PrincessOfThieves wrote: »Well in that case you've got nothing to worry about, since you're so convinced that hardly anyone will use this proposed option anyway.PrincessOfThieves wrote: »'Minority' you say? The majority of this poll is in favor...PrincessOfThieves wrote: »No. There is enough visual clutter already.
It could work for normal dungeons I guess, but those can be done with just 1 companion. And in my opinion, not everything should cater to the minority of players who absolutely refuse to communicate with others. 90%+ of the game is already extremely solo-friendly.
Forum demographic is kinda detached from the actual ingame population, though. Here we mostly have people with very strong opinions, including radically antisocial folks.
In the actual game most people group up when they need help and stuff.
That is not what I said.
People use all the summons all the time, even without practical reasons. Look at all the flappy pets, christmas tree mounts and other stuff. Not to mention dozens of Embers and Bastians in every major city. That is what I personally find annoying, there is simply too much visual clutter which make the game look less immersive.
Secondly, the game is already extremely easy and solo-friendly and I am against removing any incentives to group up. I am saying this as someone who joined the game thinking I will be a solo-only player, mind you. And now, 9 years later, I play this game exclusively because of the social aspect. I am not saying that you should be forced to group for everything like in the first mmos, but having some incentive to play with others can lead to awesome experiences that would not be possible in any other type of game.
PrincessOfThieves wrote: »Well in that case you've got nothing to worry about, since you're so convinced that hardly anyone will use this proposed option anyway.PrincessOfThieves wrote: »'Minority' you say? The majority of this poll is in favor...PrincessOfThieves wrote: »No. There is enough visual clutter already.
It could work for normal dungeons I guess, but those can be done with just 1 companion. And in my opinion, not everything should cater to the minority of players who absolutely refuse to communicate with others. 90%+ of the game is already extremely solo-friendly.
Forum demographic is kinda detached from the actual ingame population, though. Here we mostly have people with very strong opinions, including radically antisocial folks.
In the actual game most people group up when they need help and stuff.
That is not what I said.
People use all the summons all the time, even without practical reasons. Look at all the flappy pets, christmas tree mounts and other stuff. Not to mention dozens of Embers and Bastians in every major city. That is what I personally find annoying, there is simply too much visual clutter which make the game look less immersive.
Secondly, the game is already extremely easy and solo-friendly and I am against removing any incentives to group up. I am saying this as someone who joined the game thinking I will be a solo-only player, mind you. And now, 9 years later, I play this game exclusively because of the social aspect. I am not saying that you should be forced to group for everything like in the first mmos, but having some incentive to play with others can lead to awesome experiences that would not be possible in any other type of game.
I get your point about visual clutter.
I don't like many of the more flashy mounts and teleports either, and I wish they'd give us an option to hide their special effects. Massive gatherings of identical companions can be bad for emersion. This was especially true when there were just 2 companions, and there were like 20 Bastians and 30 Mirri’s at every harrowstorm.
Other people's companions are not visible within cities though, and turning ‘limit folower’s in town’ on (under Settings; Gameplay; General) will hide some -not all- summoned pets from view.
Your second argument I don’t get. What’s your problem with other people soloing stuff?
Are you worried that if people use companions more, there will be too few players left to reliably pug?
Or do you assume that because it turned out you like grouped content, this must also be true for all others? We all just don’t realize it yet, and need to be shown the way?
I’ve tried random dungeons, I’ve tried trials, I’ve tried grouped world boss/world event runs. Generally speaking, I didn’t find it awesome at all.
I’m struggling to keep pace while in groups. I have no time to enjoy the surroundings, to listen to the npc’s, or to learn about the plot of the quest. Usually I don’t even have the chance to type ‘chest’ or something similar in the group chat before I’m pulled into the next encounter in progress.
Furthermore, you seem to equate being social, and ‘playing with others’, with doing grouped content. They’re not necessarily the same thing. Someone choosing to play solo at a particular moment doesn't make them 'radically antisocial ' or 'absolutely refuse to communicate with others'.
