While we don't have any news to share about cross-play or cross-save functionality at this time, we want to acknowledge that we do see this request often. We'd like to hear your thoughts on the reasons why you would like to see this functionality in ESO. What pain points are you running into that this would help solve? The feedback here is helpful for us to share with the team.
Of course Sony is responsible for not allowing add-ons on ps.
dk_dunkirk wrote: »
Of course Sony is responsible for not allowing add-ons on ps.
Do you have a source for that? If Sony were the thing holding up mods on PS, then it would seem that ZOS would be free to make mods possible on the Xbox -- since it's Microsoft all the way down -- and they haven't done that either.
You may not lease, rent, sublicense, publish, modify, patch, adapt or translate System Software.
Twohothardware wrote: »No thanks to crossplay. The DBs choke as they are and I'm pretty sure if you try to combine 8 into 1 will be a disaster.
I seriously doubt accounts being stored together vs on separate servers has anything to do with server performance and when it crashes.
And there’s probably fewer active players right now across all three platforms than there was in early years past on just PC.
Bl4ckR3alm93 wrote: »Majority of the playerbase want cross save
Evidence?
TX12001rwb17_ESO wrote: »As cool as it would be it forces some massive problems on the player base, foremost the ingame economy would see massive changes, PC prices are high, Console prices are low, what happens when the super rich of the Console world find out they have been demoted to "living in poverty" and cannot afford anything because they now have to pay 1500 gold per crown and Dreugh Wax costs 40,000 a piece and do not think console players being there would lower the value of things as a lot of the insane inflation can be blamed on pricing add-ons which only PC players can make use of so they will still hold monopoly on the market.
dk_dunkirk wrote: »
Of course Sony is responsible for not allowing add-ons on ps.
Do you have a source for that? If Sony were the thing holding up mods on PS, then it would seem that ZOS would be free to make mods possible on the Xbox -- since it's Microsoft all the way down -- and they haven't done that either.
Sure, here you go:
https://doc.dl.playstation.net/doc/ps5-eula/ps5_eula_en.htmlYou may not lease, rent, sublicense, publish, modify, patch, adapt or translate System Software.
As far as I understand their rules, zos would've to submit every user-generated add-on personally to Sony, so they can check if the modifications are eligible for usage on ps. A bunch of work zos is understandably not eager to do.
That's the downside of a closed system.
On a sidenote: Microsoft had almost the same rules years ago, but as @Bl4ckR3alm93 referred, that's slowly changing at the moment.
dk_dunkirk wrote: »dk_dunkirk wrote: »
Of course Sony is responsible for not allowing add-ons on ps.
Do you have a source for that? If Sony were the thing holding up mods on PS, then it would seem that ZOS would be free to make mods possible on the Xbox -- since it's Microsoft all the way down -- and they haven't done that either.
Sure, here you go:
https://doc.dl.playstation.net/doc/ps5-eula/ps5_eula_en.htmlYou may not lease, rent, sublicense, publish, modify, patch, adapt or translate System Software.
As far as I understand their rules, zos would've to submit every user-generated add-on personally to Sony, so they can check if the modifications are eligible for usage on ps. A bunch of work zos is understandably not eager to do.
That's the downside of a closed system.
On a sidenote: Microsoft had almost the same rules years ago, but as @Bl4ckR3alm93 referred, that's slowly changing at the moment.
Your reference from the EULA is about *system* software, not games, and proves nothing. If they didn't allow modding of *games*, then there wouldn't be mods for either Skyrim or Fallout 4 on PS, both of which 1) exist and 2) are owned by Bethesda, of which ZOS is a subsidiary.
This Agreement applies to any system software, firmware and Internet browser software and other application software included in your PS5 system and any patches, updates, upgrades or new versions of that system software, firmware and Internet browser software and other application software provided to or made available for your PS5 system through any SIE Inc or Sony service or online network, PlayStation™Network, SIE Inc website or PS5 game media. All software and firmware described in this paragraph is referred to collectively as "System Software" throughout this Agreement.
So, why do think zos is maintaining add-ons on PC while they aren't available on consoles?
dk_dunkirk wrote: »So, why do think zos is maintaining add-ons on PC while they aren't available on consoles?
I'm utterly lost. You say that Sony is blocking mods for Bethesda games. Regardless of what you or I think the EULA says, I point out two examples which show that Sony has already allowed mods on 2 other Bethesda games that literally everyone here is familiar with, yet you continue to insist that not having mods for ESO on PS is due to Sony's objections. :shrug:
Finally the two companies came to an agreement for this 2 games exclusively, eso isn't part of that deal.
dk_dunkirk wrote: »Finally the two companies came to an agreement for this 2 games exclusively, eso isn't part of that deal.
So we've established that Sony has allowed mods for Bethesda games. Is there any reference that Zenimax has even asked Sony to allow mods for ESO on PS? I can't find any reference to such a thing.
dk_dunkirk wrote: »Finally the two companies came to an agreement for this 2 games exclusively, eso isn't part of that deal.
So we've established that Sony has allowed mods for Bethesda games. Is there any reference that Zenimax has even asked Sony to allow mods for ESO on PS? I can't find any reference to such a thing.
Your statement isn't entirely correct. Sony allowed a very specific bunch of mods for Skyrim and Fallout, by far not all of them.
And no, I don't have any reference if zos asked for mod implementation. I have no idea, if they even tried or spared themselves the trouble.
