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The human dynamics of Bastion Nymic don't work

  • RevJJ
    RevJJ
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    Kisakee wrote: »
    You all just speak for yourself - we did is as three and it was harder than we thought but fun nontheless. We really enjoyed it and wish that more of this harder content comes up in the future.

    Enough with this wishy-washy "I am the chosen one and kill everything in Overland with two klicks" casual baby content. Finally we're having a real challenge and i want it to stay that way. If anyone can't complete it you should start becoming serious about your character, green gear and random skills are not cutting it anymore.

    If this was a dungeon with a group finder and better loot then I don’t think I would have any issue with it at all. For a daily with the same reward coffer as the delve and WB ones plus the bosses dropping overland loot it’s just too long and tedious for me.
  • BlueRaven
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    I am away on personal business for a few days, Saturday is the earliest I will be able to log on.

    So I have to ask, has zone chat has moved to “link achievement for group” phase yet on this daily? (We all know that’s coming, right?) Is one day too soon?
    Edited by BlueRaven on June 6, 2023 11:08AM
  • Tommy_The_Gun
    Tommy_The_Gun
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    Back on PTS, I was trying this new "Overland" world event and I was able to do it solo, but it was not great experience:

    1. Killing Overland enemies is possible, but it takes SO MUCH TIME.

    Killing one of those boss-like mobs should be the end of the quest. I imagine that now on live it may take less time since there is a decent chance that some random player will help... but only when the content is new. Once players who are interested in getting achievements will get them - it will be just like on PTS. Dead content that is too hard to do for average player.

    2. After 3 "bullet sponge" boss-like mobs you enter a solo mini - trial / DLC dungeon.

    Yet again every thing takes SO MUCH TIME to kill. At least bosses don't have one-shots and perma-stuns. So as long as you have a lot of self-healing via sets & health recovery and you save your stamina to break free it is not that hard. But the time invested is like 2 hours.

    3. The reward for the quest is um... regular daily reward box with Overland set piece. Sorry ZOS, but this is something totally out of place for doing mini - trial / arena / dlc dungeon.

    Probably won't gonna do it as I am better off doing the other 2 daily quests on an alt. It will give more rewards and will take significantly less time to do. Besides this one quest is not an "world event" quest at all.
    Edited by Tommy_The_Gun on June 6, 2023 11:22AM
  • FantasticFreddie
    FantasticFreddie
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    I couldn't figure out how to do these events on PTS, and now I see it's not a world event you can happen upon, but you can ONLY do via the daily quest?

    I'll give it a go but..... unless the coffers have an amazing drop rate for motifs/patterns/furnishings, I'll probably do it once and never again.
  • licenturion
    licenturion
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    We all said that during the PTS. This content feels like they forgot/ignored all the lessons they learned since release of ESO.

    This will be dead content as soon as people that do achievement hunts have the achievement within the first week(s).

    I can't believe they released this before the revamped group/activity finder is released.

    Part two of this quest should be in the group finder content in a normal and veteran variant. And the orbs you need should drop from map pinned world bosses where other players generally group together organically.

    I hope they return back in the next content drop to stuff like vents/storms/dolmen/geysers. Hell even Blackwood portals where better. This current version is a waste of my time and expansion money. I used to enjoy world event content with every expansion.

    Edited by licenturion on June 6, 2023 12:02PM
  • markulrich1966
    markulrich1966
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    make it harder, overland is too easy


    /s
  • markulrich1966
    markulrich1966
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    and now a more serious comment:
    3 years ago, I suggested that worldbosses should scale with the amount of players.

    This would solve 2 issues:
    - on deserted servers like xbox EU you could do worldboss dailies again for those who fail to solo them
    - this would also respect the request of those, who find bosses too easy.

    Instead, the bosses get harder with each new chapter.
    I currently farm ivory brigade clasp, Blackwood. Skipping EU, only NA, and even there you have to wait quite a while for other players outside of prime time. Really discouraging.

    And now this Bastion. Reminds me of the Expeditions to the Pitt desaster in Fallout76.
    You have to do daily quests before you are even able to enter a vertibird heading there. Social media is full of people swearing and saying they skip it completely. Obviously with success, as the next update will make it easier to enter.

    It seems publishers tend to think, they keep people engaged by making content more complex, ignoring that there are many, who just want to have a quick success, or even don't have time for long runs.
    I hope this Bastion will end in a similar desaster as the pitt, as it was one of the reasons why I did not buy Necrom.
    Edited by markulrich1966 on June 6, 2023 12:20PM
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    I forgot to mention the Tribute fragment and the handful of Antiquities leads that are also in there, adding to the "necessity" to complete it.

