just practice...you shouldnt have to look at your keyboard to type, its the same principle
chicnstu219ub17_ESO wrote: »just practice...you shouldnt have to look at your keyboard to type, its the same principle
I don't need to look at my keyboard to type, but you cannot tell me you've NEVER hit the wrong key using 1,2,3,4,5 format. It's clunky and I expect more customization on a game that lets me "do whatever I want."
Being left handed and using direction arrows for movement being able to assign more functions to the mouse would make me a much more efficient player to be sure
chicnstu219ub17_ESO wrote: »just practice...you shouldnt have to look at your keyboard to type, its the same principle
I don't need to look at my keyboard to type, but you cannot tell me you've NEVER hit the wrong key using 1,2,3,4,5 format. It's clunky and I expect more customization on a game that lets me "do whatever I want."
No no one could tell you they NEVER have, thats the point of practice, as I dont have that problem anymore...granted I have been gaming since dos when I was 4 years old.....I'm now 27, and mostly play rpg's and fps games so plenty of experience using the number keys while using WASD
^3::5But you can't macro ctrl-3 to "find the item in my inventory and use it". Well, you could, but it probably wouldn't be elegant: every time you hit the hotkey, your inventory would come up, your mouse would move to scroll your inventory and then doubleclick click the relevant item when it came into view, then your inventory would close again; if you inadvertently clicked while all that was going on, you'd mess it up.
DMuehlhausen wrote: »Get a mouse with more than 3 or 4 buttons? I have the Razer Mouse with 6 buttons on the side. Works amazingly well for a game with 5 skills.. This won't be changed though. They want this to keep a feel of TES. If you get to where you can bind 20 skills and use everything that isn't TES
chicnstu219ub17_ESO wrote: »chicnstu219ub17_ESO wrote: »just practice...you shouldnt have to look at your keyboard to type, its the same principle
I don't need to look at my keyboard to type, but you cannot tell me you've NEVER hit the wrong key using 1,2,3,4,5 format. It's clunky and I expect more customization on a game that lets me "do whatever I want."
No no one could tell you they NEVER have, thats the point of practice, as I dont have that problem anymore...granted I have been gaming since dos when I was 4 years old.....I'm now 27, and mostly play rpg's and fps games so plenty of experience using the number keys while using WASD
The point I am trying to make is with enough practice using the combination key binds I NEVER miss a skill, because I don't even need to look or feel which key I am pressing.
chicnstu219ub17_ESO wrote: »chicnstu219ub17_ESO wrote: »just practice...you shouldnt have to look at your keyboard to type, its the same principle
I don't need to look at my keyboard to type, but you cannot tell me you've NEVER hit the wrong key using 1,2,3,4,5 format. It's clunky and I expect more customization on a game that lets me "do whatever I want."
No no one could tell you they NEVER have, thats the point of practice, as I dont have that problem anymore...granted I have been gaming since dos when I was 4 years old.....I'm now 27, and mostly play rpg's and fps games so plenty of experience using the number keys while using WASD
The point I am trying to make is with enough practice using the combination key binds I NEVER miss a skill, because I don't even need to look or feel which key I am pressing.
lol the point you are missing is that with practice you wont either, I have not missed a skill(use of number key while WSADing) in idk how long....
This would be very different, people who have keybinds with combos would have a slight advantage of people who don't. This could also lead to major glitches such as when you don't have enough magicka to preform that keybind. Then you could run into major glitches, like you can't regenerate magicka, or you cant cast spells until that one fires, and a few other big ones. It would also allow people to have 10 spells or more on the hotbar at once. There is a reason you can only have 5 spells,
obviously there are more than 5 spells and some combine to make great combos,
but if you had all these spells then a templar would be good at healing dps-ing and tanking. So here is a short list of reasons this would sadly, not work.
chicnstu219ub17_ESO wrote: »They already have a MB1+MB2 functionality, they should be able to simply add the possibility of other combinations.
LButton & MButton::5 RButton & MButton::4Job done!
It would also allow people to have 10 spells or more on the hotbar at once. There is a reason you can only have 5 spells,
obviously there are more than 5 spells and some combine to make great combos,
chicnstu219ub17_ESO wrote: »just practice...you shouldnt have to look at your keyboard to type, its the same principle
I don't need to look at my keyboard to type, but you cannot tell me you've NEVER hit the wrong key using 1,2,3,4,5 format. It's clunky and I expect more customization on a game that lets me "do whatever I want."
chicnstu219ub17_ESO wrote: »chicnstu219ub17_ESO wrote: »chicnstu219ub17_ESO wrote: »just practice...you shouldnt have to look at your keyboard to type, its the same principle
I don't need to look at my keyboard to type, but you cannot tell me you've NEVER hit the wrong key using 1,2,3,4,5 format. It's clunky and I expect more customization on a game that lets me "do whatever I want."
No no one could tell you they NEVER have, thats the point of practice, as I dont have that problem anymore...granted I have been gaming since dos when I was 4 years old.....I'm now 27, and mostly play rpg's and fps games so plenty of experience using the number keys while using WASD
The point I am trying to make is with enough practice using the combination key binds I NEVER miss a skill, because I don't even need to look or feel which key I am pressing.
lol the point you are missing is that with practice you wont either, I have not missed a skill(use of number key while WSADing) in idk how long....
You obviously don't care about this implementation, and I don't want to have to conform to this default system "just because that's the way it is." I'd like to see if they acknowledge that this is something they should enhance, regardless of how many skills I'm capable of binding at one time.
chicnstu219ub17_ESO wrote: »just practice...you shouldnt have to look at your keyboard to type, its the same principle
I don't need to look at my keyboard to type, but you cannot tell me you've NEVER hit the wrong key using 1,2,3,4,5 format. It's clunky and I expect more customization on a game that lets me "do whatever I want."
I can tell you that I have never hit the wrong key with the Q Z X C F system.
If you can't handle six keys, you should probably realize what this means and re-evaluate your own video game skill level. Average gamers have no problem juggling 6 things.
you could have 2 spells on each keybind. This way you essentially have 10 different spells.It would also allow people to have 10 spells or more on the hotbar at once. There is a reason you can only have 5 spells,
obviously there are more than 5 spells and some combine to make great combos,
Eh? You can only access the skills that you slot. How could having modified keybinds affect that?
[ if for some reason they do not add this at any point, I wanted to assure you its not impossible and just takes some getting used,
chicnstu219ub17_ESO wrote: »just practice...you shouldnt have to look at your keyboard to type, its the same principle
I don't need to look at my keyboard to type, but you cannot tell me you've NEVER hit the wrong key using 1,2,3,4,5 format. It's clunky and I expect more customization on a game that lets me "do whatever I want."
I can tell you that I have never hit the wrong key with the Q Z X C F system.
If you can't handle six keys, you should probably realize what this means and re-evaluate your own video game skill level. Average gamers have no problem juggling 6 things.
You are a gaming noob if you don't recognize the benefits of key modifiers.