ZOS_JessicaFolsom wrote: ». There are fair concerns, criticisms, and suggestions here. While I can't respond to all of them, please know I've read every post and we are discussing best steps forward. I know we've said this before, but we can always do better with our communication. In that line of thought, beyond forum posts what method do you all most prefer for answers to questions? What is the most visible? A Q&A post/article? A Reddit AMA? Something else?
December7854 wrote: »Honestly there are some personal manifestos in the comment section and if I were a dev I'd say, "I'm not reading all that."
Give the tldr version and maybe we'll be able to make some headway. Use bullet points if necessary, be succinct, don't ramble and repeat yourself. These devs are already busy. Please consider their time.
Jabbs_Giggity wrote: »StarOfElyon wrote: »Jabbs_Giggity wrote: »6. Possibly reworking 5 pcs sets to 4 pc sets (moving all slots required down by one to 1,2,3,4 bonus - instead of 2,3,4,5) OR change mythics to it's own slot outside of the standard Helm, Shoulder, Chest, Hands, Waist, Legs, Feet, Amulet, Ring(s), Weapons.
Why do this? That would create a lot of power that I don't believe we need.
Becuase as the game evolved, new options became available over time. 5 pc sets, 3 pc weapon sets, monster sets, arena sets, now mythics.
As we get more options for build crafting, less space is available to achieve build crafting. Most 5 pc sets have been nerfed, or moved on from. With hybridization and jewels of misrule, sets like bone pirate are long forgotten. As the tank meta increases, the need to have a front bar/back bar setup is necessary.
What's the point of grinding a mythic if I can't use it with a monster set unless I fb/bb two 5 pc sets?
5 pc sets made sense back then, not so much now. Changing 5 pc sets to 4 pc sets makes builds optimal - while I would say a n adjustment should be made to all bonuses per pc.
*Edit: with a 4 pc set instead of 5, while running fb/bb builds this allows use of all 1,2,3 (or 2,3,4 bonus) on both bars, while making the last bonus available on one bar at a time. Alternatively, you can front bar a 4 pc, double bar a 4 pc, bb a 3pc (makes sets like Potentates viable fully), while still running a mythic and monster set.
Hi all, just wanted to follow up here. Normally, we do not leave threads open that specifically call out an individual dev team member. We will be editing the title for that reason. However, it seems like there is some constructive conversation here in this thread. So we want to make sure to keep constructive conversations around for us to reflect on later. All we ask is that those conversations try to address criticisms more generally, rather than at an individual team member. As along as we stay constructive, we can keep the thread open.
We do want to note the that Brian is not a rep for "sweaty PvP". He said that on the stream as well. He takes a more causal route now when he plays PvP himself. Also, part of the stream was meant to showcase that you don't have to be a sweat to jump into PvP. Brian's take on being more causal in PvP was meant to speak to that.
Also wanted to note that Brian was responsible for running the livestream and keeping things on track. If anyone has livestreamed before, you know there are a lot of moving parts to make sure things stay on track, so sometimes questions get missed. We're all human, so these things happen.
Just as a reminder, all we ask for this thread is to keep conversations and/or criticism more generally, rather than at a specific team member. We're taking feedback to the team for how we can better address Battlegrounds, livestreams showcasing content, and the PvP community in general. As along as we stay constructive, we can keep the thread open. Thanks for the feedback so far.
Jabbs_Giggity wrote: »DeadlySerious wrote: »Personofsecrets wrote: »So Sypher's first experience back was getting Rush combod...
Oh please, please tell us that there is a video of this out there somewhere. I'm begging you!
I'd like nothing more than to see ZOS employees go to Cyrodiil and get yanked around into RoA death balls over and over again, and from way out of the official range of the set. Maybe if they see just how RoA just sucks the fun out of Cyrodiil they'll make some changes to the set. It just seems like they don't know because they've never seen it first hand, so they need to. That's all. Not wishing ill on zos employees, just saying I think things might change if they saw how bad RoA is to deal with first hand.
So, I do run Rushing Agony on my NB with my group. I will say this...RA NEEDS to apply CC Immunity to anyone pulled, just like Dark Convergence. You should not be able to have three people pull with RA, then another pull again with DC. It's too much.
On the flip side, RA also needs to apply a 1s immunity to CC after the pull is complete. The reason I say this is because if you are applying a "gap closer" (I.E. Pull, teleport, etc.) there is way too many other pulls in the game, such as necro pull skill, sets, etc. that will pull you 10m off your target AFTER you complete the pull. Coupled with game lag, Immovable pots are not always reliable.
This 1s immunity to CC should apply to ALL listed gap closers.
Specific to the live stream, I think it's great that @ZOS_BrianWheeler came out to do this. Being a sweaty try-hard is not necessary to his job title. However, I will say that I think he may want to invest a little extra time looking back into core mechanics, set balance and skill balance for PVP. Otherwise, start taking community feedback a little more serious and open up dialogue with the community. I know the PVP Dev team is small, but c'mon.
As for things noted from this alone (aside from hundreds of community feedback threads), @ZOS_Kevin can we please, please get someone to take a hard look into the following AND get some official feedback?
1. Sources of damage mitigation - sets, skills, passives, traits review
2. Healing, cross-healing, cross-shielding
3. Pull sets having standard cool-downs and CC immunity across the board
4. Full balance pass on ALL classes
5. Tone-down on Proc Sets
6. Possibly reworking 5 pcs sets to 4 pc sets (moving all slots required down by one to 1,2,3,4 bonus - instead of 2,3,4,5) OR change mythics to it's own slot outside of the standard Helm, Shoulder, Chest, Hands, Waist, Legs, Feet, Amulet, Ring(s), Weapons.
