NB's now have huge burst damage combined with huge burst heal. It's just bad design IMO. Either the heal or the damage needs a nerf. And there should not be a way to stay cloaked while in combat. If a player initiates a fight, they should have to fight, not hit cloak and keep fighting while invisible.
IncultaWolf wrote: »NB's now have huge burst damage combined with huge burst heal. It's just bad design IMO. Either the heal or the damage needs a nerf. And there should not be a way to stay cloaked while in combat. If a player initiates a fight, they should have to fight, not hit cloak and keep fighting while invisible.
I'm honestly surprised they never put a ramping cost on shadowy disguise. They can't nerf nightblade because it will hurt them in pve, which they're already lacking in
Sneezing pulls you out of Cloak, it is barely useful at this point.
What kind of resists do you have that you are getting slapped like that.
I mean I get that on my low resist toon but my tankier ones don't get slapped like that.
And speak for yourself you don't use cloak in pve. I use it far more in pve than pvp.
boi_anachronism_ wrote: »boi_anachronism_ wrote: »Nerf cause pvp, buff cause pve, nerf cause pvp, buff cause pve..... into infinity... Skills need to be balanced with battle spirit. Blade is the absolute most glaring example. Every time it gets nerfed in pvp its guttered for pve. Its already bad in 12 man.
That's because ZoS refuses to balance stealth playstyle. Stealth playstyle is a major issue with nb in PvP and not an issue at all in PvE yet when ZoS tries to balance nb in PvP they are doing everything to not touch core of the issue which in return causes more issues.
Right but how DO you actually balance that? I mean im in favor of a ramping cost for disguise but beyond that, well, idk. Its one of the few truly class unique skills. I dont see them getting rid of it but what do you actually do with it beyond what i mentioned. Side point: the fact that they made the concealed operate coming out of stealth was a bad call tbh. Im saying this as a nb main (althought i dont pvp with him at all)
boi_anachronism_ wrote: »boi_anachronism_ wrote: »Nerf cause pvp, buff cause pve, nerf cause pvp, buff cause pve..... into infinity... Skills need to be balanced with battle spirit. Blade is the absolute most glaring example. Every time it gets nerfed in pvp its guttered for pve. Its already bad in 12 man.
That's because ZoS refuses to balance stealth playstyle. Stealth playstyle is a major issue with nb in PvP and not an issue at all in PvE yet when ZoS tries to balance nb in PvP they are doing everything to not touch core of the issue which in return causes more issues.
Right but how DO you actually balance that? I mean im in favor of a ramping cost for disguise but beyond that, well, idk. Its one of the few truly class unique skills. I dont see them getting rid of it but what do you actually do with it beyond what i mentioned. Side point: the fact that they made the concealed operate coming out of stealth was a bad call tbh. Im saying this as a nb main (althought i dont pvp with him at all)
Pretty simple. After dealing direct dmg You cannot enter invisibility for X seconds. For that period of time cloak can be turned into something else like dmg reduction buff for example major protection or some debuff on enemy like major maim or even some unique dmg buff which could help nb in PvE. They could even go as far as supressing Your DoTs on enemy while You are in cloak although that is not necessity. Ramping cost on cloak would be actually too much of a nerf.
boi_anachronism_ wrote: »boi_anachronism_ wrote: »Nerf cause pvp, buff cause pve, nerf cause pvp, buff cause pve..... into infinity... Skills need to be balanced with battle spirit. Blade is the absolute most glaring example. Every time it gets nerfed in pvp its guttered for pve. Its already bad in 12 man.
That's because ZoS refuses to balance stealth playstyle. Stealth playstyle is a major issue with nb in PvP and not an issue at all in PvE yet when ZoS tries to balance nb in PvP they are doing everything to not touch core of the issue which in return causes more issues.
Right but how DO you actually balance that? I mean im in favor of a ramping cost for disguise but beyond that, well, idk. Its one of the few truly class unique skills. I dont see them getting rid of it but what do you actually do with it beyond what i mentioned. Side point: the fact that they made the concealed operate coming out of stealth was a bad call tbh. Im saying this as a nb main (althought i dont pvp with him at all)
Pretty simple. After dealing direct dmg You cannot enter invisibility for X seconds. For that period of time cloak can be turned into something else like dmg reduction buff for example major protection or some debuff on enemy like major maim or even some unique dmg buff which could help nb in PvE. They could even go as far as supressing Your DoTs on enemy while You are in cloak although that is not necessity. Ramping cost on cloak would be actually too much of a nerf.
