silentxthreat wrote: »every nightblade stacks crit damage. with rally cry up 6 inpen they still crit for 18k+ with a non ult skill merc bow. they made it very easy to get stacks. either buff inpen, nerf crit damage or nerf nightblade... atm if you only pvp in this game there is zero reason to play if you are not a nightblade. a lot of other games are looking good right now
IncultaWolf wrote: »But merciless resolve can be roll dodged so it has counter play. If anything they should make it so you don't lose your bow proc stacks if it gets dodged, like molten whip. Also it's still not hitting hard enough on really tanky targets my spec bow only hits for 15k, it's not enough to kill some players so I think it should get buffed. Oh and nerf werewolf and necromancer
Panderbander wrote: »If you listen close enough you can hear the echo of someone saying "but it can be roll dodged"
acastanza_ESO wrote: »Impen trait does desperately need a buff, since they refuse to nerf nightblade at all, buffing that would be a good place to start. Oh, and let it reduce crit damage to below base again.
acastanza_ESO wrote: »Impen trait does desperately need a buff, since they refuse to nerf nightblade at all, buffing that would be a good place to start. Oh, and let it reduce crit damage to below base again.
Who else is stacking crit damage, forcing crits, and landing them for 20+k? Impen doesn't need to be buffed... Crit should remain a viable way to PvP, and the only offending class/skill needs to be brought in line.
RaptorRodeoGod wrote: »You misspelled Dragonknight
MashmalloMan wrote: »RaptorRodeoGod wrote: »You misspelled Dragonknight
They're frankly in the same boat.
I think it is time they nerf classes. The game is clearly designed around the use of mages guild and fighters guild skill lines.
boi_anachronism_ wrote: »Nerf cause pvp, buff cause pve, nerf cause pvp, buff cause pve..... into infinity... Skills need to be balanced with battle spirit. Blade is the absolute most glaring example. Every time it gets nerfed in pvp its guttered for pve. Its already bad in 12 man.
boi_anachronism_ wrote: »Nerf cause pvp, buff cause pve, nerf cause pvp, buff cause pve..... into infinity... Skills need to be balanced with battle spirit. Blade is the absolute most glaring example. Every time it gets nerfed in pvp its guttered for pve. Its already bad in 12 man.
That's because ZoS refuses to balance stealth playstyle. Stealth playstyle is a major issue with nb in PvP and not an issue at all in PvE yet when ZoS tries to balance nb in PvP they are doing everything to not touch core of the issue which in return causes more issues.
TechMaybeHic wrote: »I think they have made playability of NB really good now; but NBs carried over a lot of strength that was part of the "high ceiling" requirement of the past. And it hasn't really helped NB in PvE from what I gather.
They need to remove the damage boosts passive that come from out of stealth from concealed weapon, and following death stroke. And move it all to just be built in on the offensive siphoning skill line AOE and DOTs to push PvE damage up. Healing level for NB is also a bit high if they want to also have the biggest burst abilities but I'm not sure I would do all of the above.
Few different ways they can skin this cat, but I am sure it will be too much or nothing at all
NB's now have huge burst damage combined with huge burst heal. It's just bad design IMO. Either the heal or the damage needs a nerf. And there should not be a way to stay cloaked while in combat. If a player initiates a fight, they should have to fight, not hit cloak and keep fighting while invisible.
so why can't power of light/purifying light ever hit 18k+ compared to merciless resolve its not even hitting 10k+ on tanky targets and takes 6 seconds to build up to get most 4-6k tick at best.
meanwhile I am getting zerged by 6+ players and trying to kite some nightblade out of nowhere hits 12k merciless resolve on 32k resistance 3.6k crit resistance build
so why can't power of light/purifying light ever hit 18k+ compared to merciless resolve its not even hitting 10k+ on tanky targets and takes 6 seconds to build up to get most 4-6k tick at best.
meanwhile I am getting zerged by 6+ players and trying to kite some nightblade out of nowhere hits 12k merciless resolve on 32k resistance 3.6k crit resistance build