Yellowbone97ub17_ESO wrote: »I'm sorry you have baby hands, get a smaller or remappable keyboard. The game shouldn't be changed just for you either.chicnstu219ub17_ESO wrote: »Please agree with my original post on page 1 if you feel this functionality should be implemented. The more people that agree, the more reason game makers have to enhance this (or so I hope).
chicnstu219ub17_ESO wrote: »Yellowbone97ub17_ESO wrote: »I'm sorry you have baby hands, get a smaller or remappable keyboard. The game shouldn't be changed just for you either.chicnstu219ub17_ESO wrote: »Please agree with my original post on page 1 if you feel this functionality should be implemented. The more people that agree, the more reason game makers have to enhance this (or so I hope).
And yet another baseless statement that is having 0 affect on anything. The fact of the matter is you won't get any sort of reaction out of me besides this:
This post was not created for people to judge one another.
chicnstu219ub17_ESO wrote: »Yellowbone97ub17_ESO wrote: »I'm sorry you have baby hands, get a smaller or remappable keyboard. The game shouldn't be changed just for you either.chicnstu219ub17_ESO wrote: »Please agree with my original post on page 1 if you feel this functionality should be implemented. The more people that agree, the more reason game makers have to enhance this (or so I hope).
And yet another baseless statement that is having 0 affect on anything. The fact of the matter is you won't get any sort of reaction out of me besides this:
This post was not created for people to judge one another.
Actually, considering this a Player help player section and 'polls' aren't allowed, I'd say I don't understand what was created for?
Khivas_Carrick wrote: »The only reason I could see them adding in modified key binds into the game to allow for merging skills would be to accommodate those who are left handed or only possess one hand to play with (Odd on an Action RPG I know, but I've seen it done before). Anything past that would probably make the game too easy and create a gap between players, a gap the makers do not want to have since good game design has everyone start out on a level playing field, and anything that separates them is based purely on player skill, not whether or not they get to "cheat" (loose term there, lack of a better word for now) by making it so they can hit multiple skills in one button while everyone else has to work to use the base 5 they were given. Basically, allowing a player to hit multiple things at once breaks their game, probably why they haven't done it, although it is possible to have happen, I won't argue that part.
chicnstu219ub17_ESO wrote: »
Well, my plan is to use /feedback in game and reference this forum. Unfortunately the servers are down at this time and I resorted to where I could actually post as a starting point. If enough people are engaged it may be worth them taking some time to look at.chicnstu219ub17_ESO wrote: »Khivas_Carrick wrote: »The only reason I could see them adding in modified key binds into the game to allow for merging skills would be to accommodate those who are left handed or only possess one hand to play with (Odd on an Action RPG I know, but I've seen it done before). Anything past that would probably make the game too easy and create a gap between players, a gap the makers do not want to have since good game design has everyone start out on a level playing field, and anything that separates them is based purely on player skill, not whether or not they get to "cheat" (loose term there, lack of a better word for now) by making it so they can hit multiple skills in one button while everyone else has to work to use the base 5 they were given. Basically, allowing a player to hit multiple things at once breaks their game, probably why they haven't done it, although it is possible to have happen, I won't argue that part.
The functionality of MB1+MB2 is available and usable for interrupt. I do not see how enabling that on the other keys would break their game.
He is talking about macro or autokey style actions, something the devs don't want and the reason behind the API 'nerf'
People are actually arguing against key modifiers and are even going so far as to call the people who want to use them bad.
It's about being as efficient as possible, it's the exact opposite of being bad.
Freaking mmo rookies are here in force.
So if interrupt (MB1 + MB2) is a keybind, have you actually tried doing other multiple keybinds in your settings? I, as the rest of us, am unable to log on and confirm, but it seems that you should be able to. I have already rekeyed my interrupt (as MB1+MB2 can be clunky for me and rather have only one key), so I would assume I could keybind it back without having to use a default setting. Assumption is the word for sure, just throwing out a basic question, have you physically tried in your keybind settings to bind a multiple button bind?
chicnstu219ub17_ESO wrote: »just practice...you shouldnt have to look at your keyboard to type, its the same principle
I don't need to look at my keyboard to type, but you cannot tell me you've NEVER hit the wrong key using 1,2,3,4,5 format. It's clunky and I expect more customization on a game that lets me "do whatever I want."
I play a few games so I try to set it up so all of my games at least have similar hotkeys. I play another MMO that has Hide/Show UI binded to CTRL+SHIFT+H. I can't use that here in ESO because the settings doesn't allow it. Isn't that the functionality the OP is requesting? IMO That's not going to give other players an upperhand. Only more room for customization. Also, how is pushing two or more keys going to be 'superior' to your preferred single keybind?
SMH at players who deny others the OPTION for features such as this one. If you're so PRO that you only use single keybinds then good for you. Go login and play ESO like the PRO that you are.
For example:
M for opening Map window
and
CTRL+M for opening Mail
That's why I bind my movement from WASD to ESDF. I don't know who first did the former because the ladder opens up the QA keys for abilities! my 132456 are AQ2TG3 my synergy is 5 and my quickslot is 4.
A lot of people missing the point - the limitations are there so that PC users will not have too big of an advantage over PS4 players with only a limited number of buttons on a gamepad.
They won't change it no matter how hard you whine. If you only have one arm, you will still be at a disadvantage no matter whether you use a keyboard or a gamepad (pretty hard to fix that problem). Otherwise, the 6-key limit will always be there, macros that cast multiple abilities with 1 button will never be allowed, and modifiers will remain limited too so that PC users will not have too much advantage over PS4 players.
If/when someone creates an addon to get around these inherent limitations, it will work for a little while until they bug fix it to disallow that functionality. Get used to a limited number of abilities available at once.
That's just nasty and uncalled for and despite the sarcastic winky pretending to diffuse what you said you still said it.
If you just want to remap them... well I suggest you stop playing games like an amateur and get a gamepad. ;-)