Parasaurolophus wrote: »You guys want a lot from a simple and casual system for decorating a space. This is not the Sims or even Minecraft. I’m very excited and will visit houses from the list. Thanks ZoS.
SolidBeast wrote: »The chat lit up with calls for a higher housing slots limit. They just ignored the longest-standing request ever. Extremely disappointing stream. But I would have been happy with any of the other ideas from chat: furnishing bag, mannequins in houses, putting alts as houseguests, having an option to have multiple builds for the same house, etc. etc. Literally anything other than this.
Parasaurolophus wrote: »You guys want a lot from a simple and casual system for decorating a space. This is not the Sims or even Minecraft. I’m very excited and will visit houses from the list. Thanks ZoS.
Ayalockheart wrote: »The new tool, while potentially useful, appears poorly timed and confirms the community's concerns about dwindling support and content. Instead of investing resources in genuinely enhancing the game and creating new content, efforts seem to be diverted to marketing strategies and superficial features, such as re-skins and functionalities that addons already provide. It surely justifies why we feel neglected and so frustrated with it.
For a large chunk of the playerbase, I think we'd all really like to stop being held back by the console limitations, both in furnishing counts and the awful, awful base and early game textures.
^Misinformation and Bait, yet comments like these never seem to be taken down.
ESO is held back by its engine first and foremost. Games with thousands of explosions and map destruction with bullet tracing and fully customized characters can be played on an original Xbox One and they work perfectly fine. Zero crashing. Zero stuttering. Yet you can’t even walk around in a solo instance on ESO without your game dropping to 20-30fps on those consoles.
Funny enough, PCs of a lower spec than the oldest gen of consoles are still supported. If ZOS wanted to increase furnishing counts, or add better textures, they have both the tools and funding to do so… but they won’t.
Raising the floor on the specs required to play would cut off far more ESO players on PC than console players.
What it really boils down to is an upper management decision, and whether they want to invest the resources to “Fortnite” ESO.
For a large chunk of the playerbase, I think we'd all really like to stop being held back by the console limitations, both in furnishing counts and the awful, awful base and early game textures.
^Misinformation and Bait, yet comments like these never seem to be taken down.
ESO is held back by its engine first and foremost. Games with thousands of explosions and map destruction with bullet tracing and fully customized characters can be played on an original Xbox One and they work perfectly fine. Zero crashing. Zero stuttering. Yet you can’t even walk around in a solo instance on ESO without your game dropping to 20-30fps on those consoles.
Funny enough, PCs of a lower spec than the oldest gen of consoles are still supported. If ZOS wanted to increase furnishing counts, or add better textures, they have both the tools and funding to do so… but they won’t.
Raising the floor on the specs required to play would cut off far more ESO players on PC than console players.
What it really boils down to is an upper management decision, and whether they want to invest the resources to “Fortnite” ESO.
It's not bait, I'm inferring based on this post and prior discussions over the years:
https://forums.elderscrollsonline.com/en/discussion/512076/february-2020-furnishing-limit-status-update
"One of the most frequent requests we receive in regards to housing is the desire to increase the furnishing cap. While we have touched on this before, we just wanted to reiterate that the upper-most furnishing limits are in place to avoid serious performance issues. While the core design philosophy behind housing is to give you the creative freedom to decorate the way you want to, we have to ensure that it is a stable experience for you and your visitors as well, regardless of anyone’s platform or hardware specifications.
That being said, improving performance is not a magic bullet solution for raising the furnishing cap in houses. “Performance” is a blanket term that encompasses frame rate, stability, memory usage, and other metrics related to how the game runs. Right now, setups that hit the minimum specifications can still struggle with homes that are fully decorated with relatively high impact furnishings."
There's no willful misinformation here, just drawing conclusions. Based on their specs and age, I assume (perhaps wrongly so) that the old gen consoles are holding things back. Age alone isn't enough to determine if a system can handle the load or not, but you have to figure the older APUs on a console, less overall RAM, and slower core speeds probably has quite an impact.
WolfCombatPet wrote: »Not my thing, inviting even the people I know to my houses. CERTAINLY NOT opening them up to randos. And the rating "feature" is just going to be griefing in a different direction.
I played Rift.
Rating houses was never fun for anyone.
Players would invite others to tour their house and then EXPECT an upvote.
Do ESO devs know how much drama happened in Rift because voting brought forth a bunch of tension/drama to its players???
Why would they add a feature that players HATED in another MMO to ESO?
Parasaurolophus wrote: »You guys want a lot from a simple and casual system for decorating a space. This is not the Sims or even Minecraft. I’m very excited and will visit houses from the list. Thanks ZoS.