Why not allow 11 companions at the same time? That way people can solo 12 man dungeons.
Speaking for myself, I do want to play with other people.Dragonnord wrote: »No. There is always offline games if you don't want to play with other people.
Araneae6537 wrote: »The system doesn’t seem made so that they could work together well and haven’t been designed to have banter with one another (as in Dragon Age). If built to complement your character’s build, a single companion is very helpful for completing many normal dungeons, world boses, the Infinite Archive, etc.
Dragonnord wrote: »No. There is always offline games if you don't want to play with other people.
Dragonnord wrote: »Also, funny how people complain about lag but then ask to multiply or triple the characters actions on the server (like this thread does).
I disagree completely. I think that a lot of players are apprehensive about interacting with other players for a variety of reasons and need to be nudged out of their comfort zones to do so. Especially in this day and age when people are more isolated and asocial than ever. Dungeons serve as a kind of icebreaker.
Seriously, I don't understand all that "encouraging", "incentivizing", "nudging" - to me it all sounds the same: intrusively pushing people into things they don't want. Not sure if it's cultural, age or just personal differences, but If I feel like talking to someone, I just do it. I'm an adult person, I know what I want and what I don't want, I'm capable of making autonomous decisions, I don't need help for something as mundane as "talking to people". And even less do I want to have it shoved into my face against my will by "well-meaning" people.
I disagree completely. I think that a lot of players are apprehensive about interacting with other players for a variety of reasons and need to be nudged out of their comfort zones to do so. Especially in this day and age when people are more isolated and asocial than ever. Dungeons serve as a kind of icebreaker.
I have a completely different mindset: People play a game to have fun. They are completely free to decide what fun means to them (as long as their behaviour in game isn't intentionally disturbing other players = griefing, trolling). No one needs to be "nudged out of their comfort zones" against their will when they just want to spend some fun or relaxing time after their workday which might have been stressful enough. This is a game, not a chore. Some people have so much social contact and stress during their work, they don't want more of that in their freetime.
Seriously, I don't understand all that "encouraging", "incentivizing", "nudging" - to me it all sounds the same: intrusively pushing people into things they don't want. Not sure if it's cultural, age or just personal differences, but If I feel like talking to someone, I just do it. I'm an adult person, I know what I want and what I don't want, I'm capable of making autonomous decisions, I don't need help for something as mundane as "talking to people". And even less do I want to have it shoved into my face against my will by "well-meaning" people.
I disagree completely. I think that a lot of players are apprehensive about interacting with other players for a variety of reasons and need to be nudged out of their comfort zones to do so. Especially in this day and age when people are more isolated and asocial than ever. Dungeons serve as a kind of icebreaker.
I have a completely different mindset: People play a game to have fun. They are completely free to decide what fun means to them (as long as their behaviour in game isn't intentionally disturbing other players = griefing, trolling). No one needs to be "nudged out of their comfort zones" against their will when they just want to spend some fun or relaxing time after their workday which might have been stressful enough. This is a game, not a chore. Some people have so much social contact and stress during their work, they don't want more of that in their freetime.
Well, you probably want to keep your distance from modern live service games, then. To promote engagement, and thus revenue, they encourage, incentivize, and nudge.
I had quite the laugh when I saw the enhanced endeavor for HoF.
Arizona_Steve wrote: »I'd like 11 of them so I can do trials too.
Necrotech_Master wrote: »i like more pets lol
currently speaking, i only really have a companion out because it A) provides chance of companion drops and B ) is free extra dmg/support
its definitely more convenient when i can have a tank companion hold a boss so my dps can parse it down instead of also trying to survive
and its very nice to add extra dmg for my tanky characters who dont have a lot of dmg
my absolute biggest issue with companions as it stands right now is having to run the intro quests on every character to use an account wide unlock