DrNukenstein wrote: »I have the solution. I have thought it and it is brilliant.
When a nightblade breaks cloak in combat (or their cloak gets broken), they get the revealed debuff for 5 seconds. That's 5 seconds that cloak cannot be crutched on in combat every time they use cloak offensively or defensively.
Then, make cloak a toggle. Make it work like sneak, but cost magicka per second and provide invisibility.
There we go, a significant in combat limitation and out of combat quality of life buff. Everyone wins.
boi_anachronism_ wrote: »boi_anachronism_ wrote: »Nerf cause pvp, buff cause pve, nerf cause pvp, buff cause pve..... into infinity... Skills need to be balanced with battle spirit. Blade is the absolute most glaring example. Every time it gets nerfed in pvp its guttered for pve. Its already bad in 12 man.
That's because ZoS refuses to balance stealth playstyle. Stealth playstyle is a major issue with nb in PvP and not an issue at all in PvE yet when ZoS tries to balance nb in PvP they are doing everything to not touch core of the issue which in return causes more issues.
Right but how DO you actually balance that? I mean im in favor of a ramping cost for disguise but beyond that, well, idk. Its one of the few truly class unique skills. I dont see them getting rid of it but what do you actually do with it beyond what i mentioned. Side point: the fact that they made the concealed operate coming out of stealth was a bad call tbh. Im saying this as a nb main (althought i dont pvp with him at all)
Pretty simple. After dealing direct dmg You cannot enter invisibility for X seconds. For that period of time cloak can be turned into something else like dmg reduction buff for example major protection or some debuff on enemy like major maim or even some unique dmg buff which could help nb in PvE. They could even go as far as supressing Your DoTs on enemy while You are in cloak although that is not necessity. Ramping cost on cloak would be actually too much of a nerf.
Hard no to giving them major protection or major maim. Eesh.
Why though? We are talking about giving them one of the said buffs while they cannot use cloak which sounds pretty fair. it would be still way less defense than cloak offers because cloaked nb have basically 100% dmg reduction so it really wouldn;t be that bad to deal 90% of the dmg instead of 0.
You know who else can't use cloak? Everybody.
Acting like Cloak is the only way to survive on a NB is very outdated thinking. They can block and heal and roll just like the rest of us.
NBs already have access to more in-class buffs and debuffs than anyone else, don't they? The last thing we need is for the best burst class to be able to stack major cowardice, minor cowardice, and major maim on someone. Major protection wouldn't be much better. I mean let's just consolidate it all into passives, shall we? NBs will do 35% more damage to you. And you'll do 35% less to them... Because they can't just invis and run away.
That being said, I'm not supporting trying to give cloak a ramping cost anyway. There's nothing wrong with cloak.
Anyway, just my opinion, but for PvP they're too strong. And your proposed change would be a buff. I'm against buffing NBs. I am in favor of reworking the class to be better at PvE and worse at PvP.
You are looking too much on what nightblade would get and not seeing what would be lost. Alternatively ZoS could also add a debuff that invisibility part of cloak is disabled for X seconds after doing roll dodge to prevent nightblades for getting one of the most unfair adventages over other classes which is being able to reset dodge cost penatly safely in cloak. This game desperately needs some form of drawback added to cloak and adding a bit of compensation to nightblades in return is better than keeping the things the way they are.
DrNukenstein wrote: »I have the solution. I have thought it and it is brilliant.
When a nightblade breaks cloak in combat (or their cloak gets broken), they get the revealed debuff for 5 seconds. That's 5 seconds that cloak cannot be crutched on in combat every time they use cloak offensively or defensively.
Then, make cloak a toggle. Make it work like sneak, but cost magicka per second and provide invisibility.
There we go, a significant in combat limitation and out of combat quality of life buff. Everyone wins.
Panderbander wrote: »DrNukenstein wrote: »I have the solution. I have thought it and it is brilliant.
When a nightblade breaks cloak in combat (or their cloak gets broken), they get the revealed debuff for 5 seconds. That's 5 seconds that cloak cannot be crutched on in combat every time they use cloak offensively or defensively.
Then, make cloak a toggle. Make it work like sneak, but cost magicka per second and provide invisibility.
There we go, a significant in combat limitation and out of combat quality of life buff. Everyone wins.
Every single cost per second ability can be broken by cost reduction glyphs. This suggestion would enable cloak to become free.
