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The human dynamics of Bastion Nymic don't work

  • tralmekub17_ESO
    I had a miserable couple hours with this one tonight and was left with no desire to jump through all these hoops as a daily. I think this one's going to remain incomplete for me.

    I collected all the ichor solo, then couldn't find where to enter the portal (didn't realize it was in Apocrypha). A group invited me to join them, they didn't have ichor yet and we didn't know that only one person apparently needs it. So we ran around some more and picked up ichor for all of them. Amongst us we still didn't know where to find the portal. Kept trying the pool the quest giver was at in Telvanni Peninsula. Zone wasn't helpful. Finally someone had to log out and the group broke up.

    That's when I realized the portals were in the Apocrypha zone. Traveled there, and after awhile joined a PUG from zone. Once again, no one else had their ichor, so ran around and did even more seekers. They got their ichor, but their pool was a different one from mine. Great. Managed to make it in after the group lead was in.

    From there, we seemed to be doing pretty well at first, releasing barriers until there were barriers everyone else could get through, but I couldn't. No idea why I was gated from it. Eventually because I couldn't get through those and everyone else could, I got kicked from the group. About two hours of increasingly miserable gameplay with absolutely zero reward for the effort. And since my main is a tank, there's little chance of me soloing the content in any reasonable amount of time, particularly for a daily.

    If this content was just one of the two things (Seekers OR Bastion) it wouldn't be too bad for a somewhat more challenging daily than other zones. That is, assuming the Bastion content doesn't lock some of the group out of where the rest of the members are. It was not a great time.
  • Luke_Flamesword
    Luke_Flamesword
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    ZOS please don't nerf these instances, its finally challenging overland content
    How it is overland content? It's literally a 4-man, instanced dungeon, but outside of group finder system, without difficulty levels, without dungeon rewards and with tedious barriers to start it. It's just much worse version of normal dungeon content. If I want to do things like this, I just go to dungeons solo or group and have better experience with better rewards.

    And we have stupid seekers everywhere, which are take too long to kill (too much HP) and they disturb normal zone exploration. Last night I found chest but other player start fight near Seeker and these fights take so much area, that I have too to help him with killing it in order to take my chest. And how I told yesterday - we normally had overland mobs and bossess with no more than 100k+ health and instead put some maybe 400-700k health harder opponents, they just make overkill with 1,8million HP. Damage sponges everywhere, that's fun!
    PC | EU | DC |Stam Dk Breton
  • richo262
    richo262
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    Imagine the absolute draining feeling when a friend asks you farm vDSA or even nDSA for that matter, but at least there is a unique weapon to be had.

    Now imagine a total stranger in zone asking you to farm 5 ichors just to do a dungeon with no reward.

    This content will die. ZOS did not build this with longevity in mind.

    Drop the Ichors from 5, and make sure that everyone in the group even if they do not have Ichors behaves as though they do. If somebody has farmed an Ichor and wants help, and can share quest, and I can actually participate I am more likely to help. If they share quest and I have to go farm some crap just get a reward, then I'm clearly going to do something more productive.

    This has not been designed in a way that actually encourages people to assist others. Who cares if 3 people get to skip Ichor farming, at least the content gets done.

    I am reminded of Diablo 3, the puzzle ring, if somebody in the group used the cube on the ring it opened a portal toa treasure dungeon. Only 1 ring, not all members required a ring, people could just jump in and have some fun.

    I actually like the fact I hear it is hard, many have complained overworld being too easy. From what I hear the biggest challenge however is actually getting the group formed.
  • PrincessOfThieves
    PrincessOfThieves
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    I think it would be better if Nymic was a weekly quest (with much better rewards, of course - stuff like golden jewelry etc). It takes a bit too long for a daily and isn't super rewarding.
    Edited by PrincessOfThieves on June 9, 2023 8:26AM
  • Jaraal
    Jaraal
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    ZOS please don't nerf these instances, its finally challenging overland content
    How it is overland content? It's literally a 4-man, instanced dungeon, but outside of group finder system, without difficulty levels, without dungeon rewards and with tedious barriers to start it. It's just much worse version of normal dungeon content. If I want to do things like this, I just go to dungeons solo or group and have better experience with better rewards.

