What if I want soul trap? Or vampire abilities? Or things like magelight? Theres going to be so many abilities that I simply won't use due to the fact I am so limited in options.
Psychic_Kitty wrote: »I hate the skill limitation
Characters are mostly functional idiots right now....
What's going to happen is people are going to get tired of only having 5 skills and leave the game.....yep they can get more...but can only use 5....which begs the question why have other skills then?
If you don't want players to use them why have them?
You cant answer that with saying we want players to use them...because you don't...or else you would let players use them all the time.
In essence this is the first elder scrolls game where your character is kind of moronic....as they can get skills but cant use them all the time.
Hopefully this will change....
And personally I hope their stealth will eventually last longer then 2 seconds....because my assassin is basically a pathetic warrior right now...which is kind of frustrating....in no way shape or form am I assassinating anything or feeling like a rogue...what I feel like is a sub par warrior....with attacks that do less damage.
jazzinspace wrote: »I do not want a screen full of spells. I am asking for 8 per weapon not 50....
Yeah you have to think about what skills you go into battle with but then that just becomes rock paper scissors with pvp and you are left with little room for flexibility.
I have just made a bunch of builds on http://esobuild.com.
1 for pve.
1 for pvp.
1 for dungeons.
would be nice to quickly select between them in a 'sets' or 'templates' style interface rather than have to go into the skills tab and assign each of them every time.
Hokutensamuraib14_ESO wrote: »they did that so consoles could compete, i find weapon swaping annoying but its basically the same as 10 slots + 2 ultimates and im fine with that overall
Llamaalarmallama wrote: »Psychic_Kitty wrote: »I hate the skill limitation
Characters are mostly functional idiots right now....
What's going to happen is people are going to get tired of only having 5 skills and leave the game.....yep they can get more...but can only use 5....which begs the question why have other skills then?
If you don't want players to use them why have them?
You cant answer that with saying we want players to use them...because you don't...or else you would let players use them all the time.
In essence this is the first elder scrolls game where your character is kind of moronic....as they can get skills but cant use them all the time.
Hopefully this will change....
And personally I hope their stealth will eventually last longer then 2 seconds....because my assassin is basically a pathetic warrior right now...which is kind of frustrating....in no way shape or form am I assassinating anything or feeling like a rogue...what I feel like is a sub par warrior....with attacks that do less damage.
Well, your in a minority thinking in this direction it seems. They've made it clear this is there design and intend to stick to it. As for comparison to other ES games... you DO realise this is the first with a proper action bar?
Most of your points are opinion without much backing - 5 skills is moronic - why? People will leave the game because of it? - Why? It seems this is more a case that you are more at home in a wow style MMO of which there are many to choose from.
The last point hammers this home, you rolled a nightblade wanting a rogue. You realise you can build a nightblade as anything you want from a caster to a tank right? Or did you just choose the closest thing to what you were comfortable with and expect it to mold to your usual preferred character style? The point of the stealth isn't to sit invisible for long periods of time it's for actual tactical use, attack, disappear, come back at your opponent from their blind side, hit and run.
Damage is NOT what your character is singularly about, whatever class you roll.
This honestly just seems like a mindset problem. This is not and will not play like WoW/SWTOR/WS - it's a VERY different style of MMO.
Psychic_Kitty wrote: »I hate the skill limitation
Characters are mostly functional idiots right now....
What's going to happen is people are going to get tired of only having 5 skills and leave the game.....yep they can get more...but can only use 5....which begs the question why have other skills then?
If you don't want players to use them why have them?
You cant answer that with saying we want players to use them...because you don't...or else you would let players use them all the time.
In essence this is the first elder scrolls game where your character is kind of moronic....as they can get skills but cant use them all the time.
Hopefully this will change....
And personally I hope their stealth will eventually last longer then 2 seconds....because my assassin is basically a pathetic warrior right now...which is kind of frustrating....in no way shape or form am I assassinating anything or feeling like a rogue...what I feel like is a sub par warrior....with attacks that do less damage.
Llamaalarmallama wrote: »Psychic_Kitty wrote: »I hate the skill limitation
Characters are mostly functional idiots right now....
What's going to happen is people are going to get tired of only having 5 skills and leave the game.....yep they can get more...but can only use 5....which begs the question why have other skills then?
If you don't want players to use them why have them?
You cant answer that with saying we want players to use them...because you don't...or else you would let players use them all the time.
In essence this is the first elder scrolls game where your character is kind of moronic....as they can get skills but cant use them all the time.
Hopefully this will change....
And personally I hope their stealth will eventually last longer then 2 seconds....because my assassin is basically a pathetic warrior right now...which is kind of frustrating....in no way shape or form am I assassinating anything or feeling like a rogue...what I feel like is a sub par warrior....with attacks that do less damage.
Well, your in a minority thinking in this direction it seems. They've made it clear this is there design and intend to stick to it. As for comparison to other ES games... you DO realise this is the first with a proper action bar?
Most of your points are opinion without much backing - 5 skills is moronic - why? People will leave the game because of it? - Why? It seems this is more a case that you are more at home in a wow style MMO of which there are many to choose from.
The last point hammers this home, you rolled a nightblade wanting a rogue. You realise you can build a nightblade as anything you want from a caster to a tank right? Or did you just choose the closest thing to what you were comfortable with and expect it to mold to your usual preferred character style? The point of the stealth isn't to sit invisible for long periods of time it's for actual tactical use, attack, disappear, come back at your opponent from their blind side, hit and run.
Damage is NOT what your character is singularly about, whatever class you roll.
This honestly just seems like a mindset problem. This is not and will not play like WoW/SWTOR/WS - it's a VERY different style of MMO.
This. This. This! It really is a mindset problem. Honestly, I rolled a nightblade and have been building her towards a more familiar rogue style for the most part. The beauty is I have to carefully choose which skills I want to make this happen even remotely.
As for the rock paper scissors thing. I disagree there is no flexibility. There's flexibility if you want there to be flexibility. Your choices for your build and your skills can make it straight forward or not. The traditional style, imo, has less flexibility since all your skills are available to you at once. With this you end up responding to every scenario the same way. Here, you are forced to respond differently each time simply because you have less skills available at the moment, and the choices you made are what you have. You will end up thinking more critically in the moment than simply responding with X skill or spell every time.
Extremeties wrote: »Hokutensamuraib14_ESO wrote: »they did that so consoles could compete, i find weapon swaping annoying but its basically the same as 10 slots + 2 ultimates and im fine with that overall
I HIGHLY doubt their reasoning for allowing 5 per bar was for consoles. Highly doubt it. Theres been other mmos out on consoles that had more abilities so that cant be their reasoning.
jazzinspace wrote: »wow, some serious feedback here which is great.
I want to make it clear that I am not asking for 30 skills all over my screen at all. I also agree that I am enjoying the tactical thought behind what I will spec, and can definitely use it to define myself more of a role within a group.
I am merely asking for 8 skills per weapon set ( or less even?) - it is already a difficult enough choice choosing what skills I want within the weapons and class skills section. It will be tricky to ever find space for the world or guild skills such as mage light with this strict of a skill set.