I have a better idea. Ban all pull sets from PvP. Make people slot a skill if they want to pull people.
Jabbs_Giggity wrote: »DeadlySerious wrote: »Personofsecrets wrote: »So Sypher's first experience back was getting Rush combod...
Oh please, please tell us that there is a video of this out there somewhere. I'm begging you!
I'd like nothing more than to see ZOS employees go to Cyrodiil and get yanked around into RoA death balls over and over again, and from way out of the official range of the set. Maybe if they see just how RoA just sucks the fun out of Cyrodiil they'll make some changes to the set. It just seems like they don't know because they've never seen it first hand, so they need to. That's all. Not wishing ill on zos employees, just saying I think things might change if they saw how bad RoA is to deal with first hand.
So, I do run Rushing Agony on my NB with my group. I will say this...RA NEEDS to apply CC Immunity to anyone pulled, just like Dark Convergence. You should not be able to have three people pull with RA, then another pull again with DC. It's too much.
On the flip side, RA also needs to apply a 1s immunity to CC after the pull is complete. The reason I say this is because if you are applying a "gap closer" (I.E. Pull, teleport, etc.) there is way too many other pulls in the game, such as necro pull skill, sets, etc. that will pull you 10m off your target AFTER you complete the pull. Coupled with game lag, Immovable pots are not always reliable.
This 1s immunity to CC should apply to ALL listed gap closers.
Specific to the live stream, I think it's great that @ZOS_BrianWheeler came out to do this. Being a sweaty try-hard is not necessary to his job title. However, I will say that I think he may want to invest a little extra time looking back into core mechanics, set balance and skill balance for PVP. Otherwise, start taking community feedback a little more serious and open up dialogue with the community. I know the PVP Dev team is small, but c'mon.
As for things noted from this alone (aside from hundreds of community feedback threads), @ZOS_Kevin can we please, please get someone to take a hard look into the following AND get some official feedback?
1. Sources of damage mitigation - sets, skills, passives, traits review
2. Healing, cross-healing, cross-shielding
3. Pull sets having standard cool-downs and CC immunity across the board
4. Full balance pass on ALL classes
5. Tone-down on Proc Sets
6. Possibly reworking 5 pcs sets to 4 pc sets (moving all slots required down by one to 1,2,3,4 bonus - instead of 2,3,4,5) OR change mythics to it's own slot outside of the standard Helm, Shoulder, Chest, Hands, Waist, Legs, Feet, Amulet, Ring(s), Weapons.
I have a better idea. Ban all pull sets from PvP. Make people slot a skill if they want to pull people.
Nothing is wrong with pull sets, but everything is wrong with the idea of creating a universal rule, but then introducing a set that breaks said rule.
A rule is a rule. It's absolutely absurd that RoA has been allowed to live this long while completely violating a tenet of CC immunity. 12 meters is also unbelievably far.
Of course Sypher was confused. He spent years operating under these rules and then was tossed into the gauntlet where RoA gets abused the most (group queue BGs).
December7854 wrote: »Honestly there are some personal manifestos in the comment section and if I were a dev I'd say, "I'm not reading all that."
Give the tldr version and maybe we'll be able to make some headway. Use bullet points if necessary, be succinct, don't ramble and repeat yourself. These devs are already busy. Please consider their time.
It's not a devs job to read it. There should be many middlemen between the dev and someone at ZoS who monitors the forums.
December7854 wrote: »December7854 wrote: »Honestly there are some personal manifestos in the comment section and if I were a dev I'd say, "I'm not reading all that."
Give the tldr version and maybe we'll be able to make some headway. Use bullet points if necessary, be succinct, don't ramble and repeat yourself. These devs are already busy. Please consider their time.
It's not a devs job to read it. There should be many middlemen between the dev and someone at ZoS who monitors the forums.
The point was that if we're going to complain about communication we should also consider our own. We're not exactly master's degree in communication material here.
These are the TLDRs, and they're so massive because ZOS has allowed the problems to compound and fester for so long without addressing them in any recognisable (not to mention meaningful) way.
ZOS_JessicaFolsom wrote: »The next stream should be “Developers vs people of GH” or something similar to that. I want to see how the developers can deal with ballgroups, and perhaps give people some pointers (I feel that it is the developer's responsibility to educate their players) on how to deal with a difficult situation.
I don't care if Brian wants to become the champion of casual playing, but when sweaty ballgroups are going around ruining the PVP experience for casual players by AP farming them. that is only going to drive people away from PvP instead of encouraging them.
December7854 wrote: »December7854 wrote: »Honestly there are some personal manifestos in the comment section and if I were a dev I'd say, "I'm not reading all that."
Give the tldr version and maybe we'll be able to make some headway. Use bullet points if necessary, be succinct, don't ramble and repeat yourself. These devs are already busy. Please consider their time.
It's not a devs job to read it. There should be many middlemen between the dev and someone at ZoS who monitors the forums.
The point was that if we're going to complain about communication we should also consider our own. We're not exactly master's degree in communication material here.
And again, this comes down to ZOS' non-communication that probably celebrates its 10th anniversary this year as well.
This is a thread that has seen a disproportionate amount of attention from ZOS. Of course people will post their personal manifestos here. Because they have been writing their bullet points, their arguments, their constructive discussions into the black void for years.
These are the TLDRs, and they're so massive because ZOS has allowed the problems to compound and fester for so long without addressing them in any recognisable (not to mention meaningful) way.
