Just wanted to follow up here. Thanks for the feedback so far. The Grim Focus glow is working as intended currently. However, we are monitoring player feedback on this. In feedback, please make sure to note why you like or dislike the glow, as we have seen player feedback regarding both.
Just wanted to follow up here. Thanks for the feedback so far. The Grim Focus glow is working as intended currently. However, we are monitoring player feedback on this. In feedback, please make sure to note why you like or dislike the glow, as we have seen player feedback regarding both.
While I understand what you are saying, no one was complaining when the glow was visible only when the effect was active (mostly in combat). As in before this patch.While i understand that some players are unhappy with how it works, do we really have to turn this into "Us vs Them"?
Right now players like me, who like how this glow are happy while players who dont like it are unhappy and want to fix it. Which is fine, but why are ppl suggesting "fixes" that will only turn the tables? Like what will change if the glow dissapears or works only in combat? Only the sides. It will still be the same, one side happy while other is not.
Just wanted to follow up here. Thanks for the feedback so far. The Grim Focus glow is working as intended currently. However, we are monitoring player feedback on this. In feedback, please make sure to note why you like or dislike the glow, as we have seen player feedback regarding both.
Just wanted to follow up here. Thanks for the feedback so far. The Grim Focus glow is working as intended currently. However, we are monitoring player feedback on this. In feedback, please make sure to note why you like or dislike the glow, as we have seen player feedback regarding both.
Thank you for chiming in Kevin.
My reasons further spelled out: For one, it's the inconvenience of needing to actively unslot nad later reslot this skill whenever I want to take a screenshot or take the character to an RP event, but even that ties into the far greater reason of character and power fantasy and visuals.
People call it fashion scrolls for a reason. Many of us have distinct ideas about how our characters look and work and spend hours and money to get them where we want them to be. And for a very, very significant part of us, glowing lights are an absolute no go - just like glowing mounts or glowing skins and yes, also the glowing weapons or armour from the crown store packs or opal style pages that people bring up here as a plus.
Now, I don't begrudge people their glowy over the top stuff. Who cares if someone likes an atronach bear, it's not like I have to use it myself. Slimecraw makes your arms pulse every 10 seconds? Ugh, but fine, I don't need to use that set. But we're not talking about some irrelevant cosmetic or even a single monster set, we're talking about a core ability of an entire class, and ironically it's even the class with the otherwise most subdued in combat effects. It's not something we can just 'get used to', it's something that will make many people not use the skill and quite potentially even turn them away from those characters, like it was with Bound Armour back then.
So please - keep permanent glowy cosmetics cosmetic. Don't attach them to core abilities that equate to shooting yourself in the foot if you do without them.
To me, this feels like the Jabs visual change except infinitely worse and it affects my main, and that one already almost made me stop playing templars.
Just wanted to follow up here. Thanks for the feedback so far. The Grim Focus glow is working as intended currently. However, we are monitoring player feedback on this. In feedback, please make sure to note why you like or dislike the glow, as we have seen player feedback regarding both.
emilyhyoyeon wrote: »I'm actually baffled THIS is intended. This looks busted and not thought-through. You can't convince me it was intended to work for the gloambound weapons.
Is this a Zelda game? I have my own navi fairy now?
In addition the visual of Grim Focus isnt visible to other players (It changed in U39, now it works like most other skills), which is really dissapointing when u use it as a part of the outfit. I would really like if that could go back to being visible for everyone while also adding option to control how visuals work.
And thats it i guess.
emilyhyoyeon wrote: »I'm actually baffled THIS is intended. This looks busted and not thought-through. You can't convince me it was intended to work for the gloambound weapons.
Is this a Zelda game? I have my own navi fairy now?
Just wanted to follow up here. Thanks for the feedback so far. The Grim Focus glow is working as intended currently. However, we are monitoring player feedback on this. In feedback, please make sure to note why you like or dislike the glow, as we have seen player feedback regarding both.
LukosCreyden wrote: »emilyhyoyeon wrote: »I'm actually baffled THIS is intended. This looks busted and not thought-through. You can't convince me it was intended to work for the gloambound weapons.
Is this a Zelda game? I have my own navi fairy now?
It absolutely wasn't intended. Otherwise, sorc bound armaments glow would be always active too. (unless it IS and I haven't seen it.)
No, this was either something they COULDN'T change, or didn't have the time to change.
As an aside, where was all this "we want your feedback" business with the awful jabs animation change?
emilyhyoyeon wrote: »I'm actually baffled THIS is intended. This looks busted and not thought-through. You can't convince me it was intended to work for the gloambound weapons.
Is this a Zelda game? I have my own navi fairy now?
DUTCH_REAPER wrote: »Zos if you are doing a poll for the glow to get feed back then please make a poll. Don’t randomly take a guys post and then that’s the place you take the feed back. Many of us do like the effect.
valenwood_vegan wrote: »The issue isn't really the glow or the color of it or whatever - the precedent being set here that our characters' looks that we worked so hard on and in many cases spent money on can be changed on a whim is the issue.
And that should bother anyone who spends time working on their players' looks, whether they like this specific glow effect or not.
Just wanted to follow up here. Thanks for the feedback so far. The Grim Focus glow is working as intended currently. However, we are monitoring player feedback on this. In feedback, please make sure to note why you like or dislike the glow, as we have seen player feedback regarding both.