Ragnarok0130 wrote: »On my first ever parse on a trial dummy not even knowing the rotation in mostly purple Storm Masters and Sergent's Mail I parsed 72K. That's rather broken for somebody that doesn't even know how to DPS who just refreshed his skills on cool down in no particular order and HA attacked when things are counting down. I suspect that if I dial in my rotation and practice the numbers will get much juicier as the devs say. I then ran a random normal dungeon for further testing and did over 70% of the groups total DPS.
So, since you explicitly chose to post in this thread, did you even try the easy One-Skill LA God build that loveeso used as a comparison? How can you state that the HA build is "rather broken", without knowing how good you would parse with that other build?
That build used as comparison is way weaker and far from calling it a God build. First of all it requires LA weaving to reach similar DPS as holding one button. While LA weaving with one ability isn't hard it would still be an issue for many. Holding a button is way less problematic. If You would add one skill to HA setup it would be already outparsing that one skill LA setup. HA setup is dealing all its damage as AoE when that LA setup is almost pure single target. HA setup is basically always at full resource pool while in real content You may start to struggle with You stamina sustain on that one skill LA setup.
One skill LA setup pales in comparision. It's not even a comparision to be honest HA setup leaves that one skill LA setup far behind in real content.
nokturnihs wrote: »isadoraisacat wrote: »Well, technically, the "traditional" play style of single player Elder Scrolls games isn't ideal for an mmo. Just because it isn't your preference doesn't mean ESO was designed this way for no reason.
Eso combat isn’t typical of an mmo either.
Most have auto attacks and tab targeting.
Just because “weaving” is your preference doesn’t mean it isn’t an issue, that many have brought up since 2014 that has kept many players away from the game.
I don't play tap target games, they're boring, if ESO was not action based with animation canceling I would not be here, ESO is the rare outlier in the genre and one of the only options for me and many people who enjoy games the way I do. Using the argument that something is done different in other games is the same as criticizing oranges because they're acidic while avocados are not, pointless.
There are plenty of fun games that are action based (tab targeted is kinda boring for sure) - that said it's the second part, animation cancelling that causes such a disparity. I'd personally like to see it go away. Make light attacks be a skill choice rather than something to do between skills, ramp up the animation playtime so the combat still feels faster paced and the LA/HA argument is gone. It also makes the game look more polished rather than a buggy mess. Most games animation cancelling is a freaking bug...
Ragnarok0130 wrote: »On my first ever parse on a trial dummy not even knowing the rotation in mostly purple Storm Masters and Sergent's Mail I parsed 72K. That's rather broken for somebody that doesn't even know how to DPS who just refreshed his skills on cool down in no particular order and HA attacked when things are counting down. I suspect that if I dial in my rotation and practice the numbers will get much juicier as the devs say. I then ran a random normal dungeon for further testing and did over 70% of the groups total DPS.
So, since you explicitly chose to post in this thread, did you even try the easy One-Skill LA God build that loveeso used as a comparison? How can you state that the HA build is "rather broken", without knowing how good you would parse with that other build?
That build used as comparison is way weaker and far from calling it a God build. First of all it requires LA weaving to reach similar DPS as holding one button. While LA weaving with one ability isn't hard it would still be an issue for many. Holding a button is way less problematic. If You would add one skill to HA setup it would be already outparsing that one skill LA setup. HA setup is dealing all its damage as AoE when that LA setup is almost pure single target. HA setup is basically always at full resource pool while in real content You may start to struggle with You stamina sustain on that one skill LA setup.
One skill LA setup pales in comparision. It's not even a comparision to be honest HA setup leaves that one skill LA setup far behind in real content.
What good is AOE damage on a trial dummy?
Anyway, it doesnt matter. Single target DPS is the limiting factor on pushing score, as that is what takes down bosses. Groups that have enough DPS to push score, dont focus adds. Traditionally they killed them with cleave AOE damage, because HA with lightning staves wasn't a viable alternative. Now it is. Nothing wrong with that.
