Yellowbone97ub17_ESO wrote: »Then you suck at mmos.
Sorry I have to go of topic for a second but there should be some kind of 3 strike system for trolls but then again sometimes its hard to tell the difference between a troll and an idiot. It would be sad to see people banned or limited for something that is out of there control.
Back on topic I would like to see some word from the Devs that explains why this was left out or if it was a oversight and is being worked on.
coppersloane wrote: »After spending the night with this game, I can safely say it's a huge step back in MMO gaming. I can also say I'm sorry I spent the last of my week's paycheck purchasing it, when I could have used it on a night out instead. The controls are subpar at best. After being excited with the rest of the game, realizing the utter inferiority of the key-binding completely deflated me. I'm going back to another game until they get their act together, and if they don't before my free month is up, I'm not renewing.
As an aside, the control scheme reminds me a lot of previous games that have catered to (inferior) console gaming, putting PC gamers second in line. Which is odd, considering the game was released on the PC first. You'd think you could just click on NPCs, for instance, to talk to them, which would free up a key to use with something else. Another example is the Approve function, or Cancel function. What the hell? Why does ZeniMax require button assignments for these simple commands that could be rectified with a simple mouse click? Very strange. It stinks of console controls to me. Inferior, clunky, gamepad controls for kiddies.
I don't buy the "they wanted to preserve the TES feel" angle either. That's such BS. TES was strictly a single-player experience until now. Online gaming calls for a certain control scheme. You either give players that PC MMO control freedom or you don't make online games for the PC. If I wanted a PS4 or XboxOne experience, I'd buy one of those machines, which I won't, because the controls blow.
Peace.
Some of this feedback is ridiculous.coppersloane wrote: »After spending the night with this game, I can safely say it's a huge step back in MMO gaming. I can also say I'm sorry I spent the last of my week's paycheck purchasing it, when I could have used it on a night out instead. The controls are subpar at best. After being excited with the rest of the game, realizing the utter inferiority of the key-binding completely deflated me. I'm going back to another game until they get their act together, and if they don't before my free month is up, I'm not renewing.
As an aside, the control scheme reminds me a lot of previous games that have catered to (inferior) console gaming, putting PC gamers second in line. Which is odd, considering the game was released on the PC first. You'd think you could just click on NPCs, for instance, to talk to them, which would free up a key to use with something else. Another example is the Approve function, or Cancel function. What the hell? Why does ZeniMax require button assignments for these simple commands that could be rectified with a simple mouse click? Very strange. It stinks of console controls to me. Inferior, clunky, gamepad controls for kiddies.
I don't buy the "they wanted to preserve the TES feel" angle either. That's such BS. TES was strictly a single-player experience until now. Online gaming calls for a certain control scheme. You either give players that PC MMO control freedom or you don't make online games for the PC. If I wanted a PS4 or XboxOne experience, I'd buy one of those machines, which I won't, because the controls blow.
Peace.
Absolute rubbish, you are acting like a drama queen. I mean, seriously, the amount of adverbs in your vocabulary is to be applauded. On another note, what exactly were you expecting? Maintaining a vision of the game that you wanted to play, and considering it more important then the other experiences that team who created it were intending it to offer is nonsense. This game was released on multiple platforms, and as such it is reasonable that Zenimax would choose to make a few controversial game design choices. Not only because the game was being released on console platforms and PC, but also perhaps to provide some level of balance to the game. While it is frustrating play an MMO with such a restricted control scheme, perhaps some consumers should stop believing that game studios are required to cater towards what consumers are already familiar with. The ability to have freedom with keybinds, and to address some complaints, the ability to access a wider arrange of skills and spells is not a feature that is somehow necessary to enjoy or play an MMO.
That anyone would somehow ignore the fact that this studio has advertised they would be attempting to keep the original ESO feel that consumers experienced as preserved as possible, is insanity. Don't just disregard this because it is more convenient.
The community might go further in this debate if they addressed it on more reasonable grounds. Restricting the keybind functionality, and offering a solution by weapon swaps, creates a specific feel of balance to the game. By offering players to have access to a larger amount of keybinds, and also allowing more spell and skill keybinds, the game designers would have to account for a different level of balance in the game. Increasing the amount of skill combinations, therefore drastically changing the balance of every skill in relation to each other, would allow for a different kind of game play that perhaps some players were looking for. In specific, this would be more similar to other games in the genre that many players have experienced such as World of Warcaft, Rift, SWOTR, Guild Wars, and many many other games across many genres. Some players may have a more enjoyable time if they were more open minded towards new game experiences.
you could have 2 spells on each keybind. This way you essentially have 10 different spells.It would also allow people to have 10 spells or more on the hotbar at once. There is a reason you can only have 5 spells,
obviously there are more than 5 spells and some combine to make great combos,
Eh? You can only access the skills that you slot. How could having modified keybinds affect that?
