you seem to be expecting if they do decide to turn things around. I’m willing to let them save face if they can turn it around so it won’t get ugly
If they don’t, then you can all tell me what an idiot I was here on the forums for believing it.
I'm not interested in calling anyone an idiot, now or later. I'm also not interested in anyone giving me a teary-eyed anything. What I am interested in is seeing continuous, consistent effort over time. You say you see new efforts, I say I've seen this all before; I haven't seen anything new from them yet. I saw a long post, half of which was "don't be mean" and the other half was "hey, we want to do better how about a Q&A" Color me skeptical.
They need to get past the "don't be mean", own the mistakes, publicly, that got them all that, and move on to actually improving the game. I've yet to see any substantial steps in that direction.
moderatelyfatman wrote: »Quoted post has bee removed.
Sorry but I don't agree with you about ESO's inherent issues relating to age. Guild Wars 2 is 2 years older than ESO and in a much better state regarding the playerbase. World of Warcraft is currently celebrating it's 20th anniversary.
The difference is that the other two MMOs have listened to their playerbase. For GW2 the devs promised they weren't going to continue adding powercreep into the game after they introduced Ascended gear. For WOW, they just starting caring about their playerbase again.
Also, both MMOs reinvested part of their profits into updating their engine so it can still run mostly bug free.
almost 2025, ZOS is under Microsoft now and this game still has no Directx12 support, something "they were planning" in 2015 lmao
https://forums.elderscrollsonline.com/en/discussion/comment/2257436/#Comment_2257436
ZOS_JessicaFolsom wrote: »Hey all, it's late but I wanted to hop in and say thank you for the many constructive and thoughtful responses since I last posted, especially those from @Destai @ESO_Nightingale @ForumSavant and @Turtle_Bot. There are fair concerns, criticisms, and suggestions here. While I can't respond to all of them, please know I've read every post and we are discussing best steps forward. I know we've said this before, but we can always do better with our communication. In that line of thought, beyond forum posts what method do you all most prefer for answers to questions? What is the most visible? A Q&A post/article? A Reddit AMA? Something else?
Rogue_Coyote wrote: »Just a thought, but it is possible this was Brian's first real "live" pvp gameplay experience? Being Lead whatever doesn't mean he is a player at all, he may be the most qualified on paper, simple as that.