Briefly what needs to be done for pvp:
dk - up, increase fire damage by 5-10%
plar - up, Reduce total damage from Radiant Destruction by 50% during the kill phase, and increase damage by 30-40% for the other damaging skills
sorc - nerf, reduce healing from shields by 50%+
nb - nerf, reduce total damage by 10-15%
warden - mini up, you can give more frost and cold damage
arcanist - mini nerf, damage skills are not to be touched, just a little less survivability.
necro - big up, just give it all the debuffs in the game so it's useful as the class that can debuff a target the most among all classes.
Now in about this general top by class in pvp:
1) mana sorc
2) arcanist
3) nb
4) warden
5) dk
6)plar
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7)necro
Briefly what needs to be done for pvp:
dk - up, increase fire damage by 5-10%
plar - up, Reduce total damage from Radiant Destruction by 50% during the kill phase, and increase damage by 30-40% for the other damaging skills
sorc - nerf, reduce healing from shields by 50%+
nb - nerf, reduce total damage by 10-15%
warden - mini up, you can give more frost and cold damage
arcanist - mini nerf, damage skills are not to be touched, just a little less survivability.
necro - big up, just give it all the debuffs in the game so it's useful as the class that can debuff a target the most among all classes.
Now in about this general top by class in pvp:
1) mana sorc
2) arcanist
3) nb
4) warden
5) dk
6)plar
↓
↓
↓
↓
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↓
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7)necro
Theist_VII wrote: »Nerf bash builds? That’s a new one!
Sword and Shield should absolutely have its niché for dealing damage. Why do you think kite shields exist? To scare people with their pointy end?
Shields were extremely dangerous weapons and ESO doesn’t do enough to represent that, if we’re being honest, maybe instead of “nerf bash builds” we should be encouraging the unique style of play.
…sort of like adding more sources of Bash Damage into the game, I’m looking at you Blazing Shield!
While I understand the change to switch skills between skill trees, all of the sudden there is a quite substantial issue as basically there is not a single stamina costing shadow skill. It does not affect mag nb much, but in general is a huge departure from NB class desgin as since the game launched, NB always had at least one non-magicka costing skill in every class skill line. Sometimes it was stamina morph, skill that costed health or even a toggle. It mostly will hurt stam NB and stam NB is actually way behind mag nb in PvE & PvP side. I think they should just make at least one shadow skill so it would cost your highest resource pool. Otherwise, it is too big of a nerf imho.Olen_Mikko wrote: »I'm an NB enthusiastic and i do like the changes to switching some abilities skill trees. As a ranged magblade, i now find it actually a bit easier to maintain the shadow barrier passive in PvP, while having bit more health on my backbar instead of critical chance.
Big fan of this change!
Some more minor Necromancer feedback
It just occurred to me that Wardens now get a 5% damage done bonus from Netch and another 8% damage done bonus from Piercing Cold. Of course Necromancers already get a (relatively minor) 3% damage done bonus on one bar by slotting Siphon, but perhaps a similar bonus could be added to its passives to help the class put out a bit more damage? Something like:
- Dismember: While a Grave Lord ability is active, your Spell and Physical Penetration are increased by 1500 and your damage done is increased by 5%.
Skjaldbjorn wrote: »Some more minor Necromancer feedback
It just occurred to me that Wardens now get a 5% damage done bonus from Netch and another 8% damage done bonus from Piercing Cold. Of course Necromancers already get a (relatively minor) 3% damage done bonus on one bar by slotting Siphon, but perhaps a similar bonus could be added to its passives to help the class put out a bit more damage? Something like:
- Dismember: While a Grave Lord ability is active, your Spell and Physical Penetration are increased by 1500 and your damage done is increased by 5%.
Don't forget Necros already get a 10-15%, can't recall which, damage bonus to DoTs, as well as penetration and crit in execute.
No but seriously, since we are changing arctic blast this patch, let’s bring its range up to 8m since this is the new standard for player based aoes. Range is currently outdated. Just buff some green balance ability to allow low health wardens to actually survive in pvp and call it a day
Theist_VII wrote: »Nerf bash builds? That’s a new one!
Sword and Shield should absolutely have its niché for dealing damage. Why do you think kite shields exist? To scare people with their pointy end?
Shields were extremely dangerous weapons and ESO doesn’t do enough to represent that, if we’re being honest, maybe instead of “nerf bash builds” we should be encouraging the unique style of play.
…sort of like adding more sources of Bash Damage into the game, I’m looking at you Blazing Shield!
Aces-High-82 wrote: »Sorcerer: can you please finally convert all class skills damage type to be shock/physical damage?
A consistent class identity would be wellcomed on all classes tbh.
topsecretagentx wrote: »My feedback is please fix the completely underperforming NB in PVE. The numbers are out there and have been posted. There are plenty of graphs, charts, testimonials and the aggregate data from ESO Logs out there on the forums that have validated this already. NB PVE DPS buff is needed badly. They are not competitive in PVE and for those of us who main a NB this alienates us from content. The recent changes to Siphoning Strikes and Shadow Cloak really do not enhance DPS at all since they are both non-DPS skills which have limited application, especially since NB generally does not have sustain issues in PVE.
To the guy above who says NB needs a 10-15% DPS Nerf, they did that last patch, when Major Berserk was removed from the NB toolkit. PVE DPS is weakest in the class spectrum now with still an overly sophisticated rotation and no payout for learning it. Also, zero cleave at all. It has become demoralizing. NB damage is not your problem in PVP. If you are interested in levelling the playing field with NB in PVP, I have your solution right here:
NB should not be punished because players lack the motivation to slot detection potions. I am sure that is 99% of people in here complaining NBs kill them too much and yes I have tested this hypothesis in actual gameplay and found it to be 100% accurate. NBs will go for the easiest perceived kill (like any player, just watch a BatlleGround match). You carry these you are not the easiest anymore.
Give NB a themed Spammable. After the Nerf last patch Concealed is just inferior.
In my opinion only the Arcanist needs a nerf. You now have players mashing 3-4 buttons to exceed the DPS of players who run a calculated 8-10 button rotation. The worst part about this is player arrogance and elevated toxicity. Yes this is a thing, like the OakenSorcs that would run the Wayrest for their gear then run-- through all the enemies-- ahead of entire groups of new players who were trying to learn the game because the OakenSorcs were unkillable in Normal Dungeons. There were actually players who felt superior when they did this and treated their group with contempt.
So, Class Balance is a thing. Please address.
Arctic Blast (morph):Is it just me or has the the skill become worse than it already was? Previously you'd at least get a heal after a few seconds if you were in combat with a boss/player that had CC immunity. In such a situation it won't go off at all now, unless I'm missing something?
- This morph’s heal will now occur if the ability failed to damage any enemies with the initial hit, rather than if the stun failed to hit any targets. Reduced the healing from this ability by ~11%.
If ZOS is determined to change Arctic Blast, that would have my preference as well. In that case the DPS of the skill could be increased too considering it would no longer do three things at once.PrinceShroob wrote: »If the skill has too much going for it, just get rid of the stun--it wasn't terribly useful, anyway, since it had to hit three times to work. But all the changes so far have been trying to fix what ain't broke.