Joy_Division wrote: »ZOS_JessicaFolsom wrote: ». There are fair concerns, criticisms, and suggestions here. While I can't respond to all of them, please know I've read every post and we are discussing best steps forward. I know we've said this before, but we can always do better with our communication. In that line of thought, beyond forum posts what method do you all most prefer for answers to questions? What is the most visible? A Q&A post/article? A Reddit AMA? Something else?
For me at least, it's not so much the method of communication. I don't have any doubt that the folks at ZOS would like to make the product better. I've met them. They are passionate people and as much as we customers invest in playing a game, its literally their livelihood and career reputation that was out there on the Livestream for everyone to see. I don't have any doubt there is some honest introspection going on. We've all been there. So I believe there is a genuine willingness to communicate and accept constructive criticism.
That's not my concern.
What I am worried about regrading the future of Battlegrounds, PvP, or combat more generally is that there is an impossible workload being placed on the shoulders of one individual.
Think about this for a second. We all know the functionality of Battlegrounds is in a rough spot right now. Matches not starting, ZOS's own admission of the need to reform the medal count, the lopsided nature of the new team Vs. team format, questions about the MMR, dissatisfaction about some objective modes not being suited for the small arenas or the new formats. that's a lot to do. Who is tasked to fix this? Brian Wheeler.
Now we also have a ton of criticism about the excessive survivability of PvP combat in general, the heal stacking, the oppressive power that organized groups have, the imbalance between strong classes such as powerful sorcerer and unimpressive necromancers. Who is tasked to fix this? Brian Wheeler.
And then there are the people who were disappointed that Cyrodiil hasn't received any love since 2019. It's badly needed for reform. So neglected, we never received any feedback for the population caps test done 11 months ago. And we just got our hopes up because @ZOS_Kevin teased that there were future plans for PvP that were too early to reveal. Who is going to try their best to fix this? Brian Wheeler.
Of course, as lead combat developer, we still have hybridization that needs finishing, reworks to skills such as Gravelord's Sacrifice, and the self describe ongoing crusade to make Templars fun and effective PvE tanks, which falls on the shoulders of Brian Wheeler to fix.
Let's go ahead and put the cart before the horse here and take a giant assumption and say the communication is on point. We the community successfully relay solid, helpful feedback, and from the feedback, ZOS comes up with good ideas to help address concerns and successfully relays back to us their intentions.
Who is going to put in the work to implement those ideas? The PvP combat balance is bad and suffers from very deeply rooted problems. That's gong to take a long time. We're still arguing on the forums how to even make team Vs team work because a lot of folks are convinced even if three teams wasn't ideal, at least it was a better gameplay experience. Right now there is a leaderboard, and people who play shielders or use pets can;t even get on it. There are basic issues that really should have been ironed out before release or at least on the PTS. Cyrodiil hasn't been update in 5 years. There is just so much to do and it's obvious the personnel, however talented or passionate or dedicated they may be, is just too small for the task at hand. That's my concern. I really want to invest my time and energy into ESO. But it's really hard to sink money and time into a game where combat and PvP take such a backseat when it comes to priorities that the same person is both the PvP director and the lead[!] (not even an assistant) combat developer.
I'm glad PvP got Love for update 44. But, it was telling the last one we got was in Update 22 with Volendrung. Templars are still waiting on update 38's acknowledgment that they need help in melee. There is so much asked of one person. It's not the format of the communication that worries me about the future of BGs, PvP, or combat more generally. It's that there has been too much work and too many responsibilities placed on the shoulders of too few people. We all know this. The BGs not starting, the unstoppable "ball groups" in Cyrodiil, the frustrating drawn out stalemates. That's my concern.
Thumbless_Bot wrote: »Seriously, get the whole team into a conference room and watch the entire stream together and see how great you feel about the game in it's current live state.
There are things that most scrum teams do and they are called retrospectives and are a normal part of an Agile development shop and can be done after releases or after pr events like this.
A scrum team is a small group of people that work together to deliver a product or service, like software or features within a larger software package. In this case, battlegrounds.
Retrospectives usually include direct end user feedback.
End user feedback should also be brought to the scrum by the product owner. This is supposed to help define the roadmap.
I have a hard time believing zos does any of these things in any substantive way given how they cloister themselves away until their products are fully baked AND keep repeating the same mistakes by introducing things that no one wants and that make no sense from a product prospective.
This is more of a leadership issue at the top of the house imho because this is both a PR issue and a SDLC (software development life cycle) issue.
moderatelyfatman wrote: »Joy_Division wrote: »ZOS_JessicaFolsom wrote: ». There are fair concerns, criticisms, and suggestions here. While I can't respond to all of them, please know I've read every post and we are discussing best steps forward. I know we've said this before, but we can always do better with our communication. In that line of thought, beyond forum posts what method do you all most prefer for answers to questions? What is the most visible? A Q&A post/article? A Reddit AMA? Something else?
For me at least, it's not so much the method of communication. I don't have any doubt that the folks at ZOS would like to make the product better. I've met them. They are passionate people and as much as we customers invest in playing a game, its literally their livelihood and career reputation that was out there on the Livestream for everyone to see. I don't have any doubt there is some honest introspection going on. We've all been there. So I believe there is a genuine willingness to communicate and accept constructive criticism.
That's not my concern.
What I am worried about regrading the future of Battlegrounds, PvP, or combat more generally is that there is an impossible workload being placed on the shoulders of one individual.
Think about this for a second. We all know the functionality of Battlegrounds is in a rough spot right now. Matches not starting, ZOS's own admission of the need to reform the medal count, the lopsided nature of the new team Vs. team format, questions about the MMR, dissatisfaction about some objective modes not being suited for the small arenas or the new formats. that's a lot to do. Who is tasked to fix this? Brian Wheeler.
