There have been endless posts about how OP ward is. One of the posts was 30+ pages long. Probably ZOS will eventually getting around to nerfing it.
MagSorc used to be one of the hardest classes to play, now it is pretty much EZ mode. Playing my MagSorc now, I have much stronger combined offense and defense than any other of my classes
Helping the low APM guys is fine, but there's gotta be a way to do that without breaking competitive play. What really hurt low APM Sorcs was ZOS deleting Crystal Blast, which was something much more effective to spam than light attacks, and the cast time ensured it never broke competitive play (cast times are fine on ranged CASTers).BetterAtChess wrote: »I would be surprised to see ward get a nerf anytime soon. ESO's design philosophy these days can be summed up as 'Press Button Not To Die'. It's all about empowering 'low APM' players and allowing them to survive PVP situations where they should be paying a visit to the shadow realm.
They are perfectly capable of figuring out how to help casual PvE guys without ruining competitive PvP.JanTanhide wrote: »The change to Hardened Ward is a good change. The game is not just for PVP. PVE players are the majority in the game by far and this change has helped many players get achievements done that were difficult before such as Vet Vateshran.
According to ESO forum Sorcs, Streak does not exist.Urzigurumash wrote: »Remember one of the laws of ESO Forums, on account of roll dodge a Sorc cannot kill a good player.
BetterAtChess wrote: »I would be surprised to see ward get a nerf anytime soon. ESO's design philosophy these days can be summed up as 'Press Button Not To Die'. It's all about empowering 'low APM' players and allowing them to survive PVP situations where they should be paying a visit to the shadow realm.
Much higher. You can also perform core combat actions (block, roll, break) and simply move between other gcds. This particular aspect of combat drastically raises the skill ceiling, separating stronger players from weaker ones.people that say "low apm" players in eso dont even realize you can only go so fast. Youre allowed 1 skill and 1 light attack per second. thats 2 things per second. The max apm anyone can have is literally 120.
Neither of those things are overpowered on their own, but when you mash them into the same GCD, you have a skill that's overloaded, and any remotely skilled player is gonna leverage that opportunity advantage to an unhealthy degree until the devs fix it. The builds you are referring to are full DDs that should absolutely not be face tanking, ever.50k Magicka is a ~13k Ward and a 3.5k heal. When you consider the mechanics of Ward that is not Overtuned.
xylena_lazarow wrote: »Neither of those things are overpowered on their own, but when you mash them into the same GCD, you have a skill that's overloaded, and any remotely skilled player is gonna leverage that opportunity advantage to an unhealthy degree until the devs fix it. The builds you are referring to are full DDs that should absolutely not be face tanking, ever.50k Magicka is a ~13k Ward and a 3.5k heal. When you consider the mechanics of Ward that is not Overtuned.
Do you know what those tanky Arcs are actually doing? Mostly just spamming a gigantic empty shield because their Crux is gone after the first cast. If they want heals underneath they need Vigor or to micromanage Runeguard. But they face tank because spamming a giant empty shield is super strong on its own and really needs no other effects to be that strong. I played plenty of Arc and gave no hoots about any other component of Impervious. It's a giant shield I can spam.A 13k ward without any additional mechanics just isn't a viable skill anymore or even balanced for that manner against existing abilities.
BetterAtChess wrote: »I would be surprised to see ward get a nerf anytime soon. ESO's design philosophy these days can be summed up as 'Press Button Not To Die'. It's all about empowering 'low APM' players and allowing them to survive PVP situations where they should be paying a visit to the shadow realm.
people that say "low apm" players in eso dont even realize you can only go so fast. Youre allowed 1 skill and 1 light attack per second. thats 2 things per second. The max apm anyone can have is literally 120.
I still stand by my statement outside of setups with 60k magicka or 50k with rallying cry, this mechanic is not Overtuned.
The 60k magicka setup while still a threat is far from optimal damage.
The rallying cry setup is just carried by a really strong setup that offers unmatched offensive and defensive combination.
Go fight an average Mag Sorc with 45-50k magicka then go fight a top tier Sorc with the same. There will be a significant difference between the two defensively.
50k Magicka is a ~13k Ward and a 3.5k heal. When you consider the mechanics of Ward that is not Overtuned.
50k Magicka is a ~13k Ward and a 3.5k heal. When you consider the mechanics of Ward that is not Overtuned.
@StaticWave
Ive enjoyed playing this class and I can't say I have any desire to main another. The time it would take me to get on the competitive level with any entirely different defensive style would likely take months. Months I'm just not willing to put into to prove a point.
What I can speak on is my experience fighting thousands of other players on those opposing classes (as well as on Sorcs). And I can legitimately say great players on most of the classes are equally as hard to put down as great players on Sorcs. Can I tell when a Sorc is stacking magicka / has rallying cry on? Absolutely they are a huge pain in the @ss. But not any more of a pain than a 40k health warden or Arcanist. Or a 35k health DK or Templar holding their ground (which they should be harder to put down because they are required to setup their "house".) This game is in a state of if you're in a 1v1 and you dont want to die, you can generally keep yourself alive.
Can I tell when a Sorc is stacking magicka / has rallying cry on? Absolutely they are a huge pain in the @ss. But not any more of a pain than a 40k health warden or Arcanist. Or a 35k health DK or Templar holding their ground (which they should be harder to put down because they are required to setup their "house".) This game is in a state of if you're in a 1v1 and you dont want to die, you can generally keep yourself alive.
You know static, it's almost like you want this miracle of generosity by zos taken away from us sorcs. Maybe that's just me, but it seems suspiciously like it.
You know static, it's almost like you want this miracle of generosity by zos taken away from us sorcs. Maybe that's just me, but it seems suspiciously like it.
the same as another class block casting heals every GCD.
A 15k Ward was very much possible and utilized last update.
Agreed, but that's the devs' job, not ours. I remain confident that the devs are perfectly capable of buffing casual Sorc survival without wrecking competitive play. There are a million ways to do this, us players are not the ones to determine whether the Ward heal should be turned into a hot (how big?), nerfed by x%, put on a cooldown, deleted altogether, etc.Turtle_Bot wrote: »find a good middle ground for ward
I asked @Jsmalls and friends to play some Arc a while back. Wonder if they have yet. They keep trying to claim that Arc can match Sorc, which is laughable. You can't spam Impervious as a heal. You have no range. You have no mobility. Your damage is garbage without relying hard on specific procs, and even then you're just a slower clumsier DK. You can claim Arc is strong on paper all you want, but you won't understand until you try to 1v1 any decent MagSorc as an Arc. It's a joke.StaticWave wrote: »Then you can't make an unbiased comment because you haven't experienced what it's like to play against your class on another class.
xylena_lazarow wrote: »Agreed, but that's the devs' job, not ours. I remain confident that the devs are perfectly capable of buffing casual Sorc survival without wrecking competitive play. There are a million ways to do this, us players are not the ones to determine whether the Ward heal should be turned into a hot (how big?), nerfed by x%, put on a cooldown, deleted altogether, etc.Turtle_Bot wrote: »find a good middle ground for ward
xylena_lazarow wrote: »They are perfectly capable of figuring out how to help casual PvE guys without ruining competitive PvP.JanTanhide wrote: »The change to Hardened Ward is a good change. The game is not just for PVP. PVE players are the majority in the game by far and this change has helped many players get achievements done that were difficult before such as Vet Vateshran.
Then again, I'm sure a lot of players would try to defend literal god mode.