This is the official feedback thread for current class balance and abilities. After you have a chance to try out different combat scenarios, let us know what you think of the current balance.
Tommy_The_Gun wrote: »Yes. Everyone means like maybe 5 or 10 people in this case... I mean I do sit on this forums often & since a long time and you are right - for a long time a tiny group of same people wanted invisibility to be removed from the game.Who asked for this toggle on & off change to Nightblade Cloak?
ABSOLUTELY NOBODY
Not one person who mains a Nightblade wants this change.
If this change makes it live that’s my last ESO Plus or any other payment ever to you guys. My subscription gets shut off the day 44 drops with this change. I’m sure it will be the same for others.
But yes, absolutely ZOS, do more to drive more players from the game by changing things no one wants instead of fixing the bugs that have been around for years.
Look at the forum, everyone has been asking this for years.
deadpool3431 wrote: »The cloak nerf is bad, and it is 100% a nerf because the cost is still high and now theres no mag recovery on a class and playstyle with basically zero recovery already. Detect pots are still bugged. Miats addon can still notify you of ranged damage from stealth in pvp and it can still give someone my general location, haunting curse can stick to anything even if you're not detected and people still use the red dot exploit and you want to neft stealth? I know many people in pvp want stealth gone so why not just make it official and eliminate it entirely. I need to move on from this game anyway. I've spent too much money playing this game to have an entire playstyle eliminated because someone wants it to be more "spooky" and pve friendly. You make wardens unkillable with high damage, you make magsorcs unkillable with extremely overtuned high damage unlimited shields unlimited healing, DK can be unkillable with 10k weapon damage, Arcanist is unkillable with infinite recovery, necro is still nerfed into the ground for no reason(poor necro mains truly sorry tbh). Ganker nb is literally the only thing standing against the tank meta yall created and now with the snap of a finger and one bad idea a whole playstyle is wiped from the game. I do not want to go light attack people to death or play bouncy-sorc and be carried by shields. Thanks but no thanks.
MashmalloMan wrote: »To all the Nightblade mains..
The balancing idea continuously proposed, yet shot down for adding an increased cost per cast like Streak and Roll Dodge ("Casting again within 4 seconds costs 33% more Magicka") is looking pretty good right about now huh?
MashmalloMan wrote: »To all the Nightblade mains..
The balancing idea continuously proposed, yet shot down for adding an increased cost per cast like Streak and Roll Dodge ("Casting again within 4 seconds costs 33% more Magicka") is looking pretty good right about now huh?
System_Data wrote: »People want NB nerfs and so do i. I just don't ask for bad nerfs that won't contribute much. NBs can do an obscene amount of damage, well, let's not nerf that but cloak instead. Oh, their heals and sustain are so good, better nerf cloak instead.
Fell free to look for it, but you will never find my old comments on this, as.... surprise - I did not complained about it, despite dying to it. Why ? Cuz I know what it means to get nerfed and I don't want people playing this game to not to have fun. Games should be funI see many NBs complaining and saying the change to cloak is due to other classes mains whining about it. This is very ironic, since about 2 years ago ppl were complaing about Dks and how they were OP. This behaviour brought a series of nerfs to the class and now DK is very boring to play. NBs are on top of mind for nerfs now and their mains says everyone whines about. Very rich. No one can be OP, except one class. hehe
I do believe that if the problem occurs only in PvP and only with specific builds - then nerf should for the most part only affect the builds & content that is considered over-performing.grzes848909 wrote: »I often said that this mechanic should be implemented to a lot of abilities and it would fix majority of balancing in this game. roll dodge spam? Casting again within 4 seconds costs 33% more, spamming streak/mist form/vault ? cost increase within 4s, nightblade spamming cloak? Casting again within 4 seconds costs 33% more , a DK spamming coagulating blood, sorc spamming hardened ward or templar spamming honor of the dead or any class spamming any instant hp/shield ability? cost increase within 4s.
Throw additional diminishing HoT stacking so subsequent HoTs heal for less and less the more you have on them on you so spamming Radiating Regeneration and Echoing Vigor is no longer so powerful that not abusing this spam in group play puts at huge disadvantage.
Boom, solved majority of pvp problems in eso for you.
Regarding Ghostly Embrace, I definitely like the direction this skill is going. It's nice to see that another DOT will be added to the Necromancer's kit. I did a run through vet Vateshran Hollows with it as a semi-spammable on a Magcro build and the skill did between 5.7% and 10% of my DPS in some of the boss fights I checked afterwards, which is pretty okay I suppose. Most of that was direct damage, however, as I was often too close to enemies to hit them with the second patch that applied the DOT (which in hindsight might just be a skill issue).
Hence, I'd personally prefer it if the first area applied the DOT instead of Chilled, as that would make the best secondary effect of Ghostly Embrace easier to land. I also think that, as @YandereGirlfriend said, it would be better if the bonuses were additive. Hitting a target with the third area is pretty lackluster at the moment.
To summarize, though my suggestion might make Ghostly Embrace too powerful(?), I'd love to see the secondary effects turned into this:
Area 1: DOT
Area 2: DOT + Chilled
Area 3: DOT + Chilled + Corpse
System_Data wrote: »People want NB nerfs and so do i. I just don't ask for bad nerfs that won't contribute much. NBs can do an obscene amount of damage, well, let's not nerf that but cloak instead. Oh, their heals and sustain are so good, better nerf cloak instead.
That's not the case in PvE though. If you check ESO logs with the high score pushing groups they are mostly relegated to support. There are not many DDs left in the endgame (evem in casual PUGs) and those that are left are people who've played them for years and can be decent, and their groups don't mind the lack of utility. So if you nerf them for PvP you will run them to the ground in PvE.
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Cominfordatoothbrush wrote: »snip
two things to note:
1. the minor vuln from lotus fan still lasts 10 seconds as it does on live. the dot itself is just shorter and much more powerful
2. burning talons is extremely good, in terms of dps. easily your 2nd highest damage ability on dk after spammable. like it at least doubles the damage from your other dots
Arcanist Shield changes are interesting.
I don't hate the change, but I would request changing the 1-second front loaded shield to about 1.5 seconds to accommodate those of us who play with high latency.
It just seems unrealistic to time the shield effectively when your ping is 220+.
The new mythic about blocking damage with precision timing is completely ignored by me for this same reason. Let's not be making a trend to precision timing of skills, please no.
I fully expect this cloak nerf to be changed multiple times in this PTS cycle to appeal to the Crying NB's who are incapable of adapting and not spamming cloak 24/7.
thepandalore wrote: »…quite nice.