DrNukenstein wrote: »Why would a ganker ever use cost reduction glyphs? Those don't give the most important stat for making people go boom.
DrNukenstein wrote: »Why would a ganker ever use cost reduction glyphs? Those don't give the most important stat for making people go boom.
DrNukenstein wrote: »Why would a ganker ever use cost reduction glyphs? Those don't give the most important stat for making people go boom.
Turtle_Bot wrote: »DrNukenstein wrote: »Why would a ganker ever use cost reduction glyphs? Those don't give the most important stat for making people go boom.
Hmm, free permanent cloak means more magicka available to cast more damaging abilities (or heals/buffs), sounds like an easy trade off to me.
I would get to not only gank at near enough full power to still make 99.9% of people go boom, but I now also have a lot more magicka available to heal myself and keep myself buffed up for longer and more often meaning I take less damage if things go wrong and can create more opportunities to gank since I'm spending less time between ganks to buff myself or recover from the previous gank attempt.
IZZEFlameLash wrote: »Come now, we aren't in the era of 'Nightblades have to rely on Caluurion's Legacy to be viable' period. That era is over. They deal that Caluurion damage with an ability that hits players harder than all ults at this point.
The good NBs I see don't crutch on cloak like they used to anyway. I think that's the main disagreement between us.
Like you're looking for a solution to the evasive, extra glass cannon, ganker bomber NBs.
I'm looking for a solution to the NBs that take a beating from 3 decent players and then ganks your face in plain sight.
The NBs you're talking about can already be handled with the incredible range on detect pots, can they not? Or just a well timed 3-shot.
The NBs I'm talking about really only cloak to guarantee a crit, to have major savagery on their bar, to activate vampire spell damage, and under your proposed circumstances I guess to maintain their mitigation buff/debuff.
Off the top of my head, these are the buffs/debuffs in a NB's class kit: Major evasion, major berserk, major cowardice, minor cowardice, minor courage, minor vulnerability, major fracture (whatever it's called these days,) minor protection (if you sacrifice invis,) major expedition, minor expedition, major defile (if you sacrifice 20% damage done,) major resolve, major brutality, minor savagery... Okay I think I'm out. No wait, Minor Mending.
Now for the unnamed benefits, depending on which skills and morphs they choose of course. Extra 20% damage, roll dodge cost reduction stacking up to 100%, invisibility, healing full every time they kill someone, teleportation, unparalleled synergy with vampire, the hardest hitting ability on the game, and guaranteed crits.
I just don't see why they need anything else ever, to be honest. If you want to nerf them then nerf them. They don't need compensation for it.
Good players are capable to surviuve more than average player on any class not just on nightblade so I don't get that argument.
Major savagery is granted passively You don't need to use cloak for that. As for vampire buff it should not work with cloak at all imo. It's kinda silly nightblade get this adventage over every other class in the game.
Yes I get it, nightblade have lots of minor/major buffs and debuffs. Doesn't mean he cannot get one more in exchange for loosing bit of strenght from something that is still way better than that buff itself.
They kinda need that compensation. Contrary to what many people belives nightblade is not extra tanky. Good players make it look tanky because they are good players.
Good players are capable to surviuve more than average player on any class not just on nightblade so I don't get that argument.
Major savagery is granted passively You don't need to use cloak for that. As for vampire buff it should not work with cloak at all imo. It's kinda silly nightblade get this adventage over every other class in the game.
Yes I get it, nightblade have lots of minor/major buffs and debuffs. Doesn't mean he cannot get one more in exchange for loosing bit of strenght from something that is still way better than that buff itself.
They kinda need that compensation. Contrary to what many people belives nightblade is not extra tanky. Good players make it look tanky because they are good players.
You're right, but not necessarily.
Good players make it look tanky but it's not. If you build for damage because you're a very good player then nothing about being a NB will make you tanky. You will roll when you're supposed to, block when you're supposed to, and benefit from astronomical healing because you're built for damage. And this will make you look tanky when you're not. And you'll be an excellent dueler like this.
Or you can realize that 30% added damage done, 600 weapon damage, guaranteed crits, and all the nice crit and pen passives that NB has is worth far more than any 5-piece you could wear, and so you wear a defensive set instead. You don't have quite as much damage as the first example, but killing people is still fairly easy, and your healing is still very good. And you'll be an excellent 1vXer like this. Because you are tanky.
