How it is overland content? It's literally a 4-man, instanced dungeon, but outside of group finder system, without difficulty levels, without dungeon rewards and with tedious barriers to start it. It's just much worse version of normal dungeon content. If I want to do things like this, I just go to dungeons solo or group and have better experience with better rewards.ZOS please don't nerf these instances, its finally challenging overland content
Luke_Flamesword wrote: »How it is overland content? It's literally a 4-man, instanced dungeon, but outside of group finder system, without difficulty levels, without dungeon rewards and with tedious barriers to start it. It's just much worse version of normal dungeon content. If I want to do things like this, I just go to dungeons solo or group and have better experience with better rewards.ZOS please don't nerf these instances, its finally challenging overland content
Luke_Flamesword wrote: »How it is overland content? It's literally a 4-man, instanced dungeon, but outside of group finder system, without difficulty levels, without dungeon rewards and with tedious barriers to start it. It's just much worse version of normal dungeon content. If I want to do things like this, I just go to dungeons solo or group and have better experience with better rewards.ZOS please don't nerf these instances, its finally challenging overland content
BardokRedSnow wrote: »Im actually pretty surprised so many hate this, but I am end game. For others like me it was a blast, played it with two others, and I subbed in my Isobel for our tank and we just make sure she sucks up all the aggro and keep her healed. Was it long yes, challenging also yes but man is it perfect for Apocrypha.
Discovering the other Daedra corrupting and fusing with parts of Apocrypha to try and raid the space to create a truly nightmarish space was a blast. Especially the first time we stumbled in the place with no idea wtf we were getting into lmao, was just two of us then.
Was confusing at first but we felt accomplished figuring it out and getting to the end, although I will say the bugs making us reset the whole damn thing over... and that boss that stuns and one hits you was definitely infuriating. Still don't really understand the mechanic on that boss, but we got past it eventually.
I'd give this an 8/10, and love the idea. Would be higher with the bugs cleaned up, and hell yes better rewards for something this unique and challenging please.
Luke_Flamesword wrote: »How it is overland content? It's literally a 4-man, instanced dungeon, but outside of group finder system, without difficulty levels, without dungeon rewards and with tedious barriers to start it. It's just much worse version of normal dungeon content. If I want to do things like this, I just go to dungeons solo or group and have better experience with better rewards.ZOS please don't nerf these instances, its finally challenging overland content
And we have stupid seekers everywhere, which are take too long to kill (too much HP) and they disturb normal zone exploration. Last night I found chest but other player start fight near Seeker and these fights take so much area, that I have too to help him with killing it in order to take my chest. And how I told yesterday - we normally had overland mobs and bossess with no more than 100k+ health and instead put some maybe 400-700k health harder opponents, they just make overkill with 1,8million HP. Damage sponges everywhere, that's fun!
BardokRedSnow wrote: »Its one zone, if people find the content annoying or difficult they are free to pick butterflies and face roll on the keyboard and still kill world bosses elsewhere.
For once we have a zone that makes you stop and consider what you're doing. Yall will live.
BardokRedSnow wrote: »Luke_Flamesword wrote: »How it is overland content? It's literally a 4-man, instanced dungeon, but outside of group finder system, without difficulty levels, without dungeon rewards and with tedious barriers to start it. It's just much worse version of normal dungeon content. If I want to do things like this, I just go to dungeons solo or group and have better experience with better rewards.ZOS please don't nerf these instances, its finally challenging overland content
And we have stupid seekers everywhere, which are take too long to kill (too much HP) and they disturb normal zone exploration. Last night I found chest but other player start fight near Seeker and these fights take so much area, that I have too to help him with killing it in order to take my chest. And how I told yesterday - we normally had overland mobs and bossess with no more than 100k+ health and instead put some maybe 400-700k health harder opponents, they just make overkill with 1,8million HP. Damage sponges everywhere, that's fun!
For once we have a zone that makes you stop and consider what you're doing. Yall will live.
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
FantasticFreddie wrote: »I couldn't find a group in zone (less than a week after launch, a bad sign) so I decided well, how hard could it be? And went solo.
OMG
Who designed this disaster? First, the seekers. 1.7 million health EACH, plus they summon a whole army of adds. And you have to kill 5???? What?!
Then, finally, into the portals! After all the talk of puzzles I was eager to put on my thinking cap, but there was nothing of the sort. Just mobs with every single add boasting more hit points than your average delve boss, and then not one but TWO incredibly annoying boss fights.
For what???? A blue ruby ash staff of flame, a vivec's hat of duality and a blue camonna tong axe.
Wow. Amazing. Definitely worth the hour I spent on it.
Absolute insanity. Nothing fun or worthwhile about this. All the talk about puzzles and riddles made me think there would at least be something inherently rewarding about doing it once-- but I found no puzzles, no riddles, only tedium.
This content is already pretty dead, give it another week and no one will be doing it at all.