Now we also have a ton of criticism about the excessive survivability of PvP combat in general, the heal stacking, the oppressive power that organized groups have, the imbalance between strong classes such as powerful sorcerer and unimpressive necromancers. Who is tasked to fix this? Brian Wheeler.
And then there are the people who were disappointed that Cyrodiil hasn't received any love since 2019. It's badly needed for reform. So neglected, we never received any feedback for the population caps test done 11 months ago. And we just got our hopes up because @ZOS_Kevin teased that there were future plans for PvP that were too early to reveal. Who is going to try their best to fix this? Brian Wheeler.
Of course, as lead combat developer, we still have hybridization that needs finishing, reworks to skills such as Gravelord's Sacrifice, and the self describe ongoing crusade to make Templars fun and effective PvE tanks, which falls on the shoulders of Brian Wheeler to fix.
Let's go ahead and put the cart before the horse here and take a giant assumption and say the communication is on point. We the community successfully relay solid, helpful feedback, and from the feedback, ZOS comes up with good ideas to help address concerns and successfully relays back to us their intentions.
Who is going to put in the work to implement those ideas? The PvP combat balance is bad and suffers from very deeply rooted problems. That's gong to take a long time. We're still arguing on the forums how to even make team Vs team work because a lot of folks are convinced even if three teams wasn't ideal, at least it was a better gameplay experience. Right now there is a leaderboard, and people who play shielders or use pets can;t even get on it. There are basic issues that really should have been ironed out before release or at least on the PTS. Cyrodiil hasn't been update in 5 years. There is just so much to do and it's obvious the personnel, however talented or passionate or dedicated they may be, is just too small for the task at hand. That's my concern. I really want to invest my time and energy into ESO. But it's really hard to sink money and time into a game where combat and PvP take such a backseat when it comes to priorities that the same person is both the PvP director and the lead[!] (not even an assistant) combat developer.
I'm glad PvP got Love for update 44. But, it was telling the last one we got was in Update 22 with Volendrung. Templars are still waiting on update 38's acknowledgment that they need help in melee. There is so much asked of one person. It's not the format of the communication that worries me about the future of BGs, PvP, or combat more generally. It's that there has been too much work and too many responsibilities placed on the shoulders of too few people. We all know this. The BGs not starting, the unstoppable "ball groups" in Cyrodiil, the frustrating drawn out stalemates. That's my concern.
I'd agree with you if ZOS was an indy gaming company with 25 employees.
But ZOS is large company and ESO rakes in about $200M a year. How hard is it to hire 3-4 people to make up a specialised PvP combat team? Battlespirit exists and there are some PvP sets that won't work in PvE (e.g. Plaguebreak, Rally Cry) so there is already the potential for some degree of balancing of PvP separately from PvE.
And regarding poor performance and BGs not performing as intended, that has nothing to do Brian Wheeler.
The disilusioned side of me cant help but say vote with your feet and find another game or hobby that values you as zos wont do anything that involves a cost. Theyve proven time and time again all they care about is maximizing profit to put into their new MMO. Hell its even driving away the pve'ers.
moderatelyfatman wrote: »Joy_Division wrote: »ZOS_JessicaFolsom wrote: ». There are fair concerns, criticisms, and suggestions here. While I can't respond to all of them, please know I've read every post and we are discussing best steps forward. I know we've said this before, but we can always do better with our communication. In that line of thought, beyond forum posts what method do you all most prefer for answers to questions? What is the most visible? A Q&A post/article? A Reddit AMA? Something else?
For me at least, it's not so much the method of communication. I don't have any doubt that the folks at ZOS would like to make the product better. I've met them. They are passionate people and as much as we customers invest in playing a game, its literally their livelihood and career reputation that was out there on the Livestream for everyone to see. I don't have any doubt there is some honest introspection going on. We've all been there. So I believe there is a genuine willingness to communicate and accept constructive criticism.
That's not my concern.
What I am worried about regrading the future of Battlegrounds, PvP, or combat more generally is that there is an impossible workload being placed on the shoulders of one individual.
Think about this for a second. We all know the functionality of Battlegrounds is in a rough spot right now. Matches not starting, ZOS's own admission of the need to reform the medal count, the lopsided nature of the new team Vs. team format, questions about the MMR, dissatisfaction about some objective modes not being suited for the small arenas or the new formats. that's a lot to do. Who is tasked to fix this? Brian Wheeler.
Now we also have a ton of criticism about the excessive survivability of PvP combat in general, the heal stacking, the oppressive power that organized groups have, the imbalance between strong classes such as powerful sorcerer and unimpressive necromancers. Who is tasked to fix this? Brian Wheeler.
And then there are the people who were disappointed that Cyrodiil hasn't received any love since 2019. It's badly needed for reform. So neglected, we never received any feedback for the population caps test done 11 months ago. And we just got our hopes up because @ZOS_Kevin teased that there were future plans for PvP that were too early to reveal. Who is going to try their best to fix this? Brian Wheeler.
Of course, as lead combat developer, we still have hybridization that needs finishing, reworks to skills such as Gravelord's Sacrifice, and the self describe ongoing crusade to make Templars fun and effective PvE tanks, which falls on the shoulders of Brian Wheeler to fix.
Let's go ahead and put the cart before the horse here and take a giant assumption and say the communication is on point. We the community successfully relay solid, helpful feedback, and from the feedback, ZOS comes up with good ideas to help address concerns and successfully relays back to us their intentions.