Numbers for AOE DPS dont matter, they are simply pass/fail. Either you kill the adds with AOEbefore they can hurt the group, or you need to turn and focus the adds to prevent it.
When comparing the highest DPS builds from each play style, LA outperforms HA with 137k DPS compared to HA's 101k DPS (136%). Even when comparing the simplest DPS builds from each play style (one-skill LA vs HA-only), LA still outperforms HA with 86k DPS compared to HA's 83k DPS (for numbers or the One-Skill LA God build, please see: https://forums.elderscrollsonline.com/en/discussion/comment/7860932#Comment_7860932).
These results clearly indicate that LA builds are overperforming and that a balance adjustment is needed.
Despite the evidence showing the overperformance of LA builds and the underperformance of HA builds, a vocal anti-HA minority (see: https://forums.elderscrollsonline.com/en/discussion/comment/7852319) has pushed for a nerf to the already underperforming HA play style. This backlash has resulted in ZOS proposing a change that would make HA even less viable, contrary to the need for balance and fairness in the game.
It's important to consider the facts and avoid making decisions based on emotions or personal preferences. The goal should always be to create an enjoyable and balanced gaming experience for all players, regardless of their preferred play style. While the anti-HA sentiment may be loud, it's important to remember that it doesn't represent the views of the entire community. Quite the opposite. Therefore, a balanced solution that takes all players' needs and preferences into account is the best way forward.
But wait, there is more! The proposed HA nerf would weaken ALL HA builds, regardless of the class or weapon used. This means that the comparisons drawn using a sorcerer wielding a lightning staff, using two pets, and achieving 101k DPS paints a misleading picture. MOST players prefer other classes and weapons so reaching 101k DPS is unachievable for the majority of HA players, no matter their skill level.
In fact, many classes and weapons can only achieve around 50k DPS with heavy attacks. This unbalanced scenario leads to LA builds outperforming HA builds available to those who choose other classes and weapons by a staggering 174% at the high end! It's unfair to suggest that this is a balanced state of the game, especially with the proposed nerf making HA builds even more underperforming.
Therefore, a more balanced solution would be to roll back the HA nerfs currently being tested on the PTS and BUFF the HA play style for all classes and weapons to achieve equal performance. This would address the huge difference in DPS between LA and HA play styles, different classes, different weapons, and make the game more fair for all players.
x To see the details and context that provide a deeper understanding of the current situation, please see the following thread: https://forums.elderscrollsonline.com/en/discussion/comment/7852319
NB: There seem to be at least one individual who follows myself and others interested in having a rational discussion about HA on these forums and, unfortunately, they frequently spew toxicity, misinformation, and even try to gaslight us all, so if you notice that I don't respond to a post that attacks what I wrote or HA builds in general, please don't assume that I agree with the poster or that their argument makes sense. It's possible that I have them blocked and am choosing to ignore their posts entirely. My replies to both rational and irrational arguments are available in the following thread https://forums.elderscrollsonline.com/en/discussion/631760/thoughts-of-a-random-guy-on-necrom-changes-to-ha-heavy-attack-builds-on-arcanist/p1 so it is highly likely that I have already replied there to whatever the aforementioned individual (or others like them) might have written (they usually repeat themselves a lot and just ignore facts and numbers). For your convenience, the first post in that thread contains updates with links summarising the whole discussion and updates.
Bro you cant compare DPS and you should not.
Brokensouls Ring are Tank + Healer + Super DD + Easy to play = All In One God Class.
Sorry but you cant have it all, want them all in one? sure, but make them under perform in every single category by at least 30%.
nemesrichard wrote: »Bro you cant compare DPS and you should not.
Brokensouls Ring are Tank + Healer + Super DD + Easy to play = All In One God Class.
Sorry but you cant have it all, want them all in one? sure, but make them under perform in every single category by at least 30%.
[Snip]
Pve:
Brokensoul ring is Good defense + Good DD + Easy to play.
Meta builds are Good defense/Healing + Super DD + not easy to play
Pvp:
HA in pvp without empower. Lol.
