BrantRecon wrote: »Well, I guess I'm glad that you finally have us an answer, but now I see why you waited so long. I feel bad for all the guild leaders out there that spent a lot of money on homes they wanted for their guilds, just to have this response basically nix any hope of it. And I'm sure this is going to impact overall sales of homes, especially the large ones, as people know that they can't even effectively hold all of their collectables, furnishings, and basically the other stuff they most likely sink money into.
Though in light of this, I can't help but think of a new question: How is performance an issue for instanced player homes if something as massive as Cyrodiil exists. Don't get me wrong, I'm sure there's a legitimate explanation, but I'm now very curious what that is.
Not that I want to make it the biggest deal in the world or anything, but this also pretty much cements ESO as the MMO with the worst housing in the business. Again, not to devalue the rest of the game at all, but the combination of a lack of features and now a total lack of potential expansion totally snubs the whole concept.
MyNameIsElias wrote: »Thanks for this post. Can you look into adding a "Ultimate Attunable station" possibly? My house is filled with crafting stations for all the crafted sets in the game, and if i could infuse all the attunable sets into a single station, that would leave me with a whole lot more decorating room for my house.
Could possibly help with performance too.
Papa bless
EDIT: made this professional illustration to help explain my solution.
Ragged_Claw wrote: »I can't help but think it would be better to release smaller houses on occasion, instead of these absolutely massive things that can never be furnished properly. It's natural that people are going to keep complaining when they've dropped 80 quid on a virtual palace and can't fill it.
NordSwordnBoard wrote: »I wonder if some players would want a high population/low furnishing limit house for guild meets and duels, as the property is more of a social platform. Also, a low population, high furnishing limit house would also be a viable opposite for pure housing enthusiasts. If that's the trade off, maybe its a possibility? Min/Maxing our housing lol.
ZOS_CullenLee wrote: »Howdy everyone,
One of the most frequent requests we receive in regards to housing is the desire to increase the furnishing cap. While we have touched on this before, we just wanted to reiterate that the upper-most furnishing limits are in place to avoid serious performance issues. While the core design philosophy behind housing is to give you the creative freedom to decorate the way you want to, we have to ensure that it is a stable experience for you and your visitors as well, regardless of anyone’s platform or hardware specifications.
That being said, improving performance is not a magic bullet solution for raising the furnishing cap in houses. “Performance” is a blanket term that encompasses frame rate, stability, memory usage, and other metrics related to how the game runs. Right now, setups that hit the minimum specifications can still struggle with homes that are fully decorated with relatively high impact furnishings.
We know that many of you have been hoping that our focus on performance improvements this year would directly result in an increased furnishing cap. We still have a lot of work left on the performance front and when it’s completed, we will reevaluate to see if we can increase the furnishing limits.
To address some specific questions and concerns:As always, we continue to strive to improve the housing experience. Moonsugar Meadow, for example, was created after listening to player feedback on the desire for more natural open spaces where you can express your creativity. We are always considering and tinkering with potential new housing features. As soon as we have something to show you, you’ll be the first to know.
- Different categories of furnishings generally have different performance impacts. Special Collectibles are more impactful than Traditional Furnishings, while Collectible Furnishings tend to have less impact than many Traditional Furnishings.
- We know not everyone is satisfied with the ratio between these furnishing types—these are set to strike a balance between the various needs people have. We could change this ratio, but any improvement to one group would negatively impact another group. We have no plans to adjust the balance between the different caps at this time.
- The number of guests in a home also impacts performance. At the moment, increasing the population limit would require reducing furnishing limits.
Please continue to provide feedback! Letting us know what you like, as well as what you don’t like and why, helps us to improve. For many of us, logging into the forums and seeing your creations is often the best part of our day as your creativity continuously blows us away. The forums are one of many sources of inspiration for us, and request threads always factor into our decisions when adding new furnishings, planning new homes, and prioritizing improvements.
Thank you for reading this, and thank you for your passion.
I propose a rather simple change: if a player have placed all the Traditional Furnishings then it is possible to place more at the double cost of Collectible Furnishings. The same can be done with Special Collectibles using Traditional Furnishings at the same exchange rate. If the rate is figured to be not enough for the performance, increase it to 3 (triple cost).ZOS_CullenLee wrote: »
- Different categories of furnishings generally have different performance impacts. Special Collectibles are more impactful than Traditional Furnishings, while Collectible Furnishings tend to have less impact than many Traditional Furnishings.
Ragged_Claw wrote: »I can't help but think it would be better to release smaller houses on occasion, instead of these absolutely massive things that can never be furnished properly. It's natural that people are going to keep complaining when they've dropped 80 quid on a virtual palace and can't fill it.
that! is exactly the problem!
well said, all truth.
and since we now speaking of this subject.
i please ask the following:
please let us have a 1 room, underground, hidden entrance home
not a huge house, something small is affordable for my wife and i because we spend all our time in pvp means we only have around maybe 50 to 100,000 to spend, [not millions, like for the large houses]
very small underground hidden home.