Who is going to put in the work to implement those ideas? The PvP combat balance is bad and suffers from very deeply rooted problems. That's gong to take a long time. We're still arguing on the forums how to even make team Vs team work because a lot of folks are convinced even if three teams wasn't ideal, at least it was a better gameplay experience. Right now there is a leaderboard, and people who play shielders or use pets can;t even get on it. There are basic issues that really should have been ironed out before release or at least on the PTS. Cyrodiil hasn't been update in 5 years. There is just so much to do and it's obvious the personnel, however talented or passionate or dedicated they may be, is just too small for the task at hand. That's my concern. I really want to invest my time and energy into ESO. But it's really hard to sink money and time into a game where combat and PvP take such a backseat when it comes to priorities that the same person is both the PvP director and the lead[!] (not even an assistant) combat developer.
I'm glad PvP got Love for update 44. But, it was telling the last one we got was in Update 22 with Volendrung. Templars are still waiting on update 38's acknowledgment that they need help in melee. There is so much asked of one person. It's not the format of the communication that worries me about the future of BGs, PvP, or combat more generally. It's that there has been too much work and too many responsibilities placed on the shoulders of too few people. We all know this. The BGs not starting, the unstoppable "ball groups" in Cyrodiil, the frustrating drawn out stalemates. That's my concern.
I'd agree with you if ZOS was an indy gaming company with 25 employees.
But ZOS is large company and ESO rakes in about $200M a year. How hard is it to hire 3-4 people to make up a specialised PvP combat team? Battlespirit exists and there are some PvP sets that won't work in PvE (e.g. Plaguebreak, Rally Cry) so there is already the potential for some degree of balancing of PvP separately from PvE.
And regarding poor performance and BGs not performing as intended, that has nothing to do Brian Wheeler.
Joy_Division wrote: »moderatelyfatman wrote: »Joy_Division wrote: »ZOS_JessicaFolsom wrote: ». There are fair concerns, criticisms, and suggestions here. While I can't respond to all of them, please know I've read every post and we are discussing best steps forward. I know we've said this before, but we can always do better with our communication. In that line of thought, beyond forum posts what method do you all most prefer for answers to questions? What is the most visible? A Q&A post/article? A Reddit AMA? Something else?
For me at least, it's not so much the method of communication. I don't have any doubt that the folks at ZOS would like to make the product better. I've met them. They are passionate people and as much as we customers invest in playing a game, its literally their livelihood and career reputation that was out there on the Livestream for everyone to see. I don't have any doubt there is some honest introspection going on. We've all been there. So I believe there is a genuine willingness to communicate and accept constructive criticism.
That's not my concern.
What I am worried about regrading the future of Battlegrounds, PvP, or combat more generally is that there is an impossible workload being placed on the shoulders of one individual.
Think about this for a second. We all know the functionality of Battlegrounds is in a rough spot right now. Matches not starting, ZOS's own admission of the need to reform the medal count, the lopsided nature of the new team Vs. team format, questions about the MMR, dissatisfaction about some objective modes not being suited for the small arenas or the new formats. that's a lot to do. Who is tasked to fix this? Brian Wheeler.
Now we also have a ton of criticism about the excessive survivability of PvP combat in general, the heal stacking, the oppressive power that organized groups have, the imbalance between strong classes such as powerful sorcerer and unimpressive necromancers. Who is tasked to fix this? Brian Wheeler.
And then there are the people who were disappointed that Cyrodiil hasn't received any love since 2019. It's badly needed for reform. So neglected, we never received any feedback for the population caps test done 11 months ago. And we just got our hopes up because @ZOS_Kevin teased that there were future plans for PvP that were too early to reveal. Who is going to try their best to fix this? Brian Wheeler.
Of course, as lead combat developer, we still have hybridization that needs finishing, reworks to skills such as Gravelord's Sacrifice, and the self describe ongoing crusade to make Templars fun and effective PvE tanks, which falls on the shoulders of Brian Wheeler to fix.
Let's go ahead and put the cart before the horse here and take a giant assumption and say the communication is on point. We the community successfully relay solid, helpful feedback, and from the feedback, ZOS comes up with good ideas to help address concerns and successfully relays back to us their intentions.
Who is going to put in the work to implement those ideas? The PvP combat balance is bad and suffers from very deeply rooted problems. That's gong to take a long time. We're still arguing on the forums how to even make team Vs team work because a lot of folks are convinced even if three teams wasn't ideal, at least it was a better gameplay experience. Right now there is a leaderboard, and people who play shielders or use pets can;t even get on it. There are basic issues that really should have been ironed out before release or at least on the PTS. Cyrodiil hasn't been update in 5 years. There is just so much to do and it's obvious the personnel, however talented or passionate or dedicated they may be, is just too small for the task at hand. That's my concern. I really want to invest my time and energy into ESO. But it's really hard to sink money and time into a game where combat and PvP take such a backseat when it comes to priorities that the same person is both the PvP director and the lead[!] (not even an assistant) combat developer.
I'm glad PvP got Love for update 44. But, it was telling the last one we got was in Update 22 with Volendrung. Templars are still waiting on update 38's acknowledgment that they need help in melee. There is so much asked of one person. It's not the format of the communication that worries me about the future of BGs, PvP, or combat more generally. It's that there has been too much work and too many responsibilities placed on the shoulders of too few people. We all know this. The BGs not starting, the unstoppable "ball groups" in Cyrodiil, the frustrating drawn out stalemates. That's my concern.
I'd agree with you if ZOS was an indy gaming company with 25 employees.
But ZOS is large company and ESO rakes in about $200M a year. How hard is it to hire 3-4 people to make up a specialised PvP combat team? Battlespirit exists and there are some PvP sets that won't work in PvE (e.g. Plaguebreak, Rally Cry) so there is already the potential for some degree of balancing of PvP separately from PvE.
