FantasticFreddie wrote: »1) heavy attack builds, the current main one with oakensoul, are incredibly easy damage for very little effort
2) light attack builds max out at higher damage, but it takes hours of practice and dedication to reach that damage.
3) heavy attack builds offer more defensive buffs than a light attack build, making your average HA dps extremely tanky compared to your average light attack dps.
For a lot of people, a HA build offers more damage and survivability for less effort. This is good overall.
Where it gets frustrating is when you get into organized group content. For a heavy attack build to reach the necessary levels of damage in hardmodes and trifectas they rely on roughly half the group to be playing at maximum effort in 2 bar builds.
That is the problem. HA builds cannot do a trifecta alone. You still need brittle, EC, crusher, alkosh or another pen set, you need major courage, etc etc etc. These rely on other players putting in 10 times the amount of effort than the HA player, who has a lower potential damage than a LA build to begin with. Why should all those supports bust their butts for players who want to "play how they want" and put in a fraction of the effort?
If you are busting your butt at work all day and when the yearly raise comes around you and Jim over there who spends his whole day on his phone and missed three deadlines last month which left YOU with more work, gets a better raise then you are you going to go "Awesome, good for Jim" or are you going to be pissy about it? Are you going to talk to your boss, maybe quit and find a new job? Would saying that you are just jealous and toxic be an accurate representation of the situation?
TBH as a multi trifecta tank, i do not care at all about this. As in the effort provided portion. It doesn't bother me to do 3 times the CPM as my DD's as a tank. Although it does seem odd seeing the cast differential.
Lately I have done a lot of dungeon tri's and IR's for people. Sometimes I prefer they are in oakensoul so they don't spam die and I can be done faster. Oakensoul trivializes a lot of mechs that would one shot a normal DD. I literally watch DD's eat cones, jumps, and kites, any normal DD would be dead from those. I guarantee if you took half the people who got IR and last patch and made them play a 2 bar build they would be dead every other mech in vAS+2. Is that healthy for the game? I dont know.
Two reason's I wouldn't take an Oakensorc in one of my groups would be, you need to optomize supports different for oakensorcs than other DDs because it provides courage. I would prefer a sweaty high damage core such as when a new trial is coming out.
Also yes a player can opt to do some runs with HA and some without. No that is not discrimination.....
It kills progression.
It's one thing to have skilled players memeing on HA builds (which some of the trifecta runs have been). It's another to have people pushed into content they're not ready for. Holding down one button and getting IR while eating kites and cones does not prepare you for harder content. You will sit there and stagnate, unable to progress further, because you didn't improve at reacting to targeted mechanics.
And if enough people complain about that, harder content will also get nerfed (again). Most of ESO endgame is trivially easy as it is for skilled players. If you make it even easier, they just leave the game and go on to another one where they actually feel challenged (perhaps one that actually gives meaningful rewards to clearing the hardest content in the game).
FantasticFreddie wrote: »1) heavy attack builds, the current main one with oakensoul, are incredibly easy damage for very little effort
2) light attack builds max out at higher damage, but it takes hours of practice and dedication to reach that damage.
3) heavy attack builds offer more defensive buffs than a light attack build, making your average HA dps extremely tanky compared to your average light attack dps.
For a lot of people, a HA build offers more damage and survivability for less effort. This is good overall.
Where it gets frustrating is when you get into organized group content. For a heavy attack build to reach the necessary levels of damage in hardmodes and trifectas they rely on roughly half the group to be playing at maximum effort in 2 bar builds.
That is the problem. HA builds cannot do a trifecta alone. You still need brittle, EC, crusher, alkosh or another pen set, you need major courage, etc etc etc. These rely on other players putting in 10 times the amount of effort than the HA player, who has a lower potential damage than a LA build to begin with. Why should all those supports bust their butts for players who want to "play how they want" and put in a fraction of the effort?
If you are busting your butt at work all day and when the yearly raise comes around you and Jim over there who spends his whole day on his phone and missed three deadlines last month which left YOU with more work, gets a better raise then you are you going to go "Awesome, good for Jim" or are you going to be pissy about it? Are you going to talk to your boss, maybe quit and find a new job? Would saying that you are just jealous and toxic be an accurate representation of the situation?
TBH as a multi trifecta tank, i do not care at all about this. As in the effort provided portion. It doesn't bother me to do 3 times the CPM as my DD's as a tank. Although it does seem odd seeing the cast differential.