Your proposed change is basically gonna make the excellent dueler an excellent Xer, because with semi-permanent uptime on major protection they won't even need a defensive set LOL.
IZZEFlameLash wrote: »Come now, we aren't in the era of 'Nightblades have to rely on Caluurion's Legacy to be viable' period. That era is over. They deal that Caluurion damage with an ability that hits players harder than all ults at this point.
Yeah I agree with that. Then the obvious fix would be to adjust that ability and not every other thing in the kit. Having to include that one ability on every build is giga lame.
IZZEFlameLash wrote: »Well... in the PvP section of the forums, you can see a lot of opposition to the idea of 'assassin' archetype getting damage nerf. And in general, NB mains' consensus seems to be that they don't want damage nerf to Incap + Merciless Resolve with damage boost passive from Concealed.
How would you have liked it if when they made it so DKs can't generate ulti while in Corrosive they gave them Major Protection when it was down?
boi_anachronism_ wrote: »Nerf cause pvp, buff cause pve, nerf cause pvp, buff cause pve..... into infinity... Skills need to be balanced with battle spirit. Blade is the absolute most glaring example. Every time it gets nerfed in pvp its guttered for pve. Its already bad in 12 man.
That's because ZoS refuses to balance stealth playstyle. Stealth playstyle is a major issue with nb in PvP and not an issue at all in PvE yet when ZoS tries to balance nb in PvP they are doing everything to not touch core of the issue which in return causes more issues.
boi_anachronism_ wrote: »Nerf cause pvp, buff cause pve, nerf cause pvp, buff cause pve..... into infinity... Skills need to be balanced with battle spirit. Blade is the absolute most glaring example. Every time it gets nerfed in pvp its guttered for pve. Its already bad in 12 man.
That's because ZoS refuses to balance stealth playstyle. Stealth playstyle is a major issue with nb in PvP and not an issue at all in PvE yet when ZoS tries to balance nb in PvP they are doing everything to not touch core of the issue which in return causes more issues.
To be fair though, in almost all MMO's the stealth class always has been SSS tier for PvP. I can't think of one MMO where the stealth class or classes aren't the strongest in the game.
Not saying they should stay the strongest, but if you look at the trends for ESO since it's release. Either mag or stam nightblade has always been the number 1 pvp class, because of it's insanely high mobility/damage/and single target healing.
You nerf any aspect of Nightblade too hard and half of the player base is gone. I'm pretty sure Nightblade is the #1 class played in ESO. Don't quote me, cause I could be wrong.
boi_anachronism_ wrote: »Nerf cause pvp, buff cause pve, nerf cause pvp, buff cause pve..... into infinity... Skills need to be balanced with battle spirit. Blade is the absolute most glaring example. Every time it gets nerfed in pvp its guttered for pve. Its already bad in 12 man.
That's because ZoS refuses to balance stealth playstyle. Stealth playstyle is a major issue with nb in PvP and not an issue at all in PvE yet when ZoS tries to balance nb in PvP they are doing everything to not touch core of the issue which in return causes more issues.
To be fair though, in almost all MMO's the stealth class always has been SSS tier for PvP. I can't think of one MMO where the stealth class or classes aren't the strongest in the game.
Not saying they should stay the strongest, but if you look at the trends for ESO since it's release. Either mag or stam nightblade has always been the number 1 pvp class, because of it's insanely high mobility/damage/and single target healing.
You nerf any aspect of Nightblade too hard and half of the player base is gone. I'm pretty sure Nightblade is the #1 class played in ESO. Don't quote me, cause I could be wrong.
Star Wars The Old Republic is the good example where stealth classes aren't SSS tier. They are strong there but reasonably strong. What SWTOR does and ESO doesn't is giving stealth classes drawbacks to their stealth abilities.
I woudln't say nightblade overall is top dog either it's just one type of playstyle that is extremly disruptive in specific scenarios. It's only recently when they recived that high levels of healing and many other buffs while cloak for some reson remained untouched and lately even got a strong buff.
If I remember correctly the most played class according to ZoS's old data was sorc and I highly doubt that drawbacks on cloak would cause massive exodus of players. Only small minotrity of playerbase actively engages in PvP and in PvE nerfs to cloak wouldn't be that impactfull.
boi_anachronism_ wrote: »Nerf cause pvp, buff cause pve, nerf cause pvp, buff cause pve..... into infinity... Skills need to be balanced with battle spirit. Blade is the absolute most glaring example. Every time it gets nerfed in pvp its guttered for pve. Its already bad in 12 man.
