StaticWave wrote: »Avran_Sylt wrote: »Oh no the consequences of everyone in PvP wanting to 1vX brawl and escew any kind of assassin gameplay through multitudes of defensive layers and detection because "I need to be a god and can't die only kill" rears its head as one of the more popular overall (I assume combined PvE PvP) classes has growing pains as the class gets retrofitted to be able to do any role within the constraints of its class abilities flavored with an orientation on blood, stealth, being behind the target and spiky damage.
Building tanky has always been the move for many 1vX players for years. It's fine though if there are clear drawbacks to building tanky. For example, DKs and Wardens can be super tanky, but they lack any form of escape and will have to rely heavily on LoS. Sorc and NB on the other hand, are not as tanky but they have the freedom to leave the fight and make their opponents fight on their terms.
Tankiness = less evasiveness, and evasiveness = less tankiness. Having both = overperforming, which is the case of current NB and U41 Sorc. If NB and Sorc get better healing, then they must receive a nerf to their evasiveness, which are Cloak and Streak/BoL.Avran_Sylt wrote: »However access to stat-stick buffs does not cause a class to lose its identity.
But it does because the best build for general purposes will now be a tanky brawler with damage and stealth instead of a squishy brawler with damage and stealth. That's where your class loses its identity. You aren't a squishy and stealthy assassin anymore. You're a full armor knight that can somehow move around the battlefield at maximum speed and turn invisible at will, and still have damage to delete people. It's absurd to think about from a game balance perspective.
Avran_Sylt wrote: »
But to that I ask: Is it a problem with NB, or a general problem with Healing, and how Healing is tied to weapon/Spell damage in general? (Having both)
Bushido2513 wrote: »NB shouldn't have a heal and cloak and shade and other evasive skills in one package at the same time
Bushido2513 wrote: »NB shouldn't have a heal and cloak and shade and other evasive skills in one package at the same time
Why not ? [snip]
[edited for baiting]
Bushido2513 wrote: »Bushido2513 wrote: »NB shouldn't have a heal and cloak and shade and other evasive skills in one package at the same time
Why not ? [snip]
[edited for baiting]
<A lot of pointless text>
Bushido2513 wrote: »Bushido2513 wrote: »NB shouldn't have a heal and cloak and shade and other evasive skills in one package at the same time
Why not ? [snip]
[edited for baiting]
The NB is just hitting a trifecta with too much ease though.
Avran_Sylt wrote: »What drawbacks?
@Auldwulfe 's mention about tanks utilizing flat damage proc sets to facilitate DPS on tanks is quite relevant.
You mention that "having both" is overperforming, and tanks being lethal seems to fit that statement.
StaticWave wrote: »It's fine though if there are clear drawbacks to building tanky. For example, DKs and Wardens can be super tanky, but they lack any form of escape and will have to rely heavily on LoS.
StaticWave wrote: »Sorc and NB on the other hand, are not as tanky but they have the freedom to leave the fight and make their opponents fight on their terms.
Avran_Sylt wrote: »Tankiness and evasiveness are two sides of the same coin: Survivability.
To that I agree, that if a class can be evasive it should be weak once found.
Avran_Sylt wrote: »However, with Detect pots and similar skills it's like saying: When I press this button you can no longer block for 4 seconds, and you can't break free, and if I hit you with an AoE direct damage skill you weren't blocking.
That is if you're saying that Cloak is in a similar playing field as block. (Which it isn't).
Buffing detect tools aint the way.
Avran_Sylt wrote: »But to that I ask: Is it a problem with NB, or a general problem with Healing, and how Healing is tied to weapon/Spell damage in general? (Having both)
NB just doesn't has "other evasive skills" and never had it
there no else defensive options that can compete with other classes.
On top of everything else: no real AoE
no reliable (even somewhat usable) hard CC and root is a mockery,
no DoT damage
everything can be dodged/blocked.
And if "exceptional evasive tools and damage" are so exceptional so where is all that siphoning/ranged mNB ?