    Hit the nail right on the head.

    ZOS has stated that they are going to start scaling back on releasing new content to devote more time to fixing the existing game. So what we appear to have here is Undaunted content that somehow got appropriated and repackaged into something designed to appease the "harder overland" contingent. And it's not really one or the other. But the time required for the level of rewards is not ideal, in the least. Honestly, there are more people fishing in the new zones than there are trying to grind these new quasi-dungeons.

    (No spoilers!)
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • zaria
    zaria
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    Did that yesterday, first trying to duoing it with an friend on his lvl 8 arcanist, that ended on first boss.
    We get two more also low level arcanists so my old stamplar did most of the damage and was the only one with an execute.
    Fun doing it once but think it will soon be dead content.
    Remind me a bit of an combination of the oblivion portals in Blackwood and the group delves in Craglorn.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • PrincessOfThieves
    PrincessOfThieves
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    Jaraal wrote: »
    And it's not really one or the other. But the time required for the level of rewards is not ideal, in the least.

    Exactly. It's like a dungeon or an arena, but without the rewards associated with these activities. That will surely become a huge problem in a few months.
  • Holmarion19
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    Rewards, such as they are in the Nymic, appear to be focused on random lead drops. The problem is that as the Nymic itself is so unfriendly to non top end DDs , (who can probably solo it) then the attraction of doing associated leads which the rest of us could do in the rest of Tamriel is severely diminished as we know we won't get a finished antiquity so just don't bother. In effect locking content behind the Nymic has cancelled a great deal of content for the rest of us.

    At least Zos saw that problem with the Almalexia deck fragment. Now if they would only do the same for all the other leads.....
    Edited by Holmarion19 on June 9, 2023 10:57AM
  • Elsonso
    Elsonso
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    ZOS please don't nerf these instances, its finally challenging overland content
    How it is overland content? It's literally a 4-man, instanced dungeon, but outside of group finder system, without difficulty levels, without dungeon rewards and with tedious barriers to start it. It's just much worse version of normal dungeon content. If I want to do things like this, I just go to dungeons solo or group and have better experience with better rewards.

    It is a little strange how they did this. They are like normal dungeons, but less accessible than normal dungeons, and are not normal dungeons. They are quest driven from overland, and are harder and less accessible than overland delves and public dungeons, but aren't either of those.

    I guess I would describe them as "mini-trials" but easier and without any of the benefits or rewards of being a trial.
    Edited by Elsonso on June 9, 2023 12:32PM
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • BardokRedSnow
    BardokRedSnow
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    Im actually pretty surprised so many hate this, but I am end game. For others like me it was a blast, played it with two others, and I subbed in my Isobel for our tank and we just make sure she sucks up all the aggro and keep her healed. Was it long yes, challenging also yes but man is it perfect for Apocrypha.

    Discovering the other Daedra corrupting and fusing with parts of Apocrypha to try and raid the space to create a truly nightmarish space was a blast. Especially the first time we stumbled in the place with no idea wtf we were getting into lmao, was just two of us then.

    Was confusing at first but we felt accomplished figuring it out and getting to the end, although I will say the bugs making us reset the whole damn thing over... and that boss that stuns and one hits you was definitely infuriating. Still don't really understand the mechanic on that boss, but we got past it eventually.

    I'd give this an 8/10, and love the idea. Would be higher with the bugs cleaned up, and hell yes better rewards for something this unique and challenging please.
    Tes fans hate Ulfric Stormcloak for imagined bigotry but love Dagoth Ur, the Empire, and the Telvanni unironically.
  • Ronin37
    Ronin37
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    Im actually pretty surprised so many hate this, but I am end game. For others like me it was a blast, played it with two others, and I subbed in my Isobel for our tank and we just make sure she sucks up all the aggro and keep her healed. Was it long yes, challenging also yes but man is it perfect for Apocrypha.

    Discovering the other Daedra corrupting and fusing with parts of Apocrypha to try and raid the space to create a truly nightmarish space was a blast. Especially the first time we stumbled in the place with no idea wtf we were getting into lmao, was just two of us then.

    Was confusing at first but we felt accomplished figuring it out and getting to the end, although I will say the bugs making us reset the whole damn thing over... and that boss that stuns and one hits you was definitely infuriating. Still don't really understand the mechanic on that boss, but we got past it eventually.