    The tribute fragment was moved to the open world bosses instead.
  • Kisakee
    Kisakee
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    and now a more serious comment:
    3 years ago, I suggested that worldbosses should scale with the amount of players.

    This would solve 2 issues:
    - on deserted servers like xbox EU you could do worldboss dailies again for those who fail to solo them
    - this would also respect the request of those, who find bosses too easy.

    Instead, the bosses get harder with each new chapter.
    I currently farm ivory brigade clasp, Blackwood. Skipping EU, only NA, and even there you have to wait quite a while for other players outside of prime time. Really discouraging.

    And now this Bastion. Reminds me of the Expeditions to the Pitt desaster in Fallout76.
    You have to do daily quests before you are even able to enter a vertibird heading there. Social media is full of people swearing and saying they skip it completely. Obviously with success, as the next update will make it easier to enter.

    It seems publishers tend to think, they keep people engaged by making content more complex, ignoring that there are many, who just want to have a quick success, or even don't have time for long runs.
    I hope this Bastion will end in a similar desaster as the pitt, as it was one of the reasons why I did not buy Necrom.

    And i'm quite the opposite - make everything harder so NOT everyone can just have a quick success. If you don't have the time or don't want to adapt accordingly that's on you. I'm so tired of way too easy things like most Overland stuff and running the same trials for the 200th time isn't appealing at all.

    Dungeons and Trials are on a way smaller scale than everything Overland and restricting high end players to only have challenges in limited areas is no fun to us.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • markulrich1966
    markulrich1966
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    Kisakee wrote: »
    and now a more serious comment:
    3 years ago, I suggested that worldbosses should scale with the amount of players.

    This would solve 2 issues:
    - on deserted servers like xbox EU you could do worldboss dailies again for those who fail to solo them
    - this would also respect the request of those, who find bosses too easy.

    Instead, the bosses get harder with each new chapter.
    I currently farm ivory brigade clasp, Blackwood. Skipping EU, only NA, and even there you have to wait quite a while for other players outside of prime time. Really discouraging.

    And now this Bastion. Reminds me of the Expeditions to the Pitt desaster in Fallout76.
    You have to do daily quests before you are even able to enter a vertibird heading there. Social media is full of people swearing and saying they skip it completely. Obviously with success, as the next update will make it easier to enter.

    It seems publishers tend to think, they keep people engaged by making content more complex, ignoring that there are many, who just want to have a quick success, or even don't have time for long runs.
    I hope this Bastion will end in a similar desaster as the pitt, as it was one of the reasons why I did not buy Necrom.

    And i'm quite the opposite - make everything harder so NOT everyone can just have a quick success. If you don't have the time or don't want to adapt accordingly that's on you. I'm so tired of way too easy things like most Overland stuff and running the same trials for the 200th time isn't appealing at all.

    Dungeons and Trials are on a way smaller scale than everything Overland and restricting high end players to only have challenges in limited areas is no fun to us.

    Dungeons and trials have 3 difficulty settings:
    - normal
    - vet
    - hardmode

    Overland has:
    - standard

    Problem is, that it becomes unplayable on servers with low pop (and boringly easy at events, where bosses melt in 10 seconds).
    Scaling would solve this (and they could add an optional hardmode scroll like in vet dungeons for people like you).
    Edited by markulrich1966 on June 6, 2023 2:10PM
  • RevJJ
    RevJJ
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    Kisakee wrote: »
    and now a more serious comment:
    3 years ago, I suggested that worldbosses should scale with the amount of players.

    This would solve 2 issues:
    - on deserted servers like xbox EU you could do worldboss dailies again for those who fail to solo them
    - this would also respect the request of those, who find bosses too easy.

    Instead, the bosses get harder with each new chapter.
    I currently farm ivory brigade clasp, Blackwood. Skipping EU, only NA, and even there you have to wait quite a while for other players outside of prime time. Really discouraging.

    And now this Bastion. Reminds me of the Expeditions to the Pitt desaster in Fallout76.
    You have to do daily quests before you are even able to enter a vertibird heading there. Social media is full of people swearing and saying they skip it completely. Obviously with success, as the next update will make it easier to enter.