That's because ZoS refuses to balance stealth playstyle. Stealth playstyle is a major issue with nb in PvP and not an issue at all in PvE yet when ZoS tries to balance nb in PvP they are doing everything to not touch core of the issue which in return causes more issues.
To be fair though, in almost all MMO's the stealth class always has been SSS tier for PvP. I can't think of one MMO where the stealth class or classes aren't the strongest in the game.
Not saying they should stay the strongest, but if you look at the trends for ESO since it's release. Either mag or stam nightblade has always been the number 1 pvp class, because of it's insanely high mobility/damage/and single target healing.
You nerf any aspect of Nightblade too hard and half of the player base is gone. I'm pretty sure Nightblade is the #1 class played in ESO. Don't quote me, cause I could be wrong.
boi_anachronism_ wrote: »boi_anachronism_ wrote: »Nerf cause pvp, buff cause pve, nerf cause pvp, buff cause pve..... into infinity... Skills need to be balanced with battle spirit. Blade is the absolute most glaring example. Every time it gets nerfed in pvp its guttered for pve. Its already bad in 12 man.
That's because ZoS refuses to balance stealth playstyle. Stealth playstyle is a major issue with nb in PvP and not an issue at all in PvE yet when ZoS tries to balance nb in PvP they are doing everything to not touch core of the issue which in return causes more issues.
To be fair though, in almost all MMO's the stealth class always has been SSS tier for PvP. I can't think of one MMO where the stealth class or classes aren't the strongest in the game.
Not saying they should stay the strongest, but if you look at the trends for ESO since it's release. Either mag or stam nightblade has always been the number 1 pvp class, because of it's insanely high mobility/damage/and single target healing.
You nerf any aspect of Nightblade too hard and half of the player base is gone. I'm pretty sure Nightblade is the #1 class played in ESO. Don't quote me, cause I could be wrong.
Star Wars The Old Republic is the good example where stealth classes aren't SSS tier. They are strong there but reasonably strong. What SWTOR does and ESO doesn't is giving stealth classes drawbacks to their stealth abilities.
I woudln't say nightblade overall is top dog either it's just one type of playstyle that is extremly disruptive in specific scenarios. It's only recently when they recived that high levels of healing and many other buffs while cloak for some reson remained untouched and lately even got a strong buff.
If I remember correctly the most played class according to ZoS's old data was sorc and I highly doubt that drawbacks on cloak would cause massive exodus of players. Only small minotrity of playerbase actively engages in PvP and in PvE nerfs to cloak wouldn't be that impactfull.
I mean nb went through serious nerfs in Elsweyr. People adapted but it hurt blades in pve a lot because of the kind of nerfs. Cloak was buffed specifically because it wasnt useful in pve at all without it. They actually said that in the patch notes if im not mistaken.
boi_anachronism_ wrote: »boi_anachronism_ wrote: »Nerf cause pvp, buff cause pve, nerf cause pvp, buff cause pve..... into infinity... Skills need to be balanced with battle spirit. Blade is the absolute most glaring example. Every time it gets nerfed in pvp its guttered for pve. Its already bad in 12 man.
That's because ZoS refuses to balance stealth playstyle. Stealth playstyle is a major issue with nb in PvP and not an issue at all in PvE yet when ZoS tries to balance nb in PvP they are doing everything to not touch core of the issue which in return causes more issues.
To be fair though, in almost all MMO's the stealth class always has been SSS tier for PvP. I can't think of one MMO where the stealth class or classes aren't the strongest in the game.
Not saying they should stay the strongest, but if you look at the trends for ESO since it's release. Either mag or stam nightblade has always been the number 1 pvp class, because of it's insanely high mobility/damage/and single target healing.
You nerf any aspect of Nightblade too hard and half of the player base is gone. I'm pretty sure Nightblade is the #1 class played in ESO. Don't quote me, cause I could be wrong.
Star Wars The Old Republic is the good example where stealth classes aren't SSS tier. They are strong there but reasonably strong. What SWTOR does and ESO doesn't is giving stealth classes drawbacks to their stealth abilities.
I woudln't say nightblade overall is top dog either it's just one type of playstyle that is extremly disruptive in specific scenarios. It's only recently when they recived that high levels of healing and many other buffs while cloak for some reson remained untouched and lately even got a strong buff.
