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February 2020 Furnishing Limit Status Update

Howdy everyone,

One of the most frequent requests we receive in regards to housing is the desire to increase the furnishing cap. While we have touched on this before, we just wanted to reiterate that the upper-most furnishing limits are in place to avoid serious performance issues. While the core design philosophy behind housing is to give you the creative freedom to decorate the way you want to, we have to ensure that it is a stable experience for you and your visitors as well, regardless of anyone’s platform or hardware specifications.

That being said, improving performance is not a magic bullet solution for raising the furnishing cap in houses. “Performance” is a blanket term that encompasses frame rate, stability, memory usage, and other metrics related to how the game runs. Right now, setups that hit the minimum specifications can still struggle with homes that are fully decorated with relatively high impact furnishings.

We know that many of you have been hoping that our focus on performance improvements this year would directly result in an increased furnishing cap. We still have a lot of work left on the performance front and when it’s completed, we will reevaluate to see if we can increase the furnishing limits.

To address some specific questions and concerns:
  • Different categories of furnishings generally have different performance impacts. Special Collectibles are more impactful than Traditional Furnishings, while Collectible Furnishings tend to have less impact than many Traditional Furnishings.
  • We know not everyone is satisfied with the ratio between these furnishing types—these are set to strike a balance between the various needs people have. We could change this ratio, but any improvement to one group would negatively impact another group. We have no plans to adjust the balance between the different caps at this time.
  • The number of guests in a home also impacts performance. At the moment, increasing the population limit would require reducing furnishing limits.
As always, we continue to strive to improve the housing experience. Moonsugar Meadow, for example, was created after listening to player feedback on the desire for more natural open spaces where you can express your creativity. We are always considering and tinkering with potential new housing features. As soon as we have something to show you, you’ll be the first to know.

Please continue to provide feedback! Letting us know what you like, as well as what you don’t like and why, helps us to improve. For many of us, logging into the forums and seeing your creations is often the best part of our day as your creativity continuously blows us away. The forums are one of many sources of inspiration for us, and request threads always factor into our decisions when adding new furnishings, planning new homes, and prioritizing improvements.

Thank you for reading this, and thank you for your passion.
Edited by ZOS_SarahHecker on February 10, 2020 5:54PM
Cullen Lee
ESO Systems Designer/Housing
Staff Post
  • Kittytravel
    Oh my god thank you thank you thank you for making this a pinned post. I've wanted this for quite awhile so that people can come to this forum section and see your current statement and stance on the furnishing cap.

    Keep up the good work and thank you for the clear and concise communication on a pretty regularly brought up issue.
    Edited by Kittytravel on February 10, 2020 3:28PM
  • SantieClaws
    Just to let you know this isn't appearing in the dev tracker no.

    This one got her friends to translate the German version before we realised you had posted this here.

    Yours with paws
    Santie Claws
    Clan Claws - now recruiting khajiit and like minded others for parties, fishing and other khajiit stuff. Contact this one for an invite.

    The Santie Claws College of Pocket Engineering - Tange, tange, transfige!

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! - this week our stall is in Daggerfall - for all your shopping needs yes!
  • Gilvoth
    my feedback:
    i need more room in the house.
    best in slot: is the armor, weapon, clothing look, pet, or no pet, jewelry, race, class, skill choices, amount of DPS, and skin color best fit to you and the way you wish to play and makes you feel good and performs what YOU think it should be.

    worst in slot: what you read in zone chat, and forum comment, and forum thread, and you tube video, and live streamer advice, and class rep advice, and guild chat advice, and whisper told you to wear, and use for skill, and dress like, and use for weapon and armor.
  • thetookybird
    Thank you for the update!

    I have to say, Housing is one of my favourite parts of ESO and it is what keeps me coming back. There are so many wonderful builds within the community! I also spend waaaay more gold and crowns on it than I maybe should... But each new Chapters furnishing designs are better than the last, and I appreciate the wild hard work the teams put into them!

    Personally, I would much prefer to have a higher furnishing cap, especially traditional furnishings, than player cap. A lot of the time, I find myself sectioning off larger houses so I can even get that "lived in" or "cozy" feeling without having huge, empty spaces in the build. Also, landscaping. So many trees.

    Thanks again for this thread, and looking forward to wherever Housing goes! <3
    | NA | PC | Daggerfall Covenant
    » Anna Caiohme | Sorc Healer
    Life's a little Wyrd

  • CasgarTheSomnolent
    I wonder if some players would want a high population/low furnishing limit house for guild meets and duels, as the property is more of a social platform. Also, a low population, high furnishing limit house would also be a viable opposite for pure housing enthusiasts. If that's the trade off, maybe its a possibility? Min/Maxing our housing lol.

    I came here to mention the high population/furnishing option, but you already beat me to it. That would be very nice for guild events.

    That said, I imagine factors such as population size vs. number of furnishings probably are not even the same sort of problem. They may share the same basic resource pools on people's hardware, but they're probably attacked in very different ways from a development standpoint, and thus it's not as simple as a theoretical slider between high population vs high furnishings.

    I do wish we could get more insight from devs into how these sorts of challenges do and don't intersect each other, but I understand that they probably can't reveal much about the actual inner workings of the game for a lot of different reasons. I appreciate the update even if it's mostly to say "we're trying but it's not easy." As an engineer, trust me, I get it.
  • Olauron
    • Different categories of furnishings generally have different performance impacts. Special Collectibles are more impactful than Traditional Furnishings, while Collectible Furnishings tend to have less impact than many Traditional Furnishings.
    I propose a rather simple change: if a player have placed all the Traditional Furnishings then it is possible to place more at the double cost of Collectible Furnishings. The same can be done with Special Collectibles using Traditional Furnishings at the same exchange rate. If the rate is figured to be not enough for the performance, increase it to 3 (triple cost).
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