    I'd give this an 8/10, and love the idea. Would be higher with the bugs cleaned up, and hell yes better rewards for something this unique and challenging please.

    Agreed, the only issue I see with it is the crappy rewards but outside of that it was a good romp. Of course, I liked OG Craglorn also. There needs to be more of this in the content drops and I hope the endless dungeon keeps this difficulty trend but with actually good rewards. No point in the time if the goodies are awful.
  • BardokRedSnow
    BardokRedSnow
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    ZOS please don't nerf these instances, its finally challenging overland content
    How it is overland content? It's literally a 4-man, instanced dungeon, but outside of group finder system, without difficulty levels, without dungeon rewards and with tedious barriers to start it. It's just much worse version of normal dungeon content. If I want to do things like this, I just go to dungeons solo or group and have better experience with better rewards.

    And we have stupid seekers everywhere, which are take too long to kill (too much HP) and they disturb normal zone exploration. Last night I found chest but other player start fight near Seeker and these fights take so much area, that I have too to help him with killing it in order to take my chest. And how I told yesterday - we normally had overland mobs and bossess with no more than 100k+ health and instead put some maybe 400-700k health harder opponents, they just make overkill with 1,8million HP. Damage sponges everywhere, that's fun!

    The keepers are a part of the content, and is the whole reason why they exist overland, thus people consider it overland content.

    Its one zone, if people find the content annoying or difficult they are free to pick butterflies and face roll on the keyboard and still kill world bosses elsewhere.

    Literally everywhere else is a breeze for players with maybe the exception of high isle bosses and some previous dlc bosses. We don't need every last new bit of content being skyrim levels of difficulty, whats the point of Zos making these beautiful landscapes and creatures if everyone's rushing through all the content half awake and uncaring. Just to get their skyshards or suck up the map markers for meaningless achievements.

    For once we have a zone that makes you stop and consider what you're doing. Yall will live.
    Edited by BardokRedSnow on June 9, 2023 1:20PM
    Tes fans hate Ulfric Stormcloak for imagined bigotry but love Dagoth Ur, the Empire, and the Telvanni unironically.
  • Elsonso
    Elsonso
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    Its one zone, if people find the content annoying or difficult they are free to pick butterflies and face roll on the keyboard and still kill world bosses elsewhere.

    For once we have a zone that makes you stop and consider what you're doing. Yall will live.

    If too many people take your advice and go do something else, ZOS will probably take that as a message that they missed the target with this experiment. In that case, even if they don't nerf it, I bet it will never be done again.
    Edited by Elsonso on June 9, 2023 1:26PM
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • colossalvoids
    colossalvoids
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    ZOS please don't nerf these instances, its finally challenging overland content
    How it is overland content? It's literally a 4-man, instanced dungeon, but outside of group finder system, without difficulty levels, without dungeon rewards and with tedious barriers to start it. It's just much worse version of normal dungeon content. If I want to do things like this, I just go to dungeons solo or group and have better experience with better rewards.

    And we have stupid seekers everywhere, which are take too long to kill (too much HP) and they disturb normal zone exploration. Last night I found chest but other player start fight near Seeker and these fights take so much area, that I have too to help him with killing it in order to take my chest. And how I told yesterday - we normally had overland mobs and bossess with no more than 100k+ health and instead put some maybe 400-700k health harder opponents, they just make overkill with 1,8million HP. Damage sponges everywhere, that's fun!

    For once we have a zone that makes you stop and consider what you're doing. Yall will live.

    Kinda disappointing it's not started in Deadlands, would be the best pick being lore wise hostile and punishing environment which is none of that in any regard.
  • dinokstrunz
    dinokstrunz
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    I like nymics, just a shame the rewards are very underwhelming.
  • licenturion
    licenturion
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    This content can easily be fixed an made enjoyable for the whole playerbase with the tools that are already in the game.

