Shaun98ca2 wrote: »hamletsbatb14_ESO wrote: »jazzinspace wrote: »I would just like to put a post in the forums here to express my opinion that even with 2 weapon sets 5 skills + ultimate is not enough for certain classes, healers for example need the diversity of healing and damage/crowd control.
If you are a healer...why would you want to focus on damage/crowd control?
I find the having to choose your skills to make the game more tactical and allows for great diversity among characters of the same "class".
Well in TESO as a healer you have to do more than heal. You will be pulled into combat and your going to need the CC to stay alive and continue healing your group.
DanielMaxwell wrote: »Due to the restricted hot bar size you do not have many choices when in combat if you are part of a group , you can only perform the role you have the skills slotted for for so if your a DPS you can not replace a Healer that goes down or a Tank that goes down .This means that you might have the ability to be a tank but in the middle of a fight you can not be a backup
DanielMaxwell wrote: »
Takes approx 2 seconds for the following to occur
in that time the group has wiped
We'll actually still have like 100000 skills, but can only use 10 at a timehudsonhawk8200ub17_ESO wrote: »5 Skills are plenty. DO NOT RUIN THIS. If you want 100000 skills go play WOW, or SWTOR.
Psychic_Kitty wrote: »I hate the skill limitation
...
And personally I hope their stealth will eventually last longer then 2 seconds....because my assassin is basically a pathetic warrior right now...which is kind of frustrating....in no way shape or form am I assassinating anything or feeling like a rogue...what I feel like is a sub par warrior....with attacks that do less damage.
1337VV4ff135 wrote: »I want to say that part of the reason for the skill limitation is due to the oversimplifying of the game in order to put it on home consoles, and not just PC/Mac. Just a thought.
Extremeties wrote: »Why do players have more skills? Because it allows for that player to create a character that can fulfill many different roles/builds with the variations of skills. Your not locked into just 1 character how you are in other games. That is why we are limited. You have to make choices as to what to use and make the best of it. You want to deal dmg in a different way? Pick up a different weapon. You dont have that freedom in other games as you do here.
I disagree with you when you say people will leave simply because you cant use as many skills. Games that had 40 hotsbars with 400000 abilities is a bit far fetched and a joke. Half the time or MOST of the time you have absolutely no idea what half of them even do.
Psychic_Kitty wrote: »Extremeties wrote: »Why do players have more skills? Because it allows for that player to create a character that can fulfill many different roles/builds with the variations of skills. Your not locked into just 1 character how you are in other games. That is why we are limited. You have to make choices as to what to use and make the best of it. You want to deal dmg in a different way? Pick up a different weapon. You dont have that freedom in other games as you do here.
I disagree with you when you say people will leave simply because you cant use as many skills. Games that had 40 hotsbars with 400000 abilities is a bit far fetched and a joke. Half the time or MOST of the time you have absolutely no idea what half of them even do.
yep and in the end they cant use most of them.
In real life you are able to change and adapt...in this game....with its limitation you cant do that.
Instead if your group is practically dead...you cant do a thing to help them.
You are stuck with whatever skills you chose.
This also creates the usual....you have specific players with specific functions issue.
That's where your only healer dies and "oooopps" no more heals...or what about the tank....if they die....no more tank. Thus then the blame happens....."you didn't heal me enough" or "you didn't tank well enough"
Which then gets to idiots who back seat drive and only have specific ways to do things..
Thus then it becomes....you are no longer creating a character to play or adventure or have fun....you find you made a character who cant play because no one wants you. "sorry we don't need another healer" "sorry we already have a tank"
yep alienation....its the death nail in most games....when the imposed game play literally has other players tell someone: "go away you are worthless"
DC universe, diablo 3 and Neverwinter have these same limited skill issues currently and its interesting to see how the player base is dwindling on them.
And watching the developers trying to bail the water of their sinking ships is interesting as well, as they all seam clueless. These topics show up a lot on their own forums...but they ignore them, irony at its best.
terryammon wrote: »The game 100% need more qbars slots but no action slots.
Spells like players buffs/pets/silly spells (ie Soul collecting one) should have 2nd qbar.
Reasons why i think so:
1* Sorc cant change qbar with pets unless the pets are on both qbars (-2 slots on both qbar)
2* Easy for Sorc to hit the wrong button in a middle of a fight and it kills your pet and your dead.
3* Spells like the one that you use to collect souls, no good to any but you need to use it.
Im sure theres more classes that could do with a couple more slots too, also dont you need a 2nd lot of weapons for the 2nd qbar??
Psychic_Kitty wrote:/snip
DC universe, diablo 3 and Neverwinter have these same limited skill issues currently and its interesting to see how the player base is dwindling on them.
And watching the developers trying to bail the water of their sinking ships is interesting as well, as they all seam clueless. These topics show up a lot on their own forums...but they ignore them, irony at its best.
Shaun98ca2 wrote: »
Shaun98ca2 wrote: »
Controllers have several buttons and obviously can't play a game that has a lot of buttons, not like a keyboard player, so the game is dumbed down to cater to the console crowd.