TheRedRavenTR wrote: »I love how zos has a huge ego and cant revert their bad changes. Sorc shield buff? "Cant revert it in at least 2 years or we will look bad." Did same with undead passive. Warden first pts cycle unneeded nerf and no sorc or nb nerfs? "Keep the nerfs and make it even more stupid." I cant believe they still havent removed this health stack meta too. I am 100% sure they are aware of everything and want to keep the game like this for casual playerbase. Queue up for bg its 9-10 sorcs and nbs. Even gankers put 64 points into health only losing 5% dmg with 10k hp more gained.
Skjaldbjorn wrote: »Because they've made it abundantly clear what the purpose is. They don't want PVP Wardens stacking HP and still getting at % damage gains. I can maybe see them making it like ~32k, but I think expecting anything more than that is super unrealistic.
BananaBender wrote: »Skjaldbjorn wrote: »Not very happy with the Warden changes. From a PVP perspective polar over performs. Arctic blast did not. I would rather make polar do what has been suggested and leave arctic blast as is.
Please leave the damage passive as is or just reduce it to 10%. This is a drastic change that no one is really asking for.
Just for context, imagine if they treated the other classes with the absurd idea they gave Warden.
Necros only get their damage passive when wielding a 2h weapon.
DKs only get theirs when wielding a fire staff.
Templar only gets theirs when dual wielding.
NB only gets theirs when using a bow.
Sorcs only get theirs when using a lightning staff.
This was terrible design from jump. No one wants this, and no one should. Warden shouldn't be punished with it.
This would honestly be way more interesting and fun rather than having the current state of weapons where all classes get good damage if they are using dual wield. Pretty much everything else is a dps loss with a few exceptions. Do I think dual wield should be nerfed? Absolutely not, but I think it would make the game way more interesting if DKs would get slighly better performance with Inferno staffs, Sorcs with lightning etc.
I can see that Warden was weighted waaaay too heavily into ice staves, but I think it would be much better to play into the characteristics of the class rather than have everyone run the exact same weapon combinations.
Dual wield could be a solid safe choice or even the best one to go for in certain situations, but not be the best in slot in every single scenario.
Skjaldbjorn wrote: »TheRedRavenTR wrote: »I love how zos has a huge ego and cant revert their bad changes. Sorc shield buff? "Cant revert it in at least 2 years or we will look bad." Did same with undead passive. Warden first pts cycle unneeded nerf and no sorc or nb nerfs? "Keep the nerfs and make it even more stupid." I cant believe they still havent removed this health stack meta too. I am 100% sure they are aware of everything and want to keep the game like this for casual playerbase. Queue up for bg its 9-10 sorcs and nbs. Even gankers put 64 points into health only losing 5% dmg with 10k hp more gained.
If they wanted to keep the health stack meta, they wouldn't have made the change they did to Piercing Cold. Zos often works in broken pieces. They deliver a fifth of the overall goal a patch at a time. Next patch, it might be similar treatment to Sorcs or Nightblades.
Skjaldbjorn wrote: »Ice staff: add 6% flat damage, basically a midpoint between fire and lightning for more of a dot direct damage hybrid play style. Makes frost staff better for everyone not just magden.
This is probably the healthiest road to bring Frost staves back for DPS. Wedge a flat % damage gain under like Tri-Focus for them and move on. Doesn't need to be chained to Warden. Could even give it the Health barrier they gave to Piercing Cold if they didn't want PVP tanks getting flat scaling with Frost staves in PVP.
Though I think an argument could be made that a ~5% damage buff to direct damage would be more balanced here. Wouldn't need the HP gate either.
Then they would have to take away from the Defensives. Ice staff would be too loaded.
They should just remove Streak altogether and replace it with a stalemate skill that cuts your movement speed in half but helps you face tank. That's what all the forum Hardened Ward defenders seem to want Sorc to be.DrNukenstein wrote: »They should halve Streak's distance, and double it's cost
Really wish they'd revert Piercing Cold too. Both of these changes destroy entire builds and playstyles, while the benefits of the reworks are questionable at best. Arctic Blast needs to be reliable, not a dice roll whether it heals or stuns. The tiny 5m radius on Arctic Blast, Blade Cloak, Sorc Curse AoE, and so on, all need to be the same 7m as melee.I'd prefer to see the skill go back to the way it was.
You don't PvP. The purpose is not clear because this change has zero effect on meta 40k hp dual wield Warden DDs cross healing each other with Polar. It destroys frost DDs and replaces them with... more permablock?Skjaldbjorn wrote: »Because they've made it abundantly clear what the purpose is. They don't want PVP Wardens stacking HP
My 2 cents as a long time dedicated warden PvP and PvE player. Feel free to disagree
Arctic Blast: remove heal, buff range, buff damage, add snare to facilitate lock down ice mage play style. Damage morph.
Polar Wind: remove ally heal or nerf ally heal to 40-50%. We have a healing line for healers. Allowing tanks to heal is unhealthy for the game. Support morph
Living trellis and Natures embrace: mega buff the recast heal of the first and the HoT of the second so warden can survive with low health while using the new arctic blast
Ice staff: add 6% flat damage, basically a midpoint between fire and lightning for more of a dot direct damage hybrid play style. Makes frost staff better for everyone not just magden.
Do something with frozen gate. I really don’t care what at this point.
Speed up cliff racer. You literally put a 400 weapon and spell damage buff on a spammable and people still won’t use it. If it’s not as fast as force pulse or frost clench it will forever be a dead skill. It just feels awful to use.
Damage types: make piercing cold also proc off bleed damage and consolidate all magic and poison damage morphs to frost and bleed respectively. Instant class identity.
