Yes that would be awesome.
if it's possible to even do of course.
it would make certain world bosses less of a struggle,
it would be fun to go through a dungeon with 3 companions,
and it just seems fun to have a little group of characters around.
i would be fine if having each extra companion summoned decreased their individual power a little in case there's any concern of having too much power otherwise.
but still companions often due to simply standing in an area attack
I think it could be useful when doing group content alone, but imagine the chaos when everyone has their 3 companions out all the time, also during busy hours. You know that some people would. So there either had to be a limitation to group dungeons/instances, or an option to disable seeing other people's companions.
I think it could be useful when doing group content alone, but imagine the chaos when everyone has their 3 companions out all the time, also during busy hours. You know that some people would. So there either had to be a limitation to group dungeons/instances, or an option to disable seeing other people's companions.
FelisCatus wrote: »I find when I only have time to play late at night there are much less people online and I struggle to find groups for group dailies such as bastion nymics or dungeons. I think in certain cases it would be nice to use 3 of my companions to fulfil various roles. Yes, they will never be able to replace a player in terms of skill or output. However it can fill the void of the lack of players at non-peak times. Yes, you can solo a lot in this game but certain content is designed for a group and if you can't find a group this would be an ideal use of an already existing system.
FelisCatus wrote: »I find when I only have time to play late at night there are much less people online and I struggle to find groups for group dailies such as bastion nymics or dungeons. I think in certain cases it would be nice to use 3 of my companions to fulfil various roles. Yes, they will never be able to replace a player in terms of skill or output. However it can fill the void of the lack of players at non-peak times. Yes, you can solo a lot in this game but certain content is designed for a group and if you can't find a group this would be an ideal use of an already existing system.
My feeling is that this would be soloing... at least, in the fights that matter.
In the limited number of times I brought one along in Infinite Archive, it was soloing, but it counted as a duo.
Even if it was restricted to instances, I think it would ultimately be bad for the community. It is better for the health of the game when players are incentivized to group and play together. There are already a lot of options for solo play, including normal dungeons.
I know a lot of players who started playing ESO as a solo game and only engaged with the community because they had to for dungeons and trading -- which ultimately benefited them because they enjoyed it.
Human players will always be more capable than companions with their limited AI behaviour. The people who choose to solo with companions are those absolutely not wanting to play with others. Or who play at times where not many people are around. Those who consider playing with other human players an option would probably not swap to play with companions instead, so nothing would change.
It would also greatly impact those who would really enjoy playing with others, but wouldn't realize that without a nudge. I think the a large percentage of the current social community fell into this category when they started playing.
I'd rather see a daily time limitation put on any given companion. Say, limit any given companion usage to one hour/day.
I'd rather see a daily time limitation put on any given companion. Say, limit any given companion usage to one hour/day.
ZOS keeps telling us that they need to reduce server load, and reducing companion usage would probably help in that respect FAR, FAR more than the annoying 14 day item listing limitation in guild stores.
I think it could be useful when doing group content alone, but imagine the chaos when everyone has their 3 companions out all the time, also during busy hours. You know that some people would. So there either had to be a limitation to group dungeons/instances, or an option to disable seeing other people's companions.