boi_anachronism_ wrote: »100% agree with OP.
It is absolutely unacceptable for the Necromancer class to have been in this state for as long as it has been, while also being a paid class.
The most heartbreaking part is that it could all be addressed in one swooping patch. Zos, if people are paying you real money for a class, please at least do them the favor of having the class be playable.
To avoid repeating statements that the OP has meticulously put together, I will simply add my own feelings into the mix:
Necromancer was the first class that I stuck with all the way to level 50. I really enjoyed the theming of the class. At first I really enjoyed the feeling of truly raising the dead to fight for me... that ended when the immersion destroying frustration of my Blastbones not targeting what I wanted it to target quickly took over any enjoyment I found in the class. With the buff timers being extremely short, having to juggle 2 bars of buffs and consistently keeping up Blastbones is not easy for a new player. Not to mention that the issues I faced in PvE would only be amplified tenfold as I planned to dip my toes into PvP for the first time with it aswell.
I've since dropped the class and the second one I leveled was a Templar. I've found much more enjoyment on this class, and while this class has its issues, I can actually for the most part do the content I want. Stop and think about it from the perspective of a new player wanting to pick up Necromancer with plans to use it in vet trials or PvP. They're told that the class is an absolute joke in both PvE and PvP. Why would a player purchase the class? You guys are losing money for each patch that this class remains in this state.
Please zos, for the sake of all of our fellow enjoyers of the deceased... Buff. This. Class.
Credits to @Dekrypted for assisting with the formatting / revising part of my post.
While i don't disagree with the majority of the statement or the general sentiment i do have to point on one fallacy. Necro is far from dead in pve, no pun intended. Its actually a staple. Every good comp has one. Period. What you can say is that full damage necros are binned. As supports they are an absolute necessity for high level content.
As far as a straight dps class? Yes. Good god they need help. Id love to be able to play more cro more but as it is right now the game play is just not fun and you are basically relegated to support..
What is a Necromancer going to add to the group with no unique buffs, mid dps, healing that falls below a Warden, and a major buff that is accessible through a 2 and 5pc set? Arcanists and DKs are better tanks by a long shot and provide higher damage boosts to the group comp
boi_anachronism_ wrote: »boi_anachronism_ wrote: »100% agree with OP.
It is absolutely unacceptable for the Necromancer class to have been in this state for as long as it has been, while also being a paid class.
The most heartbreaking part is that it could all be addressed in one swooping patch. Zos, if people are paying you real money for a class, please at least do them the favor of having the class be playable.
To avoid repeating statements that the OP has meticulously put together, I will simply add my own feelings into the mix:
Necromancer was the first class that I stuck with all the way to level 50. I really enjoyed the theming of the class. At first I really enjoyed the feeling of truly raising the dead to fight for me... that ended when the immersion destroying frustration of my Blastbones not targeting what I wanted it to target quickly took over any enjoyment I found in the class. With the buff timers being extremely short, having to juggle 2 bars of buffs and consistently keeping up Blastbones is not easy for a new player. Not to mention that the issues I faced in PvE would only be amplified tenfold as I planned to dip my toes into PvP for the first time with it aswell.
I've since dropped the class and the second one I leveled was a Templar. I've found much more enjoyment on this class, and while this class has its issues, I can actually for the most part do the content I want. Stop and think about it from the perspective of a new player wanting to pick up Necromancer with plans to use it in vet trials or PvP. They're told that the class is an absolute joke in both PvE and PvP. Why would a player purchase the class? You guys are losing money for each patch that this class remains in this state.
Please zos, for the sake of all of our fellow enjoyers of the deceased... Buff. This. Class.
Credits to @Dekrypted for assisting with the formatting / revising part of my post.
While i don't disagree with the majority of the statement or the general sentiment i do have to point on one fallacy. Necro is far from dead in pve, no pun intended. Its actually a staple. Every good comp has one. Period. What you can say is that full damage necros are binned. As supports they are an absolute necessity for high level content.
As far as a straight dps class? Yes. Good god they need help. Id love to be able to play more cro more but as it is right now the game play is just not fun and you are basically relegated to support..
What is a Necromancer going to add to the group with no unique buffs, mid dps, healing that falls below a Warden, and a major buff that is accessible through a 2 and 5pc set? Arcanists and DKs are better tanks by a long shot and provide higher damage boosts to the group comp
Lets start here: EC. necro is by a mile the class that gives the best uptime on it. Its mandatory for all high end raiding. That by itself will earn necro a spot. Necro ot is by far the most common. It allows a greater variety of monster helms for raid content since in all raid content you will want vuln on both minis and main bosses. Sax also pairs fantastically with collosus. There really are a number of reasons but if you really want the proof go hop to eso logs or the leaderboards and have a look at how many of the top teams have atleast one necro.