Lately I have done a lot of dungeon tri's and IR's for people. Sometimes I prefer they are in oakensoul so they don't spam die and I can be done faster. Oakensoul trivializes a lot of mechs that would one shot a normal DD. I literally watch DD's eat cones, jumps, and kites, any normal DD would be dead from those. I guarantee if you took half the people who got IR and last patch and made them play a 2 bar build they would be dead every other mech in vAS+2. Is that healthy for the game? I dont know.
Two reason's I wouldn't take an Oakensorc in one of my groups would be, you need to optomize supports different for oakensorcs than other DDs because it provides courage. I would prefer a sweaty high damage core such as when a new trial is coming out.
Also yes a player can opt to do some runs with HA and some without. No that is not discrimination.....
It kills progression.
It's one thing to have skilled players memeing on HA builds (which some of the trifecta runs have been). It's another to have people pushed into content they're not ready for. Holding down one button and getting IR while eating kites and cones does not prepare you for harder content. You will sit there and stagnate, unable to progress further, because you didn't improve at reacting to targeted mechanics.
And if enough people complain about that, harder content will also get nerfed (again). Most of ESO endgame is trivially easy as it is for skilled players. If you make it even easier, they just leave the game and go on to another one where they actually feel challenged (perhaps one that actually gives meaningful rewards to clearing the hardest content in the game).
I completely agree it kills progression. I did not mean to imply that I think it should get stronger or easier to get more content complete. I mention in my post a lot of these new players with IR would just spam die a normal run. The thing with vAS+2 though is I don't think they can make that trifecta hard to get with oakensoul without completely gutting the item or taking empower back off (which likely wont happen as they want an easy mode mythic for solo players and a bridge to base vet content). 15 minutes is just so long to do only 90 million damage. And you can only partially address the tankiness because you can't stop them from running resistance pots and bi stat food as they dont need sustain. So I think at this point IR is just a meme trifecta unless you are a support or have logs from a 2bar build.
FantasticFreddie wrote: »FantasticFreddie wrote: »1) heavy attack builds, the current main one with oakensoul, are incredibly easy damage for very little effort
2) light attack builds max out at higher damage, but it takes hours of practice and dedication to reach that damage.
3) heavy attack builds offer more defensive buffs than a light attack build, making your average HA dps extremely tanky compared to your average light attack dps.
For a lot of people, a HA build offers more damage and survivability for less effort. This is good overall.
Where it gets frustrating is when you get into organized group content. For a heavy attack build to reach the necessary levels of damage in hardmodes and trifectas they rely on roughly half the group to be playing at maximum effort in 2 bar builds.
That is the problem. HA builds cannot do a trifecta alone. You still need brittle, EC, crusher, alkosh or another pen set, you need major courage, etc etc etc. These rely on other players putting in 10 times the amount of effort than the HA player, who has a lower potential damage than a LA build to begin with. Why should all those supports bust their butts for players who want to "play how they want" and put in a fraction of the effort?
If you are busting your butt at work all day and when the yearly raise comes around you and Jim over there who spends his whole day on his phone and missed three deadlines last month which left YOU with more work, gets a better raise then you are you going to go "Awesome, good for Jim" or are you going to be pissy about it? Are you going to talk to your boss, maybe quit and find a new job? Would saying that you are just jealous and toxic be an accurate representation of the situation?
TBH as a multi trifecta tank, i do not care at all about this. As in the effort provided portion. It doesn't bother me to do 3 times the CPM as my DD's as a tank. Although it does seem odd seeing the cast differential.
Lately I have done a lot of dungeon tri's and IR's for people. Sometimes I prefer they are in oakensoul so they don't spam die and I can be done faster. Oakensoul trivializes a lot of mechs that would one shot a normal DD. I literally watch DD's eat cones, jumps, and kites, any normal DD would be dead from those. I guarantee if you took half the people who got IR and last patch and made them play a 2 bar build they would be dead every other mech in vAS+2. Is that healthy for the game? I dont know.
Two reason's I wouldn't take an Oakensorc in one of my groups would be, you need to optomize supports different for oakensorcs than other DDs because it provides courage. I would prefer a sweaty high damage core such as when a new trial is coming out.
Also yes a player can opt to do some runs with HA and some without. No that is not discrimination.....