But that's not important anyways, as zos clearly supports add-ons at least on PC. So why should they prevent their usage on consoles on their own.
Sony and, to a lesser extent, Microsoft, have a well-documented and broadly known policy regarding user-generated content (aka add-ons and modifications). If you prefer to deny this, fine. Won't change anything.
But that's not important anyways, as zos clearly supports add-ons at least on PC. So why should they prevent their usage on consoles on their own.
If you prefer to deny this, fine. Won't change anything.
dk_dunkirk wrote: »But that's not important anyways, as zos clearly supports add-ons at least on PC. So why should they prevent their usage on consoles on their own.
Because they'd have to modify the SDK to target Playstation and Xbox (and their previous generations), and it would mean extra work for them.If you prefer to deny this, fine. Won't change anything.
I would just expect a statement from ZOS saying that they reached out and were rebuffed before automatically blaming Sony and/or Microsoft. You can't have anything if you don't ask.
I guess the PR beauty of not speaking about it is that it leads to people being able to believe whatever they want to believe, and useless discussions like this one on all the various forums, videos, and Discords. No such thing as "bad" engagement! Am I right, or amirite? ;-^
I agree, a simple statement about the topic would solve most of the frictions.
Unfortunately I don't expect them to do so in the foreseeable future. That's just my experience with PR-policy of tech-companies at present.
Anyways, regardless which of our 2 interpretations are finally right or wrong, we clearly see, that's a topic more complex than some of us imagine. I think we can leave the discussion at that.
dk_dunkirk wrote: »So, why do think zos is maintaining add-ons on PC while they aren't available on consoles?
I'm utterly lost. You say that Sony is blocking mods for ESO on PS. Regardless of what you or I think the EULA says, I point out two examples which show that Sony has already allowed mods on 2 other Bethesda games that literally everyone here is familiar with, yet you continue to insist that not having mods for ESO on PS is due to Sony's objections. :shrug:
dk_dunkirk wrote: »Finally the two companies came to an agreement for this 2 games exclusively, eso isn't part of that deal.
So we've established that Sony has allowed mods for Bethesda games. Is there any reference that Zenimax has even asked Sony to allow mods for ESO on PS? I can't find any reference to such a thing.
Anyways, regardless which of our 2 interpretations are finally right or wrong, we clearly see, that's a topic more complex than some of us imagine. I think we can leave the discussion at that.
dk_dunkirk wrote: »Finally the two companies came to an agreement for this 2 games exclusively, eso isn't part of that deal.
So we've established that Sony has allowed mods for Bethesda games. Is there any reference that Zenimax has even asked Sony to allow mods for ESO on PS? I can't find any reference to such a thing.
Your statement isn't entirely correct. Sony allowed a very specific bunch of mods for Skyrim and Fallout, by far not all of them.
And no, I don't have any reference if zos asked for mod implementation. I have no idea, if they even tried or spared themselves the trouble.
But that's not important anyways, as zos clearly supports add-ons at least on PC. So why should they prevent their usage on consoles on their own.
Sony and, to a lesser extent, Microsoft, have a well-documented and broadly known policy regarding user-generated content (aka add-ons and modifications). If you prefer to deny this, fine. Won't change anything.
While we don't have any news to share about cross-play or cross-save functionality at this time, we want to acknowledge that we do see this request often. We'd like to hear your thoughts on the reasons why you would like to see this functionality in ESO. What pain points are you running into that this would help solve? The feedback here is helpful for us to share with the team.
I do not know how it feels on Xbox, and may be we have less people on PC NA. But what would people do in cities during this particular event? People farm dungeons and ride Alik'r train for Plunder skulls.Tyrant_Tim wrote: »Playing on PC NA, after my original platform Xbox, I can officially say that PC feels like a ghost town.
When I travel to any of the major cities on my PC account, I would be more than generous in saying that they hold half the population you see on Xbox NA at any given time… and this is during an event, a time when most players are playing.
-snip
ESO_player123 wrote: »I do not know how it feels on Xbox, and may be we have less people on PC NA. But what would people do in cities during this particular event? People farm dungeons and ride Alik'r train for Plunder skulls.Tyrant_Tim wrote: »Playing on PC NA, after my original platform Xbox, I can officially say that PC feels like a ghost town.
When I travel to any of the major cities on my PC account, I would be more than generous in saying that they hold half the population you see on Xbox NA at any given time… and this is during an event, a time when most players are playing.
-snip
Tyrant_Tim wrote: »Our community has developed much better with our in-game voice chat, and as a result, our towns are filled with people.
SilverBride wrote: »Tyrant_Tim wrote: »Our community has developed much better with our in-game voice chat, and as a result, our towns are filled with people.
I can't think of anything worse than having to actually listen to a whole zone full of players all talking at once. That would just be chaos.
Also, our towns on PCNA have healthy populations and I see other players everywhere I go. Overcrowding takes away from social interactions because players just get lost in the crowd.
SilverBride wrote: »Tyrant_Tim wrote: »Our community has developed much better with our in-game voice chat, and as a result, our towns are filled with people.
I can't think of anything worse than having to actually listen to a whole zone full of players all talking at once. That would just be chaos.
SilverBride wrote: »Tyrant_Tim wrote: »Our community has developed much better with our in-game voice chat, and as a result, our towns are filled with people.
Also, our towns on PCNA have healthy populations and I see other players everywhere I go. Overcrowding takes away from social interactions because players just get lost in the crowd.