If I remember correctly the most played class according to ZoS's old data was sorc and I highly doubt that drawbacks on cloak would cause massive exodus of players. Only small minotrity of playerbase actively engages in PvP and in PvE nerfs to cloak wouldn't be that impactfull.
Cloak was buffed specifically because it wasnt useful in pve at all without it. They actually said that in the patch notes if im not mistaken.
so why can't power of light/purifying light ever hit 18k+ compared to merciless resolve its not even hitting 10k+ on tanky targets and takes 6 seconds to build up to get most 4-6k tick at best.
meanwhile I am getting zerged by 6+ players and trying to kite some nightblade out of nowhere hits 12k merciless resolve on 32k resistance 3.6k crit resistance build
Turtle_Bot wrote: »boi_anachronism_ wrote: »boi_anachronism_ wrote: »Nerf cause pvp, buff cause pve, nerf cause pvp, buff cause pve..... into infinity... Skills need to be balanced with battle spirit. Blade is the absolute most glaring example. Every time it gets nerfed in pvp its guttered for pve. Its already bad in 12 man.
That's because ZoS refuses to balance stealth playstyle. Stealth playstyle is a major issue with nb in PvP and not an issue at all in PvE yet when ZoS tries to balance nb in PvP they are doing everything to not touch core of the issue which in return causes more issues.
To be fair though, in almost all MMO's the stealth class always has been SSS tier for PvP. I can't think of one MMO where the stealth class or classes aren't the strongest in the game.
Not saying they should stay the strongest, but if you look at the trends for ESO since it's release. Either mag or stam nightblade has always been the number 1 pvp class, because of it's insanely high mobility/damage/and single target healing.
You nerf any aspect of Nightblade too hard and half of the player base is gone. I'm pretty sure Nightblade is the #1 class played in ESO. Don't quote me, cause I could be wrong.
Star Wars The Old Republic is the good example where stealth classes aren't SSS tier. They are strong there but reasonably strong. What SWTOR does and ESO doesn't is giving stealth classes drawbacks to their stealth abilities.
I woudln't say nightblade overall is top dog either it's just one type of playstyle that is extremly disruptive in specific scenarios. It's only recently when they recived that high levels of healing and many other buffs while cloak for some reson remained untouched and lately even got a strong buff.
If I remember correctly the most played class according to ZoS's old data was sorc and I highly doubt that drawbacks on cloak would cause massive exodus of players. Only small minotrity of playerbase actively engages in PvP and in PvE nerfs to cloak wouldn't be that impactfull.
Cloak was buffed specifically because it wasnt useful in pve at all without it. They actually said that in the patch notes if im not mistaken.
I mean:
- Encase
- Rune Prison
- Ball of Lightning
- Negate
4 sorcerer abilities off the top of my head that are completely useless in PvE and niche uses in PvP (shout out to encase and rune prison for being useless in BOTH modes), but according to the devs:
"Sorc is fine and doesn't need adjusting".
The buff they gave Cloak last patch is the equivalent of if they gave BoL a strong (vigor strength) self HoT. Sure, it makes it finally do something in PvE, but it completely breaks it for PvP.
If ZOS truly wanted to help PvE-blade via a change to cloak and not just make the class even more OP in PvP, they would have given that buff to cloak a battle spirit clause to not work in PvP zones.
I'm not against blades getting help for PvE where they need it, but it MUST be exclusively for PvE ONLY via conditions like "when battle spirit is not active" and "against monsters only".
boi_anachronism_ wrote: »boi_anachronism_ wrote: »Nerf cause pvp, buff cause pve, nerf cause pvp, buff cause pve..... into infinity... Skills need to be balanced with battle spirit. Blade is the absolute most glaring example. Every time it gets nerfed in pvp its guttered for pve. Its already bad in 12 man.
That's because ZoS refuses to balance stealth playstyle. Stealth playstyle is a major issue with nb in PvP and not an issue at all in PvE yet when ZoS tries to balance nb in PvP they are doing everything to not touch core of the issue which in return causes more issues.
To be fair though, in almost all MMO's the stealth class always has been SSS tier for PvP. I can't think of one MMO where the stealth class or classes aren't the strongest in the game.