    It seems publishers tend to think, they keep people engaged by making content more complex, ignoring that there are many, who just want to have a quick success, or even don't have time for long runs.
    I hope this Bastion will end in a similar desaster as the pitt, as it was one of the reasons why I did not buy Necrom.

    And i'm quite the opposite - make everything harder so NOT everyone can just have a quick success. If you don't have the time or don't want to adapt accordingly that's on you. I'm so tired of way too easy things like most Overland stuff and running the same trials for the 200th time isn't appealing at all.

    Dungeons and Trials are on a way smaller scale than everything Overland and restricting high end players to only have challenges in limited areas is no fun to us.

    How is an instanced location that you can only enter with a maximum of four players who have picked up a daily quest not a limited area? The only thing overland about this, is that the entrance is overland.
  • James-Wayne
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    I came in here to rant as well but now that Ive read these comments I actually found reading them more fun than actually playing the content, I feel better now.

    Thanks for the super accurate yet funny comments on this piece of content.

    I hope the endless dungeon is nothing like this!!
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  • Ilsabet
    Ilsabet
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    I'm not really "doing" Necrom yet, but I popped in yesterday to pick up a new companion and get in on what I expected to be the rush of players doing this Bastion Nymic thing, since I too expect it to be dead once people get what they came for. My experience with the daily was about two hours of riding around Apocrypha looking for the groups of players who surely must be taking down these seekers left and right, standing around next to the seekers I found waiting for people to never show up, and giving up with only 3 of the quest drops. I'll try again today and maybe make it into the actual dungeon, but lawd this is already not a player-friendly activity.
    Ilsabet Menard - DC Breton Nightblade archer - Savior of Pretty Much Everything, Grand Overlord & Empress Nubcakes
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    PC NA
  • Olen_Mikko
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    Sorry to say, but it is L2P issue. I really hope ZOS doesn't flatten everything down so people don't have to actually try and progress.

    There's hardly a challenging content anywhere, [snip]

    [edited inappropriate comment]

    Edited by ZOS_Kraken on June 6, 2023 3:59PM
    NB enthusiastic:
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    2. Know-it-all elf Magblade - Healer / PvE & PvP
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    4. Cyrodiil-Refugee stamblade - Stamina Tank / PvE

    Go dominion or go home

    Nightblade-Hipster. I played Nightblade before it was cool - from 1.5 onwards.
  • valenwood_vegan
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    I'm sure I'm not "high end" like some of the posters but I hardly need to L2P and am not running around in mismatched green gear. Tried the daily several times so far, and it's a not an enjoyable experience trying to find a group by shouting in zone... and then people are confused / in different stages of the quest / don't have the daily yet / abandon the group when they find out that it's harder content. So I just ended up soloing the daily on two characters.

    I enjoyed the challenge for a bit, but it was a long, boring slog of hit sponge mobs and bosses that started to feel a little too similar after a while... for basically no reward. I doubt I'll continue to run it.

    I can't speak for anyone else, but I'm absolutely not saying "it's too hard, nerf it" - I'm saying that implementing instanced 4-man content as...
    -> an overland daily
    -> requiring a substantial time commitment more in-line with a vet dungeon or a trial
    -> without group finder support
    -> without normal and vet difficulty options
    -> without real rewards (if there are some, they were not apparent)

    was... not a good way to go. IMHO, this will be dead content within weeks.

    And for those who *do* want more, harder content in the game... maybe instead of subtly insulting us plebes for whom this game isn't a job, you should maybe be concerned too, because if this bombs, ZoS will point to it and say "see we tried, it failed" and may be less likely to continue to find ways to add the difficulty that some desire. Just a thought!
    Edited by valenwood_vegan on June 6, 2023 3:29PM
  • Kingpindragon
    Kingpindragon
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    Finished this yesterday with a pug.

    First, the rewards for the time & effort invested are really-really bad. 10-mins in a public dungeon provides the same benefits.

    Finding a group at the same "step" is annoying. Should have just allowed anyone with the Ichors to "unlock" the Nymic, and anyone can join/complete the daily.

    The Ichors should be collectible outside of the quest. That way if people see a Seeker being attacked there is incentive to help. Also 5 is way too many. It would be ok if the 'gate' required 4 and each group member, in a full group, could add their Ichor to the key. So that a full group only needs to kill one Seeker.

    The Nymic difficult is fine, if the rewards were significantly improved.
  • xclassgaming
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    Olen_Mikko wrote: »
    Sorry to say, but it is L2P issue. I really hope ZOS doesn't flatten everything down so people don't have to actually try and progress.

