If you can't do it, don't do it?
Some customer/ user testing might have been a good idea, but there are guilds who form groups who go do stuff together?
Harrowstorms are so three years ago.
How am I supposed to do this daily every day?
I don't have a consistent log in time, neither does anyone I know. Is their going to be a group finder for an overland daily?
Also with other dailies people want to get them done ASAP.
How am I supposed to do this daily every day?
Maybe you don't, if you don't want to. Just because the quest resets after a day doesn't mean you have to do it everyday you log-in.I don't have a consistent log in time, neither does anyone I know. Is their going to be a group finder for an overland daily?
Ask people in zone chat, same way you would if you needed help with any other harder overland content, like world bosses or some public dungeons.Also with other dailies people want to get them done ASAP.
And have you considered that dailies you can finish so quickly and effortlessly are not a good thing?
This is effectively killing six (plus?) world bosses as a daily. How popular do you think that will be? They had a daily that was to kill three dragons at one time, and they changed that to one, because no one was doing it if it required three.
TheDarkRuler wrote: »This is effectively killing six (plus?) world bosses as a daily. How popular do you think that will be? They had a daily that was to kill three dragons at one time, and they changed that to one, because no one was doing it if it required three.
Last time i looked the dragon dailies in Elsweyr still required 3 dragons.
Actually yes, for a long, long time. People have been asking for more difficult overworld content since they got a taste of original Craglorn. Not all content is made for everyone. Not everyone's idea of fun is the same. Let those who have wanted this, have it.
SilverBride wrote: »Actually yes, for a long, long time. People have been asking for more difficult overworld content since they got a taste of original Craglorn. Not all content is made for everyone. Not everyone's idea of fun is the same. Let those who have wanted this, have it.
With that being said, we do recognize a lot of people want increased overland difficulty and the new world events (Bastion Nymics) that are instanced for up to 4 players in Necrom is one of our answers to that.
https://eso-u.com/articles/eso_developer_ama__las_vegas_global_reveal_2023
If you can't do it, don't do it?
Some customer/ user testing might have been a good idea, but there are guilds who form groups who go do stuff together?
Harrowstorms are so three years ago.
And dolmens were done when the game started and people still do them because they are possible to do solo and they are over quickly.
Was there a forum post somewhere about guilds interested in daily grouped overland content? Really?
My guilds have WB runs and the like, but that is once per week, not a daily guild activity. And not something this structured. No one can jump in halfway through. Or leave and finish it later.
And are guilds going to form a daily activity that requires the newest chapter anyway?
And even regular trial groups don't go every day.
Blackwood had those portals, that popularity did not last very long. Why? For basically the same problems they have here, but Necrom feels like it tripled(x2) down on it.
Here is a daily that basically requires six (possibly more) world boss kills. That is not something people will want to do everyday.
The dailies should be made for the actual people interested in doing dailies every day. And they need to scale, so that even if there is just two people they can do it. And they can't take a whole evening to complete.
It's a daily quest INTENDED for premade groups? I don't understand. Is this a thing? Was there a demand for overland daily content made for premade groups and I just missed it?
Here are the problems...
The 5 overland bosses hit like trucks. To me they are not soloable but I have to kill five(?!!), so even if I fight a boss other people are killing chances are we are at different parts of the collection quest.
So if they started earlier they are gone before I get my five, if they started later, then I have to follow them around.
And I have no idea what happens after the portal part, does it get even harder? I don't know, because I can't get to that part. People are already giving up on the daily.
How am I supposed to do this daily every day? I don't have a consistent log in time, neither does anyone I know. Is their going to be a group finder for an overland daily?
When I do the daily WB quests, I am alone. I just wait by the boss and just join other people who may show up. I know other people mostly do this as well. No grouping required. Is that even possible with this quest?
Also with other dailies people want to get them done ASAP, this one will take a long time to get done. Everyone is scattered looking for them and hoping some stranger comes and helps, and we have to do this five times?
I am just dumfounded that so much effort was spent on a daily that I know is bound to be extremely unpopular with the player base.
My suggestion redo this daily completely so that it can be done with much smaller groups of individual players. Because after a month no one is going to be doing this daily anymore, no one.
OR:
Add a fourth daily that is not aimed at preformed groups because this one is just ridiculous. As far as I am concerned right now. There are only two dailies in this chapter.
BTW: Stop doing stuff like this! No one can do harrowstorms anymore, they are dead content now because they can't even be done with two people.
And it looks to me you spent way more of a budget on this. This is just bad design.
Then after less than a year, nobody will be running these and once again we'll have wasted content that people don't run because they cannot do it solo and some players will still be complaining about no difficult overland content because they don't want to run 'older content' anymore. Then ZOS won't bother to lower the difficulty to make them soloable for most people so that the content is actually utilized, much like Harrowstorms, that even when calling out for help in chat, nobody responds.
Yeah, imagine them making some content not necessarily intended for those playing it as the Elder Solo's Offline in an MMO game.
wolfie1.0. wrote: »Yeah, imagine them making some content not necessarily intended for those playing it as the Elder Solo's Offline in an MMO game.
Imagine playing in an mmo where you need assistance to complete a task but are unable to find it. In some instances it's not about a players willingness to seek help or collaborate with others it's about the ability to find it.
Are you offering to sit in the zone 24/7 and aid people until the game shuts down?
Often it's not about how things are now that matters but how long it can be sustained. Sure things should be hard to solo, but they also should be possible to do so in the event that it's needed.
valenwood_vegan wrote: »Sounds like more content that will be dead after the initial shine wears off. The early adopters of Necrom will likely partake at first, complete the challenge and move on. Future players will beg for help, only to be told to git good, find a group, it's EZ. Unfortunate.
Then after less than a year, nobody will be running these and once again we'll have wasted content that people don't run because they cannot do it solo and some players will still be complaining about no difficult overland content because they don't want to run 'older content' anymore. Then ZOS won't bother to lower the difficulty to make them soloable for most people so that the content is actually utilized, much like Harrowstorms, that even when calling out for help in chat, nobody responds.