StarOfElyon wrote: »I wish I had saved specific videos from content creators like Isth3reno1else, Grimsforge Gaming, Kristofer ESO, and more over the years who have taken the time to explain the problems with combat. Their feedback was not heard. If I can find those videos, I will post them.
What about PvE content creators? I started playing eso because Alcast content
ZOS_JessicaFolsom wrote: »Hey all, thank you for the additional replies - there are many good insights here. Increasing the amount of Q&As/AMAs we do, and adding more regular feedback surveys does seem doable. As Kevin touched on in this post earlier tonight, many of us are going to be out for Thanksgiving holiday, and we'll follow up when we return. We are making an effort to be here on the forums a bit more, and we don't want our lighter presence over the next week to send the wrong message. The Community team will still drop by as we're able in to check on things here. For those of you who celebrate, we hope you have a restful Thanksgiving with family and/or friends.
silky_soft wrote: »I don't see why reddit or any other medium should be used at all.
ZOS_JessicaFolsom wrote: »Hey all, thank you for the additional replies - there are many good insights here. Increasing the amount of Q&As/AMAs we do, and adding more regular feedback surveys does seem doable. As Kevin touched on in this post earlier tonight, many of us are going to be out for Thanksgiving holiday, and we'll follow up when we return. We are making an effort to be here on the forums a bit more, and we don't want our lighter presence over the next week to send the wrong message. The Community team will still drop by as we're able in to check on things here. For those of you who celebrate, we hope you have a restful Thanksgiving with family and/or friends.
In 4v4 the biggest barrier to their success is the poor state of the PVP gameplay at this moment. I know a huge number of people in the PVP community have come to feel the situation in PVP is beyond fixing, and that it's well past the point of "too little, too late". I struggle to imagine how we might get PVP back to a healthy place where core skills and gameplay really matter more than heal-stacking and big proc damage. Making Battle Spirit restrict the number of same-name heals over time you can stack to one stack over what you cast yourself would be a major contribution. Even with such an enormous nerf, ball groups and cross heals would still be incredibly powerful, but it would take bar space away from ball groups in particular who would have to run a wider range of HoT skills to achieve the effect they can currently get just by stacking up a dozen radiating regens and echoing vigors on each other. Ball grouping is a skillful playstyle, but it is painfully overtuned with very little counterplay beyond running an opposing ball group. It also lags the whole region around these groups. In Cyrodiil you can currently tell a ballgroup is coming to a keep just by the drastic drop in framerate as they approach. The huge lag spikes they can create add to the fact that - even if you aren't bait for them - it is very hard to form much counterplay. Right now, with the sheer amount of healing over time they can stack, even the huge DoTs applied by multiple fire ballista can struggle to make a dent. You will sometimes see ball groups just run right through very, very hot killboxes on a breach, and almost immediately recover off any of the damage. Without sets like Azureblight that can punish big cross-healing clusters, siege is some of the only counterplay to a ball group, but the healing is still just too strong, and modern ball groups are too fast and snare-immune to be caught in siege very often.
The sheer power of cross healing really is one of the biggest issues PVP faces. It is evident in BGs too, where you get lobbies that go the full 15minutes with barely a single kill because there are just so many cross heals stacking up.
Some form of "trap" siege in Cyrodiil that circumvents Snowtreaders and Banner Bearer would be nice. Spike traps, etc. You could set it down and you get a few seconds of immobilise to siege or attack ball groups or zergs. A way for smaller - but organised - groups to have counterplay to large, coordinated healing swarms would make Cyrodiil less discouraging.
There is also the fact that very, very tanky builds can output enormous damage with proc-sets. I think Sypher during his stream after the official one even did a brief little thought experiment about having Battle Spirit apply a damage debuff once you go over a certain health threshold. That honestly doesn't sound like an awful idea.
You already have Battle Spirit. Please use it more, or otherwise implement more similar PVP-instance specific effects. It could be the solution to a great number of PVP's issues. The one thing I can't even imagine a solution to is the sheer scope of power creep that proc sets have created, and how completely ineffective nearly all the "core ability" counterplay can be in the face of their power. They just don't cost enough to players for the damage they put out, but players also need that level of damage to cut through the power of all the healing over time. If cross healing is nerfed - which needs to happen - the power creep is effectively worse due to the sudden drop in effective bulk, and I just don't have the slightest idea how to solve that issue.
Please communicate with us more, and if devs already have a clear, concise vision for the kind of PVP they want to give us, then please outline for us what that is. Right now I don't think anyone feels there is a clear, concise vision from the devs for what PVP should look like, and often the few insights we've had seem to directly contradict what has actually happened in ESO PVP. For example, devs seem to genuinely not *want* a high power proc meta, but nevertheless a very extreme one has developed. Another example, devs seem to genuinely want to foster set diversity, but then very few sets - including even most of the ones released in the most recent patch - sit well below the baseline level devs have created for a set to have PVP viability.
Casuals hate the pull sets even more than the sweats do.SkaraMinoc wrote: »But my impression is that Brian doesn't represent the sweaty PvPers very well
StarOfElyon wrote: »I agree with a lot of this. And the best way I can analogize the state of PvP is by calling it a nuclear arms race. Everyone knows the nukes are bad and going to end the world... but no one wants to get rid of them.
Erickson9610 wrote: »silky_soft wrote: »I don't see why reddit or any other medium should be used at all.
I figure that more players have access to the ESO subreddit or the other ESO social media outlets (like @TESOnline on X/Twitter) than they do the ESO forums. I can't imagine many of them chose to create an account specifically for the ESO forums, but they're likely to have an existing Reddit or X/Twitter account.