After nerf: extinct
[Snip]
[Edited for baiting]
nemesrichard wrote: »Bro you cant compare DPS and you should not.
Brokensouls Ring are Tank + Healer + Super DD + Easy to play = All In One God Class.
Sorry but you cant have it all, want them all in one? sure, but make them under perform in every single category by at least 30%.
[Snip]
Pve:
Brokensoul ring is Good defense + Good DD + Easy to play.
Meta builds are Good defense/Healing + Super DD + not easy to play
Pvp:
HA in pvp without empower. Lol.
After nerf: extinct
[Snip]
[Edited for baiting]
Meta builds (setups for vet HM) do not have good defense, at least not compared to Oakensoul. They also typically have 0 healing and rely on their 2 healers. Obviously some exceptions like vCR portal dd's will slot a self heal. But a Meta DD relies on execution of mechanics to survive. Oakensoul DD's can eat a lot of things that would one shot a normal DD unblocked. There is a reason people are bringing Oakensould dps for dungeon trifectas and some trial trifectas (mainly IR). You can just get away with a lot of mistakes that in the past would have been a throw/reset.
nemesrichard wrote: »Bro you cant compare DPS and you should not.
Brokensouls Ring are Tank + Healer + Super DD + Easy to play = All In One God Class.
Sorry but you cant have it all, want them all in one? sure, but make them under perform in every single category by at least 30%.
[Snip]
Pve:
Brokensoul ring is Good defense + Good DD + Easy to play.
Meta builds are Good defense/Healing + Super DD + not easy to play
Pvp:
HA in pvp without empower. Lol.
After nerf: extinct
[Snip]
[Edited for baiting]
Meta builds (setups for vet HM) do not have good defense, at least not compared to Oakensoul. They also typically have 0 healing and rely on their 2 healers. Obviously some exceptions like vCR portal dd's will slot a self heal. But a Meta DD relies on execution of mechanics to survive. Oakensoul DD's can eat a lot of things that would one shot a normal DD unblocked. There is a reason people are bringing Oakensould dps for dungeon trifectas and some trial trifectas (mainly IR). You can just get away with a lot of mistakes that in the past would have been a throw/reset.
Sorry, but this discussion is not about Oakensoul. It's about why the HA play style should not be nerfed. No announcement about changing Oakensoul has been made as far as I know. Changes tested on the PTS only affect all HA builds irrespective of whether they use Oakensoul or not.
That said, the main discussion thread that I linked to above demonstrated that practically any two-bar light-attack meta build can be just slightly modified to become as tanky as any Oakensoul build, never have any problems with sustain, and yet still easily do more damage than Oakensoul or HA builds (I even provided an example that uses just one more skill than HA builds and yet can achieve up to 120k DPS) so please check out the other thread if you are interested in the above 🙂
Bro you cant compare DPS and you should not.
Brokensouls Ring are Tank + Healer + Super DD + Easy to play = All In One God Class.
Sorry but you cant have it all, want them all in one? sure, but make them under perform in every single category by at least 30%.
nemesrichard wrote: »Bro you cant compare DPS and you should not.
Brokensouls Ring are Tank + Healer + Super DD + Easy to play = All In One God Class.
Sorry but you cant have it all, want them all in one? sure, but make them under perform in every single category by at least 30%.
[Snip]
Pve:
Brokensoul ring is Good defense + Good DD + Easy to play.
Meta builds are Good defense/Healing + Super DD + not easy to play
Pvp:
HA in pvp without empower. Lol.
After nerf: extinct
[Snip]
[Edited for baiting]
Meta builds (setups for vet HM) do not have good defense, at least not compared to Oakensoul. They also typically have 0 healing and rely on their 2 healers. Obviously some exceptions like vCR portal dd's will slot a self heal. But a Meta DD relies on execution of mechanics to survive. Oakensoul DD's can eat a lot of things that would one shot a normal DD unblocked. There is a reason people are bringing Oakensould dps for dungeon trifectas and some trial trifectas (mainly IR). You can just get away with a lot of mistakes that in the past would have been a throw/reset.