It kills progression.
It's one thing to have skilled players memeing on HA builds (which some of the trifecta runs have been). It's another to have people pushed into content they're not ready for. Holding down one button and getting IR while eating kites and cones does not prepare you for harder content. You will sit there and stagnate, unable to progress further, because you didn't improve at reacting to targeted mechanics.
And if enough people complain about that, harder content will also get nerfed (again). Most of ESO endgame is trivially easy as it is for skilled players. If you make it even easier, they just leave the game and go on to another one where they actually feel challenged (perhaps one that actually gives meaningful rewards to clearing the hardest content in the game).
I completely agree it kills progression. I did not mean to imply that I think it should get stronger or easier to get more content complete. I mention in my post a lot of these new players with IR would just spam die a normal run. The thing with vAS+2 though is I don't think they can make that trifecta hard to get with oakensoul without completely gutting the item or taking empower back off (which likely wont happen as they want an easy mode mythic for solo players and a bridge to base vet content). 15 minutes is just so long to do only 90 million damage. And you can only partially address the tankiness because you can't stop them from running resistance pots and bi stat food as they dont need sustain. So I think at this point IR is just a meme trifecta unless you are a support or have logs from a 2bar build.
Honestly I don't hate EZ IR. I play a support role, so all it means for me is its easier to find group to actually poly farm with. I'm having a great time.
FantasticFreddie wrote: »FantasticFreddie wrote: »1) heavy attack builds, the current main one with oakensoul, are incredibly easy damage for very little effort
2) light attack builds max out at higher damage, but it takes hours of practice and dedication to reach that damage.
3) heavy attack builds offer more defensive buffs than a light attack build, making your average HA dps extremely tanky compared to your average light attack dps.
For a lot of people, a HA build offers more damage and survivability for less effort. This is good overall.
Where it gets frustrating is when you get into organized group content. For a heavy attack build to reach the necessary levels of damage in hardmodes and trifectas they rely on roughly half the group to be playing at maximum effort in 2 bar builds.
That is the problem. HA builds cannot do a trifecta alone. You still need brittle, EC, crusher, alkosh or another pen set, you need major courage, etc etc etc. These rely on other players putting in 10 times the amount of effort than the HA player, who has a lower potential damage than a LA build to begin with. Why should all those supports bust their butts for players who want to "play how they want" and put in a fraction of the effort?
If you are busting your butt at work all day and when the yearly raise comes around you and Jim over there who spends his whole day on his phone and missed three deadlines last month which left YOU with more work, gets a better raise then you are you going to go "Awesome, good for Jim" or are you going to be pissy about it? Are you going to talk to your boss, maybe quit and find a new job? Would saying that you are just jealous and toxic be an accurate representation of the situation?
TBH as a multi trifecta tank, i do not care at all about this. As in the effort provided portion. It doesn't bother me to do 3 times the CPM as my DD's as a tank. Although it does seem odd seeing the cast differential.
Lately I have done a lot of dungeon tri's and IR's for people. Sometimes I prefer they are in oakensoul so they don't spam die and I can be done faster. Oakensoul trivializes a lot of mechs that would one shot a normal DD. I literally watch DD's eat cones, jumps, and kites, any normal DD would be dead from those. I guarantee if you took half the people who got IR and last patch and made them play a 2 bar build they would be dead every other mech in vAS+2. Is that healthy for the game? I dont know.
Two reason's I wouldn't take an Oakensorc in one of my groups would be, you need to optomize supports different for oakensorcs than other DDs because it provides courage. I would prefer a sweaty high damage core such as when a new trial is coming out.
Also yes a player can opt to do some runs with HA and some without. No that is not discrimination.....
It kills progression.
It's one thing to have skilled players memeing on HA builds (which some of the trifecta runs have been). It's another to have people pushed into content they're not ready for. Holding down one button and getting IR while eating kites and cones does not prepare you for harder content. You will sit there and stagnate, unable to progress further, because you didn't improve at reacting to targeted mechanics.
And if enough people complain about that, harder content will also get nerfed (again). Most of ESO endgame is trivially easy as it is for skilled players. If you make it even easier, they just leave the game and go on to another one where they actually feel challenged (perhaps one that actually gives meaningful rewards to clearing the hardest content in the game).