Necrotech_Master wrote: »FantasticFreddie wrote: »I couldn't find a group in zone (less than a week after launch, a bad sign) so I decided well, how hard could it be? And went solo.
OMG
Who designed this disaster? First, the seekers. 1.7 million health EACH, plus they summon a whole army of adds. And you have to kill 5???? What?!
Then, finally, into the portals! After all the talk of puzzles I was eager to put on my thinking cap, but there was nothing of the sort. Just mobs with every single add boasting more hit points than your average delve boss, and then not one but TWO incredibly annoying boss fights.
For what???? A blue ruby ash staff of flame, a vivec's hat of duality and a blue camonna tong axe.
Wow. Amazing. Definitely worth the hour I spent on it.
Absolute insanity. Nothing fun or worthwhile about this. All the talk about puzzles and riddles made me think there would at least be something inherently rewarding about doing it once-- but I found no puzzles, no riddles, only tedium.
This content is already pretty dead, give it another week and no one will be doing it at all.
if you didnt find the puzzles then should try to look a little harder lol
the puzzle in the hermaeous mora section was probably the easiest, and one you couldnt "mess up" (mess up as in do the wrong action/being buggy and require you to do another instance to do the puzzle again)
FantasticFreddie wrote: »Necrotech_Master wrote: »FantasticFreddie wrote: »I couldn't find a group in zone (less than a week after launch, a bad sign) so I decided well, how hard could it be? And went solo.
OMG
Who designed this disaster? First, the seekers. 1.7 million health EACH, plus they summon a whole army of adds. And you have to kill 5???? What?!
Then, finally, into the portals! After all the talk of puzzles I was eager to put on my thinking cap, but there was nothing of the sort. Just mobs with every single add boasting more hit points than your average delve boss, and then not one but TWO incredibly annoying boss fights.
For what???? A blue ruby ash staff of flame, a vivec's hat of duality and a blue camonna tong axe.
Wow. Amazing. Definitely worth the hour I spent on it.
Absolute insanity. Nothing fun or worthwhile about this. All the talk about puzzles and riddles made me think there would at least be something inherently rewarding about doing it once-- but I found no puzzles, no riddles, only tedium.
This content is already pretty dead, give it another week and no one will be doing it at all.
if you didnt find the puzzles then should try to look a little harder lol
the puzzle in the hermaeous mora section was probably the easiest, and one you couldnt "mess up" (mess up as in do the wrong action/being buggy and require you to do another instance to do the puzzle again)
Implying that there is a way to screw up the puzzles so severely that they bug out/become unplayable?
Yeah, that TOTALLY makes me want to go back and try again./s
Necrotech_Master wrote: »FantasticFreddie wrote: »Necrotech_Master wrote: »FantasticFreddie wrote: »I couldn't find a group in zone (less than a week after launch, a bad sign) so I decided well, how hard could it be? And went solo.
OMG
Who designed this disaster? First, the seekers. 1.7 million health EACH, plus they summon a whole army of adds. And you have to kill 5???? What?!
Then, finally, into the portals! After all the talk of puzzles I was eager to put on my thinking cap, but there was nothing of the sort. Just mobs with every single add boasting more hit points than your average delve boss, and then not one but TWO incredibly annoying boss fights.
For what???? A blue ruby ash staff of flame, a vivec's hat of duality and a blue camonna tong axe.
Wow. Amazing. Definitely worth the hour I spent on it.
Absolute insanity. Nothing fun or worthwhile about this. All the talk about puzzles and riddles made me think there would at least be something inherently rewarding about doing it once-- but I found no puzzles, no riddles, only tedium.
This content is already pretty dead, give it another week and no one will be doing it at all.
if you didnt find the puzzles then should try to look a little harder lol
the puzzle in the hermaeous mora section was probably the easiest, and one you couldnt "mess up" (mess up as in do the wrong action/being buggy and require you to do another instance to do the puzzle again)
Implying that there is a way to screw up the puzzles so severely that they bug out/become unplayable?
Yeah, that TOTALLY makes me want to go back and try again./s
ill write in spoiler, so can look at your choice lol, the only reason me and my friend spent 2 hours in the nymic the one time i tried it is cause it was both our first times and we were trying to figure out what the puzzles were, if we just wanted to kill everything we could have been done in about 20 min probablyin the vaermina wing, the "puzzle" there is when you get close to those floating purple lights that spawn a nightmare, basically a translucent hunger, after you kill it, you use a synergy on the fissure it leaves which gives you a special buff that you need to destroy an orb - this can break if your running it with a group and kill 2 hungers, synergizing 2 fissures, and then hitting an orb removes all of the fissure buffs from the group, leaving you unable to destroy all 4 orbs as there are only 4 nightmare hungers, i think this is what happened when i did this with another friend
in the peryite wing, the puzzle there is 4 chalices you can drink from, once used you cannot re-use them, and you have to use 3 specific ones, this actually involves reading the clue lorebook to figure out which ones you need, however if you accidentally drink the 1 incorrect one, or try to "make the offering" to peryite without all 3 of the correct chalices used, it removes your chalice buffs and such you "failed" the puzzle and would require you to do a new instance
the last wing, the hermaeous mora wing, the first part of the puzzle there is a simple "interact with pillars to produce the correct sequence of symbols" which can be found in clue books in the are, after that you basically play a sort of memory game to active runes, but even if you failed the memory game it would reset and you could keep trying, so as far as i could tell there was no way to "fail" this or get it into a state that would require you to get a new instance to try again
i think once the bugs are fixed with the vaermina wing, and it gives you a way to retry the peryite one, it wouldnt be as bad
FantasticFreddie wrote: »Necrotech_Master wrote: »FantasticFreddie wrote: »Necrotech_Master wrote: »FantasticFreddie wrote: »I couldn't find a group in zone (less than a week after launch, a bad sign) so I decided well, how hard could it be? And went solo.