Sorry, but this discussion is not about Oakensoul. It's about why the HA play style should not be nerfed. No announcement about changing Oakensoul has been made as far as I know. Changes tested on the PTS only affect all HA builds irrespective of whether they use Oakensoul or not.
That said, the main discussion thread that I linked to above demonstrated that practically any two-bar light-attack meta build can be just slightly modified to become as tanky as any Oakensoul build, never have any problems with sustain, and yet still easily do more damage than Oakensoul or HA builds (I even provided an example that uses just one more skill than HA builds and yet can achieve up to 120k DPS) so please check out the other thread if you are interested in the above 🙂
Not sure what it was in my reply to you that triggered you. I believe it was polite and clearly meant to be helpful.
If you read my thread then you would know that I usually use meta and don’t use those simple builds, I just quickly came up with them to demonstrate how easy it is.
If you still don’t understand why nerfing heavy-attack builds and nerfing Oakensoul are two separate things then just read about it again. I hope us to stay on topic here and in the other thread. If you want the Oakensoul mythic to be nerfed, please either find a thread that deals with that or create you own. Thank you for your understanding
Not sure what it was in my reply to you that triggered you. I believe it was polite and clearly meant to be helpful.
If you read my thread then you would know that I usually use meta and don’t use those simple builds, I just quickly came up with them to demonstrate how easy it is.
If you still don’t understand why nerfing heavy-attack builds and nerfing Oakensoul are two separate things then just read about it again. I hope us to stay on topic here and in the other thread. If you want the Oakensoul mythic to be nerfed, please either find a thread that deals with that or create you own. Thank you for your understanding
There are 3 pages of people talking about oakensoul and I am not the one who brought this in the conversation. I just merely replied to someone making a comparison to offer light on the situation. So if you don't want that in this conversation please bring it up with them. So again the point of this comment? Why are you replying to me and not the people who originally brought it up?
Why in so many logs from actual content especially in less optimised groups one bar HA setups are beating LA setups?
Why in so many logs from actual content especially in less optimised groups one bar HA setups are beating LA setups?
Speaking from my experience as a healer they do more damage because they ... last longer. Dead DPS provides zero DPS.
I did check several logs from Lokke HM and I only see not-Oakensoul people dying to Static. [wonky tombs spare noone ]
Oakensoul gives you among other things:
*Major resolve - increases Physical Resistance and Spell Resistance by 5948.
(in comparison, my RoJo Spaulder healer with all her gear golden has - unbuffed and out of combat - 15K spell and 11K damage resistance)
*Minor protection - reduces damage taken by 5%
*Minor Aegis - decreases Damage Taken in Dungeons & Trials by 5%
*Minor mending - increases Healing Done by 8%
*Minor fortitude - increases Health Recovery by 15%
and on top of that crits to healing thanks to other buffs provided by Oakensoul.
Moreover, Oakenfolk usually wear some mix of medium and heavy armor, so there is also that.
*Minor tanky-ness XD
Real action has nothing to do with parsing on dummy, unless the dummy fights back. Even with the nerf to empower Oaken builds will do well.
I think that is part of it. The larger part is, in real content, the engagement of the two build types is drastically different.
2 bar builds get most of their damage from Dots, many of which are ground based. So, when a boss moves, or the DPS has to reposition for a mechanic, it takes them 3-4, even 5 GCDs to relayer all of their damage.
A 1 bar build gets like 70% of its DPS from heavy attack damage. So, for a 1 bar player, repositioning or a moving boss still means that they are back at the boss with 70% of their damage being done with 2.2 seconds. And if a pet sorc, they are likely at an even higher damage threshold since the pets stay locked on.
So, oaken heavy attack builds can re-engage with a target far more reliably and get up to 100% damage on the target far quicker than a 2 bar build can. And, even when not at 100%, oaken builds are still doing a huge minimum amount of damage far quicker than a 2 bar build can possibly match.
To maintain focus and avoid disruption in our discussion, could we kindly redirect our attention to heavy attack builds once again—the builds that are currently being nerfed?