I completely agree it kills progression. I did not mean to imply that I think it should get stronger or easier to get more content complete. I mention in my post a lot of these new players with IR would just spam die a normal run. The thing with vAS+2 though is I don't think they can make that trifecta hard to get with oakensoul without completely gutting the item or taking empower back off (which likely wont happen as they want an easy mode mythic for solo players and a bridge to base vet content). 15 minutes is just so long to do only 90 million damage. And you can only partially address the tankiness because you can't stop them from running resistance pots and bi stat food as they dont need sustain. So I think at this point IR is just a meme trifecta unless you are a support or have logs from a 2bar build.
Honestly I don't hate EZ IR. I play a support role, so all it means for me is its easier to find group to actually poly farm with. I'm having a great time.
That particular aspect of it is fine. I just don't like that it doesn't prepare the people who want to continue to progress, at all.
Like, they're gonna get destroyed when they set foot in vCR.
FantasticFreddie wrote: »FantasticFreddie wrote: »FantasticFreddie wrote: »1) heavy attack builds, the current main one with oakensoul, are incredibly easy damage for very little effort
2) light attack builds max out at higher damage, but it takes hours of practice and dedication to reach that damage.
3) heavy attack builds offer more defensive buffs than a light attack build, making your average HA dps extremely tanky compared to your average light attack dps.
For a lot of people, a HA build offers more damage and survivability for less effort. This is good overall.
Where it gets frustrating is when you get into organized group content. For a heavy attack build to reach the necessary levels of damage in hardmodes and trifectas they rely on roughly half the group to be playing at maximum effort in 2 bar builds.
That is the problem. HA builds cannot do a trifecta alone. You still need brittle, EC, crusher, alkosh or another pen set, you need major courage, etc etc etc. These rely on other players putting in 10 times the amount of effort than the HA player, who has a lower potential damage than a LA build to begin with. Why should all those supports bust their butts for players who want to "play how they want" and put in a fraction of the effort?
If you are busting your butt at work all day and when the yearly raise comes around you and Jim over there who spends his whole day on his phone and missed three deadlines last month which left YOU with more work, gets a better raise then you are you going to go "Awesome, good for Jim" or are you going to be pissy about it? Are you going to talk to your boss, maybe quit and find a new job? Would saying that you are just jealous and toxic be an accurate representation of the situation?
TBH as a multi trifecta tank, i do not care at all about this. As in the effort provided portion. It doesn't bother me to do 3 times the CPM as my DD's as a tank. Although it does seem odd seeing the cast differential.
Lately I have done a lot of dungeon tri's and IR's for people. Sometimes I prefer they are in oakensoul so they don't spam die and I can be done faster. Oakensoul trivializes a lot of mechs that would one shot a normal DD. I literally watch DD's eat cones, jumps, and kites, any normal DD would be dead from those. I guarantee if you took half the people who got IR and last patch and made them play a 2 bar build they would be dead every other mech in vAS+2. Is that healthy for the game? I dont know.
Two reason's I wouldn't take an Oakensorc in one of my groups would be, you need to optomize supports different for oakensorcs than other DDs because it provides courage. I would prefer a sweaty high damage core such as when a new trial is coming out.
Also yes a player can opt to do some runs with HA and some without. No that is not discrimination.....
It kills progression.
It's one thing to have skilled players memeing on HA builds (which some of the trifecta runs have been). It's another to have people pushed into content they're not ready for. Holding down one button and getting IR while eating kites and cones does not prepare you for harder content. You will sit there and stagnate, unable to progress further, because you didn't improve at reacting to targeted mechanics.
And if enough people complain about that, harder content will also get nerfed (again). Most of ESO endgame is trivially easy as it is for skilled players. If you make it even easier, they just leave the game and go on to another one where they actually feel challenged (perhaps one that actually gives meaningful rewards to clearing the hardest content in the game).
I completely agree it kills progression. I did not mean to imply that I think it should get stronger or easier to get more content complete. I mention in my post a lot of these new players with IR would just spam die a normal run. The thing with vAS+2 though is I don't think they can make that trifecta hard to get with oakensoul without completely gutting the item or taking empower back off (which likely wont happen as they want an easy mode mythic for solo players and a bridge to base vet content). 15 minutes is just so long to do only 90 million damage. And you can only partially address the tankiness because you can't stop them from running resistance pots and bi stat food as they dont need sustain. So I think at this point IR is just a meme trifecta unless you are a support or have logs from a 2bar build.