    - Make ichor also drop from the Necrom world bosses (the ones on the map). This will shorten the 'entrance fee' time)
    - Add 'Bastion Nymic' to group finder in a normal variant (less rewards) and veteran variant (more rewards). If you don't have the required ichor the choice is greyed out (just like when you are not high level enough for a dungeon)

    This fixes almost the complaints on the previous 5 pages and all the ones in PTS section. And all the tools and code is already in the base game.
  • KlauthWarthog
    KlauthWarthog
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    Players: complain about overland being too easy
    ZoS: adds a group instance

    I mean... what the heck?
  • Wolfkeks
    Wolfkeks
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    Difficulty seems fine but they need to adress the grouping and rewards.
    Add it to a group finder so people can find other people easier and add something to the rewards like rare materials or something along the lines.
    Nymic is fun but the time it takes to get the ichor, find a group and do the daily is was too long for a daily.
    "Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
    EU PC 2000+ CP professional mudballer and pie thrower
    Former Emperor, Grand Overlord, vAA hm, vHelRa hm, vSO hm, vMoL hm, vHoF hm, vAS+2, vCR+3, vSS hm, vKA, vRG, Flawless Conquerer, Spirit Slayer
  • FantasticFreddie
    FantasticFreddie
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    I couldn't find a group in zone (less than a week after launch, a bad sign) so I decided well, how hard could it be? And went solo.

    OMG

    Who designed this disaster? First, the seekers. 1.7 million health EACH, plus they summon a whole army of adds. And you have to kill 5???? What?!
    Then, finally, into the portals! After all the talk of puzzles I was eager to put on my thinking cap, but there was nothing of the sort. Just mobs with every single add boasting more hit points than your average delve boss, and then not one but TWO incredibly annoying boss fights.

    For what???? A blue ruby ash staff of flame, a vivec's hat of duality and a blue camonna tong axe.

    Wow. Amazing. Definitely worth the hour I spent on it.

    Absolute insanity. Nothing fun or worthwhile about this. All the talk about puzzles and riddles made me think there would at least be something inherently rewarding about doing it once-- but I found no puzzles, no riddles, only tedium.
    This content is already pretty dead, give it another week and no one will be doing it at all.
  • Necrotech_Master
    Necrotech_Master
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    I couldn't find a group in zone (less than a week after launch, a bad sign) so I decided well, how hard could it be? And went solo.

    OMG

    Who designed this disaster? First, the seekers. 1.7 million health EACH, plus they summon a whole army of adds. And you have to kill 5???? What?!
    Then, finally, into the portals! After all the talk of puzzles I was eager to put on my thinking cap, but there was nothing of the sort. Just mobs with every single add boasting more hit points than your average delve boss, and then not one but TWO incredibly annoying boss fights.

    For what???? A blue ruby ash staff of flame, a vivec's hat of duality and a blue camonna tong axe.

    Wow. Amazing. Definitely worth the hour I spent on it.

    Absolute insanity. Nothing fun or worthwhile about this. All the talk about puzzles and riddles made me think there would at least be something inherently rewarding about doing it once-- but I found no puzzles, no riddles, only tedium.
    This content is already pretty dead, give it another week and no one will be doing it at all.

    if you didnt find the puzzles then should try to look a little harder lol

    the puzzle in the hermaeous mora section was probably the easiest, and one you couldnt "mess up" (mess up as in do the wrong action/being buggy and require you to do another instance to do the puzzle again)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • FantasticFreddie
    FantasticFreddie
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    I couldn't find a group in zone (less than a week after launch, a bad sign) so I decided well, how hard could it be? And went solo.

    OMG

    Who designed this disaster? First, the seekers. 1.7 million health EACH, plus they summon a whole army of adds. And you have to kill 5???? What?!
    Then, finally, into the portals! After all the talk of puzzles I was eager to put on my thinking cap, but there was nothing of the sort. Just mobs with every single add boasting more hit points than your average delve boss, and then not one but TWO incredibly annoying boss fights.

    For what???? A blue ruby ash staff of flame, a vivec's hat of duality and a blue camonna tong axe.

    Wow. Amazing. Definitely worth the hour I spent on it.