    There's hardly a challenging content anywhere, [snip]

    There is challenging content everywhere.

    [edited quote]
    Edited by ZOS_Kraken on June 6, 2023 4:00PM
    Give us clannfear mounts!
  • Kisakee
    Kisakee
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    RevJJ wrote: »
    Kisakee wrote: »
    and now a more serious comment:
    3 years ago, I suggested that worldbosses should scale with the amount of players.

    This would solve 2 issues:
    - on deserted servers like xbox EU you could do worldboss dailies again for those who fail to solo them
    - this would also respect the request of those, who find bosses too easy.

    Instead, the bosses get harder with each new chapter.
    I currently farm ivory brigade clasp, Blackwood. Skipping EU, only NA, and even there you have to wait quite a while for other players outside of prime time. Really discouraging.

    And now this Bastion. Reminds me of the Expeditions to the Pitt desaster in Fallout76.
    You have to do daily quests before you are even able to enter a vertibird heading there. Social media is full of people swearing and saying they skip it completely. Obviously with success, as the next update will make it easier to enter.

    It seems publishers tend to think, they keep people engaged by making content more complex, ignoring that there are many, who just want to have a quick success, or even don't have time for long runs.
    I hope this Bastion will end in a similar desaster as the pitt, as it was one of the reasons why I did not buy Necrom.

    And i'm quite the opposite - make everything harder so NOT everyone can just have a quick success. If you don't have the time or don't want to adapt accordingly that's on you. I'm so tired of way too easy things like most Overland stuff and running the same trials for the 200th time isn't appealing at all.

    Dungeons and Trials are on a way smaller scale than everything Overland and restricting high end players to only have challenges in limited areas is no fun to us.

    How is an instanced location that you can only enter with a maximum of four players who have picked up a daily quest not a limited area? The only thing overland about this, is that the entrance is overland.

    Hence why i want more content within that difficulty. It's way too limited and this is only a very small area again.
    And for those who *do* want more, harder content in the game... maybe instead of subtly insulting us plebes for whom this game isn't a job, you should maybe be concerned too, because if this bombs, ZoS will point to it and say "see we tried, it failed" and may be less likely to continue to find ways to add the difficulty that some desire. Just a thought!

    If it fails it's not because of us who ask for more difficult content [snip]

    There'e are enough builds out there to compete even in harder vet content with low effort or time investment [snip]

    [edited for baiting]
    Edited by ZOS_Kraken on June 6, 2023 4:21PM
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • Parasaurolophus
    Parasaurolophus
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    Why can't casual gamers just accept that they can't close all the content in this game? Many players here can't complete normal solo arenas or get pvp achievements, and somehow live with it. For example, I understand that I will hardly ever have a trifecta of some recent trials. And you know what? I'm absolutely fine with that. It could be a solo for a lot of other players, and that's about it.
    If ZoS is not going to make separate veteran zones, then including some more hard elements in the location would be a great compromise
    However... It seems like ZoS really doesn't listen to us. Several stages of the quest in which several players can easily get confused, a big waste of time and garbage rewards. I'm just afraid the ZoS will just nerf it and blame it on the high difficulty.
    Edited by Parasaurolophus on June 6, 2023 4:02PM
    PC/EU
  • Vrienda
    Vrienda
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    I managed to solo it on my main but the rewards were basically the same as a delve daily so I'm left a little confused as to it's purpose? It didn't feel worth the effort. Which I'm kinda glad for honestly. It was fun once but daily would suck.
    Desperate for Roleplaying servers to bring open world non-organised RP to Elder Scrolls Online. Please ZOS.
  • Jaimeh
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    I agree with the general sentiment that this might be the worst content ZOS has released so far. The dev team responsible is really out of touch with the playerbase. Optional toggle for harder overland mode, which was what players wanted, has nothing to do with instanced-based forced group play that takes a really long time to complete, and is needed for a daily to boot... Finding and killing five mobs that each have 1.8M health and are scattered all over the place (so if you're playing during off hours it's going to be even more of a pain) to just get access to the instance, and then having to navigate a maze and kill however many mobs just to complete a daily is not good design, and that doesn't even take into account going through the process of finding a group for it...I made peace with never completing the achievements there, since there is no way I'm repeating it. It's too bad, because the nymic itself looks really cool and the effort they spent on it could be used to turn it into a 4-person arena, which would make so much more sense. Terrible idea for a world event, they missed the mark with this big time.
  • Kisakee
    Kisakee
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    Jaimeh wrote: »
    I agree with the general sentiment that this might be the worst content ZOS has released so far. The dev team responsible is really out of touch with the playerbase. Optional toggle for harder overland mode, which was what players wanted, has nothing to do with instanced-based forced group play that takes a really long time to complete, and is needed for a daily to boot... Finding and killing five mobs that each have 1.8M health and are scattered all over the place (so if you're playing during off hours it's going to be even more of a pain) to just get access to the instance, and then having to navigate a maze and kill however many mobs just to complete a daily is not good design, and that doesn't even take into account going through the process of finding a group for it...I made peace with never completing the achievements there, since there is no way I'm repeating it. It's too bad, because the nymic itself looks really cool and the effort they spent on it could be used to turn it into a 4-person arena, which would make so much more sense. Terrible idea for a world event, they missed the mark with this big time.

