Gaebriel0410 wrote: »I don't see why this is a problem at all, if something takes longer than a week you probably listed it too expensive.
For me it's a nice QoL to have things expire faster, since I only sell things when I play more or less regularly. So for me it just means I won't have to take them off myself to relist.
Other MMO games I've played give you 48 hours (!) to sell, s I always thought a month was a bit ridiculous. Two weeks seems decent to me, and still pretty long in comparison.
DUTCH_REAPER wrote: »This should help combat inflation pricing. If you keep getting items sent back to you for not selling, typically you will either list it again for much less or use it/hold it.
allochthons wrote: »PC folks who have seen this change, and the change in mail, go live, how much information about it was given In Game? Are people who don't engage in the forums and who don't reach the patch notes going to be taken by surprise 14 days from now, as @h9dlb predicts?
I have already told before what I think about this change, so I won't go into that now.
However I have a question, which is related to this new change:
I have here a picture with vanilla UI, where I tried to sort items by getting newest listed items on top of the list.
I usually use Awesome Guild Store - addon, but in case of clarity, issue displayed with vanilla UI so no addons can be blamed here. Could it be really true that nobody really listed anything in busiest guild trader on PC EU within 3 days or are these listings exactly newest and that 27 days is just misleading UI bug? Or is the entire search with time based filter broken?
allochthons wrote: »From this comment:Hello, All. We have received a lot of feedback regarding the changes to the Mail expiration timers on the PTS. We understand the concerns raised around shortening Mail timers, specifically in instances where a player may need to step away from the game for an extended period of time, and that with this shortened window they may miss items or gold coming from Guild Traders through the Mail.
As we reviewed this feedback and investigated those concerns, our data revealed that the vast majority of items listed at Guild Traders sell within a week. If an item does not sell by then, it typically doesn't sell during that listing period. In light of this, Guild Trader listings will now be reduced from 30 to 14 days. All Mail expiration timers will remain at 14 days. To be clear, the timer for Mail expiration will be 14 days from when the item sells or is returned to the player. A Guild Trader listing will expire 14 days from when an item is listed. This will affect all new Mail items and Guild Trader listings from U42 launch onward.
We understand that this may not be the news some of you were hoping to hear, and want to provide context for this decision. Based on the data of how quickly items typically sell, the team felt that 30 days for Guild Trader listings was unnecessarily long, and reducing the Mail expiration timers and the Guild Trader listings will allow for improvements in server performance by reducing strain on the database.
If you plan on being away from the game for an extended period, we recommend taking those personal plans into account when making decisions regarding Guild Trader listings.
We hope this information has been insightful, and as always, you are welcome to leave additional feedback in the PTS section of the Forums.
Yamenstein wrote: »allochthons wrote: »From this comment:Hello, All. We have received a lot of feedback regarding the changes to the Mail expiration timers on the PTS. We understand the concerns raised around shortening Mail timers, specifically in instances where a player may need to step away from the game for an extended period of time, and that with this shortened window they may miss items or gold coming from Guild Traders through the Mail.
As we reviewed this feedback and investigated those concerns, our data revealed that the vast majority of items listed at Guild Traders sell within a week. If an item does not sell by then, it typically doesn't sell during that listing period. In light of this, Guild Trader listings will now be reduced from 30 to 14 days. All Mail expiration timers will remain at 14 days. To be clear, the timer for Mail expiration will be 14 days from when the item sells or is returned to the player. A Guild Trader listing will expire 14 days from when an item is listed. This will affect all new Mail items and Guild Trader listings from U42 launch onward.
We understand that this may not be the news some of you were hoping to hear, and want to provide context for this decision. Based on the data of how quickly items typically sell, the team felt that 30 days for Guild Trader listings was unnecessarily long, and reducing the Mail expiration timers and the Guild Trader listings will allow for improvements in server performance by reducing strain on the database.
If you plan on being away from the game for an extended period, we recommend taking those personal plans into account when making decisions regarding Guild Trader listings.
We hope this information has been insightful, and as always, you are welcome to leave additional feedback in the PTS section of the Forums.
Here is a better idea. Improve your database with better storage and compute resources.
Improve your underlying infrastructure and tech stack.
Next change - reduce inventory and bank space.
Data analytics show that majority of players tend to scrap/dismantle/bank items before they reach 200 inventory capacity. Due to this we have reduced inventory space to 200. It allows for improvements in server performance by reducing strain in the database.
These forums are going to be log jammed on 19th June when loads of people have lost all their stuff and gold in the mail
FlopsyPrince wrote: »SilverBride wrote: »ESO is not dying. They are just trying to improve server performance.
Why just now? Systems are faster than ever. Needing to hyper manage this type of storage raises serious questions.
I am sure they believe the changes will help, but I have not seen this kind of change ever help with large systems and I have worked on many.
Yamenstein wrote: »allochthons wrote: »From this comment:Hello, All. We have received a lot of feedback regarding the changes to the Mail expiration timers on the PTS. We understand the concerns raised around shortening Mail timers, specifically in instances where a player may need to step away from the game for an extended period of time, and that with this shortened window they may miss items or gold coming from Guild Traders through the Mail.
As we reviewed this feedback and investigated those concerns, our data revealed that the vast majority of items listed at Guild Traders sell within a week. If an item does not sell by then, it typically doesn't sell during that listing period. In light of this, Guild Trader listings will now be reduced from 30 to 14 days. All Mail expiration timers will remain at 14 days. To be clear, the timer for Mail expiration will be 14 days from when the item sells or is returned to the player. A Guild Trader listing will expire 14 days from when an item is listed. This will affect all new Mail items and Guild Trader listings from U42 launch onward.