Honestly I don't hate EZ IR. I play a support role, so all it means for me is its easier to find group to actually poly farm with. I'm having a great time.
That particular aspect of it is fine. I just don't like that it doesn't prepare the people who want to continue to progress, at all.
Like, they're gonna get destroyed when they set foot in vCR.
Yeah a group that did a heavy attack IR decided to go immediately into HA GS and they are getting WRECKED.
FantasticFreddie wrote: »1) heavy attack builds, the current main one with oakensoul, are incredibly easy damage for very little effort
2) light attack builds max out at higher damage, but it takes hours of practice and dedication to reach that damage.
3) heavy attack builds offer more defensive buffs than a light attack build, making your average HA dps extremely tanky compared to your average light attack dps.
For a lot of people, a HA build offers more damage and survivability for less effort. This is good overall.
Where it gets frustrating is when you get into organized group content. For a heavy attack build to reach the necessary levels of damage in hardmodes and trifectas they rely on roughly half the group to be playing at maximum effort in 2 bar builds.
That is the problem. HA builds cannot do a trifecta alone. You still need brittle, EC, crusher, alkosh or another pen set, you need major courage, etc etc etc. These rely on other players putting in 10 times the amount of effort than the HA player, who has a lower potential damage than a LA build to begin with. Why should all those supports bust their butts for players who want to "play how they want" and put in a fraction of the effort?
If you are busting your butt at work all day and when the yearly raise comes around you and Jim over there who spends his whole day on his phone and missed three deadlines last month which left YOU with more work, gets a better raise then you are you going to go "Awesome, good for Jim" or are you going to be pissy about it? Are you going to talk to your boss, maybe quit and find a new job? Would saying that you are just jealous and toxic be an accurate representation of the situation?
Does this not imply that the issue with the light attack builds, that the damage scaling vs effort needs some balancing?
Or for that matter maybe the key is to enable more diversity in HA builds, so that the debuffs can be brought by HA players as well?
FrancisCrawford wrote: »Sheezabeast wrote: »I'm just going to address the elephant in the room, as politely and bluntly as I can. The entire crux of the agitation comes from the blanket of "accessibility" ZOS is using. And how there is a big difference between people with disabilities and physical limitations falling under that blanket, and people who simply need to practice their rotation and are not that skilled at DPS using the same "accessibility" claim to use the one bar builds. If you point out the lack of skill it takes, how it might be 'dumbing down the game' suddenly you are not just addressing people who legit *can* improve but are using this simple way to get easy numbers, and people who are physically or mentally limited using this accessible build.
And what would be wrong with that? Why do you care whether a person has major disabilities or minor disabilities or just has so many work and family responsibilities that they don't have a lot of time to practice their skills on a dummy? Or whether they just don't LIKE practicing at great length on a dummy? Or any combination of those factors?
Rkindaleft wrote: »What is there to strive for? Why should they get the hardest achievements in the game without putting in any effort?
spartaxoxo wrote: »Rkindaleft wrote: »What is there to strive for? Why should they get the hardest achievements in the game without putting in any effort?
Since when is perfecting the mechanics of a raid considered zero effort? Why should something that is zero effort be gatekept?
PrincessOfThieves wrote: »spartaxoxo wrote: »Rkindaleft wrote: »What is there to strive for? Why should they get the hardest achievements in the game without putting in any effort?
Since when is perfecting the mechanics of a raid considered zero effort? Why should something that is zero effort be gatekept?
Oakensorc makes mechanics much more forgiving and you don't have to be 100% perfect. Most things that are not true oneshots won't kill you on that build. 28-29k hp and high resists make a huge difference.
spartaxoxo wrote: »PrincessOfThieves wrote: »spartaxoxo wrote: »Rkindaleft wrote: »What is there to strive for? Why should they get the hardest achievements in the game without putting in any effort?
Since when is perfecting the mechanics of a raid considered zero effort? Why should something that is zero effort be gatekept?
Oakensorc makes mechanics much more forgiving and you don't have to be 100% perfect. Most things that are not true oneshots won't kill you on that build. 28-29k hp and high resists make a huge difference.
They must be pretty trivial if some buffs are enough to collapse the whole trial. I mean zero effort is pretty huge. You just stand there and boom, trifecta. It's amazing how much stuff could have been auto-completed if people just tossed points into HP and picked up some buffs.
