Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
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• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)

Any crossplay plans coming with the new servers changes?

  • IZZEFlameLash
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    No crossplay please. I cannot begin to imagine the instability it will bring. Diablo 4 had this and there had been quite the performance issue. Only real solution there was to turn off crossplay option to get fairly stable but unstable connection. ESO pvp is already on shaky ground in terms of server performance. I do not find myself excited to see the additional performance issues.
    Imperials, the one and true masters of all mortal races of Tamriel
  • TX12001rwb17_ESO
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    As cool as it would be it forces some massive problems on the player base, foremost the ingame economy would see massive changes, PC prices are high, Console prices are low, what happens when the super rich of the Console world find out they have been demoted to "living in poverty" and cannot afford anything because they now have to pay 1500 gold per crown and Dreugh Wax costs 40,000 a piece and do not think console players being there would lower the value of things as a lot of the insane inflation can be blamed on pricing add-ons which only PC players can make use of so they will still hold monopoly on the market.
    Edited by TX12001rwb17_ESO on October 15, 2023 7:55PM
  • Tyrant_Tim
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    As cool as it would be it forces some massive problems on the player base, foremost the ingame economy would see massive changes, PC prices are high, Console prices are low, what happens when the super rich of the Console world find out they have been demoted to "living in poverty" and cannot afford anything because they now have to pay 1500 gold per crown and Dreugh Wax costs 40,000 a piece and do not think console players being there would lower the value of things as a lot of the insane inflation can be blamed on pricing add-ons which only PC players can make use of so they will still hold monopoly on the market.

    Video game economies stabilize themselves, who’s to say our prices would meet yours? In fact, I’d expect the opposite, as people willing to provide the same things for cheaper always secure business over people that offer things for more.

    Let’s play Devil’s Advocate though, do you really believe the richest players in ESO on console are sitting on stacks of gold and have no gold mats or valuable items?

    Cross-platform wouldn’t drop on a dime, so there would be ample enough time to convert money into gold materials, or for players to farm their own.

    Now about platform advantage, how is that any different than what players on the original Xbox One face against players on a Series X? You get what you pay for. If you want a platform with add-ons, you pay additional money to buy into that platform.

    We could just allow verified Add-Ons to be permitted on Console following a Cross-Play announcement, and obliterate this fear-of-change barrier people have put up.
  • Twohothardware
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    As cool as it would be it forces some massive problems on the player base, foremost the ingame economy would see massive changes, PC prices are high, Console prices are low, what happens when the super rich of the Console world find out they have been demoted to "living in poverty" and cannot afford anything because they now have to pay 1500 gold per crown and Dreugh Wax costs 40,000 a piece and do not think console players being there would lower the value of things as a lot of the insane inflation can be blamed on pricing add-ons which only PC players can make use of so they will still hold monopoly on the market.

    How is it that players can migrate to PC and somehow survive under those prices but players wouldn't be able to with crossplay? Everything costs more but everything also sells for more.

    Prices would likely drastically come down with a larger player base. The reason prices are high on PC is due to lack of supply, price fixing thanks to mods, and probably more players buying Gold with real money from websites.
  • blktauna
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    No thanks to crossplay. The DBs choke as they are and I'm pretty sure if you try to combine 8 into 1 will be a disaster.
    PCNA
    PCEU
  • TaSheen
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    blktauna wrote: »
    No thanks to crossplay. The DBs choke as they are and I'm pretty sure if you try to combine 8 into 1 will be a disaster.

    Well, as opposed to crossplay as I am, I do have to say that if they choose to go that direction one assumes they will "adjust" the databases etc.

    Yeah yeah - I know. Assuming is not a viable way forward....
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Twohothardware
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    blktauna wrote: »
    No thanks to crossplay. The DBs choke as they are and I'm pretty sure if you try to combine 8 into 1 will be a disaster.

    I seriously doubt accounts being stored together vs on separate servers has anything to do with server performance and when it crashes.

    And there’s probably fewer active players right now across all three platforms than there was in early years past on just PC.
  • Twohothardware
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    dseetz7fnw9q.jpeg

    Gray Host on PS5 NA server at noon central time today.