RoxyPhoenix wrote: »Sorcs dont have anymore tears left and necros eyes dried and popped out already.
NB's now have huge burst damage combined with huge burst heal. It's just bad design IMO. Either the heal or the damage needs a nerf. And there should not be a way to stay cloaked while in combat. If a player initiates a fight, they should have to fight, not hit cloak and keep fighting while invisible.
silentxthreat wrote: »every nightblade stacks crit damage. with rally cry up 6 inpen they still crit for 18k+ with a non ult skill merc bow. they made it very easy to get stacks. either buff inpen, nerf crit damage or nerf nightblade... atm if you only pvp in this game there is zero reason to play if you are not a nightblade. a lot of other games are looking good right now
Can I have your stuff?
I don't have an opinion on NB balance in general, but I'd just like to point out that balancing a specific ability like this in pvp would be a very simple task if ZOS were to do the sensible thing and adjust individual abilities in pvp, rather than sweeping adjustments that affect both pve and pvp. Their refusal to approach balance in this way, like every other development team has done in every other mmo that has ever existed, is probably the reason this won't be addressed for awhile, if ever. And if it is addressed, they'll have to rework NB entirely, since nerfing just one ability in both pve and pvp has too many balance implications, and would require every other ability to be adjusted to compensate. Maybe a developer will read this and finally come to their senses about individual adjustments in pvp, and how it can save them the headache of an entire skill line rework when just one ability is out of step in pvp. Probably won't make any difference though.
Over reacting much, Arcanists have insane damage, DK and wardens are still very strong. Its not like 1 glass canon NB will gank a whole zerg. They buffed detect pots and that was a big nerf towards the cloak blades. That being said my snipe hits like spectral arrow. No continuous , no sated fury With that set up Im floor dps .. literally on the floor lolsilentxthreat wrote: »every nightblade stacks crit damage. with rally cry up 6 inpen they still crit for 18k+ with a non ult skill merc bow. they made it very easy to get stacks. either buff inpen, nerf crit damage or nerf nightblade... atm if you only pvp in this game there is zero reason to play if you are not a nightblade. a lot of other games are looking good right now
Screenshot of the spectral arrow is missingricklaverd wrote: »That being said my snipe hits like spectral arrow.
ricklaverd wrote: »Over reacting much, Arcanists have insane damage, DK and wardens are still very strong. Its not like 1 glass canon NB will gank a whole zerg. They buffed detect pots and that was a big nerf towards the cloak blades. That being said my snipe hits like spectral arrow. No continuous , no sated fury With that set up Im floor dps .. literally on the floor lolsilentxthreat wrote: »every nightblade stacks crit damage. with rally cry up 6 inpen they still crit for 18k+ with a non ult skill merc bow. they made it very easy to get stacks. either buff inpen, nerf crit damage or nerf nightblade... atm if you only pvp in this game there is zero reason to play if you are not a nightblade. a lot of other games are looking good right now
Devs gave NBs everything. They were crying how they had no selfheal while the other classes had so they gave it to them.
Now is time for the other classes to cry why they do not have NBs burst and the best solution will be to make grim focus proc a DoT. That will even help them in PvE while tone them down in PvP.
StaticWave wrote: »NB healing isn't bad. People who say NB healing is bad just don't build correctly or don't play defense.
Here is a clip of me in full damage with 2 Blood Thirsty trying to kill a NB with Cloak at low HP and failed. Notice how he block heals and then cloaks after:
https://youtu.be/rjTU-YiMyBg
boi_anachronism_ wrote: »boi_anachronism_ wrote: »Nerf cause pvp, buff cause pve, nerf cause pvp, buff cause pve..... into infinity... Skills need to be balanced with battle spirit. Blade is the absolute most glaring example. Every time it gets nerfed in pvp its guttered for pve. Its already bad in 12 man.
That's because ZoS refuses to balance stealth playstyle. Stealth playstyle is a major issue with nb in PvP and not an issue at all in PvE yet when ZoS tries to balance nb in PvP they are doing everything to not touch core of the issue which in return causes more issues.
Right but how DO you actually balance that? I mean im in favor of a ramping cost for disguise but beyond that, well, idk. Its one of the few truly class unique skills. I dont see them getting rid of it but what do you actually do with it beyond what i mentioned. Side point: the fact that they made the concealed operate coming out of stealth was a bad call tbh. Im saying this as a nb main (althought i dont pvp with him at all)
Pretty simple. After dealing direct dmg You cannot enter invisibility for X seconds. For that period of time cloak can be turned into something else like dmg reduction buff for example major protection or some debuff on enemy like major maim or even some unique dmg buff which could help nb in PvE. They could even go as far as supressing Your DoTs on enemy while You are in cloak although that is not necessity. Ramping cost on cloak would be actually too much of a nerf.