ESO_Nightingale wrote: »The thing is, I don't know a single person that thought arctic blast was overperforming in a PVP environment. However, nearly every single PVP player that I know agrees that Polar wind is drastically overperforming.
It really makes no sense to me why they'd absolutely gut the lesser used morph while leaving the broken overpowered one untouched.
First because Polar Wind is not overperforming (hello again lol) but mostly because their goal in this patch is to nerf the DD Tanky Warden in PvP, and in that case this is Artic Blast that is more a "problem" I guess. (even if not really true)
Yeah but the "tanky warden dd" uses polar, not blast. So i don't understand why they're doing this. Do they know that blast's heal scales off weapon and spell damage?
Well because at some point it depend, depend how much the build balance you to a simple tank or to a DD.
When you are around 35k max HP with a good damage stat, the burst heal of Artic Blast is barelly the same as the burst of Polar Wind. You just have to choose between a HoT for your survy or a way to freeze to help killing people.
So when you got more HP you will maybe more be into Polar Wind but as they totally changed Piercing Cold passive they don't really need to touch to Polar Wind as those tanky build will already lose a lot of damage potential.
Actually as the Piercing Cold passive do not give damage when you have more than 30k max HP it even nerf every classic Warden pvp DD as you need at least 30k HP to survive correctly in PvP.
I already talked on another post about how stupid making that passive limit at 30k HP is, for PvP and solo archive.
But for that they did not changed anything on that week patch...
[
Piercing Cold. I could understand this change if the health limit was set to 40K, NOT 30K.
35K Health is the base needed for survivability, and as a Warden you easily go above that since you have +10% health activating on healings.
Also, the bonus to block is much more needed on pure Tanks, and those pure Tanks always have way more than 40K, while Solo players are usually built around 35-40K to still have some damage.
Honestly, I don't think ZOS will listen to our feedback on the classes and do what they have in mind in Patch Notes v10.1.0. All they will do is minor fixes, and there won't be any major fixes that are needed.
Wardens do not need more block mitigation. Not in pve and certainly not on pvp.
Skjaldbjorn wrote: »[
Piercing Cold. I could understand this change if the health limit was set to 40K, NOT 30K.
35K Health is the base needed for survivability, and as a Warden you easily go above that since you have +10% health activating on healings.
Also, the bonus to block is much more needed on pure Tanks, and those pure Tanks always have way more than 40K, while Solo players are usually built around 35-40K to still have some damage.
Uh...no. Any tank worth their salt in PVE content is sitting in the 34-38k range on average. You don't need anywhere close to 40k.
Wardens do not need more block mitigation. Not in pve and certainly not on pvp.
Skjaldbjorn wrote: »[
Piercing Cold. I could understand this change if the health limit was set to 40K, NOT 30K.
35K Health is the base needed for survivability, and as a Warden you easily go above that since you have +10% health activating on healings.
Also, the bonus to block is much more needed on pure Tanks, and those pure Tanks always have way more than 40K, while Solo players are usually built around 35-40K to still have some damage.
Uh...no. Any tank worth their salt in PVE content is sitting in the 34-38k range on average. You don't need anywhere close to 40k.
I just checked some of the top logs on the harder raids out there and most main tanks seem to sit at 40k + health ? Or are you talking about dungeontanks or offtanks, or did you mean warden tanks in particular?
Wardens do not need more block mitigation. Not in pve and certainly not on pvp.
Well I don't mind those block mitigation for my PvE tank, my main issue about that Piercing Cold passive for the tank aspect is that it stupidly ask to deal frost damage every 6 seconds to get that mitigation.
I just checked some of the top logs on the harder raids out there and most main tanks seem to sit at 40k + health ? Or are you talking about dungeontanks or offtanks, or did you mean warden tanks in particular?
The necromancer changes are simply not enough, not to mention the class set exposed a big issue for necro, which is that they have no good way to consume corpses on the offense.
Imho adding a corpse consuming effect for scythe would be a great addition, for example the magic morph could consume a nearby corpse to increase the healing, while the stam morph could increase its damage.
Skjaldbjorn wrote: »I mean in general. If you see a tank for 99% of content, if they're experienced and comfortable, they usually sit in the 34-38k range with food, myself included. Extra stam/mag is often significantly more important than just stacking health. While a tank's job is to take hits, that's almost never the focus.
Skjaldbjorn wrote: »Meh. If a Warden tank is using frost staves, and they probably should be, you're casting reach every 4s to apply maim and brittle anyway.
Wow I don't know in what world you play there, never see tank with so low max HP. A confortable tank will be maybe at 40k but not bellow, some hard content attack can do way more than that even when blocking.
Skjaldbjorn wrote: »Wow I don't know in what world you play there, never see tank with so low max HP. A confortable tank will be maybe at 40k but not bellow, some hard content attack can do way more than that even when blocking.
I have tanked every HM trial and arena in the game, and most of the dungeons. I've tanked all but 3 trial trifectas, and several dungeon trifectas. There's simply no need for 40k+ HP in most content. It just starves you of resources.
As a warden tank?
Because I did few dungeons trifecte, few HM trials and every dungeon HM with my warden tank with 50k HP, 20k magicka and 25k stamina and I never had ressources issues.
Skjaldbjorn wrote: »Everything a Warden does okay, a different tank does better right now, except maybe frozen gate.
Skjaldbjorn wrote: »Tell me how a Stan warden is helped? This is a nerf to Stam and Magicka in PVP.
PVE Stamden was buffed. Big. Which they desperately needed. I don't PVP. Warden has been viable in PVP basically since release. PVE Warden DPS has been viable in like four patches since release. Time for PVP mains to take one for the team. We PVE DPS have been suffering for way, way too long.