You all just speak for yourself - we did is as three and it was harder than we thought but fun nontheless. We really enjoyed it and wish that more of this harder content comes up in the future.
Enough with this wishy-washy "I am the chosen one and kill everything in Overland with two klicks" casual baby content. Finally we're having a real challenge and i want it to stay that way. If anyone can't complete it you should start becoming serious about your character, green gear and random skills are not cutting it anymore.
Alphawolf01A wrote: »I forgot to mention the Tribute fragment and the handful of Antiquities leads that are also in there, adding to the "necessity" to complete it.
markulrich1966 wrote: »and now a more serious comment:
3 years ago, I suggested that worldbosses should scale with the amount of players.
This would solve 2 issues:
- on deserted servers like xbox EU you could do worldboss dailies again for those who fail to solo them
- this would also respect the request of those, who find bosses too easy.
Instead, the bosses get harder with each new chapter.
I currently farm ivory brigade clasp, Blackwood. Skipping EU, only NA, and even there you have to wait quite a while for other players outside of prime time. Really discouraging.
And now this Bastion. Reminds me of the Expeditions to the Pitt desaster in Fallout76.
You have to do daily quests before you are even able to enter a vertibird heading there. Social media is full of people swearing and saying they skip it completely. Obviously with success, as the next update will make it easier to enter.
It seems publishers tend to think, they keep people engaged by making content more complex, ignoring that there are many, who just want to have a quick success, or even don't have time for long runs.
I hope this Bastion will end in a similar desaster as the pitt, as it was one of the reasons why I did not buy Necrom.
markulrich1966 wrote: »and now a more serious comment:
3 years ago, I suggested that worldbosses should scale with the amount of players.
This would solve 2 issues:
- on deserted servers like xbox EU you could do worldboss dailies again for those who fail to solo them
- this would also respect the request of those, who find bosses too easy.
Instead, the bosses get harder with each new chapter.
I currently farm ivory brigade clasp, Blackwood. Skipping EU, only NA, and even there you have to wait quite a while for other players outside of prime time. Really discouraging.
And now this Bastion. Reminds me of the Expeditions to the Pitt desaster in Fallout76.
You have to do daily quests before you are even able to enter a vertibird heading there. Social media is full of people swearing and saying they skip it completely. Obviously with success, as the next update will make it easier to enter.
It seems publishers tend to think, they keep people engaged by making content more complex, ignoring that there are many, who just want to have a quick success, or even don't have time for long runs.
I hope this Bastion will end in a similar desaster as the pitt, as it was one of the reasons why I did not buy Necrom.
And i'm quite the opposite - make everything harder so NOT everyone can just have a quick success. If you don't have the time or don't want to adapt accordingly that's on you. I'm so tired of way too easy things like most Overland stuff and running the same trials for the 200th time isn't appealing at all.
Dungeons and Trials are on a way smaller scale than everything Overland and restricting high end players to only have challenges in limited areas is no fun to us.
markulrich1966 wrote: »and now a more serious comment:
3 years ago, I suggested that worldbosses should scale with the amount of players.
This would solve 2 issues:
- on deserted servers like xbox EU you could do worldboss dailies again for those who fail to solo them
- this would also respect the request of those, who find bosses too easy.
Instead, the bosses get harder with each new chapter.
I currently farm ivory brigade clasp, Blackwood. Skipping EU, only NA, and even there you have to wait quite a while for other players outside of prime time. Really discouraging.
And now this Bastion. Reminds me of the Expeditions to the Pitt desaster in Fallout76.
You have to do daily quests before you are even able to enter a vertibird heading there. Social media is full of people swearing and saying they skip it completely. Obviously with success, as the next update will make it easier to enter.
It seems publishers tend to think, they keep people engaged by making content more complex, ignoring that there are many, who just want to have a quick success, or even don't have time for long runs.
I hope this Bastion will end in a similar desaster as the pitt, as it was one of the reasons why I did not buy Necrom.
