I think the person who redesigned Stalking Blasbones was now working on Arctic Blast.
Ice staff: add 6% flat damage, basically a midpoint between fire and lightning for more of a dot direct damage hybrid play style. Makes frost staff better for everyone not just magden.
Skjaldbjorn wrote: »Ice staff: add 6% flat damage, basically a midpoint between fire and lightning for more of a dot direct damage hybrid play style. Makes frost staff better for everyone not just magden.
This is probably the healthiest road to bring Frost staves back for DPS. Wedge a flat % damage gain under like Tri-Focus for them and move on. Doesn't need to be chained to Warden. Could even give it the Health barrier they gave to Piercing Cold if they didn't want PVP tanks getting flat scaling with Frost staves in PVP.
Though I think an argument could be made that a ~5% damage buff to direct damage would be more balanced here. Wouldn't need the HP gate either.
Alchimiste1 wrote: »Newest change for artic is still bad. No one wants a burst heal that isn’t reliable.
It’s okay to be wrong ZOS. Just undo the changes and revert it back to the live version. And if you really want to change something then look at polar wind which is the far more troublesome morph.
i11ionward wrote: »
Normally, I want to use burst selfheal when I'm surrounded by enemies that are attacking me. Now I have to run away from enemies to heal myself? That's stupid. How do you even see game situations with this?
If you want to nerf the skill, remove the stun.
If you want to remake it, make it only an offensive or only a defensive skill, but for God's sake, let it be PREDICTABLE.
You claim to make thoses changes because of pvp but where are the changes to the real problematic pvp topics?
My 2 cents as a long time dedicated warden PvP and PvE player. Feel free to disagree
Arctic Blast: remove heal, buff range, buff damage, add snare to facilitate lock down ice mage play style. Damage morph.
Polar Wind: remove ally heal or nerf ally heal to 40-50%. We have a healing line for healers. Allowing tanks to heal is unhealthy for the game. Support morph
Living trellis and Natures embrace: mega buff the recast heal of the first and the HoT of the second so warden can survive with low health while using the new arctic blast
Ice staff: add 6% flat damage, basically a midpoint between fire and lightning for more of a dot direct damage hybrid play style. Makes frost staff better for everyone not just magden.
Do something with frozen gate. I really don’t care what at this point.
Speed up cliff racer. You literally put a 400 weapon and spell damage buff on a spammable and people still won’t use it. If it’s not as fast as force pulse or frost clench it will forever be a dead skill. It just feels awful to use.
Damage types: make piercing cold also proc off bleed damage and consolidate all magic and poison damage morphs to frost and bleed respectively. Instant class identity.
The change today on arctic still makes it a useless heal. In what instance will you need a burst heal and can also be sure there is not an enemy within a few meters?
It's less and less relevant to me as I spend more and more time on my arcanist (just like everyone else), but it is still very disappointing to see these sorts of changes that do nothing to fix class balance and actually make it way worse.
EDIT: I know the pvpers would hate this, but maybe just remove the stun if this ability is doing too much. This skill is really all over the place. Warden pvers need it to help proc chilled, provide small dot, and provide the heal since warden toolbar is cluttered with necessary skills like netch. Netch does nothing but help bring dps and sustain up closer to where it should be by default. If that weren't the case, I would say moving the heal to a separate skill would be fine.
The change today on arctic still makes it a useless heal. In what instance will you need a burst heal and can also be sure there is not an enemy within a few meters?
It's less and less relevant to me as I spend more and more time on my arcanist (just like everyone else), but it is still very disappointing to see these sorts of changes that do nothing to fix class balance and actually make it way worse.
EDIT: I know the pvpers would hate this, but maybe just remove the stun if this ability is doing too much. This skill is really all over the place. Warden pvers need it to help proc chilled, provide small dot, and provide the heal since warden toolbar is cluttered with necessary skills like netch. Netch does nothing but help bring dps and sustain up closer to where it should be by default. If that weren't the case, I would say moving the heal to a separate skill would be fine.
The thing is, I don't know a single person that thought arctic blast was overperforming in a PVP environment. However, nearly every single PVP player that I know agrees that Polar wind is drastically overperforming.
It really makes no sense to me why they'd absolutely gut the lesser used morph while leaving the broken overpowered one untouched.
The thing is, I don't know a single person that thought arctic blast was overperforming in a PVP environment. However, nearly every single PVP player that I know agrees that Polar wind is drastically overperforming.
It really makes no sense to me why they'd absolutely gut the lesser used morph while leaving the broken overpowered one untouched.
The thing is, I don't know a single person that thought arctic blast was overperforming in a PVP environment. However, nearly every single PVP player that I know agrees that Polar wind is drastically overperforming.
It really makes no sense to me why they'd absolutely gut the lesser used morph while leaving the broken overpowered one untouched.
First because Polar Wind is not overperforming (hello again lol) but mostly because their goal in this patch is to nerf the DD Tanky Warden in PvP, and in that case this is Artic Blast that is more a "problem" I guess. (even if not really true)
ESO_Nightingale wrote: »The thing is, I don't know a single person that thought arctic blast was overperforming in a PVP environment. However, nearly every single PVP player that I know agrees that Polar wind is drastically overperforming.
It really makes no sense to me why they'd absolutely gut the lesser used morph while leaving the broken overpowered one untouched.
First because Polar Wind is not overperforming (hello again lol) but mostly because their goal in this patch is to nerf the DD Tanky Warden in PvP, and in that case this is Artic Blast that is more a "problem" I guess. (even if not really true)
Yeah but the "tanky warden dd" uses polar, not blast. So i don't understand why they're doing this. Do they know that blast's heal scales off weapon and spell damage?
I already talked on another post about how stupid making that passive limit at 30k HP is, for PvP and solo archive.
But for that they did not changed anything on that week patch...