You do know ZOS does not acknowledge a bug before they have a possible fix for it. Gloambound happens to be one of the very few cosmetics I have bought with eso+ crowns. My NB is on indefinite leave for other reasons but I still would like it fixed some year just in case.
So it's official now I guess? Just a bad move.
Just wanted to follow up here. Thanks for the feedback so far. The Grim Focus glow is working as intended currently. However, we are monitoring player feedback on this. In feedback, please make sure to note why you like or dislike the glow, as we have seen player feedback regarding both.
YORKSHIRE76 wrote: »Also "some combat effects". Which ones?
How am I supposed to know?
YORKSHIRE76 wrote: »Also "some combat effects". Which ones?
How am I supposed to know?
You gamble your money, and you take your chances.
YORKSHIRE76 wrote: »Also "some combat effects". Which ones?
How am I supposed to know?
You gamble your money, and you take your chances.
colossalvoids wrote: »
So it's official now I guess? Just a bad move.
That's the worst news on a subject I would've expected, but thanks for posting.
Hope people would think twice before buying stuff that can be rendered useful because some further "changes". One more in the pile along with running on a horseback etc.
Hi @ZOS_Kevin - this thread is currently at 21 pages, most of it negative responses. Have you gathered enough feedback yet?
aspergalas4 wrote: »A toggle is not the correct move as a solution as this is just one class ability, and would add needless UI changes when time and resources can be allocated elsewhere.
aspergalas4 wrote: »A toggle is not the correct move as a solution as this is just one class ability, and would add needless UI changes when time and resources can be allocated elsewhere.
I disagree, a toggle would very good option if it allows players to toggle off all effects if they don't want to see them for whatever reasons. But they really need to something...
For all the "make it glow at 5 stacks only" comments. It hasn't worked that way before. And no one has complained about it previously. The glow was already there regardless of how many stacks, and you should've always seen the glow at all times whenever you're expecting or in combat anyways; considering how important the skill is.
It would be a lot more reasonable to advocate for removing the glow when weapons are unsheathed, similar to how enchants and arms pack visuals work, instead of using the new passive glow as a pretext to completely change the way the glow effect works simply because you personally don't like it.
Also, I wouldn't try to use the "majority" argument considering it has been mostly the same posters sticking around continuously making new posts to keep the thread going.
Araneae6537 wrote: »For all the "make it glow at 5 stacks only" comments. It hasn't worked that way before. And no one has complained about it previously. The glow was already there regardless of how many stacks, and you should've always seen the glow at all times whenever you're expecting or in combat anyways; considering how important the skill is.
It would be a lot more reasonable to advocate for removing the glow when weapons are unsheathed, similar to how enchants and arms pack visuals work, instead of using the new passive glow as a pretext to completely change the way the glow effect works simply because you personally don't like it.
Also, I wouldn't try to use the "majority" argument considering it has been mostly the same posters sticking around continuously making new posts to keep the thread going.
My weapons didn’t have constant red blobs around them before just from having a skill slotted and having it on whenever weapons are unsheathed would be as bad for me as it obliterates the weapon style I paid for. If a skill requires being cast to make an effect, that’s not the same thing at all. I don’t see any point in the current effect since it doesn’t mean anything, but I’m all for ZOS making such weapon effects/styles available to those who like the look.
NoticeMeArkay wrote: »Conflicts with any UI that utilizes global lighting - Will continue to conflict with any UI of this particular style in the future:
Is permanently visible upon slotting (just skilling on console), rendering already purchased weapon packs obsolete and straight up robbing people who bought the Gloambound weapons.
Mentioning in the patch notes that the ability will be highlighted on the bar once the max amount of stacks is reached, the place where people are less likely to look at during combat than their own character, while not mentioning in any section that the glow is now permanent once the skill is slotted does only make this whole thing more look like a "Whoopsie".
What makes more sense as an indicator? A shimmering small icon at the bottom of the screen OR a really damn visible glow suddenly coming off from your character mid combat?
What you're showing in those screenshots would be fixed if they removed the glow when weapons are sheathed.
Especially for the gloambound arms pack, which always seems to be the main visual example as to why people believe the glow should basically be removed.
Also, basically no one complained about the icon changing at five stacks before passive glow became a thing. Kind of odd how its now suddenly an issue.
Araneae6537 wrote: »For all the "make it glow at 5 stacks only" comments. It hasn't worked that way before. And no one has complained about it previously. The glow was already there regardless of how many stacks, and you should've always seen the glow at all times whenever you're expecting or in combat anyways; considering how important the skill is.