    Absolute insanity. Nothing fun or worthwhile about this. All the talk about puzzles and riddles made me think there would at least be something inherently rewarding about doing it once-- but I found no puzzles, no riddles, only tedium.
    This content is already pretty dead, give it another week and no one will be doing it at all.

    if you didnt find the puzzles then should try to look a little harder lol

    the puzzle in the hermaeous mora section was probably the easiest, and one you couldnt "mess up" (mess up as in do the wrong action/being buggy and require you to do another instance to do the puzzle again)

    Implying that there is a way to screw up the puzzles so severely that they bug out/become unplayable?

    Yeah, that TOTALLY makes me want to go back and try again./s
  • Necrotech_Master
    Necrotech_Master
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    I couldn't find a group in zone (less than a week after launch, a bad sign) so I decided well, how hard could it be? And went solo.

    OMG

    Who designed this disaster? First, the seekers. 1.7 million health EACH, plus they summon a whole army of adds. And you have to kill 5???? What?!
    Then, finally, into the portals! After all the talk of puzzles I was eager to put on my thinking cap, but there was nothing of the sort. Just mobs with every single add boasting more hit points than your average delve boss, and then not one but TWO incredibly annoying boss fights.

    For what???? A blue ruby ash staff of flame, a vivec's hat of duality and a blue camonna tong axe.

    Wow. Amazing. Definitely worth the hour I spent on it.

    Absolute insanity. Nothing fun or worthwhile about this. All the talk about puzzles and riddles made me think there would at least be something inherently rewarding about doing it once-- but I found no puzzles, no riddles, only tedium.
    This content is already pretty dead, give it another week and no one will be doing it at all.

    if you didnt find the puzzles then should try to look a little harder lol

    the puzzle in the hermaeous mora section was probably the easiest, and one you couldnt "mess up" (mess up as in do the wrong action/being buggy and require you to do another instance to do the puzzle again)

    Implying that there is a way to screw up the puzzles so severely that they bug out/become unplayable?

    Yeah, that TOTALLY makes me want to go back and try again./s

    ill write in spoiler, so can look at your choice lol, the only reason me and my friend spent 2 hours in the nymic the one time i tried it is cause it was both our first times and we were trying to figure out what the puzzles were, if we just wanted to kill everything we could have been done in about 20 min probably
    in the vaermina wing, the "puzzle" there is when you get close to those floating purple lights that spawn a nightmare, basically a translucent hunger, after you kill it, you use a synergy on the fissure it leaves which gives you a special buff that you need to destroy an orb - this can break if your running it with a group and kill 2 hungers, synergizing 2 fissures, and then hitting an orb removes all of the fissure buffs from the group, leaving you unable to destroy all 4 orbs as there are only 4 nightmare hungers, i think this is what happened when i did this with another friend

    in the peryite wing, the puzzle there is 4 chalices you can drink from, once used you cannot re-use them, and you have to use 3 specific ones, this actually involves reading the clue lorebook to figure out which ones you need, however if you accidentally drink the 1 incorrect one, or try to "make the offering" to peryite without all 3 of the correct chalices used, it removes your chalice buffs and such you "failed" the puzzle and would require you to do a new instance

    the last wing, the hermaeous mora wing, the first part of the puzzle there is a simple "interact with pillars to produce the correct sequence of symbols" which can be found in clue books in the are, after that you basically play a sort of memory game to active runes, but even if you failed the memory game it would reset and you could keep trying, so as far as i could tell there was no way to "fail" this or get it into a state that would require you to get a new instance to try again

    i think once the bugs are fixed with the vaermina wing, and it gives you a way to retry the peryite one, it wouldnt be as bad
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • FantasticFreddie
    FantasticFreddie
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    I couldn't find a group in zone (less than a week after launch, a bad sign) so I decided well, how hard could it be? And went solo.

    OMG

    Who designed this disaster? First, the seekers. 1.7 million health EACH, plus they summon a whole army of adds. And you have to kill 5???? What?!
    Then, finally, into the portals! After all the talk of puzzles I was eager to put on my thinking cap, but there was nothing of the sort. Just mobs with every single add boasting more hit points than your average delve boss, and then not one but TWO incredibly annoying boss fights.

    For what???? A blue ruby ash staff of flame, a vivec's hat of duality and a blue camonna tong axe.

    Wow. Amazing. Definitely worth the hour I spent on it.