And regarding poor performance and BGs not performing as intended, that has nothing to do Brian Wheeler.
It isn't hard to hire 3-4 people.
That was my point. They haven't done so.
ZOS needs to hire more people and actually have a separate PVP instead of pretending one single person can be combat lead and head of PvP
Joy_Division wrote: »moderatelyfatman wrote: »Joy_Division wrote: »ZOS_JessicaFolsom wrote: ». There are fair concerns, criticisms, and suggestions here. While I can't respond to all of them, please know I've read every post and we are discussing best steps forward. I know we've said this before, but we can always do better with our communication. In that line of thought, beyond forum posts what method do you all most prefer for answers to questions? What is the most visible? A Q&A post/article? A Reddit AMA? Something else?
For me at least, it's not so much the method of communication. I don't have any doubt that the folks at ZOS would like to make the product better. I've met them. They are passionate people and as much as we customers invest in playing a game, its literally their livelihood and career reputation that was out there on the Livestream for everyone to see. I don't have any doubt there is some honest introspection going on. We've all been there. So I believe there is a genuine willingness to communicate and accept constructive criticism.
That's not my concern.
What I am worried about regrading the future of Battlegrounds, PvP, or combat more generally is that there is an impossible workload being placed on the shoulders of one individual.
Think about this for a second. We all know the functionality of Battlegrounds is in a rough spot right now. Matches not starting, ZOS's own admission of the need to reform the medal count, the lopsided nature of the new team Vs. team format, questions about the MMR, dissatisfaction about some objective modes not being suited for the small arenas or the new formats. that's a lot to do. Who is tasked to fix this? Brian Wheeler.
Now we also have a ton of criticism about the excessive survivability of PvP combat in general, the heal stacking, the oppressive power that organized groups have, the imbalance between strong classes such as powerful sorcerer and unimpressive necromancers. Who is tasked to fix this? Brian Wheeler.
And then there are the people who were disappointed that Cyrodiil hasn't received any love since 2019. It's badly needed for reform. So neglected, we never received any feedback for the population caps test done 11 months ago. And we just got our hopes up because @ZOS_Kevin teased that there were future plans for PvP that were too early to reveal. Who is going to try their best to fix this? Brian Wheeler.
Of course, as lead combat developer, we still have hybridization that needs finishing, reworks to skills such as Gravelord's Sacrifice, and the self describe ongoing crusade to make Templars fun and effective PvE tanks, which falls on the shoulders of Brian Wheeler to fix.
Let's go ahead and put the cart before the horse here and take a giant assumption and say the communication is on point. We the community successfully relay solid, helpful feedback, and from the feedback, ZOS comes up with good ideas to help address concerns and successfully relays back to us their intentions.
Who is going to put in the work to implement those ideas? The PvP combat balance is bad and suffers from very deeply rooted problems. That's gong to take a long time. We're still arguing on the forums how to even make team Vs team work because a lot of folks are convinced even if three teams wasn't ideal, at least it was a better gameplay experience. Right now there is a leaderboard, and people who play shielders or use pets can;t even get on it. There are basic issues that really should have been ironed out before release or at least on the PTS. Cyrodiil hasn't been update in 5 years. There is just so much to do and it's obvious the personnel, however talented or passionate or dedicated they may be, is just too small for the task at hand. That's my concern. I really want to invest my time and energy into ESO. But it's really hard to sink money and time into a game where combat and PvP take such a backseat when it comes to priorities that the same person is both the PvP director and the lead[!] (not even an assistant) combat developer.
I'm glad PvP got Love for update 44. But, it was telling the last one we got was in Update 22 with Volendrung. Templars are still waiting on update 38's acknowledgment that they need help in melee. There is so much asked of one person. It's not the format of the communication that worries me about the future of BGs, PvP, or combat more generally. It's that there has been too much work and too many responsibilities placed on the shoulders of too few people. We all know this. The BGs not starting, the unstoppable "ball groups" in Cyrodiil, the frustrating drawn out stalemates. That's my concern.
I'd agree with you if ZOS was an indy gaming company with 25 employees.
But ZOS is large company and ESO rakes in about $200M a year. How hard is it to hire 3-4 people to make up a specialised PvP combat team? Battlespirit exists and there are some PvP sets that won't work in PvE (e.g. Plaguebreak, Rally Cry) so there is already the potential for some degree of balancing of PvP separately from PvE.
And regarding poor performance and BGs not performing as intended, that has nothing to do Brian Wheeler.
It isn't hard to hire 3-4 people.
That was my point. They haven't done so.
ZOS needs to hire more people and actually have a separate PVP instead of pretending one single person can be combat lead and head of PvP
How many people do you think are on the combat team? I'm curious.
Joy_Division wrote: »moderatelyfatman wrote: »Joy_Division wrote: »ZOS_JessicaFolsom wrote: ». There are fair concerns, criticisms, and suggestions here. While I can't respond to all of them, please know I've read every post and we are discussing best steps forward. I know we've said this before, but we can always do better with our communication. In that line of thought, beyond forum posts what method do you all most prefer for answers to questions? What is the most visible? A Q&A post/article? A Reddit AMA? Something else?
For me at least, it's not so much the method of communication. I don't have any doubt that the folks at ZOS would like to make the product better. I've met them. They are passionate people and as much as we customers invest in playing a game, its literally their livelihood and career reputation that was out there on the Livestream for everyone to see. I don't have any doubt there is some honest introspection going on. We've all been there. So I believe there is a genuine willingness to communicate and accept constructive criticism.
That's not my concern.
What I am worried about regrading the future of Battlegrounds, PvP, or combat more generally is that there is an impossible workload being placed on the shoulders of one individual.