I'm confident that there are other threads in this forum dedicated to discussing the Oakensoul ring and whether it warrants a nerf.
Thank you for your cooperation and understanding.
Billium813 wrote: »
No one would care that Oakensoul makes users a bit tankier then they should be, if the DPS wasn't so high. Is anyone even using Oakensoul OUTSIDE of HA builds? Are THOSE builds an issue? No? Then, it isn't Oakensoul.
Billium813 wrote: »The issue is 1000% Lightning Staff Channel Damage and how it works with "Heavy Attack" sets like Sergeant's Mail. That's it. There are no NON-HA Oakensoul builds that are an issue and there are no NON-Lightning Staff HA builds that are an issue. It isn't Oakensoul, and it isn't Empower.
Billium813 wrote: »If you still think the issue is Oakensoul, show me an abusive non-HA Oakensoul build that shows Oakensoul is too strong. If you still think the issue is Empower, show me an abusive non-Lightning Staff HA build that shows Empower needs a nerf.
Billium813 wrote: »Oakensoul isn't the issue
No one would care that Oakensoul makes users a bit tankier then they should be, if the DPS wasn't so high. Is anyone even using Oakensoul OUTSIDE of HA builds? Are THOSE builds an issue? No? Then, it isn't Oakensoul.
The issue is 1000% Lightning Staff Channel Damage and how it works with "Heavy Attack" sets like Sergeant's Mail. That's it. There are no NON-HA Oakensoul builds that are an issue and there are no NON-Lightning Staff HA builds that are an issue. It isn't Oakensoul, and it isn't Empower.
If you still think the issue is Oakensoul, show me an abusive non-HA Oakensoul build that shows Oakensoul is too strong. If you still think the issue is Empower, show me an abusive non-Lightning Staff HA build that shows Empower needs a nerf.
To maintain focus and avoid disruption in our discussion, could we kindly redirect our attention to heavy attack builds once again—the builds that are currently being nerfed?
I'm confident that there are other threads in this forum dedicated to discussing the Oakensoul ring and whether it warrants a nerf.
Thank you for your cooperation and understanding.
Except that 99% of HA builds ARE using Oakensoul. And that combo is over performing in content. Oakensoul itself is fine if used in some other builds and other HA builds without oaken are also fine. It's the combo that needs nerfing somehow.
To maintain focus and avoid disruption in our discussion, could we kindly redirect our attention to heavy attack builds once again—the builds that are currently being nerfed?
I'm confident that there are other threads in this forum dedicated to discussing the Oakensoul ring and whether it warrants a nerf.
Thank you for your cooperation and understanding.
Except that 99% of HA builds ARE using Oakensoul. And that combo is over performing in content. Oakensoul itself is fine if used in some other builds and other HA builds without oaken are also fine. It's the combo that needs nerfing somehow.
So, to summarise what you wrote here (and what 3 (presumably anti-HA ) people found insightful and 5 others agreed with):
A. You say there is no need to nerf the following one-bar light-attack build, which 1. uses Oakensoul, 2. does as much damage as the strongest Oakensoul Lightning HA Sorc builds, and 3. is as tanky as them (because, as I have said before, tankiness comes from Oakensoul, not from using heavy attacks):
B. But you do want to nerf the following HA build, which 1. doesn't use Oakensoul, 2. uses two bars, in terms of 3. tankiness is the same as a two-bar light-attack meta DD, and 4. pre-nerf also does as much damage as the strongest Oakensoul Lightning HA Sorc build (i.e. much less than the LA meta):
These are just example builds, there are so many others, and you want to nerf all those that use heavy attacks without Oakensoul, and none of those that use Oakensoul if they don't use heavy attacks.
How is A not "overperforming" and B "overperforming" ?
I will not even mention another HA build demonstrated in the other thread that is only capable of achieving around 35k DPS on the trial dummy, which - as follows from what you wrote - you also want to nerf
Ok. I feel you.
While we're happy to see these builds being ran, we're seeing these builds inch a little too close to some of the high end builds with how much more simplified they are, and in some rare cases, they're outperforming a standard build.