Avran_Sylt wrote: »StaticWave wrote: »Avran_Sylt wrote: »Oh no the consequences of everyone in PvP wanting to 1vX brawl and escew any kind of assassin gameplay through multitudes of defensive layers and detection because "I need to be a god and can't die only kill" rears its head as one of the more popular overall (I assume combined PvE PvP) classes has growing pains as the class gets retrofitted to be able to do any role within the constraints of its class abilities flavored with an orientation on blood, stealth, being behind the target and spiky damage.
Building tanky has always been the move for many 1vX players for years. It's fine though if there are clear drawbacks to building tanky. For example, DKs and Wardens can be super tanky, but they lack any form of escape and will have to rely heavily on LoS. Sorc and NB on the other hand, are not as tanky but they have the freedom to leave the fight and make their opponents fight on their terms.
Tankiness = less evasiveness, and evasiveness = less tankiness. Having both = overperforming, which is the case of current NB and U41 Sorc. If NB and Sorc get better healing, then they must receive a nerf to their evasiveness, which are Cloak and Streak/BoL.Avran_Sylt wrote: »However access to stat-stick buffs does not cause a class to lose its identity.
But it does because the best build for general purposes will now be a tanky brawler with damage and stealth instead of a squishy brawler with damage and stealth. That's where your class loses its identity. You aren't a squishy and stealthy assassin anymore. You're a full armor knight that can somehow move around the battlefield at maximum speed and turn invisible at will, and still have damage to delete people. It's absurd to think about from a game balance perspective.
What drawbacks?
@Auldwulfe 's mention about tanks utilizing flat damage proc sets to facilitate DPS on tanks is quite relevant.
You mention that "having both" is overperforming, and tanks being lethal seems to fit that statement.
Tankiness and evasiveness are two sides of the same coin: Survivability.
To that I agree, that if a class can be evasive it should be weak once found. However, with Detect pots and similar skills it's like saying: When I press this button you can no longer block for 4 seconds, and you can't break free, and if I hit you with an AoE direct damage skill you weren't blocking.
That is if you're saying that Cloak is in a similar playing field as block. (Which it isn't).
Buffing detect tools aint the way.
I haven't built a brawler, more a glass cannon myself, but I can agree that the notion of a readily available burst heal through the Offering skill doesn't fit while also being able to deal massive damage.
But to that I ask: Is it a problem with NB, or a general problem with Healing, and how Healing is tied to weapon/Spell damage in general? (Having both)
StaticWave wrote: »NB just doesn't has "other evasive skills" and never had it
Shadow Image:
Refreshing Path:
Concealed Weapon:
Cloak:there no else defensive options that can compete with other classes.
Refreshing Path:
Healthy Offering:
Powered Extraction:
Cloak:
Phantasmal Escape:
Mass Hysteria:
Merciless Resolve:On top of everything else: no real AoE
Powered Extraction:
Soul Tether:no reliable (even somewhat usable) hard CC and root is a mockery,
Mass Hysteria:
Crippling Grasp:no DoT damage
Crippling Grasp:
Soul Tether:everything can be dodged/blocked.
Mass Hysteria is undodgable/unblockable. Powered Extraction is undodgable. Soul Tether is undodgable.And if "exceptional evasive tools and damage" are so exceptional so where is all that siphoning/ranged mNB ?
They are using Asylum Destro staff from max range. Have you ever been ganked by one? I have, and it's giga aids. They can do 10k dmg with every Force Pulse cast and Cloak immediately after every cast. Worse yet, they still have 30k HP, decent armor, and Healthy Offering to spam when I reveal them from stealth lol.
TechMaybeHic wrote: »
I'm not sure it's worth analyzing either way. The game will throw whatever spell crafting system they are doing to just muddy the waters and add to a much lower Cyrodiil population, and it's just going to let the game see PvE as it's last bastion to focus on
StaticWave wrote: »NB just doesn't has "other evasive skills" and never had it
Shadow Image:
Refreshing Path:
Concealed Weapon:
Cloak:there no else defensive options that can compete with other classes.