Think about this for a second. We all know the functionality of Battlegrounds is in a rough spot right now. Matches not starting, ZOS's own admission of the need to reform the medal count, the lopsided nature of the new team Vs. team format, questions about the MMR, dissatisfaction about some objective modes not being suited for the small arenas or the new formats. that's a lot to do. Who is tasked to fix this? Brian Wheeler.
Now we also have a ton of criticism about the excessive survivability of PvP combat in general, the heal stacking, the oppressive power that organized groups have, the imbalance between strong classes such as powerful sorcerer and unimpressive necromancers. Who is tasked to fix this? Brian Wheeler.
And then there are the people who were disappointed that Cyrodiil hasn't received any love since 2019. It's badly needed for reform. So neglected, we never received any feedback for the population caps test done 11 months ago. And we just got our hopes up because @ZOS_Kevin teased that there were future plans for PvP that were too early to reveal. Who is going to try their best to fix this? Brian Wheeler.
Of course, as lead combat developer, we still have hybridization that needs finishing, reworks to skills such as Gravelord's Sacrifice, and the self describe ongoing crusade to make Templars fun and effective PvE tanks, which falls on the shoulders of Brian Wheeler to fix.
Let's go ahead and put the cart before the horse here and take a giant assumption and say the communication is on point. We the community successfully relay solid, helpful feedback, and from the feedback, ZOS comes up with good ideas to help address concerns and successfully relays back to us their intentions.
Who is going to put in the work to implement those ideas? The PvP combat balance is bad and suffers from very deeply rooted problems. That's gong to take a long time. We're still arguing on the forums how to even make team Vs team work because a lot of folks are convinced even if three teams wasn't ideal, at least it was a better gameplay experience. Right now there is a leaderboard, and people who play shielders or use pets can;t even get on it. There are basic issues that really should have been ironed out before release or at least on the PTS. Cyrodiil hasn't been update in 5 years. There is just so much to do and it's obvious the personnel, however talented or passionate or dedicated they may be, is just too small for the task at hand. That's my concern. I really want to invest my time and energy into ESO. But it's really hard to sink money and time into a game where combat and PvP take such a backseat when it comes to priorities that the same person is both the PvP director and the lead[!] (not even an assistant) combat developer.
I'm glad PvP got Love for update 44. But, it was telling the last one we got was in Update 22 with Volendrung. Templars are still waiting on update 38's acknowledgment that they need help in melee. There is so much asked of one person. It's not the format of the communication that worries me about the future of BGs, PvP, or combat more generally. It's that there has been too much work and too many responsibilities placed on the shoulders of too few people. We all know this. The BGs not starting, the unstoppable "ball groups" in Cyrodiil, the frustrating drawn out stalemates. That's my concern.
I'd agree with you if ZOS was an indy gaming company with 25 employees.
But ZOS is large company and ESO rakes in about $200M a year. How hard is it to hire 3-4 people to make up a specialised PvP combat team? Battlespirit exists and there are some PvP sets that won't work in PvE (e.g. Plaguebreak, Rally Cry) so there is already the potential for some degree of balancing of PvP separately from PvE.
And regarding poor performance and BGs not performing as intended, that has nothing to do Brian Wheeler.
It isn't hard to hire 3-4 people.
That was my point. They haven't done so.
ZOS needs to hire more people and actually have a separate PVP instead of pretending one single person can be combat lead and head of PvP
Thumbless_Bot wrote: »Joy_Division wrote: »moderatelyfatman wrote: »Joy_Division wrote: »ZOS_JessicaFolsom wrote: ». There are fair concerns, criticisms, and suggestions here. While I can't respond to all of them, please know I've read every post and we are discussing best steps forward. I know we've said this before, but we can always do better with our communication. In that line of thought, beyond forum posts what method do you all most prefer for answers to questions? What is the most visible? A Q&A post/article? A Reddit AMA? Something else?
For me at least, it's not so much the method of communication. I don't have any doubt that the folks at ZOS would like to make the product better. I've met them. They are passionate people and as much as we customers invest in playing a game, its literally their livelihood and career reputation that was out there on the Livestream for everyone to see. I don't have any doubt there is some honest introspection going on. We've all been there. So I believe there is a genuine willingness to communicate and accept constructive criticism.
That's not my concern.
What I am worried about regrading the future of Battlegrounds, PvP, or combat more generally is that there is an impossible workload being placed on the shoulders of one individual.
Think about this for a second. We all know the functionality of Battlegrounds is in a rough spot right now. Matches not starting, ZOS's own admission of the need to reform the medal count, the lopsided nature of the new team Vs. team format, questions about the MMR, dissatisfaction about some objective modes not being suited for the small arenas or the new formats. that's a lot to do. Who is tasked to fix this? Brian Wheeler.
Now we also have a ton of criticism about the excessive survivability of PvP combat in general, the heal stacking, the oppressive power that organized groups have, the imbalance between strong classes such as powerful sorcerer and unimpressive necromancers. Who is tasked to fix this? Brian Wheeler.
And then there are the people who were disappointed that Cyrodiil hasn't received any love since 2019. It's badly needed for reform. So neglected, we never received any feedback for the population caps test done 11 months ago. And we just got our hopes up because @ZOS_Kevin teased that there were future plans for PvP that were too early to reveal. Who is going to try their best to fix this? Brian Wheeler.
Of course, as lead combat developer, we still have hybridization that needs finishing, reworks to skills such as Gravelord's Sacrifice, and the self describe ongoing crusade to make Templars fun and effective PvE tanks, which falls on the shoulders of Brian Wheeler to fix.