And i'm quite the opposite - make everything harder so NOT everyone can just have a quick success. If you don't have the time or don't want to adapt accordingly that's on you. I'm so tired of way too easy things like most Overland stuff and running the same trials for the 200th time isn't appealing at all.
Dungeons and Trials are on a way smaller scale than everything Overland and restricting high end players to only have challenges in limited areas is no fun to us.
Olen_Mikko wrote: »Sorry to say, but it is L2P issue. I really hope ZOS doesn't flatten everything down so people don't have to actually try and progress.
There's hardly a challenging content anywhere, [snip]
markulrich1966 wrote: »and now a more serious comment:
3 years ago, I suggested that worldbosses should scale with the amount of players.
This would solve 2 issues:
- on deserted servers like xbox EU you could do worldboss dailies again for those who fail to solo them
- this would also respect the request of those, who find bosses too easy.
Instead, the bosses get harder with each new chapter.
I currently farm ivory brigade clasp, Blackwood. Skipping EU, only NA, and even there you have to wait quite a while for other players outside of prime time. Really discouraging.
And now this Bastion. Reminds me of the Expeditions to the Pitt desaster in Fallout76.
You have to do daily quests before you are even able to enter a vertibird heading there. Social media is full of people swearing and saying they skip it completely. Obviously with success, as the next update will make it easier to enter.
It seems publishers tend to think, they keep people engaged by making content more complex, ignoring that there are many, who just want to have a quick success, or even don't have time for long runs.
I hope this Bastion will end in a similar desaster as the pitt, as it was one of the reasons why I did not buy Necrom.
And i'm quite the opposite - make everything harder so NOT everyone can just have a quick success. If you don't have the time or don't want to adapt accordingly that's on you. I'm so tired of way too easy things like most Overland stuff and running the same trials for the 200th time isn't appealing at all.
Dungeons and Trials are on a way smaller scale than everything Overland and restricting high end players to only have challenges in limited areas is no fun to us.
How is an instanced location that you can only enter with a maximum of four players who have picked up a daily quest not a limited area? The only thing overland about this, is that the entrance is overland.
valenwood_vegan wrote: »And for those who *do* want more, harder content in the game... maybe instead of subtly insulting us plebes for whom this game isn't a job, you should maybe be concerned too, because if this bombs, ZoS will point to it and say "see we tried, it failed" and may be less likely to continue to find ways to add the difficulty that some desire. Just a thought!
I agree with the general sentiment that this might be the worst content ZOS has released so far. The dev team responsible is really out of touch with the playerbase. Optional toggle for harder overland mode, which was what players wanted, has nothing to do with instanced-based forced group play that takes a really long time to complete, and is needed for a daily to boot... Finding and killing five mobs that each have 1.8M health and are scattered all over the place (so if you're playing during off hours it's going to be even more of a pain) to just get access to the instance, and then having to navigate a maze and kill however many mobs just to complete a daily is not good design, and that doesn't even take into account going through the process of finding a group for it...I made peace with never completing the achievements there, since there is no way I'm repeating it. It's too bad, because the nymic itself looks really cool and the effort they spent on it could be used to turn it into a 4-person arena, which would make so much more sense. Terrible idea for a world event, they missed the mark with this big time.
Welcome to MMHMORPGs (Massively Must Have Multiple Players Online Role Playing games)!
Alphawolf01A wrote: »I forgot to mention the Tribute fragment and the handful of Antiquities leads that are also in there, adding to the "necessity" to complete it.
No one wants to manually form a group for a daily every day. No one.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Hey all. Wanted to follow up here. We have been passing the feedback from players regarding Bastion Nymic to the dev team for them to address. We'll follow up as we get more information. However, please continue to provide your feedback here on your experience in Bastion Nymic. We'll continue to pass feedback and bugs on to the team as they work to address issues. Thanks, all.
Hey all. Wanted to follow up here. We have been passing the feedback from players regarding Bastion Nymic to the dev team for them to address. We'll follow up as we get more information. However, please continue to provide your feedback here on your experience in Bastion Nymic. We'll continue to pass feedback and bugs on to the team as they work to address issues. Thanks, all.