    This is why we need crossplay.
  • dk_dunkirk
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    dseetz7fnw9q.jpeg

    Gray Host on PS5 NA server at noon central time today.

    This is why we need crossplay.

    Fake news. I have on good authority from many, many people on these forums that PVP is dead on console. </sarcasm>
  • Tyrant_Tim
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    dk_dunkirk wrote: »
    dseetz7fnw9q.jpeg

    Gray Host on PS5 NA server at noon central time today.

    This is why we need crossplay.

    Fake news. I have on good authority from many, many people on these forums that PVP is dead on console. </sarcasm>

    You are aware that only one faction is playing the map, right?

    If there were multiple factions playing, in other words, multiple groups of people playing, red wouldn’t own everything.
  • IZZEFlameLash
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    blktauna wrote: »
    No thanks to crossplay. The DBs choke as they are and I'm pretty sure if you try to combine 8 into 1 will be a disaster.

    I seriously doubt accounts being stored together vs on separate servers has anything to do with server performance and when it crashes.

    And there’s probably fewer active players right now across all three platforms than there was in early years past on just PC.

    Well, even the simplest can cause issue if the whole networks are not built to be compatible with each other.
    Imperials, the one and true masters of all mortal races of Tamriel
  • Maddoghalo1
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    @ZOS_Kevin any updates on all this feedback?

    Steam - Maddoghalo Xbox Gamertag - Maddoghalo1 (Primary)
  • Amottica
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    dseetz7fnw9q.jpeg

    Gray Host on PS5 NA server at noon central time today.

    This is why we need crossplay.

    Monday at noon is not a time that gives meaningful population numbers. Prime time is when Cyrodiil is active.

  • Amottica
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    any updates on all this feedback?

    There will not be any real updates. Hate being the bearer of bad news but it will not receive serious consideration.

  • Twohothardware
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    Amottica wrote: »
    dseetz7fnw9q.jpeg

    Gray Host on PS5 NA server at noon central time today.

    This is why we need crossplay.

    Monday at noon is not a time that gives meaningful population numbers. Prime time is when Cyrodiil is active.

    Player count during off peak hours is just as important as player count during a few hours at prime time. When a game becomes only playable within a few hour window it’s typically dying.
    Edited by Twohothardware on October 18, 2023 5:49AM
  • edward_frigidhands
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    The idea of cross save/play is cool.

    However, they should NEVER do it. Forget all the addon business, does anybody realize how hyper-inflated the market on PC is compared to console? There is absolutely no way console players could keep up with that, we'll be left in the dust. The crown to gold exchange rate alone is over 10x on PC compared to console. It's literally going to devalue your actual dollars.

    I think those are terrible and irrelevant reasons to not do it.

    It would be quite wonderful to be able to swap between different machines and locations in your home when playing and it would certainly be great to combine the populations for PC/PS/Xboox NA provided the servers can handle it.

    Whether the server performance suffers or not should be the primary determining factor for this all future decisions ZOS makes.
  • Amottica
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    Amottica wrote: »
    dseetz7fnw9q.jpeg

    Gray Host on PS5 NA server at noon central time today.

    This is why we need crossplay.

    Monday at noon is not a time that gives meaningful population numbers. Prime time is when Cyrodiil is active.

    Player count during off peak hours is just as important as player count during a few hours at prime time. When a game becomes only playable within a few hour window it’s typically dying.

    But the numbers in a vacuum, which is how they are presented, are meaningless. It is clear and obvious that the population during the hours far from off-peak times is substantially less so it is necessary to make such numbers relevant.

    So my comment is very appropriate.

  • Necrotech_Master
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    Tandor wrote: »
    Tandor wrote: »
    And performance. The PC servers struggle as it is.

