IncultaWolf wrote: »I think the glow should only appear once you gain full stacks on grim focus.
HushAzrael wrote: »Between this hideous permaglow and the fact that I am now FORCED to play magblade in melee 100% of the time (in order to get optimal dps) I will be shelving my magblade dps until ZOS corrects these horrible issues. I do have a healblade armory slot, so any play that she gets will be as that.
Never thought I’d see the day when I had to shelve my main.
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
Elvenheart wrote: »My guess is that when the skill was created the glow was hard coded into the skill, which wasn’t a problem until the skill became permanent. And now, they can’t figure out how to remove the glow without destroying the skill.
Elvenheart wrote: »My guess is that when the skill was created the glow was hard coded into the skill, which wasn’t a problem until the skill became permanent. And now, they can’t figure out how to remove the glow without destroying the skill.
could you please read my whole comment..
Would it just be possible to give us a choice to leave or disable the various glows and effects of any skills and sets out there. This way everyone could choose and everyone would be happy.
Because that is pretty much something like an hour work time from one dev. For most certainly it is not more work than to add the glow for a skill. Simple stuff and if some dev would read my comment making that suggestion I can't think of any good reason why not to do so. Everyone would be pleased and the cost for zenimax in time and money invested is quite minimal.
Unfortunately, ZOS likes everyone sporting the permaglow as it is, and they have confirmed that to us in this thread. So it doesn't really matter what we, the players, want. They will (continue to) do whatever they think is best.
Did you read that part where I suggested that these glows/effects in any set or skills should be a global setting as simple as turn on/off. Because that is pretty much something like an hour work time from one dev. For most certainly it is not more work than to add the glow for a skill. Simple stuff and if some dev would read my comment making that suggestion I can't think of any good reason why not to do so. Everyone would be pleased and the cost for zenimax in time and money invested is quite minimal.
Thee_Cheshire_Cat wrote: »where you could enchant weapons with appearances
Thee_Cheshire_Cat wrote: »i LOVE the perma glow!! Especially that it is red. Coming from another game, where you could enchant weapons with appearances, like this, i really missed it. This was a huge, wonderful thing for me.
Thee_Cheshire_Cat wrote: »i LOVE the perma glow!! Especially that it is red. Coming from another game, where you could enchant weapons with appearances, like this, i really missed it. This was a huge, wonderful thing for me.
Whether some people love it or not is immaterial. Everyone else is forced to have it as well, including people who spent money on things that are now no longer usable.
Again, the solution to a red glow cosmetic is a red glow cosmetic, not a retroactive forced glow on every Nightblade out there.