Last Zenetar’s festival was an example of encouraging players to group. Doing bosses or world events while grouped was the quickest way to earn boxes. So at the request of a guildmate, I teamed up and instead of honoring the god of crafts and trades with, well, crafting and trading, I spend my time racing from vent to vent, spamming scattershot into the gathered masses just hoping I’d hit an opponent I could not even see for the crowd. Most of the time, I didn’t even spot my guildmate either. We hardly spoke a word to each other, except for ‘thanks for group’ a few hours later. Didn’t seem a very social event to me.
When I’m soloing I can keep my own, slow, pace, and meanwhile I’ve got time to keep an eye on guild- and zone chat. I can take breaks to answer questions, craft gear for training or research, mail materials to starting crafters, show new guildies the way around the guild house, play taxi, help strangers out with world bosses, and so on.
I can’t do that in most grouped content, and certainly not during random dungeons or trials.
PrincessOfThieves wrote: »Well in that case you've got nothing to worry about, since you're so convinced that hardly anyone will use this proposed option anyway.PrincessOfThieves wrote: »'Minority' you say? The majority of this poll is in favor...PrincessOfThieves wrote: »No. There is enough visual clutter already.
It could work for normal dungeons I guess, but those can be done with just 1 companion. And in my opinion, not everything should cater to the minority of players who absolutely refuse to communicate with others. 90%+ of the game is already extremely solo-friendly.
Forum demographic is kinda detached from the actual ingame population, though. Here we mostly have people with very strong opinions, including radically antisocial folks.
In the actual game most people group up when they need help and stuff.
That is not what I said.
People use all the summons all the time, even without practical reasons. Look at all the flappy pets, christmas tree mounts and other stuff. Not to mention dozens of Embers and Bastians in every major city. That is what I personally find annoying, there is simply too much visual clutter which make the game look less immersive.
Secondly, the game is already extremely easy and solo-friendly and I am against removing any incentives to group up. I am saying this as someone who joined the game thinking I will be a solo-only player, mind you. And now, 9 years later, I play this game exclusively because of the social aspect. I am not saying that you should be forced to group for everything like in the first mmos, but having some incentive to play with others can lead to awesome experiences that would not be possible in any other type of game.
I get your point about visual clutter.
I don't like many of the more flashy mounts and teleports either, and I wish they'd give us an option to hide their special effects. Massive gatherings of identical companions can be bad for emersion. This was especially true when there were just 2 companions, and there were like 20 Bastians and 30 Mirri’s at every harrowstorm.
Other people's companions are not visible within cities though, and turning ‘limit folower’s in town’ on (under Settings; Gameplay; General) will hide some -not all- summoned pets from view.
Your second argument I don’t get. What’s your problem with other people soloing stuff?
Are you worried that if people use companions more, there will be too few players left to reliably pug?
Or do you assume that because it turned out you like grouped content, this must also be true for all others? We all just don’t realize it yet, and need to be shown the way?
I’ve tried random dungeons, I’ve tried trials, I’ve tried grouped world boss/world event runs. Generally speaking, I didn’t find it awesome at all.
I’m struggling to keep pace while in groups. I have no time to enjoy the surroundings, to listen to the npc’s, or to learn about the plot of the quest. Usually I don’t even have the chance to type ‘chest’ or something similar in the group chat before I’m pulled into the next encounter in progress.
Furthermore, you seem to equate being social, and ‘playing with others’, with doing grouped content. They’re not necessarily the same thing. Someone choosing to play solo at a particular moment doesn't make them 'radically antisocial ' or 'absolutely refuse to communicate with others'.
Last Zenetar’s festival was an example of encouraging players to group. Doing bosses or world events while grouped was the quickest way to earn boxes. So at the request of a guildmate, I teamed up and instead of honoring the god of crafts and trades with, well, crafting and trading, I spend my time racing from vent to vent, spamming scattershot into the gathered masses just hoping I’d hit an opponent I could not even see for the crowd. Most of the time, I didn’t even spot my guildmate either. We hardly spoke a word to each other, except for ‘thanks for group’ a few hours later. Didn’t seem a very social event to me.