    Absolute insanity. Nothing fun or worthwhile about this. All the talk about puzzles and riddles made me think there would at least be something inherently rewarding about doing it once-- but I found no puzzles, no riddles, only tedium.
    This content is already pretty dead, give it another week and no one will be doing it at all.

    if you didnt find the puzzles then should try to look a little harder lol

    the puzzle in the hermaeous mora section was probably the easiest, and one you couldnt "mess up" (mess up as in do the wrong action/being buggy and require you to do another instance to do the puzzle again)

    Implying that there is a way to screw up the puzzles so severely that they bug out/become unplayable?

    Yeah, that TOTALLY makes me want to go back and try again./s

    ill write in spoiler, so can look at your choice lol, the only reason me and my friend spent 2 hours in the nymic the one time i tried it is cause it was both our first times and we were trying to figure out what the puzzles were, if we just wanted to kill everything we could have been done in about 20 min probably
    in the vaermina wing, the "puzzle" there is when you get close to those floating purple lights that spawn a nightmare, basically a translucent hunger, after you kill it, you use a synergy on the fissure it leaves which gives you a special buff that you need to destroy an orb - this can break if your running it with a group and kill 2 hungers, synergizing 2 fissures, and then hitting an orb removes all of the fissure buffs from the group, leaving you unable to destroy all 4 orbs as there are only 4 nightmare hungers, i think this is what happened when i did this with another friend

    in the peryite wing, the puzzle there is 4 chalices you can drink from, once used you cannot re-use them, and you have to use 3 specific ones, this actually involves reading the clue lorebook to figure out which ones you need, however if you accidentally drink the 1 incorrect one, or try to "make the offering" to peryite without all 3 of the correct chalices used, it removes your chalice buffs and such you "failed" the puzzle and would require you to do a new instance

    the last wing, the hermaeous mora wing, the first part of the puzzle there is a simple "interact with pillars to produce the correct sequence of symbols" which can be found in clue books in the are, after that you basically play a sort of memory game to active runes, but even if you failed the memory game it would reset and you could keep trying, so as far as i could tell there was no way to "fail" this or get it into a state that would require you to get a new instance to try again

    i think once the bugs are fixed with the vaermina wing, and it gives you a way to retry the peryite one, it wouldnt be as bad

    Thanks for the spoiler. Unless the buffs are incredible this doesn't make me want to go back in, especially if they are bugged.
  • Necrotech_Master
    Necrotech_Master
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    I couldn't find a group in zone (less than a week after launch, a bad sign) so I decided well, how hard could it be? And went solo.

    OMG

    Who designed this disaster? First, the seekers. 1.7 million health EACH, plus they summon a whole army of adds. And you have to kill 5???? What?!
    Then, finally, into the portals! After all the talk of puzzles I was eager to put on my thinking cap, but there was nothing of the sort. Just mobs with every single add boasting more hit points than your average delve boss, and then not one but TWO incredibly annoying boss fights.

    For what???? A blue ruby ash staff of flame, a vivec's hat of duality and a blue camonna tong axe.

    Wow. Amazing. Definitely worth the hour I spent on it.

    Absolute insanity. Nothing fun or worthwhile about this. All the talk about puzzles and riddles made me think there would at least be something inherently rewarding about doing it once-- but I found no puzzles, no riddles, only tedium.
    This content is already pretty dead, give it another week and no one will be doing it at all.

    if you didnt find the puzzles then should try to look a little harder lol

    the puzzle in the hermaeous mora section was probably the easiest, and one you couldnt "mess up" (mess up as in do the wrong action/being buggy and require you to do another instance to do the puzzle again)

    Implying that there is a way to screw up the puzzles so severely that they bug out/become unplayable?