We understand that this may not be the news some of you were hoping to hear, and want to provide context for this decision. Based on the data of how quickly items typically sell, the team felt that 30 days for Guild Trader listings was unnecessarily long, and reducing the Mail expiration timers and the Guild Trader listings will allow for improvements in server performance by reducing strain on the database.
If you plan on being away from the game for an extended period, we recommend taking those personal plans into account when making decisions regarding Guild Trader listings.
We hope this information has been insightful, and as always, you are welcome to leave additional feedback in the PTS section of the Forums.
Here is a better idea. Improve your database with better storage and compute resources.
Improve your underlying infrastructure and tech stack.
Next change - reduce inventory and bank space.
Data analytics show that majority of players tend to scrap/dismantle/bank items before they reach 200 inventory capacity. Due to this we have reduced inventory space to 200. It allows for improvements in server performance by reducing strain in the database.
If you can't generate in-game gold by selling the free things that you find lying around in the game, then the problem is at your end.
People who know to trade won't have much problem with this change.
This is a really bad idea. They system was fine as it was. People selling expensive, slow-moving items are being punished.
It's like Disney robotics, most of those robots were made decades ago, the parts aren't even made anymore. So when they break down, repairing them is a challenge as one the parts have to be custom made in-house and two the coding...the people who coded it either retired or left the company years ago and no one has any idea how it was done. So fixing the code is a needle in a haystack as it can cause news issues elsewhere in the robot. Presumably the base game coding has been patches so many times, fixing the core issue would mean a WHOLE new base game reprogramming with all patch work updates that will not fit the budget.
If you can't generate in-game gold by selling the free things that you find lying around in the game, then the problem is at your end.
People who know to trade won't have much problem with this change.
I just had to relist an atherial cypher. That is a 3.5-4 million dollar item. These items often do not sell in 14 days due to their high cost/value. So now we have to pay the listing fees twice as often, and those fees don't even go to the guild.
If you can't generate in-game gold by selling the free things that you find lying around in the game, then the problem is at your end.
People who know to trade won't have much problem with this change.
I just had to relist an atherial cypher. That is a 3.5-4 million dollar item. These items often do not sell in 14 days due to their high cost/value. So now we have to pay the listing fees twice as often, and those fees don't even go to the guild.
The listing fee is a percentage that applies whether the 3.5 Million is sold as one sale; or across hundreds of smaller sales. We all pay the same rate and ultimately the same amount of fees.
Even if you spend 100000 to list the item before it sells, who cares? You still have 3.4-3.9 million left over. Presumably you found this item, so it cost you nothing to acquire. However, flippers may now have a real problem, as the fee costs will now add to the overall cost.
Necrotech_Master wrote: »These forums are going to be log jammed on 19th June when loads of people have lost all their stuff and gold in the mail
how would you lose everything on june 19th?
even if you listed something on june 3 (release day), it gets 2 weeks on the trader and 2 weeks in your mail, which is 28 days
so your saying you would have to basically either not login at all, or not pay any attention to your in game happenings (mail or sales) for almost an entire month
If you can't generate in-game gold by selling the free things that you find lying around in the game, then the problem is at your end.
People who know to trade won't have much problem with this change.
I just had to relist an atherial cypher. That is a 3.5-4 million dollar item. These items often do not sell in 14 days due to their high cost/value. So now we have to pay the listing fees twice as often, and those fees don't even go to the guild.
The listing fee is a percentage that applies whether the 3.5 Million is sold as one sale; or across hundreds of smaller sales. We all pay the same rate and ultimately the same amount of fees.
Even if you spend 100000 to list the item before it sells, who cares? You still have 3.4-3.9 million left over. Presumably you found this item, so it cost you nothing to acquire. However, flippers may now have a real problem, as the fee costs will now add to the overall cost.
If you can't generate in-game gold by selling the free things that you find lying around in the game, then the problem is at your end.
People who know to trade won't have much problem with this change.
I just had to relist an atherial cypher. That is a 3.5-4 million dollar item. These items often do not sell in 14 days due to their high cost/value. So now we have to pay the listing fees twice as often, and those fees don't even go to the guild.
The listing fee is a percentage that applies whether the 3.5 Million is sold as one sale; or across hundreds of smaller sales. We all pay the same rate and ultimately the same amount of fees.
Even if you spend 100000 to list the item before it sells, who cares? You still have 3.4-3.9 million left over. Presumably you found this item, so it cost you nothing to acquire. However, flippers may now have a real problem, as the fee costs will now add to the overall cost.
Everyone who relies on guild traders as their primary source of income in game cares.
The more times a person has to list an item the more they have to pay to sell that item. That means the player makes less gold, especially on big ticket items. With an item like an aetherial cypher that could add up to 200,000-400,000 less take home profit from selling the item. So everyone who sells in guild stores care because it really adds up.
katanagirl1 wrote: »If you can't generate in-game gold by selling the free things that you find lying around in the game, then the problem is at your end.
People who know to trade won't have much problem with this change.
I just had to relist an atherial cypher. That is a 3.5-4 million dollar item. These items often do not sell in 14 days due to their high cost/value. So now we have to pay the listing fees twice as often, and those fees don't even go to the guild.
The listing fee is a percentage that applies whether the 3.5 Million is sold as one sale; or across hundreds of smaller sales. We all pay the same rate and ultimately the same amount of fees.
Even if you spend 100000 to list the item before it sells, who cares? You still have 3.4-3.9 million left over. Presumably you found this item, so it cost you nothing to acquire. However, flippers may now have a real problem, as the fee costs will now add to the overall cost.
Assuming you put no time into finding this item. Time is money.