When I’m soloing I can keep my own, slow, pace, and meanwhile I’ve got time to keep an eye on guild- and zone chat. I can take breaks to answer questions, craft gear for training or research, mail materials to starting crafters, show new guildies the way around the guild house, play taxi, help strangers out with world bosses, and so on.
I can’t do that in most grouped content, and certainly not during random dungeons or trials.
FlopsyPrince wrote: »The last Zenithar event was stupid. I only got a few boxes because I didn't try to find a guild group to join for that.
The ESO festival events are pretty loose in their lore intepretation. I present Exhibit W: the witch's festival decorations, which resemble Halloween decorations, from a planet a long, long way away in another universe to Nirn.FlopsyPrince wrote: »The last Zenithar event was stupid. I only got a few boxes because I didn't try to find a guild group to join for that.
I'm personally more bothered by the fact that killing world bosses has nothing to do with what the Zenithar festival stands for lorewise.
FlopsyPrince wrote: »The last Zenithar event was stupid. I only got a few boxes because I didn't try to find a guild group to join for that.
I'm personally more bothered by the fact that killing world bosses has nothing to do with what the Zenithar festival stands for lorewise.
The ESO festival events are pretty loose in their lore intepretation. I present Exhibit W: the witch's festival decorations, which resemble Halloween decorations, from a planet a long, long way away in another universe to Nirn.
The ESO festival events are pretty loose in their lore intepretation. I present Exhibit W: the witch's festival decorations, which resemble Halloween decorations, from a planet a long, long way away in another universe to Nirn.
I mean, one can argue how silly it is, but at least they tried to make up lore about some weird pumpkin daedra for that:
https://en.uesp.net/wiki/Lore:Hollowjack
They also have a good explanation for what Zenithar and the Zenithar festival stand for - they could just stick to that when it comes to event rewards.
katanagirl1 wrote: »Zenithar is probably like the Anniversary event where players who weren’t crafters felt left out, so they tried to add more things for others to do. I just think it’s laughable that stealing is included. That’s generally not considered “hard work”.
katanagirl1 wrote: »The ESO festival events are pretty loose in their lore intepretation. I present Exhibit W: the witch's festival decorations, which resemble Halloween decorations, from a planet a long, long way away in another universe to Nirn.
I mean, one can argue how silly it is, but at least they tried to make up lore about some weird pumpkin daedra for that:
https://en.uesp.net/wiki/Lore:Hollowjack
They also have a good explanation for what Zenithar and the Zenithar festival stand for - they could just stick to that when it comes to event rewards.
Zenithar is probably like the Anniversary event where players who weren’t crafters felt left out, so they tried to add more things for others to do. I just think it’s laughable that stealing is included. That’s generally not considered “hard work”.
IMO just having so many companions running around already causes too many performance issues. Performance will just be worse with even more.
As they're both customer and user surely what matters most is how they feel. Other players are not npc's for our amusement.There's a small segment of players that currently operate with a companion and both combat and non-combat pets.
I'm not sure how I feel about them expanding their entourage to 5.
As they're both customer and user surely what matters most is how they feel. Other players are not npc's for our amusement.
As they're both customer and user surely what matters most is how they feel. Other players are not npc's for our amusement.
I don't think it's only a matter of taste. I'm personally not against being able to play with several companions at once, but if there are performance issues or issues with companion hordes blocking the sight - that also has an effect for other players and should be taken into consideration (that's why I think that limiting the use of a companion group to group dungeons might be reasonable - actually no one could disagree with that, as that doesn't affect other people and no other player will ever see it).
Yes, but only for group content like dungeons. We don't need companions swarming a zone.
Also ZOS, please give companions the ability to interrupt group mechanics. 🙏