PrincessOfThieves wrote: »spartaxoxo wrote: »PrincessOfThieves wrote: »spartaxoxo wrote: »Rkindaleft wrote: »What is there to strive for? Why should they get the hardest achievements in the game without putting in any effort?
Since when is perfecting the mechanics of a raid considered zero effort? Why should something that is zero effort be gatekept?
Oakensorc makes mechanics much more forgiving and you don't have to be 100% perfect. Most things that are not true oneshots won't kill you on that build. 28-29k hp and high resists make a huge difference.
They must be pretty trivial if some buffs are enough to collapse the whole trial. I mean zero effort is pretty huge. You just stand there and boom, trifecta. It's amazing how much stuff could have been auto-completed if people just tossed points into HP and picked up some buffs.
Instead of being snarky, please try vAS hm on a normal build and then on Oaken. Or some dungeon dlcs hms. Or at least Vateshran trifecta.
spartaxoxo wrote: »PrincessOfThieves wrote: »spartaxoxo wrote: »Rkindaleft wrote: »What is there to strive for? Why should they get the hardest achievements in the game without putting in any effort?
Since when is perfecting the mechanics of a raid considered zero effort? Why should something that is zero effort be gatekept?
Oakensorc makes mechanics much more forgiving and you don't have to be 100% perfect. Most things that are not true oneshots won't kill you on that build. 28-29k hp and high resists make a huge difference.
They must be pretty trivial if some buffs are enough to collapse the whole trial. I mean zero effort is pretty huge. You just stand there and boom, trifecta. It's amazing how much stuff could have been auto-completed if people just tossed points into HP and picked up some buffs.
Or maybe, trial mechanics are difficult in and of themselves. And anyone who is able to overcome them including ones not doing a 2 bar dps rotation (Healers, tanks, Oakensoul users) have earned them so long as they beat them by actually playing and not paying someone else to do it. There's no such thing as an easymode vet dlc trial hardmode. And that's why even to this day, barely any groups have accomplished it.
spartaxoxo wrote: »PrincessOfThieves wrote: »spartaxoxo wrote: »PrincessOfThieves wrote: »spartaxoxo wrote: »Rkindaleft wrote: »What is there to strive for? Why should they get the hardest achievements in the game without putting in any effort?
Since when is perfecting the mechanics of a raid considered zero effort? Why should something that is zero effort be gatekept?
Oakensorc makes mechanics much more forgiving and you don't have to be 100% perfect. Most things that are not true oneshots won't kill you on that build. 28-29k hp and high resists make a huge difference.
They must be pretty trivial if some buffs are enough to collapse the whole trial. I mean zero effort is pretty huge. You just stand there and boom, trifecta. It's amazing how much stuff could have been auto-completed if people just tossed points into HP and picked up some buffs.
Instead of being snarky, please try vAS hm on a normal build and then on Oaken. Or some dungeon dlcs hms. Or at least Vateshran trifecta.
What makes you think I haven't done any vet content? I have a 2 bar build. I've done some dungeon dlc hms. I'm currently working on Vateshran trifecta (already have the no sigils and speed runs, but still haven't managed the no-death. I'm down to one death though). I have done some vet dlc trials too. And none of it was on a Oakensoul character. I also have dungeon dlc hms.
I know those mechanics are tough because I have played them. Which is I why I disagree very much with the idea that those mechanics are trivial. They aren't. They are tough. And everyone who accomplished them without paying for a carry has earned them. "EZ hardmode" "Zero effort hardmoe" all of that devalues the efforts of tons of players. And it is not just Oakensoul accomplishments that are devalued by "EZ hardmode" it is everyone's accomplishments, especially the healers and tanks who also don't do dps rotations and survive incoming damage more readily. This is because in order for "EZ hardmode" to be true, the only skill that is remotely difficult has to be the dps rotation. That's what it's saying. That the only skill, the only effort, is the dps rotation. It's clearly not the case, so therefore there is no such thing as an EZ hardmode.
There are different tiers of heavy attack users too. Some of them are really good at handling mechanics, they just don't can't or won't do a more traditional dps rotation. That's who is getting those titles. People who aren't good at the difficult trials mechs still aren't getting those titles. And they are difficult.
Personally I would argue that buying a trifecta is much harder than doing it on Oakensoul and I respect it more.