It would be a lot more reasonable to advocate for removing the glow when weapons are unsheathed, similar to how enchants and arms pack visuals work, instead of using the new passive glow as a pretext to completely change the way the glow effect works simply because you personally don't like it.
Also, I wouldn't try to use the "majority" argument considering it has been mostly the same posters sticking around continuously making new posts to keep the thread going.
My weapons didn’t have constant red blobs around them before just from having a skill slotted and having it on whenever weapons are unsheathed would be as bad for me as it obliterates the weapon style I paid for. If a skill requires being cast to make an effect, that’s not the same thing at all. I don’t see any point in the current effect since it doesn’t mean anything, but I’m all for ZOS making such weapon effects/styles available to those who like the look.
Were you not already "obliterating" the weapon style you paid for before, whenever you would activate the skill, which should have been there whenever your weapons are unsheathed?
Previously, at what point would you unsheathe your weapons, yet decide not to have the skill activated? Because having your weapons unsheathed typically means your fighting, which again, considering the historical importance of the skill, should've always been active at all times during combat anyways.
If this is about RPing and wanting to take a picture of your NB with weapons out but you don't like the glow...just unslot it, take the picture, then put it back on whenever you're going to start content where you'd want to use the skill.
Complaining about having passive glow while your weapons are sheathed in a city is one thing, but asking for the glow to be removed for most of combat (the 5 stacks example) is a far more intrusive change considering how the skill has previously visually functioned compared to the new passive glow, especially since you have the choice to just unslot the skill whenever you're not expecting combat.
NoticeMeArkay wrote: »
What you're showing in those screenshots would be fixed if they removed the glow when weapons are sheathed.
Especially for the gloambound arms pack, which always seems to be the main visual example as to why people believe the glow should basically be removed.
Also, basically no one complained about the icon changing at five stacks before passive glow became a thing. Kind of odd how its now suddenly an issue.
[snip] No, I posted a simple summary of the issues reported in order to keep the topic of this thread afloat.
And nobody, including me, said that the change of the icon was bothersome. [snip]
Also no, as console players have already reported, sticking the glow to the "sheathed status" wouldn't fix the issue. [snip]
Araneae6537 wrote: »Araneae6537 wrote: »For all the "make it glow at 5 stacks only" comments. It hasn't worked that way before. And no one has complained about it previously. The glow was already there regardless of how many stacks, and you should've always seen the glow at all times whenever you're expecting or in combat anyways; considering how important the skill is.
It would be a lot more reasonable to advocate for removing the glow when weapons are unsheathed, similar to how enchants and arms pack visuals work, instead of using the new passive glow as a pretext to completely change the way the glow effect works simply because you personally don't like it.
Also, I wouldn't try to use the "majority" argument considering it has been mostly the same posters sticking around continuously making new posts to keep the thread going.
My weapons didn’t have constant red blobs around them before just from having a skill slotted and having it on whenever weapons are unsheathed would be as bad for me as it obliterates the weapon style I paid for. If a skill requires being cast to make an effect, that’s not the same thing at all. I don’t see any point in the current effect since it doesn’t mean anything, but I’m all for ZOS making such weapon effects/styles available to those who like the look.
Were you not already "obliterating" the weapon style you paid for before, whenever you would activate the skill, which should have been there whenever your weapons are unsheathed?
Previously, at what point would you unsheathe your weapons, yet decide not to have the skill activated? Because having your weapons unsheathed typically means your fighting, which again, considering the historical importance of the skill, should've always been active at all times during combat anyways.
If this is about RPing and wanting to take a picture of your NB with weapons out but you don't like the glow...just unslot it, take the picture, then put it back on whenever you're going to start content where you'd want to use the skill.
Complaining about having passive glow while your weapons are sheathed in a city is one thing, but asking for the glow to be removed for most of combat (the 5 stacks example) is a far more intrusive change considering how the skill has previously visually functioned compared to the new passive glow, especially since you have the choice to just unslot the skill whenever you're not expecting combat.
If an effect is only effective upon activating the skill, then I can have it there in case I need it but that doesn’t mean I use it the moment I unsheathe my weapons. Maybe you might more often in PvP? Idk, I never played NB much in PvP, but I only used the Grim Focus in boss fights. But I’d rather have it there for when I need it rather than have to stop and slot it just to not have this constant effect.
I’m all for people having options and ZOS should give everyone regardless of class the option to have glowing weapons of whatever color. I don’t like it. I tried to ignore it but it just looks too awful IMHO. I’m glad you like it, or notice no difference, or whatever, but I chose nightblade to have fewer effects in my face and I simply want the skills to visually work as they did before.