    I play on PCNA and I have never had performance issues.

    also never really had performance issues

    the only time its even remotely noticeable is large fights in cyro with multiple ball groups present, ball groups are the only thing that really causes severe performance problems

    I've never had any performance problems either, but then I don't do PvP or competitive PvE or any formally grouped content, nor do I use any add-ons or belong to any guilds - i.e. my database requirements are as minimal as they can be. Are you seriously suggesting that no-one else has had performance issues, and that the server infrastructure always expands to cope with whatever demand is thrown at it? You don't think that importing console players onto PC won't create any performance issues? If so, I admire your optimism!

    performance is not purely on the servers

    its a combination of the game servers, your own personal computer, and your connection between them

    if your computer is bare minimum specs for gaming, it wont run the game well and you will have lag, slow loads, etc

    if your connection between your system and the servers is poor or unstable, you will have lag, disconnects, etc

    it likely wouldnt be any different from when they launched eso on epic store and made it free for like a week, that was a massive influx of brand new accounts

    i would almost bet that most people who claim performance issues when nobody else is probably has an issue due to their computer or internet connection
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Twohothardware
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    Amottica wrote: »
    Amottica wrote: »
    dseetz7fnw9q.jpeg

    Gray Host on PS5 NA server at noon central time today.

    This is why we need crossplay.

    Monday at noon is not a time that gives meaningful population numbers. Prime time is when Cyrodiil is active.

    Player count during off peak hours is just as important as player count during a few hours at prime time. When a game becomes only playable within a few hour window it’s typically dying.

    But the numbers in a vacuum, which is how they are presented, are meaningless. It is clear and obvious that the population during the hours far from off-peak times is substantially less so it is necessary to make such numbers relevant.

    So my comment is very appropriate.

    The point is that there is no population during off peak hours, not simply that the population is lower during off peak hours. Numbers are so low on AD and DC outside of prime time that one Alliance is able to capture and hold the entire map for half of the day. The low population bonus is the only thing keeping the score close.

    The main 30 day Campaign never used to be like that. In years past it was 3 bars on all three Alliances even at 12 pm noon.

    Therefore the need for Crossplay.
  • Tyrant_Tim
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    In what country would you view Cyrodiil as alive and well, when there are only three campaigns and the most popular one isn’t cap-locked for each faction. The entire premise of each campaign, revolves around capturing keeps.

    Only one faction at that time were playing, and in other campaigns, it doesn’t matter what time of day, you find the same faction dominating a map boosting for Emperor and passing it off to all of their friends one after another.

    Nobody wants to die to Vicious Death or Plaguebreak so PvP groups started getting exclusive, and when your average player can’t group, they leave the campaign and don’t look back.
    Amottica wrote: »
    Amottica wrote: »
    dseetz7fnw9q.jpeg

    Gray Host on PS5 NA server at noon central time today.

    This is why we need crossplay.

    Monday at noon is not a time that gives meaningful population numbers. Prime time is when Cyrodiil is active.

    Player count during off peak hours is just as important as player count during a few hours at prime time. When a game becomes only playable within a few hour window it’s typically dying.

    But the numbers in a vacuum, which is how they are presented, are meaningless. It is clear and obvious that the population during the hours far from off-peak times is substantially less so it is necessary to make such numbers relevant.

    So my comment is very appropriate.

    Nope, it’s actually quite inappropriate when you consider the state of EU on console.

    When we got our server updates, there was a massive spike of players entering Cyrodiil and each campaign was cap-locked for almost a month, but after that month was up, people began to remember that performance wasn’t the main issue they have with Cyrodiil.

    When you have ball groups running around with each player at 35,000 or higher health, backbar resto spamming radiant regen, wearing Snowtreaders, each player has over 15k HPS and can’t be slowed, allowing their two bombers designed to punish groups for taking along friends that are new to Cyrodiil through the use of Vicious Death and Plaguebreak… it becomes a very anti-social environment.

    Now keep in mind, Cyrodiil’s population cap has been diminishing year after year, and on console most of EU play on NA now as their servers are dead, so regardless of the day, or time, at least one of only three servers should be pop locked if people were playing Cyrodiil. But they are not. People avoid Cyrodiil like it’s a plague and I can’t blame them. It’s the same hamster wheel it’s been for over a decade, with no new scenery, or seasonal themes.

    Item rewards are not enough incentive, the reward should be the experience, and it’s not a good one.
    Edited by ZOS_Hadeostry on October 19, 2023 7:42PM
  • Tyrant_Tim
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    But just a reminder, this thread isn’t about whether or not Cyrodiil is populated and instead it’s about whether Cross-Play/Save would be a good idea.