PrincessOfThieves wrote: »My point is, with Oakensorc you don't need to do the mechanics perfectly. There are things that can oneshot the player - or even their entire group - if ignored. Of course, you still have to learn these mechanics.
spartaxoxo wrote: »Personally I would argue that buying a trifecta is much harder than doing it on Oakensoul and I respect it more.
This is the only game I have ever played where a group can be stuck on something for weeks and it get called easy.PrincessOfThieves wrote: »My point is, with Oakensorc you don't need to do the mechanics perfectly. There are things that can oneshot the player - or even their entire group - if ignored. Of course, you still have to learn these mechanics.
Yes, so "zero effort" is not correct.
PrincessOfThieves wrote: »spartaxoxo wrote: »Personally I would argue that buying a trifecta is much harder than doing it on Oakensoul and I respect it more.
This is the only game I have ever played where a group can be stuck on something for weeks and it get called easy.PrincessOfThieves wrote: »My point is, with Oakensorc you don't need to do the mechanics perfectly. There are things that can oneshot the player - or even their entire group - if ignored. Of course, you still have to learn these mechanics.
Yes, so "zero effort" is not correct.
Well, compared to what players with regular builds would have to do... Especially if they want to be invited to a vAS+2 group with something other than an Oakensorc or a buff/support character.
spartaxoxo wrote: »Personally I would argue that buying a trifecta is much harder than doing it on Oakensoul and I respect it more.
This is the only game I have ever played where a group can be stuck on something for weeks and it get called easy.PrincessOfThieves wrote: »My point is, with Oakensorc you don't need to do the mechanics perfectly. There are things that can oneshot the player - or even their entire group - if ignored. Of course, you still have to learn these mechanics.
You do get more wriggle room, but it's not "Zero effort" or "easy." That's my point. And yes, there should be more DPS sets that allow for more defensive builds that are still legitimate. That's not a problem with Oakensoul. After 100k, you start to hit a point of diminishing returns in damage and there should be more options to players to have more variety in builds. I would very much okay with the defensive options scaling to group size like pale order. That's a sensible nerf that doesn't remove builds from content. Far more fair than the damage nerf, IMO. Damage has to be above certain levels in order to get into content, but the survivability doesn't need to be as high as it is.
PrincessOfThieves wrote: »spartaxoxo wrote: »Personally I would argue that buying a trifecta is much harder than doing it on Oakensoul and I respect it more.
This is the only game I have ever played where a group can be stuck on something for weeks and it get called easy.PrincessOfThieves wrote: »My point is, with Oakensorc you don't need to do the mechanics perfectly. There are things that can oneshot the player - or even their entire group - if ignored. Of course, you still have to learn these mechanics.
You do get more wriggle room, but it's not "Zero effort" or "easy." That's my point. And yes, there should be more DPS sets that allow for more defensive builds that are still legitimate. That's not a problem with Oakensoul. After 100k, you start to hit a point of diminishing returns in damage and there should be more options to players to have more variety in builds. I would very much okay with the defensive options scaling to group size like pale order. That's a sensible nerf that doesn't remove builds from content. Far more fair than the damage nerf, IMO. Damage has to be above certain levels in order to get into content, but the survivability doesn't need to be as high as it is.
I disagree because with Oakensorc I managed to get the achievements I tried to do for a while (some on the first try) and it felt really easy in comparison. Sooo agree to disagree, I guess?
That being said, if Oaken builds were less tanky, they would be balanced in my opinion. They should somehow keep the buffs for solo players, though, so they still retain the accessibility aspect for people who really need it.
spartaxoxo wrote: »Personally I would argue that buying a trifecta is much harder than doing it on Oakensoul and I respect it more.
This is the only game I have ever played where a group can be stuck on something for weeks and it get called easy.PrincessOfThieves wrote: »My point is, with Oakensorc you don't need to do the mechanics perfectly. There are things that can oneshot the player - or even their entire group - if ignored. Of course, you still have to learn these mechanics.
You do get more wriggle room, but it's not "Zero effort" or "easy." That's my point. And yes, there should be more DPS sets that allow for more defensive builds that are still legitimate. That's not a problem with Oakensoul. After 100k, you start to hit a point of diminishing returns in damage and there should be more options to players to have more variety in builds. I would very much okay with the defensive options scaling to group size like pale order. That's a sensible nerf that doesn't remove builds from content. Far more fair than the damage nerf, IMO. Damage has to be above certain levels in order to get into content, but the survivability doesn't need to be as high as it is.
spartaxoxo wrote: »PrincessOfThieves wrote: »spartaxoxo wrote: »Personally I would argue that buying a trifecta is much harder than doing it on Oakensoul and I respect it more.
