Alchimiste1 wrote: »
Outside of extreme cases, noted above, such as 50K plus magicka --- which is easy to deal with... Hardened Ward doesn't do ANY damage... and, if they have that much magicka, they probably are running short on stamina.... crowd control, and heal through their damage .... they WILL run out of stamina
Auldwulfe
This statement is wrong. You can still have 19k+ max stam with 50k mag and have high stam sustain on the meta wretched setup.
Well then, it must not have been a meta player with it ... and since they can kill anyone with any setup, it would not have mattered what they had... I was using a Redguard necro, and not a good one -- and still managed it. And that would mean you still have to know what you are doing to use it correctly.....
Point, again, is that we should not be constantly screaming Nerf Nerf... or we WILL get another U35
Auldwulfe
Joy_Division wrote: »No doubt some players are going to like playing a class that can, after battle spirit, consistently negate 16-17K damage within the press of a single button that has no cooldown, no cast time, or no other restrictions, which can also just *poof* away at the slightest threat while zapping away at enemies with its full arsenal at max range. That they like doing that does not automatically makes possessing that capability a meaningful competitive experience for players of other classes who can't even do one of those things.
Outside of extreme cases, noted above, such as 50K plus magicka --- which is easy to deal with... Hardened Ward doesn't do ANY damage... and, if they have that much magicka, they probably are running short on stamina.... crowd control, and heal through their damage .... they WILL run out of stamina
StaticWave wrote: »Outside of extreme cases, noted above, such as 50K plus magicka --- which is easy to deal with... Hardened Ward doesn't do ANY damage... and, if they have that much magicka, they probably are running short on stamina.... crowd control, and heal through their damage .... they WILL run out of stamina
32k HP, 51.3k mag, 25.9k, 4.2k spell damage, 17.5k pen, 93% crit damage, 34.5% crit rate, 2.1k mag regen and almost 2k stam regen. On the live server I use Shocking Soul with Major Vitality so my Ward size is 15.6k and my max crit Ward heal is 7.3k. I also use Druid script so my stam sustain is practically unlimited.
I regularly hit well-built players for 10k+ frags. Going from stamsorc to that feels like night and day difference. I don't die to a full proc DK anymore. I don't die to a Jerall user anymore. I also can kite away indefinitely if I choose to because 51k mag, 2.1k mag regen give me infinite Streaks.
This isn't even the tankinest build you can make, but I'll leave it up to you to find out.
Bushido2513 wrote: »@StaticWave posted a video somewhere of how someone was able to catch up to him easily while he was still using streaks. I've had several instances but don't think I bothered to record it because it wasn't really very interesting tbh.
I'm pretty sure static can beat most people and that's his issue with this skill. @StaticWave
StaticWave wrote: »I'm pretty sure static can beat most people and that's his issue with this skill. @StaticWave
My issue with magSorc this patch is they are mobile, tanky, and deal high damage while at range. Something has to be adjusted. They can't have all 3.
StaticWave wrote: »I'm pretty sure static can beat most people and that's his issue with this skill. @StaticWave
My issue with magSorc this patch is they are mobile, tanky, and deal high damage while at range. Something has to be adjusted. They can't have all 3.
StaticWave wrote: »Bushido2513 wrote: »@StaticWave posted a video somewhere of how someone was able to catch up to him easily while he was still using streaks. I've had several instances but don't think I bothered to record it because it wasn't really very interesting tbh.
You mean this video?
https://youtu.be/tfWfyBZbFfg
To be fair, it also proved @Alchimiste1 's point that Streaking 2x away and Dark Dealing can somewhat reset the fight. The sorc in the video did exactly that haha. I still caught up to him but you have to remember that magsorc this patch can also run Hurricane. They absolutely can stack 3x Swift with Hurricane now, they just choose not to for some reasons. Even with 3x Swift and Hurricane they're not gonna lose much damage:
StaticWave wrote: »Precisely this. Just because magsorc mains think it's fun or balanced to pop a 16k Ward with a 7k crit burst heal doesn't mean other classes facing those magsorc mains will find it balanced or fun.
Turtle_Bot wrote: »As for "super tanky" undeath is getting hard nerfed (by 67%) so that is up to 20% more damage the sorc is taking during fights, meaning that execute range will become significantly more risky for sorcs (making them even more dependent on ward when they get low).