Some of this feedback is ridiculous.coppersloane wrote: »After spending the night with this game, I can safely say it's a huge step back in MMO gaming. I can also say I'm sorry I spent the last of my week's paycheck purchasing it, when I could have used it on a night out instead. The controls are subpar at best. After being excited with the rest of the game, realizing the utter inferiority of the key-binding completely deflated me. I'm going back to another game until they get their act together, and if they don't before my free month is up, I'm not renewing.
As an aside, the control scheme reminds me a lot of previous games that have catered to (inferior) console gaming, putting PC gamers second in line. Which is odd, considering the game was released on the PC first. You'd think you could just click on NPCs, for instance, to talk to them, which would free up a key to use with something else. Another example is the Approve function, or Cancel function. What the hell? Why does ZeniMax require button assignments for these simple commands that could be rectified with a simple mouse click? Very strange. It stinks of console controls to me. Inferior, clunky, gamepad controls for kiddies.
I don't buy the "they wanted to preserve the TES feel" angle either. That's such BS. TES was strictly a single-player experience until now. Online gaming calls for a certain control scheme. You either give players that PC MMO control freedom or you don't make online games for the PC. If I wanted a PS4 or XboxOne experience, I'd buy one of those machines, which I won't, because the controls blow.
Peace.
Absolute rubbish, you are acting like a drama queen. I mean, seriously, the amount of adverbs in your vocabulary is to be applauded. On another note, what exactly were you expecting? Maintaining a vision of the game that you wanted to play, and considering it more important then the other experiences that team who created it were intending it to offer is nonsense. This game was released on multiple platforms, and as such it is reasonable that Zenimax would choose to make a few controversial game design choices. Not only because the game was being released on console platforms and PC, but also perhaps to provide some level of balance to the game. While it is frustrating play an MMO with such a restricted control scheme, perhaps some consumers should stop believing that game studios are required to cater towards what consumers are already familiar with. The ability to have freedom with keybinds, and to address some complaints, the ability to access a wider arrange of skills and spells is not a feature that is somehow necessary to enjoy or play an MMO.
That anyone would somehow ignore the fact that this studio has advertised they would be attempting to keep the original ESO feel that consumers experienced as preserved as possible, is insanity. Don't just disregard this because it is more convenient.
The community might go further in this debate if they addressed it on more reasonable grounds. Restricting the keybind functionality, and offering a solution by weapon swaps, creates a specific feel of balance to the game. By offering players to have access to a larger amount of keybinds, and also allowing more spell and skill keybinds, the game designers would have to account for a different level of balance in the game. Increasing the amount of skill combinations, therefore drastically changing the balance of every skill in relation to each other, would allow for a different kind of game play that perhaps some players were looking for. In specific, this would be more similar to other games in the genre that many players have experienced such as World of Warcaft, Rift, SWOTR, Guild Wars, and many many other games across many genres. Some players may have a more enjoyable time if they were more open minded towards new game experiences.
chicnstu219ub17_ESO wrote: »Current default key binds are much too limited. Will there be any enhancements to the key binds to allow combinations? Such as MB4+MB1, MB4+MB2, ctrl+MB1 to use my skills? I am inhibited by the clunky default 1,2,3,4,5 key bind system, I believe this should be possible to do since MB1+MB2 (interrupt) is a possible key bind. I enjoy this game very much, but would like it if there was more customization to use my skills. As a long time MMORPG player I have learned that the less you have to fumble around the better,I like combination key binds to limit mouse/keyboard hand movements and reduce the number of times I visually compromise my character to look at the keyboard to ensure I am hitting the correct skill key bind.
You guys are missing the point that allowing modifier+keystroke in keybindings is an ACCESSIBILITY issue for people with limited motion or RSI injuries, or who simply have different set-up preferences than you do.
Instead of each key on my keyboard mapped I like to use a small area and a modifying click; so say I only use 1-5 and WSAD but also shift(1-5) and shift(WSAD), and cmd(1-5) and cmd(WSAD) instead of [ ] ' ; \ - = etc etc etc.
This is a very important issue not related to macros, skill spamming and "cheating" or using more spells than allowed, it's fundamental accessibility and should be addressed by the game makers.
Vorpedagel wrote: »Ughhh I would have liked to see a constructive conversation on this interesting thread but filtering through all the trolling and flaming was difficult. I don't think it will cause any cross platform imbalance. Combinations could be set up on both.
This is just a suggestion, so don't get all up in arms, but I find the game to work perfectly (and so do my guildies) with a 6 button action-rpg mouse. I would not enjoy it as much if I was using the keyboard 1-6 commands, nor would I be as successful.
you could have 2 spells on each keybind. This way you essentially have 10 different spells.It would also allow people to have 10 spells or more on the hotbar at once. There is a reason you can only have 5 spells,
obviously there are more than 5 spells and some combine to make great combos,
Eh? You can only access the skills that you slot. How could having modified keybinds affect that?
I bought a Logitech G600 to use with ESO. It has 12 macro keys under the thumb, I use the first 6. I know it's not an ideal solution & more customization would be better, but it's not a bad solution either.