IncultaWolf wrote: »So you're basically admitting that necro dps is only viable in pve because of a single proc set from a dlc dungeon? Wow
IncultaWolf wrote: »
boi_anachronism_ wrote: »boi_anachronism_ wrote: »100% agree with OP.
It is absolutely unacceptable for the Necromancer class to have been in this state for as long as it has been, while also being a paid class.
The most heartbreaking part is that it could all be addressed in one swooping patch. Zos, if people are paying you real money for a class, please at least do them the favor of having the class be playable.
To avoid repeating statements that the OP has meticulously put together, I will simply add my own feelings into the mix:
Necromancer was the first class that I stuck with all the way to level 50. I really enjoyed the theming of the class. At first I really enjoyed the feeling of truly raising the dead to fight for me... that ended when the immersion destroying frustration of my Blastbones not targeting what I wanted it to target quickly took over any enjoyment I found in the class. With the buff timers being extremely short, having to juggle 2 bars of buffs and consistently keeping up Blastbones is not easy for a new player. Not to mention that the issues I faced in PvE would only be amplified tenfold as I planned to dip my toes into PvP for the first time with it aswell.
I've since dropped the class and the second one I leveled was a Templar. I've found much more enjoyment on this class, and while this class has its issues, I can actually for the most part do the content I want. Stop and think about it from the perspective of a new player wanting to pick up Necromancer with plans to use it in vet trials or PvP. They're told that the class is an absolute joke in both PvE and PvP. Why would a player purchase the class? You guys are losing money for each patch that this class remains in this state.
Please zos, for the sake of all of our fellow enjoyers of the deceased... Buff. This. Class.
Credits to @Dekrypted for assisting with the formatting / revising part of my post.
While i don't disagree with the majority of the statement or the general sentiment i do have to point on one fallacy. Necro is far from dead in pve, no pun intended. Its actually a staple. Every good comp has one. Period. What you can say is that full damage necros are binned. As supports they are an absolute necessity for high level content.
As far as a straight dps class? Yes. Good god they need help. Id love to be able to play more cro more but as it is right now the game play is just not fun and you are basically relegated to support..
What is a Necromancer going to add to the group with no unique buffs, mid dps, healing that falls below a Warden, and a major buff that is accessible through a 2 and 5pc set? Arcanists and DKs are better tanks by a long shot and provide higher damage boosts to the group comp
Lets start here: EC. necro is by a mile the class that gives the best uptime on it. Its mandatory for all high end raiding. That by itself will earn necro a spot. Necro ot is by far the most common. It allows a greater variety of monster helms for raid content since in all raid content you will want vuln on both minis and main bosses. Sax also pairs fantastically with collosus. There really are a number of reasons but if you really want the proof go hop to eso logs or the leaderboards and have a look at how many of the top teams have atleast one necro.
I'm going to have to disagree with you on the class being a staple in higher end raids. It can be an option, but not a staple. I have resources I pull from when talking/commenting on pve as I am not as experiences as the resources/connections I pull from/play with and it's just not accurate to what you're saying.
Plenty of options exist for proccing EC on other classes that can do more damage and provide just as much utility and on top of that, there are alternatives to EC.l that can be used in a group/raid comp.
And while Necromancer isn't the only only class that suffers in pve based on the mechanics of the class and what it brings to the table, thinking of templar, but there are still glaring issues with how items and other classes can out right replace a cro more often than not.
No shade to the one who mentioned the rez ultimate because it can save your bacon Keeping it a buck fifty, the player experience on a Necromancer in PvE is better than its experience for PvP, but comparing it to a DK or Arcanist is a night and day difference.
The disparity should be as vast as it is.
boi_anachronism_ wrote: »My guy. One of my guilds holds several of the sever records currently for ps/na. Every single team has a cro. Pc-na leaderboards: every top team has a cro. You can disagree on opinions, not facts.
https://eso-hub.com/en/leaderboards
https://www.esologs.com/
Please share these other ec options as well. Im quite curious. The cro has the most skills in its tool kit to proc ec without swapping enchantments and squirrelling or otherwise compromising your build. It is frequently paired with ma as cro is an ulti gen class. This is called set synergy. Its the same reason we have zen dks. It just works best on that class. Support dps are necessary to any comp worth its salt anyone who says different has never seen the inside of a trifecta run. Sure, you can theoretically dump any set on any class but that doesnt mean it will work well, the point is to optomize at that level.
This seems like a weird hill to die on given what I've already said, okay.It can be an option, but not a staple.
Plenty of options exist for proccing EC on other classes that can do more damage and provide just as much utility and on top of that, there are alternatives to EC that can be used in a group/raid comp.