    Now, in my opinion, as stated earlier in the thread, it would be an incredible change that I believe everyone would grow to appreciate.
    Edited by Tyrant_Tim on October 18, 2023 6:01PM
  • SerafinaWaterstar
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    Cross play would not improve pvp.

    Anecdotal, but most I know have stopped playing pvp as it is no longer FUN. That’s the main reason why campaigns are ‘deserted’.
  • Amottica
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    Amottica wrote: »
    Amottica wrote: »
    dseetz7fnw9q.jpeg

    Gray Host on PS5 NA server at noon central time today.

    This is why we need crossplay.

    Monday at noon is not a time that gives meaningful population numbers. Prime time is when Cyrodiil is active.

    Player count during off peak hours is just as important as player count during a few hours at prime time. When a game becomes only playable within a few hour window it’s typically dying.

    But the numbers in a vacuum, which is how they are presented, are meaningless. It is clear and obvious that the population during the hours far from off-peak times is substantially less so it is necessary to make such numbers relevant.

    So my comment is very appropriate.

    The point is that there is no population during off peak hours, not simply that the population is lower during off peak hours. Numbers are so low on AD and DC outside of prime time that one Alliance is able to capture and hold the entire map for half of the day. The low population bonus is the only thing keeping the score close.

    The main 30 day Campaign never used to be like that. In years past it was 3 bars on all three Alliances even at 12 pm noon.

    Therefore the need for Crossplay.

    That point was not made in what I previously replied to.

    It does not make a case for crossplay between consoles and PC since that would not be expected to change anything since servers on the same continent will tend to be active during the same times.

    Even if considering only crossplay between PC and EU there would still be long serious of extremely low population. The worst is EU would be crying fowl for having to play in NA servers and that is exactly where the crossplay servers would be located.

    When I heard guildies talking about this some said both PC servers were in the USA when the game launched as a temporary measure. They said EU players complained. I doubt Zenimax wants to create such an issue again as some areas of the EU will experience greater latency than others. So I put this in the never going to happen category.

  • Overamera
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    If they would make all EU servers one and NA servers one, so two servers. Then keep updating the server hardware more frequently like say every 6 month or year. Because when they did update the hardware the game was so clean and had 0 lag then obviously it started to downgrade and after like 6 months the lag was back. After all they did update the hardware on all servers now instead of doing it to 6 servers seperatly they could do it on the same server just more often.

    Now I dont know how much those hardware update costs but when they did update cyrodiil was playable for months and all my friends came back to the game and enjoyed it while perfomance was good. Maybe that could be a solution for a better performance and also able to have crossplay?
  • Bl4ckR3alm93
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    As cool as it would be it forces some massive problems on the player base, foremost the ingame economy would see massive changes, PC prices are high, Console prices are low, what happens when the super rich of the Console world find out they have been demoted to "living in poverty" and cannot afford anything because they now have to pay 1500 gold per crown and Dreugh Wax costs 40,000 a piece and do not think console players being there would lower the value of things as a lot of the insane inflation can be blamed on pricing add-ons which only PC players can make use of so they will still hold monopoly on the market.

    This is why I think it should only be between Consoles with the other reason being PC having Add Ons. Or they can find a way to approve add ons universally. Its gonna be hard for PlayStation because of Sony and how strict they are with Cross Save -_-
    Edited by Bl4ckR3alm93 on October 20, 2023 12:36PM
  • Braffin
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    As cool as it would be it forces some massive problems on the player base, foremost the ingame economy would see massive changes, PC prices are high, Console prices are low, what happens when the super rich of the Console world find out they have been demoted to "living in poverty" and cannot afford anything because they now have to pay 1500 gold per crown and Dreugh Wax costs 40,000 a piece and do not think console players being there would lower the value of things as a lot of the insane inflation can be blamed on pricing add-ons which only PC players can make use of so they will still hold monopoly on the market.

    This is why I think it should only be between Consoles with the other reason being PC having Add Ons. Or they can find a way to approve add ons universally. Its gonna be hard for PlayStation because of Sony and how strict they are with Cross Save -_-

    I don't see add-ons being a problem tbh.