OMG
Who designed this disaster? First, the seekers. 1.7 million health EACH, plus they summon a whole army of adds. And you have to kill 5???? What?!
Then, finally, into the portals! After all the talk of puzzles I was eager to put on my thinking cap, but there was nothing of the sort. Just mobs with every single add boasting more hit points than your average delve boss, and then not one but TWO incredibly annoying boss fights.
For what???? A blue ruby ash staff of flame, a vivec's hat of duality and a blue camonna tong axe.
Wow. Amazing. Definitely worth the hour I spent on it.
Absolute insanity. Nothing fun or worthwhile about this. All the talk about puzzles and riddles made me think there would at least be something inherently rewarding about doing it once-- but I found no puzzles, no riddles, only tedium.
This content is already pretty dead, give it another week and no one will be doing it at all.
if you didnt find the puzzles then should try to look a little harder lol
the puzzle in the hermaeous mora section was probably the easiest, and one you couldnt "mess up" (mess up as in do the wrong action/being buggy and require you to do another instance to do the puzzle again)
Implying that there is a way to screw up the puzzles so severely that they bug out/become unplayable?
Yeah, that TOTALLY makes me want to go back and try again./s
ill write in spoiler, so can look at your choice lol, the only reason me and my friend spent 2 hours in the nymic the one time i tried it is cause it was both our first times and we were trying to figure out what the puzzles were, if we just wanted to kill everything we could have been done in about 20 min probablyin the vaermina wing, the "puzzle" there is when you get close to those floating purple lights that spawn a nightmare, basically a translucent hunger, after you kill it, you use a synergy on the fissure it leaves which gives you a special buff that you need to destroy an orb - this can break if your running it with a group and kill 2 hungers, synergizing 2 fissures, and then hitting an orb removes all of the fissure buffs from the group, leaving you unable to destroy all 4 orbs as there are only 4 nightmare hungers, i think this is what happened when i did this with another friend
in the peryite wing, the puzzle there is 4 chalices you can drink from, once used you cannot re-use them, and you have to use 3 specific ones, this actually involves reading the clue lorebook to figure out which ones you need, however if you accidentally drink the 1 incorrect one, or try to "make the offering" to peryite without all 3 of the correct chalices used, it removes your chalice buffs and such you "failed" the puzzle and would require you to do a new instance
the last wing, the hermaeous mora wing, the first part of the puzzle there is a simple "interact with pillars to produce the correct sequence of symbols" which can be found in clue books in the are, after that you basically play a sort of memory game to active runes, but even if you failed the memory game it would reset and you could keep trying, so as far as i could tell there was no way to "fail" this or get it into a state that would require you to get a new instance to try again
i think once the bugs are fixed with the vaermina wing, and it gives you a way to retry the peryite one, it wouldnt be as bad
Thanks for the spoiler. Unless the buffs are incredible this doesn't make me want to go back in, especially if they are bugged.
BardokRedSnow wrote: »Its one zone, if people find the content annoying or difficult they are free to pick butterflies and face roll on the keyboard and still kill world bosses elsewhere.
For once we have a zone that makes you stop and consider what you're doing. Yall will live.
If too many people take your advice and go do something else, ZOS will probably take that as a message that they missed the target with this experiment. In that case, even if they don't nerf it, I bet it will never be done again.
BardokRedSnow wrote: »BardokRedSnow wrote: »Its one zone, if people find the content annoying or difficult they are free to pick butterflies and face roll on the keyboard and still kill world bosses elsewhere.
For once we have a zone that makes you stop and consider what you're doing. Yall will live.
If too many people take your advice and go do something else, ZOS will probably take that as a message that they missed the target with this experiment. In that case, even if they don't nerf it, I bet it will never be done again.
And if enough people ignore yalls complaining and enjoy the content they'll see the opposite.
If can mean a lot of things, however what I stated matches their modus operandi of "everyone do what you want".
Well the game's full of easy content, I can't easily find a challenge in overland content and people have been asking for this for a long time.
Insert Gladiator quote.