jazzinspace wrote: »it is already a difficult enough choice choosing what skills I want within the weapons and class skills section. It will be tricky to ever find space for the world or guild skills such as mage light with this strict of a skill set.
More abilities means less like TES and more like a generic MMO. Personally I would have preferred a Q-Quickslot style equip for your 2 hands and no hotkey skills.
The majority of players want and enjoy this game for its distance from the "1000 hotkeys" MMO's, the last thing we want is to change it to be as such.
Besides, you have dual load outs, 10 Skills and 2 Ultimates, make use of them.
sflanagan21ub17_ESO wrote: »It would definitely make things a little easier.
I agree, we need some more slots. I've been playing DDO a lot and im used to having around 25+ different spells and abilities hotkeyed to prepare me for any situation.
jazzinspace wrote: »I do not want a screen full of spells. I am asking for 8 per weapon not 50....
I want to make it clear that I am not asking for 30 skills all over my screen at all.
Psychic_Kitty wrote: »I hate the skill limitation
DanielMaxwell wrote: »Due to the restricted hot bar size you do not many choices when in combat if your part of a group , you can only perform the role you have the skills slotted for for so if your a DPS you can not replace a Healer that goes down or a Tank that goes down .This means that you might have the ability to be a tank but in the middle of a fight you can not be a backup for the groups tank because you do not have the ability to slot your needed DPS skills and a few tanking skills to be a temporary tank while the tank is ressurected . This is a serious short fall in a game where any class can learn to be a tank , healer or a DPS . Players need enough hot bar slots to be fexible while playing so they can react to things as they happen . The current hotbar setup is at best problematic and at worst gamebreaking for a MMO.
Why can't you just keep some of those skills on your second weapon and swap I'd needed?
Umm a lot of you still aren't getting it. And WONT.DanielMaxwell wrote: »Due to the restricted hot bar size you do not have many choices when in combat if you are part of a group , you can only perform the role you have the skills slotted for for so if your a DPS you can not replace a Healer that goes down or a Tank that goes down .This means that you might have the ability to be a tank but in the middle of a fight you can not be a backup for the groups tank because you do not have the ability to slot your needed DPS skills and a few tanking skills to be a temporary tank while the tank is ressurected . This is a serious short fall in a game where any class can learn to be a tank , healer or a DPS . Players need enough hot bar slots to be fexible while playing so they can react to things as they happen . The current hotbar setup is at best problematic and at worst gamebreaking for a MMO.
edits for typos (yes that darn beast mauls me often)
Shaun98ca2 wrote: »Umm a lot of you still aren't getting it. And WONT.DanielMaxwell wrote: »Due to the restricted hot bar size you do not have many choices when in combat if you are part of a group , you can only perform the role you have the skills slotted for for so if your a DPS you can not replace a Healer that goes down or a Tank that goes down .This means that you might have the ability to be a tank but in the middle of a fight you can not be a backup for the groups tank because you do not have the ability to slot your needed DPS skills and a few tanking skills to be a temporary tank while the tank is ressurected . This is a serious short fall in a game where any class can learn to be a tank , healer or a DPS . Players need enough hot bar slots to be fexible while playing so they can react to things as they happen . The current hotbar setup is at best problematic and at worst gamebreaking for a MMO.
edits for typos (yes that darn beast mauls me often)
5+1 is your Role. Your second hotbar/weapon swap is HOW you fill a second role.
5+1 abilities is MORE than enough. You need to look at EACH ability slot as a "different situation" for your role.
SO for DPS
1.Opener(2 second cast)
2.Instand DPS
3. DOT (or something else ish)
4. Open
5. Open
You can make a strong DPS build with 2-3 abilities.
The system is as flexible as you allow it. You can be DPS or Support or Healer or Tank on 1..........1 Hotbar.
The 2nd one is for a different role.
Cos we like things we allready know?cliveklgb14_ESO wrote: »Why do people always want to make games all the same?