    The problem are players which try to enforce their personal rules and preferences onto a major part of the whole playerbase. There is simply no need to deactivate even a single add-on to enable crossplay. Not every PC user is also using add-ons, nonetheless we all play together.

    Additionally add-ons are a major part of the game for PC users and are officially supported since eso's beta (so they exist longer than the game on consoles). It's simply dealbreaking to deactivate them afterwards to cater to some (not all) console players and would most probably cause a lot of players to leave the game.

    Nonetheless a very small minority of console players is demanding exactly that: Deactivation of all add-ons they personally "feel" as cheating (although all those "cheating tools" are officially approved and supported by zos itself).

    To say it blunt: Creating add-ons is a lot of work done by people for free to improve the game with QoL-features for everyone interested. Those "cheating trial add-ons" do a lot in terms of accessibility for people with disabilities and also help with learning mechanics for newer players. Why should we remove all these positives? So that nobody has to be envious just because he decided to play eso on a platform which owning company forbid the usage of add-ons out of "reasons"? I don't think so.

    As long as this doesn't stop, there will be a large portion of PC users opposing crossplay. Not because of lack of understanding for the situation on consoles (not that many players around there afaik), but to defend their playstyle.
    Edited by Braffin on October 20, 2023 12:58PM
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • Bl4ckR3alm93
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    Braffin wrote: »
    As cool as it would be it forces some massive problems on the player base, foremost the ingame economy would see massive changes, PC prices are high, Console prices are low, what happens when the super rich of the Console world find out they have been demoted to "living in poverty" and cannot afford anything because they now have to pay 1500 gold per crown and Dreugh Wax costs 40,000 a piece and do not think console players being there would lower the value of things as a lot of the insane inflation can be blamed on pricing add-ons which only PC players can make use of so they will still hold monopoly on the market.

    This is why I think it should only be between Consoles with the other reason being PC having Add Ons. Or they can find a way to approve add ons universally. Its gonna be hard for PlayStation because of Sony and how strict they are with Cross Save -_-

    I don't see add-ons being a problem tbh.

    The problem are players which try to enforce their personal rules and preferences onto a major part of the whole playerbase. There is simply no need to deactivate even a single add-on to enable crossplay. Not every PC user is also using add-ons, nonetheless we all play together.

    Additionally add-ons are a major part of the game for PC users and are officially supported since eso's beta (so they exist longer than the game on consoles). It's simply dealbreaking to deactivate them afterwards to cater to some (not all) console players and would most probably cause a lot of players to leave the game.

    Nonetheless a very small minority of console players is demanding exactly that: Deactivation of all add-ons they personally "feel" as cheating (although all those "cheating tools" are officially approved and supported by zos itself).

    As long as this doesn't stop, there will be a large portion of PC users opposing crossplay. Not because of lack of understanding for the situation on consoles (not that many players around there afaik), but to defend their playstyle.

    I dont think its cheating or a problem, its Sony that is strict about add ons, mods and cross save. Theres alot of articles and videos talking about Sony's views on that kind of stuff as a whole. Xbox and PC are Mod/add on friendly while also giving alot of support for it. Look what Sony is doing with accessories, they dont even want you using other products such as headsets other than Sony headsets lol. Locked a Visual feature on most Smart TVs called Dolby Vision under their Sony Bravia TVs. No Bluetooth support on PS5, not really releasing exclusives on PC ( Sony recently released The Last Of Us port on PC ) and so on..
    Edited by Bl4ckR3alm93 on October 20, 2023 12:57PM
  • Braffin
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    Braffin wrote: »
    As cool as it would be it forces some massive problems on the player base, foremost the ingame economy would see massive changes, PC prices are high, Console prices are low, what happens when the super rich of the Console world find out they have been demoted to "living in poverty" and cannot afford anything because they now have to pay 1500 gold per crown and Dreugh Wax costs 40,000 a piece and do not think console players being there would lower the value of things as a lot of the insane inflation can be blamed on pricing add-ons which only PC players can make use of so they will still hold monopoly on the market.

    This is why I think it should only be between Consoles with the other reason being PC having Add Ons. Or they can find a way to approve add ons universally. Its gonna be hard for PlayStation because of Sony and how strict they are with Cross Save -_-

    I don't see add-ons being a problem tbh.