TechMaybeHic wrote: »I'm not sure how to illustrate it any better than done already, but standing before battle spirit; my wards total effective health is more than Resolving Vigor. Vigor takes 5 seconds to get that. Ward takes 1.
Bushido2513 wrote: »TechMaybeHic wrote: »I'm not sure how to illustrate it any better than done already, but standing before battle spirit; my wards total effective health is more than Resolving Vigor. Vigor takes 5 seconds to get that. Ward takes 1.
But vigor is a hot. It's not supposed to be used as a primary heal so they don't compare
Sure we can say than replace it with another skill because there certainly are other options now. But are we really trying to kill a skill that has been a staple for the length the game has been going.
Streak doesn't exist. Streak is not real. Streak cannot hurt you.Turtle_Bot wrote: »forcing magsorcs to sit there and be a punching bag
xylena_lazarow wrote: »Streak doesn't exist. Streak is not real. Streak cannot hurt you.Turtle_Bot wrote: »forcing magsorcs to sit there and be a punching bag
Like yeah the spec was underpowered for a while, but never in a decade has Sorc ever, ever, ever, ever, ever been obligated to "sit there" and if you sit there on your Sorc you are not a Sorc. The entire point of Sorc design was that yes, you will die if you try to just sit there like a DK or Plar, this was good and balanced, and now it's out the window. Sorc can indeed sit there and face tank like the brawler classes. And still teleport and nuke. When do DK and Plar get Cloak and Streak?
StaticWave wrote: »Turtle_Bot wrote: »As for "super tanky" undeath is getting hard nerfed (by 67%) so that is up to 20% more damage the sorc is taking during fights, meaning that execute range will become significantly more risky for sorcs (making them even more dependent on ward when they get low).
The Undeath nerf will affect everyone near execute range, but I suspect Sorc will still come out on top because of Ward mechanic. Having a nearly 16k Ward preventing your actual HP from taking damage also means you're not getting the benefit of Undeath while at full HP, which is what magsorcs are already experiencing on the live server. This change may make them easier to be executed if they drop low, so it will force them to keep up Ward more. Good magsorcs are already doing this anyway, but bad magsorcs will die slightly easier. We'll just have to wait and see what happens.
[snip] Anyway, you can keep your healy shield if we can have Cloak and Streak on all the brawler classes. It's only fair that if NB gets Dark Cloak, Plar should get Light Cloak. DK should be able to spam ground target dragon leaps the way Sorc can spam Streak. Remove all the limitations on the Arc portal.Turtle_Bot wrote: »[snip]
xylena_lazarow wrote: »[snip] Anyway, you can keep your healy shield if we can have Cloak and Streak on all the brawler classes. It's only fair that if NB gets Dark Cloak, Plar should get Light Cloak. DK should be able to spam ground target dragon leaps the way Sorc can spam Streak. Remove all the limitations on the Arc portal.Turtle_Bot wrote: »[snip]
[edited for baiting & to remove quote]
Agreed. Remove class spell restrictions altogether. Now everyone can choose every spell like in Skyrim. Your class becomes the color of your spells. Feels like this is getting closer to the actual vision. Play how you want!Turtle_Bot wrote: »It's only fair after all that if the brawler classes get to have all the mobility of sorc, then sorc should have all of the tools, buffs, debuffs and effects that the brawler classes have. fair is fair after all.
Leave our shields alone! It's the only way for us magsorcs to be of any use at all during flag fights in emp keeps. I love that ZOS made magsorcs more viable in fights in tight spaces. Not everything needs adjustments - we already had a nerf to our shields a while ago, and got it restored. [snip]
[edited for baiting]
I love this change. Nigh uncounterable burst damage has always been bad design. The stalemate Sorcs are still gonna do that, skilled damage Sorcs are gonna time their Curse explosions with their Streak or DB stun burst like the old school MagSorcs from the first few years of the game, when... yup, Curse was originally blockable lol. No damage is actually being lost, and this makes it easier for Sorcs to AoE down npc guards, which is actual nice QoL.No changes coming to ward on U43, but instead they will nerf curse as a single target and make it blockable. Any thoughts on that everyone? I personally dont like when I see them taking burst out of classes.
Turtle_Bot wrote: »Speed creep has been a huge factor in this game for years now and you know this
It most definitely is with easily accessible speed buffs like Celerity and all the nerfs to slow effects, but it's not like Sorcs can't slot Swift trait themselves and still outrun everyone, on top of teleporting a dozen times in a row.Speed creep is not a thing