And while Necromancer isn't the only class that suffers in pve based on the mechanics of the class and what it brings to the table, thinking of templar, but there are still glaring issues with how items and other classes can out right replace a cro more often than not.
No shade to the one who mentioned the rez ultimate because it can save your bacon. Keeping it a buck fifty, the player experience on a Necromancer in PvE is better than its experience for PvP, but comparing it to a DK or Arcanist is a night and day difference.
The disparity should be as vast as it is.
So I have completed trifectas without a cro and without EC. Based on your group comp, it is totally possible for your dk to run an ice staff and ec and maintain a solid uptime on the set while it can produce more damage than a cro, but the main point I was getting at is the part I had bolded. I'm not going to sit here and crunch the numbers to find the "absolute meta" for a raid comp, and then build accordingly mainly because it's not what I choose to spend my time in the game doing and atleast for me, doing that isn't honestly that fun. Your guild or any guild holding a server record doesn't mean anything to me because at the end of the day, it's a game and it should be about having. If it tickles your fancy to see a higher percentage of uptime on a specific set using a cro, all while the class is still dogwater in every other aspect of playing the game, be my guest.
Trifectas can be completed without a cro and without EC. That is a fact. Trials can be completed without a cro and that is also a fact. Nothing about what you're saying with one sets uptime takes away from this point,Keeping it a buck fifty, the player experience on a Necromancer in PvE is better than its experience for PvP, but comparing it to a DK or Arcanist is a night and day difference.
The disparity should be as vast as it is.
boi_anachronism_ wrote: »100% agree with OP.
It is absolutely unacceptable for the Necromancer class to have been in this state for as long as it has been, while also being a paid class.
The most heartbreaking part is that it could all be addressed in one swooping patch. Zos, if people are paying you real money for a class, please at least do them the favor of having the class be playable.
To avoid repeating statements that the OP has meticulously put together, I will simply add my own feelings into the mix:
Necromancer was the first class that I stuck with all the way to level 50. I really enjoyed the theming of the class. At first I really enjoyed the feeling of truly raising the dead to fight for me... that ended when the immersion destroying frustration of my Blastbones not targeting what I wanted it to target quickly took over any enjoyment I found in the class. With the buff timers being extremely short, having to juggle 2 bars of buffs and consistently keeping up Blastbones is not easy for a new player. Not to mention that the issues I faced in PvE would only be amplified tenfold as I planned to dip my toes into PvP for the first time with it aswell.
I've since dropped the class and the second one I leveled was a Templar. I've found much more enjoyment on this class, and while this class has its issues, I can actually for the most part do the content I want. Stop and think about it from the perspective of a new player wanting to pick up Necromancer with plans to use it in vet trials or PvP. They're told that the class is an absolute joke in both PvE and PvP. Why would a player purchase the class? You guys are losing money for each patch that this class remains in this state.
Please zos, for the sake of all of our fellow enjoyers of the deceased... Buff. This. Class.
Credits to @Dekrypted for assisting with the formatting / revising part of my post.
While i don't disagree with the majority of the statement or the general sentiment i do have to point on one fallacy. Necro is far from dead in pve, no pun intended. Its actually a staple. Every good comp has one. Period. What you can say is that full damage necros are binned. As supports they are an absolute necessity for high level content.
As far as a straight dps class? Yes. Good god they need help. Id love to be able to play more cro more but as it is right now the game play is just not fun and you are basically relegated to support..
Twohothardware wrote: »Hopefully Update 41 is centered around a larger scale class rebalancing than what we got this past year. Arcanist was a well polished class and is fun to play. They need to go back in and hybridize the other classes and make them also fun and competitive.
Panderbander wrote: »Twohothardware wrote: »Hopefully Update 41 is centered around a larger scale class rebalancing than what we got this past year. Arcanist was a well polished class and is fun to play. They need to go back in and hybridize the other classes and make them also fun and competitive.
I dunno, there's just no feedback or data yet. We should probably let it bake for another year or two first.
LukosCreyden wrote: »I really, really hate how Necromancer is thematically and aesthetically my favourite class. Why couldn't my stupid brain pick a functional class?
I wish I could just be like "ayyy DK looks so cool with its weird spikes and stuff!" Then, I could escape from the abyss of despair that is waiting for ZOS to actually do something with this sorry excuse of a class.
It functions, yes, but it functions in the same way that a car with two wheels missing does. Painful and very clunky.
Oh well. Maybe when the data has finished 🍞baking🍞 in five years or so, we will get an answer.
We tried this for sorcs, a thread and pleas and incredibly detailed specs and rationales for changes and Kevin passing feedback to the devs, and we got told the dev feedback was: "sorcs can't be good at everything".
And that dear reader, was that.