    The problem are players which try to enforce their personal rules and preferences onto a major part of the whole playerbase. There is simply no need to deactivate even a single add-on to enable crossplay. Not every PC user is also using add-ons, nonetheless we all play together.

    Additionally add-ons are a major part of the game for PC users and are officially supported since eso's beta (so they exist longer than the game on consoles). It's simply dealbreaking to deactivate them afterwards to cater to some (not all) console players and would most probably cause a lot of players to leave the game.

    Nonetheless a very small minority of console players is demanding exactly that: Deactivation of all add-ons they personally "feel" as cheating (although all those "cheating tools" are officially approved and supported by zos itself).

    As long as this doesn't stop, there will be a large portion of PC users opposing crossplay. Not because of lack of understanding for the situation on consoles (not that many players around there afaik), but to defend their playstyle.

    I dont think its cheating or a problem, its Sony that is strict about add ons, mods and cross save. Theres alot of articles and videos talking about Sony's views on that kind of stuff as a whole. Xbox and PC are Mod/add on friendly while also giving alot of support for it. Look what Sony is doing with accessories, they dont even want you using other products such as headsets other than Sony headsets lol. Locked a Visual feature on most Smart TVs called Dolby Vision under their Sony Bravia TVs. No Bluetooth support on PS5, not really releasing exclusives on PC ( Sony recently released The Last Of Us port on PC ) and so on..

    Of course Sony is responsible for not allowing add-ons on ps.

    But Sony isn't responsible for players which demand add-ons to be disabled on PC (at least the ones they personally dislike) if crossplay happens.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • Bl4ckR3alm93
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    Braffin wrote: »
    Braffin wrote: »
    As cool as it would be it forces some massive problems on the player base, foremost the ingame economy would see massive changes, PC prices are high, Console prices are low, what happens when the super rich of the Console world find out they have been demoted to "living in poverty" and cannot afford anything because they now have to pay 1500 gold per crown and Dreugh Wax costs 40,000 a piece and do not think console players being there would lower the value of things as a lot of the insane inflation can be blamed on pricing add-ons which only PC players can make use of so they will still hold monopoly on the market.

    This is why I think it should only be between Consoles with the other reason being PC having Add Ons. Or they can find a way to approve add ons universally. Its gonna be hard for PlayStation because of Sony and how strict they are with Cross Save -_-

    I don't see add-ons being a problem tbh.

    The problem are players which try to enforce their personal rules and preferences onto a major part of the whole playerbase. There is simply no need to deactivate even a single add-on to enable crossplay. Not every PC user is also using add-ons, nonetheless we all play together.

    Additionally add-ons are a major part of the game for PC users and are officially supported since eso's beta (so they exist longer than the game on consoles). It's simply dealbreaking to deactivate them afterwards to cater to some (not all) console players and would most probably cause a lot of players to leave the game.

    Nonetheless a very small minority of console players is demanding exactly that: Deactivation of all add-ons they personally "feel" as cheating (although all those "cheating tools" are officially approved and supported by zos itself).

    As long as this doesn't stop, there will be a large portion of PC users opposing crossplay. Not because of lack of understanding for the situation on consoles (not that many players around there afaik), but to defend their playstyle.

    I dont think its cheating or a problem, its Sony that is strict about add ons, mods and cross save. Theres alot of articles and videos talking about Sony's views on that kind of stuff as a whole. Xbox and PC are Mod/add on friendly while also giving alot of support for it. Look what Sony is doing with accessories, they dont even want you using other products such as headsets other than Sony headsets lol. Locked a Visual feature on most Smart TVs called Dolby Vision under their Sony Bravia TVs. No Bluetooth support on PS5, not really releasing exclusives on PC ( Sony recently released The Last Of Us port on PC ) and so on..

    Of course Sony is responsible for not allowing add-ons on ps.

    But Sony isn't responsible for players which demand add-ons to be disabled on PC (at least the ones they personally dislike) if crossplay happens.

