I guess I could also call this, Necromancer: A waste of my money
Just wanted to start this thread out by saying that necromancer is my main class in ESO. I loved necromancers in Oblivion and Skyrim and I was very excited to play it here, but my experience has been disappointing and not fun. [snip] There's just so many issues with trying to play this class and it feels like it was designed around one thing, PvE tanking. I'd like to go over some of the issues with necromancer and provide general feedback from other players experiences with this class, especially from a PvP perspective.
To start off, why is this the only class in the game without access to Major Brutality/Sorcery in their toolkit? Necromancer in general lacks several named buffs that other classes have access to. They also do not offer any unique buffs. Major Vulnerability can be sourced from multiple sets now, including Archdruid Devyric and Turning Tide. Meanwhile every other class offers some form of unique buff. The class has no gap closer, no on-demand stun, and no execute ability. The "1" viable damage ability they have in pvp is blastbones, and even that ability is inconsistent. Sometimes blastbones will run off in the opposite direction and attack someone else, sometimes it will just stand there and watch me fight my enemy, not to mention blastbones can be stunned, immobilized, killed, and negated, locking you out of your only burst ability for 12 seconds.
Please change Empowering Grasp to buff your pets by having the ability slotted. It's very tedious to actually hit your pets with this ability, most of the time you will be wasting resources trying. Fix Bone Totem or one of its respective morphs to properly stun on the first tick. Another issue is that Blastbones and its respective morphs, as well as the other pets like Spirit Mender do NOT proc any sets, nor do they count towards your scoreboard in battlegrounds. Another change I'd love to see is the skeletal minion getting buffed, as well as having major brutality/sorcery OR savagery/prophecy while slotted on either bar. Other classes have gotten these "while slotted on either bar" updates, but necromancer still has none. I feel like another good change would be to make the agony totem synergy, a self-synergy for the player, to further give necromancers class identity, of being able to self proc their own ability synergies. It would also solve an issue of not having enough sticky DoT abilites in their toolkit. The necromancer class has a scythe ability, and it not having some form of execute scaling feels like a missed opportunity.
I've gone to several twitch streams and asked very experienced PvPers what they think about Necromancer and the response is always the same.
That it's laughable, weak, and not competitive at all. So the question should be asked again. Why is this class something we have to pay to use? Pretty much all my friends and the general playerbase will agree that there is no incentive to play this class because at the end of the day, it is not fun to use. I took the time to talk to new players who bought necromancer, and they have also shared in their disappointment, even to the point where they completely drop the class for good. Necromancer is now a meme among players, something to joke about. If you're seen on one in pvp, you won't be taken seriously at all. I also love the privilege of being attacked by guards for simply using my abilities in towns. A lot of times I have to go out of my way just to duel someone. I wouldn't mind the justice system being a downside of the class, if the class itself and its abilities were powerful, but right now sadly they are not. Here's an example of a new players experience playing necromancer.
Because of what Gina has said here:
https://forums.elderscrollsonline.com/en/discussion/644186/pts-patch-notes-v9-2-2
The Elder Scrolls Online v9.2.2 continues addressing bugs and feedback from Endless Archive, including an adjustment to difficulty scaling this week – keep the feedback coming! We’ve also fixed some issues involving item sets, furnishings, the Group Finder and more. This week, we’ll be testing the Guilds and Glory Celebration and have also copied all PC EU characters. The size of this patch is approximately 255MB.
Bolded saying to "keep the feedback coming!", so here is my feedback. I'm sorry it's not about the Endless Archive, but this is the feedback I have regarding the patch. It is clear as day and plain to see that the only comments provided during this PTS cycle have been in a content creators thread specifically about the Endless Archive and
nothing else. Have the optics for something like this actually been considered? The priorities seem to be clear as day, but this is the only vehicle I have to give feedback.
@ZOS_Kevin @ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_RichLambert
I want to list SOME of the threads that have popped up recently asking for necromancer to finally be fixed and shown some love. Why is all the feedback for this class being ignored ZOS?
https://forums.elderscrollsonline.com/en/discussion/643445/templar-necro-have-been-in-a-very-bad-spot-for-5-6-updates-now/p1https://forums.elderscrollsonline.com/en/discussion/644089/please-for-the-love-of-all-that-is-unholy-buff-necromancers/p1https://forums.elderscrollsonline.com/en/discussion/643863/simple-necro-change-same-as-dk/p1https://forums.elderscrollsonline.com/en/discussion/643376/necro-is-a-forgotten-class/p1https://forums.elderscrollsonline.com/en/discussion/643821/how-does-necro-still-not-have-major-sorcery-brutality/p1https://forums.elderscrollsonline.com/en/discussion/548327/pvp-magicka-necromancer-has-the-worst-offensive-toolkit-of-any-class-by-far/p1https://forums.elderscrollsonline.com/en/discussion/643559/nobility-in-decay-needed-change/p1https://forums.elderscrollsonline.com/en/discussion/643421/core-combat-values-are-no-longer-being-followed-necromancer-deep-dive/p1https://forums.elderscrollsonline.com/en/discussion/643342/necromancer/p1https://forums.elderscrollsonline.com/en/discussion/640092/for-the-love-of-mannimarco-give-necromancer-major-sorcery-this-pts-cycle/p1https://forums.elderscrollsonline.com/en/discussion/641089/necromancer-skeletal-mage/p1https://forums.elderscrollsonline.com/en/discussion/633562/rip-necromancers/p1https://forums.elderscrollsonline.com/en/discussion/638172/necromancer-is-still-not-good-in-pvp/p1https://forums.elderscrollsonline.com/en/discussion/638181/honest-question-why-does-necro-still-lack-so-many-named-buffs-in-their-kit/p1https://forums.elderscrollsonline.com/en/discussion/643972/is-there-a-reason-why-necromancer-got-nerfed-so-badly/p1https://forums.elderscrollsonline.com/en/discussion/641676/necromancer-revamp/p1https://forums.elderscrollsonline.com/en/discussion/641053/att-zos-necromancer-is-a-missed-opportunity/p1https://forums.elderscrollsonline.com/en/discussion/642931/3-major-necro-bugs-that-have-persisted-through-patches-unacceptable/p1https://forums.elderscrollsonline.com/en/discussion/642924/please-give-necro-some-improvements-for-pvp-suggestions/p1https://forums.elderscrollsonline.com/en/discussion/634688/necromancer-a-heavily-neglected-class/p1https://forums.elderscrollsonline.com/en/discussion/639957/anyone-else-feel-that-necros-are-kinda-meh/p1https://forums.elderscrollsonline.com/en/discussion/638727/can-you-fix-necros/p1https://forums.elderscrollsonline.com/en/discussion/635325/corpse-gameplay-hinders-necro-instead-of-helping/p1
[snip]
[edited for bashing]