The ESO forums is a miniscule subset of the overall playerbase and it really doesn't encapsulate all that the community actually thinks of the game. That's why it's important to use multiple social media outlets — some players only use one platform, so we should get their thoughts, too.
Erickson9610 wrote: »silky_soft wrote: »I don't see why reddit or any other medium should be used at all.
I figure that more players have access to the ESO subreddit or the other ESO social media outlets (like @TESOnline on X/Twitter) than they do the ESO forums. I can't imagine many of them chose to create an account specifically for the ESO forums, but they're likely to have an existing Reddit or X/Twitter account.
The ESO forums is a miniscule subset of the overall playerbase and it really doesn't encapsulate all that the community actually thinks of the game. That's why it's important to use multiple social media outlets — some players only use one platform, so we should get their thoughts, too.
Having polls here would incentivize forum membership and ultimately would probably lead to more diverse conversations, since people currently tend to avoid the forums due to its bad reputation.
Erickson9610 wrote: »silky_soft wrote: »I don't see why reddit or any other medium should be used at all.
I figure that more players have access to the ESO subreddit or the other ESO social media outlets (like @TESOnline on X/Twitter) than they do the ESO forums. I can't imagine many of them chose to create an account specifically for the ESO forums, but they're likely to have an existing Reddit or X/Twitter account.
The ESO forums is a miniscule subset of the overall playerbase and it really doesn't encapsulate all that the community actually thinks of the game. That's why it's important to use multiple social media outlets — some players only use one platform, so we should get their thoughts, too.
Having polls here would incentivize forum membership and ultimately would probably lead to more diverse conversations, since people currently tend to avoid the forums due to its bad reputation.
I understand what you're saying, but from a data gathering standpoint, creating a barrier to entry to data is a great way to induce sampling bias and ruin the value of the data.
Everyone here had the motivation to seek out the forums and get their account activated. There are people who have been banned from the forums, likely for good reason, but their input would be nonetheless just as valuable as us who are here.
The best survey to gather feedback from your players is the survey that is so simple to fill out, nearly every player does it. Each new barrier to entry will skew the data and give you an incomplete view into the real sentiments of your playerbase.
HazierBlue wrote: »It blows my mind that 10 years later we are still asking/answering the question "How do we communicate better". I'm not a heavy gamer but I don't think I've seen this anywhere else.
HazierBlue wrote: »It blows my mind that 10 years later we are still asking/answering the question "How do we communicate better". I'm not a heavy gamer but I don't think I've seen this anywhere else.
We should be asking ZOS to form a dedicated PvP dev team, even if it's just 2 people instead of 1 that would make a big difference.
ZOS_JessicaFolsom wrote: »Hey all, thank you for the additional replies - there are many good insights here. Increasing the amount of Q&As/AMAs we do, and adding more regular feedback surveys does seem doable. As Kevin touched on in this post earlier tonight, many of us are going to be out for Thanksgiving holiday, and we'll follow up when we return. We are making an effort to be here on the forums a bit more, and we don't want our lighter presence over the next week to send the wrong message. The Community team will still drop by as we're able in to check on things here. For those of you who celebrate, we hope you have a restful Thanksgiving with family and/or friends.
HazierBlue wrote: »It blows my mind that 10 years later we are still asking/answering the question "How do we communicate better". I'm not a heavy gamer but I don't think I've seen this anywhere else.
We should be asking ZOS to form a dedicated PvP dev team, even if it's just 2 people instead of 1 that would make a big difference.
The moment they make an announcement like this my wife and I will turn our subs back on and start buying chapters and crowns again.
There are some issues with Cyro that can be changed fast and that have been asked for a very long time. These things would be a good indication that ZOS listens.
1. Weight the campaign points with the number of players online, so we see an end to campaigns beeing decides while only a few are online.
2. Buff alliances who have fewer keeps to make the map more fluid, give extra ap to the alliance that owns enenmy keeps instead.
3. Better rewards, considering that we are fighting for a month one should expect much better rewards.
None of this should be hard to implement!
ZOS_JessicaFolsom wrote: »Hey all, it's late but I wanted to hop in and say thank you for the many constructive and thoughtful responses since I last posted, especially those from @Destai @ESO_Nightingale @ForumSavant and @Turtle_Bot. There are fair concerns, criticisms, and suggestions here. While I can't respond to all of them, please know I've read every post and we are discussing best steps forward. I know we've said this before, but we can always do better with our communication. In that line of thought, beyond forum posts what method do you all most prefer for answers to questions? What is the most visible? A Q&A post/article? A Reddit AMA? Something else?
Afaik there used to be a dedicated PvE and a dedicated PvP Dev teams, but they got fused into one when Wrobel left and Wheeler took over as Lead Combat Designer (Wheeler was the PvP Lead before that).
https://forums.elderscrollsonline.com/en/discussion/453748/combat-team-news-and-updates/p1
i11ionward wrote: »September 2024 was the lowest month for ESO 24-hour peak online in the last 6 years according to steamdb statistics. But Combat Abilities and Item Sets teams keep making unpopular changes instead of making fun and what people are asking for. If ever (I hope it doesn't happen) ESO shuts down, I can predict that it will be the fault of item set and skill balancing teams.
xylena_lazarow wrote: »Casuals hate the pull sets even more than the sweats do.SkaraMinoc wrote: »But my impression is that Brian doesn't represent the sweaty PvPers very well