    You're completely missing the point of it. The reward is not what you get out of the quest but the secrets and riddles inside, this is not meant to just be another pushover daily.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • AliasRed
    AliasRed
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    Welcome to MMHMORPGs (Massively Must Have Multiple Players Online Role Playing games)!
    I agree we need harder game content but having dailies that are locked behind group content seems like a daft idea (the same reason trials were never added as dailies I assume).
    Group content should be optional and by attaching it to dailies (a big part of each expansion) it feels like players who cannot do group content or don't have big amounts of free time, are being forced to choose either not to do dailies for the newest shiniest chapter or, hope they can get a PUG in the time they have free where they don't get booted for not being up to speed.

    Was loving the new Expansion up until this kick in the unmentionables


  • Necrotech_Master
    Necrotech_Master
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    i havent tried the nymic itself yet, but i do 100% agree that needing 5 of the herald seekers to get to the point to get into the nymic at all seems a bit much

    the heralds are not really too hard but they certainly take time to kill being around 1.8 mil hp each (i had no trouble finding them, they are literally all over the freaking place in telvanni penninsula zone)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • NeuroticPixels
    NeuroticPixels
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    AliasRed wrote: »
    Welcome to MMHMORPGs (Massively Must Have Multiple Players Online Role Playing games)!

    Is that from Rick & Morty? Definitely feels like something Rick would say.
    Check out the ReShade I made: Crispy Sharpness
  • Sotha_Sil
    Sotha_Sil
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    I forgot to mention the Tribute fragment and the handful of Antiquities leads that are also in there, adding to the "necessity" to complete it.

    This maybe was the case in PTS but not anymore.

    You can get the fragment by killing seekers. You need a group to kill them but a lot of people are doing that in zone chat so it's fairly easy to get the TOT fragment. You don't need to go to the nymic bastion anymore.

    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • Alpheu5
    Alpheu5
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    BlueRaven wrote: »
    No one wants to manually form a group for a daily every day. No one.

    Looks like someone forgot how pledges worked in ye olden days lol
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  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    Hey all. Wanted to follow up here. We have been passing the feedback from players regarding Bastion Nymic to the dev team for them to address. We'll follow up as we get more information. However, please continue to provide your feedback here on your experience in Bastion Nymic. We'll continue to pass feedback and bugs on to the team as they work to address issues. Thanks, all.
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • xclassgaming
    xclassgaming
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    ZOS_Kevin wrote: »
    Hey all. Wanted to follow up here. We have been passing the feedback from players regarding Bastion Nymic to the dev team for them to address. We'll follow up as we get more information. However, please continue to provide your feedback here on your experience in Bastion Nymic. We'll continue to pass feedback and bugs on to the team as they work to address issues. Thanks, all.

    Some feedback/ideas. Reduce the Amount of Seekers in the world, i have been fishing, doing antiquities and...boom! pulled out and killed because of them, there are far too many, however to count fewer, reduce the amount we need for the quest, make it one, five is too many.

    Make Bastian nymic a public dungeon, like the Blackwood/Deadlands world events.
    Give us clannfear mounts!
  • CoolBlast3
    CoolBlast3
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    ZOS_Kevin wrote: »
    Hey all. Wanted to follow up here. We have been passing the feedback from players regarding Bastion Nymic to the dev team for them to address. We'll follow up as we get more information. However, please continue to provide your feedback here on your experience in Bastion Nymic. We'll continue to pass feedback and bugs on to the team as they work to address issues. Thanks, all.

    I also posted some feedback and general criticism on the combat section of the forums. If you could also pass this feedback forward, that'd be appreciated! Link
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