Hard no to giving them major protection or major maim. Eesh.
boi_anachronism_ wrote: »boi_anachronism_ wrote: »Nerf cause pvp, buff cause pve, nerf cause pvp, buff cause pve..... into infinity... Skills need to be balanced with battle spirit. Blade is the absolute most glaring example. Every time it gets nerfed in pvp its guttered for pve. Its already bad in 12 man.
That's because ZoS refuses to balance stealth playstyle. Stealth playstyle is a major issue with nb in PvP and not an issue at all in PvE yet when ZoS tries to balance nb in PvP they are doing everything to not touch core of the issue which in return causes more issues.
Right but how DO you actually balance that? I mean im in favor of a ramping cost for disguise but beyond that, well, idk. Its one of the few truly class unique skills. I dont see them getting rid of it but what do you actually do with it beyond what i mentioned. Side point: the fact that they made the concealed operate coming out of stealth was a bad call tbh. Im saying this as a nb main (althought i dont pvp with him at all)
Pretty simple. After dealing direct dmg You cannot enter invisibility for X seconds. For that period of time cloak can be turned into something else like dmg reduction buff for example major protection or some debuff on enemy like major maim or even some unique dmg buff which could help nb in PvE. They could even go as far as supressing Your DoTs on enemy while You are in cloak although that is not necessity. Ramping cost on cloak would be actually too much of a nerf.
Hard no to giving them major protection or major maim. Eesh.
Why though? We are talking about giving them one of the said buffs while they cannot use cloak which sounds pretty fair. it would be still way less defense than cloak offers because cloaked nb have basically 100% dmg reduction so it really wouldn;t be that bad to deal 90% of the dmg instead of 0.
boi_anachronism_ wrote: »boi_anachronism_ wrote: »Nerf cause pvp, buff cause pve, nerf cause pvp, buff cause pve..... into infinity... Skills need to be balanced with battle spirit. Blade is the absolute most glaring example. Every time it gets nerfed in pvp its guttered for pve. Its already bad in 12 man.
That's because ZoS refuses to balance stealth playstyle. Stealth playstyle is a major issue with nb in PvP and not an issue at all in PvE yet when ZoS tries to balance nb in PvP they are doing everything to not touch core of the issue which in return causes more issues.
Right but how DO you actually balance that? I mean im in favor of a ramping cost for disguise but beyond that, well, idk. Its one of the few truly class unique skills. I dont see them getting rid of it but what do you actually do with it beyond what i mentioned. Side point: the fact that they made the concealed operate coming out of stealth was a bad call tbh. Im saying this as a nb main (althought i dont pvp with him at all)
Pretty simple. After dealing direct dmg You cannot enter invisibility for X seconds. For that period of time cloak can be turned into something else like dmg reduction buff for example major protection or some debuff on enemy like major maim or even some unique dmg buff which could help nb in PvE. They could even go as far as supressing Your DoTs on enemy while You are in cloak although that is not necessity. Ramping cost on cloak would be actually too much of a nerf.
Hard no to giving them major protection or major maim. Eesh.
Why though? We are talking about giving them one of the said buffs while they cannot use cloak which sounds pretty fair. it would be still way less defense than cloak offers because cloaked nb have basically 100% dmg reduction so it really wouldn;t be that bad to deal 90% of the dmg instead of 0.
You know who else can't use cloak? Everybody.
Acting like Cloak is the only way to survive on a NB is very outdated thinking. They can block and heal and roll just like the rest of us.
NBs already have access to more in-class buffs and debuffs than anyone else, don't they? The last thing we need is for the best burst class to be able to stack major cowardice, minor cowardice, and major maim on someone. Major protection wouldn't be much better. I mean let's just consolidate it all into passives, shall we? NBs will do 35% more damage to you. And you'll do 35% less to them... Because they can't just invis and run away.
That being said, I'm not supporting trying to give cloak a ramping cost anyway. There's nothing wrong with cloak.
Anyway, just my opinion, but for PvP they're too strong. And your proposed change would be a buff. I'm against buffing NBs. I am in favor of reworking the class to be better at PvE and worse at PvP.