Let's go ahead and put the cart before the horse here and take a giant assumption and say the communication is on point. We the community successfully relay solid, helpful feedback, and from the feedback, ZOS comes up with good ideas to help address concerns and successfully relays back to us their intentions.
Who is going to put in the work to implement those ideas? The PvP combat balance is bad and suffers from very deeply rooted problems. That's gong to take a long time. We're still arguing on the forums how to even make team Vs team work because a lot of folks are convinced even if three teams wasn't ideal, at least it was a better gameplay experience. Right now there is a leaderboard, and people who play shielders or use pets can;t even get on it. There are basic issues that really should have been ironed out before release or at least on the PTS. Cyrodiil hasn't been update in 5 years. There is just so much to do and it's obvious the personnel, however talented or passionate or dedicated they may be, is just too small for the task at hand. That's my concern. I really want to invest my time and energy into ESO. But it's really hard to sink money and time into a game where combat and PvP take such a backseat when it comes to priorities that the same person is both the PvP director and the lead[!] (not even an assistant) combat developer.
I'm glad PvP got Love for update 44. But, it was telling the last one we got was in Update 22 with Volendrung. Templars are still waiting on update 38's acknowledgment that they need help in melee. There is so much asked of one person. It's not the format of the communication that worries me about the future of BGs, PvP, or combat more generally. It's that there has been too much work and too many responsibilities placed on the shoulders of too few people. We all know this. The BGs not starting, the unstoppable "ball groups" in Cyrodiil, the frustrating drawn out stalemates. That's my concern.
I'd agree with you if ZOS was an indy gaming company with 25 employees.
But ZOS is large company and ESO rakes in about $200M a year. How hard is it to hire 3-4 people to make up a specialised PvP combat team? Battlespirit exists and there are some PvP sets that won't work in PvE (e.g. Plaguebreak, Rally Cry) so there is already the potential for some degree of balancing of PvP separately from PvE.
And regarding poor performance and BGs not performing as intended, that has nothing to do Brian Wheeler.
It isn't hard to hire 3-4 people.
That was my point. They haven't done so.
ZOS needs to hire more people and actually have a separate PVP instead of pretending one single person can be combat lead and head of PvP
Not trying to distract or take away from the meat here, but...
It is actually very hard to find and hire talent, especially if there are hybrid work requirements for the people to be in the office. It limits your talent pool significantly if they, say, all need to be within a commutable distance of a zos office. This is compounded by any specific skills required for these roles like actually playing eso pvp or being interested and committing to do so.
Also, after covid, it's been increasing more difficult to find dev talent. I personally spent longer than a year to hire 3 modestly experienced Java developers in Texas. Texas has very solid development talent pools and it still took forever.
There's also a cohesiveness piece to this. You want to hire people that gel with existing talent, are team players, and understand the assignment. So to speak.
It is also a huge investment that would need to be approved by some purse string holder(s) at the top and a strong case has to be made for this. Not sure end user feedback in a forum is enough.
They tell us a PvP update is coming, but they don't say what that entails or what we can expect until right before PTS.
They knew at the start of the year that the plan was to overhaul battle grounds and if they said as such they could have had some feedback and input from the players. Added a new forum sections to collect thoughts and ideas on what they are doing, even if they ignore most of it.
There is no need for all the secrecy, it doesn't build hype, it's not making us anticipate it more. Mostly it's just setting different expectations for everyone so half the population is disappointed that it's not a Cyrodiil change and everyone is disappointed that it's doing nothing to address balance.
Joy_Division wrote: »So my answer to your question is: not enough.
Joy_Division wrote: »So my answer to your question is: not enough.
This is the correct answer. If it's just Brian? Not enough. If it's a team of 10? Still not enough.
It doesn't matter what ZOS has been doing because what they've done over the last couple years has been terrible and has left us with the state of the game as it stands.
They need to rethink their approach here and yes, this is an issue with management, 100%. That's why I keep tagging @ZOS_MattFiror here because he's the guy that should be worried about his teams setting fire to marketing budgets such as the BG Brawl livestream showcasing to tens of thousands of players how demonstrably bad this patch deliver has been.
This vacation this week will either make or break ZOS right now. They'll come back and see hundreds of replies to this thread and either make the choice to reflect and read all the replies to help them with their introspection, or they'll do what they always do, say a couple promises that they won't keep and then move on with business as usual.
A decade of old habits are hard to break. We'll see what choice they make next week.
In more relevant my news, my wife and I chose to play another game last night because we logged on late and we were only going to get about an hour of playtime and we're just not willing anymore to sit in empty lobbies and gamble.
We'd rather have played ESO, but ZOS doesn't seem keen on letting us do that.
Avran_Sylt wrote: »December7854 wrote: »December7854 wrote: »Honestly there are some personal manifestos in the comment section and if I were a dev I'd say, "I'm not reading all that."
Give the tldr version and maybe we'll be able to make some headway. Use bullet points if necessary, be succinct, don't ramble and repeat yourself. These devs are already busy. Please consider their time.
It's not a devs job to read it. There should be many middlemen between the dev and someone at ZoS who monitors the forums.
The point was that if we're going to complain about communication we should also consider our own. We're not exactly master's degree in communication material here.
And again, this comes down to ZOS' non-communication that probably celebrates its 10th anniversary this year as well.
This is a thread that has seen a disproportionate amount of attention from ZOS. Of course people will post their personal manifestos here. Because they have been writing their bullet points, their arguments, their constructive discussions into the black void for years.
These are the TLDRs, and they're so massive because ZOS has allowed the problems to compound and fester for so long without addressing them in any recognisable (not to mention meaningful) way.
What is ZoS's typical attention cycle?