alpha_synuclein wrote: »And another thing. Maybe it's a forum thing only, but it seems like every example of bad player behavior in group content it's being turned into argument in favor of introducing more solo options. It's like the only response for any bad experience with other players is to remove the players from the content whatsoever...
Like the speeding/faking in randoms. The reason for it is crap reward structure in rnd's. The solution would be to change this structure. But it seems like, especially in recent few years, the default convo is: if people do something that I don't like, give solo option.
Bad experience with other players is nothing to do with a crap reward structure. It's all to do with people's selfishness, rudeness and inability to think of other players.
FlopsyPrince wrote: »I know some of you can solo Harrowstorms with your hands tied behind your back, but many of us have no hope of that, even if we focus on the lost souls and a single pillar. I have tried it with another and I couldn't make any progress after 1/2 hour. Sorry, but many things are never going to be easy for most to solo.
spartaxoxo wrote: »FlopsyPrince wrote: »I know some of you can solo Harrowstorms with your hands tied behind your back, but many of us have no hope of that, even if we focus on the lost souls and a single pillar. I have tried it with another and I couldn't make any progress after 1/2 hour. Sorry, but many things are never going to be easy for most to solo.
This is why I always tell low power players to use AOE and AOE CC, and not to focus on a single pillar. Toss CC on multiple pillars and focus on ghosts. Use dots and aoes to kill the pillars. It's the bosses that cause this to happen. And the bosses spawn due to ghosts.
spartaxoxo wrote: »FlopsyPrince wrote: »I know some of you can solo Harrowstorms with your hands tied behind your back, but many of us have no hope of that, even if we focus on the lost souls and a single pillar. I have tried it with another and I couldn't make any progress after 1/2 hour. Sorry, but many things are never going to be easy for most to solo.
This is why I always tell low power players to use AOE and AOE CC, and not to focus on a single pillar. Toss CC on multiple pillars and focus on ghosts. Use dots and aoes to kill the pillars. It's the bosses that cause this to happen. And the bosses spawn due to ghosts.
Yeah. Even if a solo player focuses on killing the lost souls on two pikes to start, it will slow the miniboss generation enough to make them easily manageable.
The ring of the wild hunt is useful here.
VvwvenomwvV wrote: »Imagine this: You collect insect parts ( from a butterfly ), and it angers one companion, you use it to go fishing and you anger another companion, and the other companion doesn't like large groups of people. Sounds like a typical day. 😆
FlopsyPrince wrote: »VvwvenomwvV wrote: »Imagine this: You collect insect parts ( from a butterfly ), and it angers one companion, you use it to go fishing and you anger another companion, and the other companion doesn't like large groups of people. Sounds like a typical day. 😆
This is why I suggested to add a daily endeavor to annoy your companion a certain number of times (not replace, but add) yet too many could find the humor in that and whined that getting endeavors was enough of a challenge that they couldn't handle an additional OPTIONAL endeavor....
Yes, I saw that behaviour when playing Dragon Age: Inquisition recently, and it makes the player + companions group much better.I haven't read this thread, so someone probably already said this, but...
I'd love to be able to have 3 companions out and have them banter with each other. I'd be fine if this was only an option in group dungeons.
Rkindaleft wrote: »I voted no but I would support such a change if they also made an option to disable seeing other people's companions in the overworld. In high population areas having 2 extra companions for each player would make it a visual disaster.
I think back to anniversary event WB/geysers, it was already a nightmare to see everything on the screen with how many players + companions there were, I wouldn't want something like that to get 2x as bad with no option to remove it.
'Minority' you say? The majority of this poll is in favor...PrincessOfThieves wrote: »No. There is enough visual clutter already.
It could work for normal dungeons I guess, but those can be done with just 1 companion. And in my opinion, not everything should cater to the minority of players who absolutely refuse to communicate with others. 90%+ of the game is already extremely solo-friendly.
'Minority' you say? The majority of this poll is in favor...PrincessOfThieves wrote: »No. There is enough visual clutter already.
It could work for normal dungeons I guess, but those can be done with just 1 companion. And in my opinion, not everything should cater to the minority of players who absolutely refuse to communicate with others. 90%+ of the game is already extremely solo-friendly.
Well in that case you've got nothing to worry about, since you're so convinced that hardly anyone will use this proposed option anyway.PrincessOfThieves wrote: »'Minority' you say? The majority of this poll is in favor...PrincessOfThieves wrote: »No. There is enough visual clutter already.
It could work for normal dungeons I guess, but those can be done with just 1 companion. And in my opinion, not everything should cater to the minority of players who absolutely refuse to communicate with others. 90%+ of the game is already extremely solo-friendly.
Forum demographic is kinda detached from the actual ingame population, though. Here we mostly have people with very strong opinions, including radically antisocial folks.
In the actual game most people group up when they need help and stuff.
PrincessOfThieves wrote: »No. There is enough visual clutter already.
It could work for normal dungeons I guess, but those can be done with just 1 companion. And in my opinion, not everything should cater to the minority of players who absolutely refuse to communicate with others. 90%+ of the game is already extremely solo-friendly.
Well in that case you've got nothing to worry about, since you're so convinced that hardly anyone will use this proposed option anyway.PrincessOfThieves wrote: »'Minority' you say? The majority of this poll is in favor...PrincessOfThieves wrote: »No. There is enough visual clutter already.
It could work for normal dungeons I guess, but those can be done with just 1 companion. And in my opinion, not everything should cater to the minority of players who absolutely refuse to communicate with others. 90%+ of the game is already extremely solo-friendly.
Forum demographic is kinda detached from the actual ingame population, though. Here we mostly have people with very strong opinions, including radically antisocial folks.
In the actual game most people group up when they need help and stuff.
Never noticed how other players' companions don't even show in cities? So your annoyance about that is unwarranted. Your biggest worry seems other players (minority of majority) messing up your immersion.PrincessOfThieves wrote: »That is not what I said.
People use all the summons all the time, even without practical reasons. Look at all the flappy pets, christmas tree mounts and other stuff. Not to mention dozens of Embers and Bastians in every major city. That is what I personally find annoying, there is simply too much visual clutter which make the game look less immersive.
Secondly, the game is already extremely easy and solo-friendly and I am against removing any incentives to group up. I am saying this as someone who joined the game thinking I will be a solo-only player, mind you. And now, 9 years later, I play this game exclusively because of the social aspect. I am not saying that you should be forced to group for everything like in the first mmos, but having some incentive to play with others can lead to awesome experiences that would not be possible in any other type of game.
PrincessOfThieves wrote: »Secondly, the game is already extremely easy and solo-friendly and I am against removing any incentives to group up.
PrincessOfThieves wrote: »Secondly, the game is already extremely easy and solo-friendly and I am against removing any incentives to group up.
The average person does not know what they want, and has to be pushed into doing something they think they don't actually want, in case they might begin to like it then?
PrincessOfThieves wrote: »There is a difference between pushing and encouraging to try.
"Pushing" would be locking most of the content/rewards behind group play and pvp.
PrincessOfThieves wrote: »Encouraging players to try different things is nothing bad, especially when its the main feature of the game (its in the name).