This is the only game I have ever played where a group can be stuck on something for weeks and it get called easy.PrincessOfThieves wrote: »My point is, with Oakensorc you don't need to do the mechanics perfectly. There are things that can oneshot the player - or even their entire group - if ignored. Of course, you still have to learn these mechanics.
You do get more wriggle room, but it's not "Zero effort" or "easy." That's my point. And yes, there should be more DPS sets that allow for more defensive builds that are still legitimate. That's not a problem with Oakensoul. After 100k, you start to hit a point of diminishing returns in damage and there should be more options to players to have more variety in builds. I would very much okay with the defensive options scaling to group size like pale order. That's a sensible nerf that doesn't remove builds from content. Far more fair than the damage nerf, IMO. Damage has to be above certain levels in order to get into content, but the survivability doesn't need to be as high as it is.
I disagree because with Oakensorc I managed to get the achievements I tried to do for a while (some on the first try) and it felt really easy in comparison. Sooo agree to disagree, I guess?
That being said, if Oaken builds were less tanky, they would be balanced in my opinion. They should somehow keep the buffs for solo players, though, so they still retain the accessibility aspect for people who really need it.
I literally died more with Oakensoul in VVH because it slowed me down. I'm better on my 2 bar build. I'm clearly just doing something wrong and no ring is gonna change that. I don't mind if the survivability gets nerfed though. It just reinforces mechanics, which should be the point of nerfs.
SerafinaWaterstar wrote: »What does it matter if HA enables more players to get hm or trifecta clears?
It really is not a simple as ‘just holding down a key’ - at least on console - you can’t just hold down the HA button & then go through the other skills (despite what some claim) as they won’t always fire so you do need to work out a basic rotation. Plus have an understanding of mechs is stupidly important - you can’t just burn through everything.
It is a side of some endgame players that is disappointing; this gatekeeping of access. Whether it is over the top dps demands (not the normal ones) or a punishing schedule that does not take into account real life, or whatever else - they seem to forget this is a GAME, one that should be FUN - not hard work.
I am glad that these HA builds have allowed me, & others in my guild, to lead vet trials & give people clears. Still needed to work at it, but HA has helped some.
(And for the record, have done all vet trials except vDSR which am progging, lots of HM - no trifectas as not interested - and done on nightblade, normal sorc, templar and healer.)
spartaxoxo wrote: »Personally I would argue that buying a trifecta is much harder than doing it on Oakensoul and I respect it more.
This is the only game I have ever played where a group can be stuck on something for weeks and it get called easy.PrincessOfThieves wrote: »My point is, with Oakensorc you don't need to do the mechanics perfectly. There are things that can oneshot the player - or even their entire group - if ignored. Of course, you still have to learn these mechanics.
You do get more wriggle room, but it's not "Zero effort" or "easy." That's my point. And yes, there should be more DPS sets that allow for more defensive builds that are still legitimate. That's not a problem with Oakensoul. After 100k, you start to hit a point of diminishing returns in damage and there should be more options to players to have more variety in builds. I would very much okay with the defensive options scaling to group size like pale order. That's a sensible nerf that doesn't remove builds from content. Far more fair than the damage nerf, IMO. Damage has to be above certain levels in order to get into content, but the survivability doesn't need to be as high as it is.
This is the only game I playerd where setup allowing to progress something few times faster is not called easy. Or atleast easier.
because they don't like that people are enjoying the game without the physically painful "effort" they think we should put in light attack weaving instead.
maybe not completely accurate but it seems close enough to all the heavy attack hate i've seen
because they don't like that people are enjoying the game without the physically painful "effort" they think we should put in light attack weaving instead.
maybe not completely accurate but it seems close enough to all the heavy attack hate i've seen
Pressing a button once per 2 seconds is painful?
because they don't like that people are enjoying the game without the physically painful "effort" they think we should put in light attack weaving instead.
maybe not completely accurate but it seems close enough to all the heavy attack hate i've seen
Pressing a button once per 2 seconds is painful?