There is a HUGE difference from having the limited selection of 5 versus 12-20 abilities heck for this game EVEN 6.darkweed1977 wrote: »From what I can tell there is not much difference in strategy by choosing your skills before every single different combat and having more skills available at hand all the time.
Choosing skill before every new encounter is just more time consuming and makes you stop up and break a flow in the gameplay.
Having more (not all) at hand at any given time will not make you be able to spam them all like in other MMO's, because you will still be limited by your mana/stam management and you still need to be carefull with what spells you use.
Plus having a dedicated slot for summons/buff/toggled abilities/soul would give the classes, especially casters, more spells to choose from. Compared to now where they are being limited when compared to other classes.
Another option could also be to have 1-2 slots more where you are only allowed low skill abilities, so you can only be a support in an emergency and not a true back up or substitute.
nzblustone wrote: »There are plenty of other games for people to play if they want a myriad of buttons covering their screen, most of which they will hardly, if ever use.
I prefer the 12 skills, forces you to plan ahead.
nzblustone wrote: »There are plenty of other games for people to play if they want a myriad of buttons covering their screen, most of which they will hardly, if ever use.
I've played some of those other games, as I suspect have many of the other people who would like more ability slots, and the whole point is that we do use those other buttons in those games which is why would like to have more here, because the change feels limiting; it's ESO where I feel like I get to mix and match abilities from all these different skill lines, only to find that I only ever get to use a few of them.I prefer the 12 skills, forces you to plan ahead.
How? There isn't any way to gather intelligence as to what's coming to plan your strategy, this sounds like you're advocating dying to each encounter at least once in order to find out what's needed; certainly not unprecedented in gaming, but not usually a big crowd-pleaser.
Shaun98ca2 wrote: »nzblustone wrote: »There are plenty of other games for people to play if they want a myriad of buttons covering their screen, most of which they will hardly, if ever use.
I've played some of those other games, as I suspect have many of the other people who would like more ability slots, and the whole point is that we do use those other buttons in those games which is why would like to have more here, because the change feels limiting; it's ESO where I feel like I get to mix and match abilities from all these different skill lines, only to find that I only ever get to use a few of them.I prefer the 12 skills, forces you to plan ahead.
How? There isn't any way to gather intelligence as to what's coming to plan your strategy, this sounds like you're advocating dying to each encounter at least once in order to find out what's needed; certainly not unprecedented in gaming, but not usually a big crowd-pleaser.
The planning ahead is easy.
1st you figure out the role you wanna play...DPS HEALER TANK SUPPORT
2nd you place the abilities that help you fulfill that role HOW YOU WANT TO.
3rd you enjoy the game and reap the benefits, if you find something isn't working for you change it its VERY easy.
You get 2 roles with weapon swap.
Shaun98ca2 wrote: »
And again for a DPS role 3 abilities is MORE than enough. You have 5 situational abilities the best builds will be less focused on MAX DPS and more on being ready for any situation. So you'd have a set up that looks like
*details omitted for space*
And adding more ability slots LOWERS diversity not increases it. The more abilities slots the more the chance you have a build like somebody elses.
5 abilities and 5 ability slots makes for identical characters take away one slot you increase diversity.
Shaun98ca2 wrote: »We'll see how it plays out but it would seem likely, based on your own example, that in the current system there will be less diversity, not more, because most people are going to have an identical build, the one that is "ready for any situation"; people will be reluctant to use any other abilities than the most generally applicable ones because space on the bar is at such a premium.
Well that's just a dps role than can be filled with ANY # of abilities. You also have support roles Healing roles and Tank roles.
That was a basic solo set up that also works in dungeons. Your DPS can also bring more support for group settings so while it might seem limiting you will be hard pressed to find identical build unless people are just using posted builds online.
I feel like it's fine, you have to prepare before you fight. Plus console people can't use 7 bars with 12 abilities on them very effectively. ...wait did someone already say this stuff?
The implementation has nothing to do with the consoles, it is a conscious design choice forcing players to make decisions and add variety to the builds.
Psychic_Kitty wrote: »I hate the skill limitation
Characters are mostly functional idiots right now....
What's going to happen is people are going to get tired of only having 5 skills and leave the game.....yep they can get more...but can only use 5....which begs the question why have other skills then?
If you don't want players to use them why have them?
You cant answer that with saying we want players to use them...because you don't...or else you would let players use them all the time.
In essence this is the first elder scrolls game where your character is kind of moronic....as they can get skills but cant use them all the time.
Hopefully this will change....
And personally I hope their stealth will eventually last longer then 2 seconds....because my assassin is basically a pathetic warrior right now...which is kind of frustrating....in no way shape or form am I assassinating anything or feeling like a rogue...what I feel like is a sub par warrior....with attacks that do less damage.