PrinceShroob wrote: »I'll wait and see with regard to Warden changes but tying Piercing Cold to health value is not a good idea. That low value of 30k means you could lose a damage passive in Infinite Archive with health bonuses and Maturation, and it'll functionally be unavailable in PvP where one's health is generally higher.
Despite Warden's generally poor performance in PvE I did like that it had a unique setup, using a frost staff and using Frost Reach as a spammable. Now with the changes to Piercing Cold, it seems Warden will become another Rapid Strikes user. I guess that might help the class' damage, but right now damage is irrelevant when everything is overshadowed by Arcanists' cleave, so it's sad to see a unique build disappear.
Tommy_The_Gun wrote: »Daedric Curse:
"This ability and its morphs now deal their full damage in an area around the cursed enemy, rather than dealing full damage to the cursed enemy and half damage in an area around them."
So, umm... can some one explain to me if I am understanding this correctly ? I mean from the looks of it, if I understand this correctly, it means that Daedric Curse, Daedric Prey and Haunting Curse will no longer deal dmg to the target, but rather to every one around the target in the AOE.
So.... Technically, assuming it is true, then it kinda, sort off should no longer break invisibility/cloak/Invisibility potions and crouch stealth, cuz those are broken only on taking direct damage.
I am assuming that the Sorcerer Deadric Curse writing is a typo:
"This damage can no longer be blocked, as this feature was never messaged on the ability and is not considered a Damage over Time, nor is its damage-based on other damaging events."
Since the Dev note says "In addition, we're removing some remnant balance behavior of the skill being unable to be blocked"
So max damage AOE, but now blockable?
Joy_Division wrote: »About Arcanist's Abyssal Impact morphs, the nerf was not necessary.
The problem here is these two morphs are not competing with each other. Tentacular Dread competes with Fatecarver.
Cephaliarch's Flail builds crux. Tentacular Dread consumes it. I don't use Cephaliarch's because it is always better. I use it because it does not consume Crux. If I am beaming, I will never use Tentacular Dread not matter how much the other morph is nerfed (because I will use the unspectacular Runeblades to build Crux).
If the reason is Arcanists are already broken for DPS, then say that in the actual explanation, rather than a Red Herrring about morph choices. And then resolve the actual issue: the combination of specific gear combination of Deadly and Velothi coupled with the centerpiece of class's damage: the Beam. After all, that is what is competing with the Tentacular Dread morph that nobody uses.
Arcanist already have zero delayed burst skills in their kit, thus making them proc Bots for PvP. Cephaliarch's nerf will just unnecessarily hurt Arcanists - who nobody fears offensively in PvP - who actually want to use that morph for PvP.
Not necessary and the wrong approach to making the other morph desirable.
acastanza_ESO wrote: »Tommy_The_Gun wrote: »Daedric Curse:
"This ability and its morphs now deal their full damage in an area around the cursed enemy, rather than dealing full damage to the cursed enemy and half damage in an area around them."
So, umm... can some one explain to me if I am understanding this correctly ? I mean from the looks of it, if I understand this correctly, it means that Daedric Curse, Daedric Prey and Haunting Curse will no longer deal dmg to the target, but rather to every one around the target in the AOE.
So.... Technically, assuming it is true, then it kinda, sort off should no longer break invisibility/cloak/Invisibility potions and crouch stealth, cuz those are broken only on taking direct damage.
It will deal damage to the target and the area. The rule of thumb is that if there is an AOE the focus on the AOE counts as inside the AOE unless otherwise specified.
Joy_Division wrote: »About Arcanist's Abyssal Impact morphs, the nerf was not necessary.
The problem here is these two morphs are not competing with each other. Tentacular Dread competes with Fatecarver.
Cephaliarch's Flail builds crux. Tentacular Dread consumes it. I don't use Cephaliarch's because it is always better. I use it because it does not consume Crux. If I am beaming, I will never use Tentacular Dread not matter how much the other morph is nerfed (because I will use the unspectacular Runeblades to build Crux).
If the reason is Arcanists are already broken for DPS, then say that in the actual explanation, rather than a Red Herrring about morph choices. And then resolve the actual issue: the combination of specific gear combination of Deadly and Velothi coupled with the centerpiece of class's damage: the Beam. After all, that is what is competing with the Tentacular Dread morph that nobody uses.
Arcanist already have zero delayed burst skills in their kit, thus making them proc Bots for PvP. Cephaliarch's nerf will just unnecessarily hurt Arcanists - who nobody fears offensively in PvP - who actually want to use that morph for PvP.
Not necessary and the wrong approach to making the other morph desirable.
IMO the real issue is center focus on Crux creation and consumption. They really wanted to push usage of runeblades as a means of generating crux and while Scribing helps to give more cruxes via class mastery, Arc is still in that awkward spot of needing lots of crux.
If zos just unshackles Arcanist from runeblades being their primary means of creating crux, this problem wouldn't exist. Just allow any status effect generation generate a crux.
It seems status effect debuffing is the main playstyle of arcanist, considering their new Arcanist class set is about status effect debuffing, they want you do it. Just make status effects the main means to generate crux and that issue of being shackled to cruxes wouldn't exist.
With the base time doubling it's actually really easy now, just keeping up path gives you 100% uptime.Tommy_The_Gun wrote: »Stamina NB will have a hard time keeping this passive up
Maybe but there is also this:monkidb16_ESO wrote: »With the base time doubling it's actually really easy now, just keeping up path gives you 100% uptime.Tommy_The_Gun wrote: »Stamina NB will have a hard time keeping this passive up
Tommy_The_Gun wrote: »And this is imho an anomaly and there is a solid chance that it maybe unintentional.
Tommy_The_Gun wrote: »acastanza_ESO wrote: »Tommy_The_Gun wrote: »Daedric Curse:
"This ability and its morphs now deal their full damage in an area around the cursed enemy, rather than dealing full damage to the cursed enemy and half damage in an area around them."
So, umm... can some one explain to me if I am understanding this correctly ? I mean from the looks of it, if I understand this correctly, it means that Daedric Curse, Daedric Prey and Haunting Curse will no longer deal dmg to the target, but rather to every one around the target in the AOE.
So.... Technically, assuming it is true, then it kinda, sort off should no longer break invisibility/cloak/Invisibility potions and crouch stealth, cuz those are broken only on taking direct damage.
It will deal damage to the target and the area. The rule of thumb is that if there is an AOE the focus on the AOE counts as inside the AOE unless otherwise specified.
So that means that Sorc got a na insanely strong buff, as this will now deal twice the damage that it deals now on live server. I mean stuff like this is bound to be incorporated into Ball Groups (like 10+ people using it) with some proc set combo. Sorc is considered S tier due to recent shield changes, but now I will like what S+ or S++ lol XD
Grim Focus now makes your weapons permanently glow just for having the ability slotted
Class do differ that is true, but if you look at NB, this class always had at least 1 stamina morph or health cost or toggle (no cost) to pick in every skill tree. Hence why I think it is something ZOS overlooked as it is too big of a departure from the original class design. They don't even mention this in dev comment, and for something like this they should mention something. Like "we want NB tanks to be only magicka or something" but nothing like this is there.monkidb16_ESO wrote: »Tommy_The_Gun wrote: »And this is imho an anomaly and there is a solid chance that it maybe unintentional.
Not really an anomaly.
DKs Draconic, Wardens Winter and Necros Living Death lines all have no stamina skills either.