    Yeah, that TOTALLY makes me want to go back and try again./s

    ill write in spoiler, so can look at your choice lol, the only reason me and my friend spent 2 hours in the nymic the one time i tried it is cause it was both our first times and we were trying to figure out what the puzzles were, if we just wanted to kill everything we could have been done in about 20 min probably
    in the vaermina wing, the "puzzle" there is when you get close to those floating purple lights that spawn a nightmare, basically a translucent hunger, after you kill it, you use a synergy on the fissure it leaves which gives you a special buff that you need to destroy an orb - this can break if your running it with a group and kill 2 hungers, synergizing 2 fissures, and then hitting an orb removes all of the fissure buffs from the group, leaving you unable to destroy all 4 orbs as there are only 4 nightmare hungers, i think this is what happened when i did this with another friend

    in the peryite wing, the puzzle there is 4 chalices you can drink from, once used you cannot re-use them, and you have to use 3 specific ones, this actually involves reading the clue lorebook to figure out which ones you need, however if you accidentally drink the 1 incorrect one, or try to "make the offering" to peryite without all 3 of the correct chalices used, it removes your chalice buffs and such you "failed" the puzzle and would require you to do a new instance

    the last wing, the hermaeous mora wing, the first part of the puzzle there is a simple "interact with pillars to produce the correct sequence of symbols" which can be found in clue books in the are, after that you basically play a sort of memory game to active runes, but even if you failed the memory game it would reset and you could keep trying, so as far as i could tell there was no way to "fail" this or get it into a state that would require you to get a new instance to try again

    i think once the bugs are fixed with the vaermina wing, and it gives you a way to retry the peryite one, it wouldnt be as bad

    Thanks for the spoiler. Unless the buffs are incredible this doesn't make me want to go back in, especially if they are bugged.

    as far as i could tell, im not sure if there was an extra buff for doing the puzzles, however you do get a bonus loot chest

    when we cleared the final boss, the person i was running with did get a purple furnishing blueprint, and there are also several leads which only drop from the nymic (side stuff such as music box parts, and some of the cosmetics), so the only really notable loot is from the final nymic boss
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • BardokRedSnow
    BardokRedSnow
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    Elsonso wrote: »
    Its one zone, if people find the content annoying or difficult they are free to pick butterflies and face roll on the keyboard and still kill world bosses elsewhere.

    For once we have a zone that makes you stop and consider what you're doing. Yall will live.

    If too many people take your advice and go do something else, ZOS will probably take that as a message that they missed the target with this experiment. In that case, even if they don't nerf it, I bet it will never be done again.

    And if enough people ignore yalls complaining and enjoy the content they'll see the opposite.

    If can mean a lot of things, however what I stated matches their modus operandi of "everyone do what you want".

    Well the game's full of easy content, I can't easily find a challenge in overland content and people have been asking for this for a long time.

    Insert Gladiator quote.
    Tes fans hate Ulfric Stormcloak for imagined bigotry but love Dagoth Ur, the Empire, and the Telvanni unironically.
  • Elsonso
    Elsonso
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    Elsonso wrote: »
    Its one zone, if people find the content annoying or difficult they are free to pick butterflies and face roll on the keyboard and still kill world bosses elsewhere.

    For once we have a zone that makes you stop and consider what you're doing. Yall will live.

    If too many people take your advice and go do something else, ZOS will probably take that as a message that they missed the target with this experiment. In that case, even if they don't nerf it, I bet it will never be done again.

    And if enough people ignore yalls complaining and enjoy the content they'll see the opposite.

    If can mean a lot of things, however what I stated matches their modus operandi of "everyone do what you want".

    Well the game's full of easy content, I can't easily find a challenge in overland content and people have been asking for this for a long time.

    Insert Gladiator quote.

    I'm just saying that if you tell or suggest or imply that people should not participate in something, and they do that in droves, if that content is something you like to do and want to see more of, you are working against your own interests.
    Edited by Elsonso on June 9, 2023 9:17PM
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • FinneganFroth
    FinneganFroth
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    I personally love this new quest. My wife and I can two-person it no problem with a healer and dps. We've been running them every day :smile:
  • RMW
    RMW
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    Anyone done the puzzles yet and give some pointers?
    The randoms don't try to do them so no idea what they are
    Will prob try solo it later on though
  • Jaraal
    Jaraal
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    RMW wrote: »
    Anyone done the puzzles yet and give some pointers?
    The randoms don't try to do them so no idea what they are
    Will prob try solo it later on though

    There's a great spoiler a few posts up.
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • RMW
    RMW
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    Jaraal wrote: »
    RMW wrote: »
    Anyone done the puzzles yet and give some pointers?
    The randoms don't try to do them so no idea what they are
    Will prob try solo it later on though

    There's a great spoiler a few posts up.

    Thanks mate!
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