Refreshing Path:
Healthy Offering:
Powered Extraction:
Cloak:
Phantasmal Escape:
Mass Hysteria:
Merciless Resolve:On top of everything else: no real AoE
Powered Extraction:
Soul Tether:no reliable (even somewhat usable) hard CC and root is a mockery,
Mass Hysteria:
Crippling Grasp:no DoT damage
Crippling Grasp:
Soul Tether:everything can be dodged/blocked.
Mass Hysteria is undodgable/unblockable. Powered Extraction is undodgable. Soul Tether is undodgable.And if "exceptional evasive tools and damage" are so exceptional so where is all that siphoning/ranged mNB ?
They are using Asylum Destro staff from max range. Have you ever been ganked by one? I have, and it's giga aids. They can do 10k dmg with every Force Pulse cast and Cloak immediately after every cast. Worse yet, they still have 30k HP, decent armor, and Healthy Offering to spam when I reveal them from stealth lol.
Stop bro, you killed him hahahahahahahaha
Bushido2513 wrote: »Avran_Sylt wrote: »
But to that I ask: Is it a problem with NB, or a general problem with Healing, and how Healing is tied to weapon/Spell damage in general? (Having both)
Both, NB shouldn't have a heal and cloak and shade and other evasive skills in one package at the same time. Healing is also an issue and not just the ones that scale with weapon and spell damage, warden and arcanist say hello.
StaticWave wrote: »Tanks using proc sets to facilitate DPS is a problem on its own, but it's not relevant to my point. I think I mentioned the drawbacks pretty clearly through class examples:StaticWave wrote: »It's fine though if there are clear drawbacks to building tanky. For example, DKs and Wardens can be super tanky, but they lack any form of escape and will have to rely heavily on LoS.
This is still true to this day as DK and Wardens, if not slotting Mist Form, will have to rely heavily on LoS because they can't disengage from the fight at will.
I've also mentioned that Sorc and NB's biggest advantage is their evasiveness and their ability to enter or leave a fight on their terms:StaticWave wrote: »Sorc and NB on the other hand, are not as tanky but they have the freedom to leave the fight and make their opponents fight on their terms.
StaticWave wrote: »Avran_Sylt wrote: »Tankiness and evasiveness are two sides of the same coin: Survivability.
To that I agree, that if a class can be evasive it should be weak once found.
I agree. We cannot have both tankiness and evasiveness on 1 side of the coin. It's either tankiness or evasiveness. NB and U41 Sorc are prime examples of a class that has evasiveness and tankiness. It's not healthy for the game.
StaticWave wrote: »Avran_Sylt wrote: »However, with Detect pots and similar skills it's like saying: When I press this button you can no longer block for 4 seconds, and you can't break free, and if I hit you with an AoE direct damage skill you weren't blocking.
That is if you're saying that Cloak is in a similar playing field as block. (Which it isn't).
Buffing detect tools aint the way.
I also agree too. It's gotten to the point that even if I bring them out of stealth, they are still too tanky to be put down before my detect potion expires. Even if I slot Structured Entropy, there still lies the problem of them being too tanky.
StaticWave wrote: »Avran_Sylt wrote: »But to that I ask: Is it a problem with NB, or a general problem with Healing, and how Healing is tied to weapon/Spell damage in general? (Having both)
It's not healing, but healing + too much mitigation that is the problem. NB just happens to be the scapegoat because it's currently the only class that has access to both evasiveness and a strong burst heal, on top of being tanky. Next patch, Sorc will be another scapegoat too.
Undeath, 40k HP, easy access to damage sets and sources of mitigation allow players to build super tanky and still have damage to kill an average player. For example, I can run something like this on my Sorc:
Even on a Sorc (which has bad healing compared to other classes), I'm extremely tanky because I have over 3k crit resist, 30k resistances and Major Protection on back bar, Major Cowardice and Maim from Kynmarcher, and Undeath. I still have damage because SSC carries me and Major Vul from Kynmarcher is also a strong dmg amplifier. This build won't 1 shot good players, but it will appear nigh unkillable to an average player in Cyrodiil, and that's on a class with bad healing. Imagine slotting this on NB/Warden/any class with strong heals lol. You'd be super hard to kill while still having damage.