    Oh no im not trying to argue with you that crossplay shouldn't happen or that Addons is wrong. Majority of the playerbase want cross save so im not really worried about the minority that dont want because its not that many. Im saying that Sony is gatekeeping and if addons get approved on Xbox and PC but not PlayStation, then Sony and PS players are gonna say thats too much of a advantage. You have to also look at this in a business perspective and Sony is known to cry about other platforms getting advantages. Your saying "if Crossplay happens" im saying it'll be a miracle if we can even get there if Sony stops Gate keeping. I already stated in my comment "If they can find a way to get it approved universally" lol. Im not opposed to Add Ons especially since I personally dont play pvp so it wont be a negative for me =D lol.
    Edited by Bl4ckR3alm93 on October 20, 2023 1:32PM
  • Braffin
    Braffin
    ✭✭✭✭✭
    ✭✭✭
    Braffin wrote: »
    Braffin wrote: »
    As cool as it would be it forces some massive problems on the player base, foremost the ingame economy would see massive changes, PC prices are high, Console prices are low, what happens when the super rich of the Console world find out they have been demoted to "living in poverty" and cannot afford anything because they now have to pay 1500 gold per crown and Dreugh Wax costs 40,000 a piece and do not think console players being there would lower the value of things as a lot of the insane inflation can be blamed on pricing add-ons which only PC players can make use of so they will still hold monopoly on the market.

    This is why I think it should only be between Consoles with the other reason being PC having Add Ons. Or they can find a way to approve add ons universally. Its gonna be hard for PlayStation because of Sony and how strict they are with Cross Save -_-

    I don't see add-ons being a problem tbh.

    The problem are players which try to enforce their personal rules and preferences onto a major part of the whole playerbase. There is simply no need to deactivate even a single add-on to enable crossplay. Not every PC user is also using add-ons, nonetheless we all play together.

    Additionally add-ons are a major part of the game for PC users and are officially supported since eso's beta (so they exist longer than the game on consoles). It's simply dealbreaking to deactivate them afterwards to cater to some (not all) console players and would most probably cause a lot of players to leave the game.

    Nonetheless a very small minority of console players is demanding exactly that: Deactivation of all add-ons they personally "feel" as cheating (although all those "cheating tools" are officially approved and supported by zos itself).

    As long as this doesn't stop, there will be a large portion of PC users opposing crossplay. Not because of lack of understanding for the situation on consoles (not that many players around there afaik), but to defend their playstyle.

    I dont think its cheating or a problem, its Sony that is strict about add ons, mods and cross save. Theres alot of articles and videos talking about Sony's views on that kind of stuff as a whole. Xbox and PC are Mod/add on friendly while also giving alot of support for it. Look what Sony is doing with accessories, they dont even want you using other products such as headsets other than Sony headsets lol. Locked a Visual feature on most Smart TVs called Dolby Vision under their Sony Bravia TVs. No Bluetooth support on PS5, not really releasing exclusives on PC ( Sony recently released The Last Of Us port on PC ) and so on..

    Of course Sony is responsible for not allowing add-ons on ps.

    But Sony isn't responsible for players which demand add-ons to be disabled on PC (at least the ones they personally dislike) if crossplay happens.

    Oh no im not trying to argue with you that crossplay shouldn't happen or that Addons is wrong. Majority of the playerbase want cross save so im not really worried about the minority that dont want because its not that many. Im saying that Sony is gatekeeping and if addons get approved on Xbox and PC but not PlayStation, then Sony and PS players are gonna say thats too much of a advantage. You have to also look at this in a business perspective and Sony is known to cry about other platforms getting advantages. Your saying "if Crossplay happens" im saying it'll be a miracle if we can even get there if Sony stops Gate keeping. I already stated in my comment "If they can find a way to get it approved universally" lol. Im not opposed to Add Ons especially since I personally dont play pvp so it wont be a negative for me =D lol.

    Yeah, I get it and totally agree.

    Personally I'm a PC user and fully support crosssave and even crossplay. More players to play with are always welcome after all. But not at the expense of less functionality or solely negative changes for us PC users. That's all I wanted to point out.

    On a sidenote: I know that most console players don't have a problem with add-ons (We have 3 former console players in our trial group for example), it's only a clear minority, but a loud one, which is continuing this topic unrelated to crossplay around here.

    It's contraproductive behaviour, doing their cause more harm than good by raising unnecessary opposition.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
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