Not saying they should stay the strongest, but if you look at the trends for ESO since it's release. Either mag or stam nightblade has always been the number 1 pvp class, because of it's insanely high mobility/damage/and single target healing.
You nerf any aspect of Nightblade too hard and half of the player base is gone. I'm pretty sure Nightblade is the #1 class played in ESO. Don't quote me, cause I could be wrong.
Star Wars The Old Republic is the good example where stealth classes aren't SSS tier. They are strong there but reasonably strong. What SWTOR does and ESO doesn't is giving stealth classes drawbacks to their stealth abilities.
I woudln't say nightblade overall is top dog either it's just one type of playstyle that is extremly disruptive in specific scenarios. It's only recently when they recived that high levels of healing and many other buffs while cloak for some reson remained untouched and lately even got a strong buff.
If I remember correctly the most played class according to ZoS's old data was sorc and I highly doubt that drawbacks on cloak would cause massive exodus of players. Only small minotrity of playerbase actively engages in PvP and in PvE nerfs to cloak wouldn't be that impactfull.
I mean nb went through serious nerfs in Elsweyr. People adapted but it hurt blades in pve a lot because of the kind of nerfs. Cloak was buffed specifically because it wasnt useful in pve at all without it. They actually said that in the patch notes if im not mistaken.
And then they went through series of buffs that made them stronger than they were before nerfs. What hurt blades in PvE is that game started to favour playstyles that are not nightblade's strenght. Having strong DoTs and passive AoE became the meta and nightblade was always lacking both.
Cloak changes bring almost nothing to PvE but a lot into PvP.
boi_anachronism_ wrote: »On a personal level: i dont know why they added the concealed buff to stealth that was an absolutely terrible move and really unnecessary..
boi_anachronism_ wrote: »On a personal level: i dont know why they added the concealed buff to stealth that was an absolutely terrible move and really unnecessary..
They mentioned it before, rather it be in a developer comment on the actual patch notes when it happened. They exclaimed, that almost all the classes were doing 10% more DPS all around or something of that matter so they added a 10% *Unique* buff.
They did nerf it, and make it Major bezerk, cause that Unique 10% stacked with Bezerk, so in PvE Nightblades had an *Overtune*. Especially in PvP.
The fact of the matter is, they could've raised the Tool tip on abilities like Swallow soul/Cripple/Ambush/Twisting path. Basically skills that are DoTs or skills that are unused.
Nightblade is in a wierd spot, where it's strong in PvP, and lacking in PvE. When this happens, Zos has to be really careful.
IZZEFlameLash wrote: »boi_anachronism_ wrote: »On a personal level: i dont know why they added the concealed buff to stealth that was an absolutely terrible move and really unnecessary..
They mentioned it before, rather it be in a developer comment on the actual patch notes when it happened. They exclaimed, that almost all the classes were doing 10% more DPS all around or something of that matter so they added a 10% *Unique* buff.
They did nerf it, and make it Major bezerk, cause that Unique 10% stacked with Bezerk, so in PvE Nightblades had an *Overtune*. Especially in PvP.
The fact of the matter is, they could've raised the Tool tip on abilities like Swallow soul/Cripple/Ambush/Twisting path. Basically skills that are DoTs or skills that are unused.
Nightblade is in a wierd spot, where it's strong in PvP, and lacking in PvE. When this happens, Zos has to be really careful.
It is only weak in PvE because bosses are basically damage sponges that far exceeds the amount of health any tank in PvP can have.
TechMaybeHic wrote: »IZZEFlameLash wrote: »boi_anachronism_ wrote: »On a personal level: i dont know why they added the concealed buff to stealth that was an absolutely terrible move and really unnecessary..
They mentioned it before, rather it be in a developer comment on the actual patch notes when it happened. They exclaimed, that almost all the classes were doing 10% more DPS all around or something of that matter so they added a 10% *Unique* buff.
They did nerf it, and make it Major bezerk, cause that Unique 10% stacked with Bezerk, so in PvE Nightblades had an *Overtune*. Especially in PvP.
The fact of the matter is, they could've raised the Tool tip on abilities like Swallow soul/Cripple/Ambush/Twisting path. Basically skills that are DoTs or skills that are unused.
Nightblade is in a wierd spot, where it's strong in PvP, and lacking in PvE. When this happens, Zos has to be really careful.
It is only weak in PvE because bosses are basically damage sponges that far exceeds the amount of health any tank in PvP can have.
That's never going to change.