disintegr8 wrote: »I suggest that a fair portion of the 'hate' is elitist - some people have put a lot of effort into perfecting their weaving rotations and the thought that some Johnny come lately can match it without too much hard work upsets them.
Another part of the problem is the game trying to balance PVP and PVE with the same sets and the same skills - you bring a string set/item out for PVE and it negatively impacts PVP, and vice versa.
As for trials, the trial runner/organizer has the right to accept and reject anything they want, without having to justify it to anyone. If they are unreasonable, they'll very quickly struggle to fill a trial, if they run good trials, people will be eager to join. if you join a trial guild and start debating why this and why that, you'll be looking for another guild very quickly.
Whatever build you want to run, you run, but if you want to run an unpopular build in harder content, you may have to run your own trials. DLC vet trials require teamwork and a team performance, who cares how much DPS you put out if the group keeps wiping.
FantasticFreddie wrote: »disintegr8 wrote: »I suggest that a fair portion of the 'hate' is elitist - some people have put a lot of effort into perfecting their weaving rotations and the thought that some Johnny come lately can match it without too much hard work upsets them.
Another part of the problem is the game trying to balance PVP and PVE with the same sets and the same skills - you bring a string set/item out for PVE and it negatively impacts PVP, and vice versa.
As for trials, the trial runner/organizer has the right to accept and reject anything they want, without having to justify it to anyone. If they are unreasonable, they'll very quickly struggle to fill a trial, if they run good trials, people will be eager to join. if you join a trial guild and start debating why this and why that, you'll be looking for another guild very quickly.
Whatever build you want to run, you run, but if you want to run an unpopular build in harder content, you may have to run your own trials. DLC vet trials require teamwork and a team performance, who cares how much DPS you put out if the group keeps wiping.
A pet peeve of mine is people who put forth this false narrative, where they either imply or outright say that people with lower dps are better at mechanics than people with high dps, often saying things like oh it doesn't matter how good your dps is if you can't do mechanics!
Well, this is true, but I will say this: its been my experience that the higher dps players are also the best at mechanics. This is not a hard and fast rule, and you will have both lower dps players who are good at mechanics, and higher dps players who are bad at them but as a rule? The higher dps players are also the best at mechanics. And, if you think about it-- it makes sense. Of course the people who put the most time and effort in and have the fastest reaction time are going to be best at getting the bash, noticing the portal is up and since most portal mechanics in this game is a mini game of dps, of course the highest dps are going to be best at portals.
And, when you have a player that is amazing at mechanics but parses low both on a dummy and in content, 9 times out of 10 they main another role and only dd casually.
The myth of the low dps player that saves the day with flawless execution of mechanics in the face of the brainless parse monkeys is largely just that-- a myth.
There are parse monkeys that tunnel vision-- but they are not usually the top dps in the group, and they almost always get roundly scolded by the lead if they much up mechanics because they were parsing.
isadoraisacat wrote: »Because some elite players feel threatened by a small minority of players who were able to exploit heavy attack builds to reach numbers that are not achievable by the average user who is either disabled / or a casual player who wants a more similar combat to Skyrim (I fall into both of these ) I hit currently 60k on a trial parse dummy and that works for me I can kill world bosses and do most dungeons ok.
Even tho 2 bar builds out perform and those who got High numbers with 1 bar were already experience high end 2 bar parsers. But here we are.
Wao. This made me realize - people who argue against HA builds claim that "it's not fair that the best HA 1bar parse outperform the middle-high LA 2bars parses", when it's an unfair comparison to begin with. Why aren't we comparing the best parses on both sides, and if considering the middle parses on 2bars we still compare them to the best 1bars instead of the more rightful middle 1bar parses?
Why a middle player should be compared with a top player? It seems people assumes everyone using 1bar can achieve the same top results but reality says something different. 1bar HA users more often than not aren't super optimised - some are, for sure, not everyone and I bet not even the majority. Most are casuals, the targeted audience. So why pretend they are top players to apply a not needed nerf?
Nerfing based on the 1% makes no sense.
FantasticFreddie wrote: »disintegr8 wrote: »I suggest that a fair portion of the 'hate' is elitist - some people have put a lot of effort into perfecting their weaving rotations and the thought that some Johnny come lately can match it without too much hard work upsets them.
Another part of the problem is the game trying to balance PVP and PVE with the same sets and the same skills - you bring a string set/item out for PVE and it negatively impacts PVP, and vice versa.
As for trials, the trial runner/organizer has the right to accept and reject anything they want, without having to justify it to anyone. If they are unreasonable, they'll very quickly struggle to fill a trial, if they run good trials, people will be eager to join. if you join a trial guild and start debating why this and why that, you'll be looking for another guild very quickly.
Whatever build you want to run, you run, but if you want to run an unpopular build in harder content, you may have to run your own trials. DLC vet trials require teamwork and a team performance, who cares how much DPS you put out if the group keeps wiping.
A pet peeve of mine is people who put forth this false narrative, where they either imply or outright say that people with lower dps are better at mechanics than people with high dps, often saying things like oh it doesn't matter how good your dps is if you can't do mechanics!
Well, this is true, but I will say this: its been my experience that the higher dps players are also the best at mechanics. This is not a hard and fast rule, and you will have both lower dps players who are good at mechanics, and higher dps players who are bad at them but as a rule? The higher dps players are also the best at mechanics. And, if you think about it-- it makes sense. Of course the people who put the most time and effort in and have the fastest reaction time are going to be best at getting the bash, noticing the portal is up and since most portal mechanics in this game is a mini game of dps, of course the highest dps are going to be best at portals.
And, when you have a player that is amazing at mechanics but parses low both on a dummy and in content, 9 times out of 10 they main another role and only dd casually.
The myth of the low dps player that saves the day with flawless execution of mechanics in the face of the brainless parse monkeys is largely just that-- a myth.
There are parse monkeys that tunnel vision-- but they are not usually the top dps in the group, and they almost always get roundly scolded by the lead if they much up mechanics because they were parsing.
I think some of this comes from mmos where you can skip mechanics with high dps and therefore ignore them. But in general I agree that typically people that are keen on perfecting their rotation are also the same perfectionists about mechanics too.
FantasticFreddie wrote: »FantasticFreddie wrote: »disintegr8 wrote: »I suggest that a fair portion of the 'hate' is elitist - some people have put a lot of effort into perfecting their weaving rotations and the thought that some Johnny come lately can match it without too much hard work upsets them.
Another part of the problem is the game trying to balance PVP and PVE with the same sets and the same skills - you bring a string set/item out for PVE and it negatively impacts PVP, and vice versa.
As for trials, the trial runner/organizer has the right to accept and reject anything they want, without having to justify it to anyone. If they are unreasonable, they'll very quickly struggle to fill a trial, if they run good trials, people will be eager to join. if you join a trial guild and start debating why this and why that, you'll be looking for another guild very quickly.
Whatever build you want to run, you run, but if you want to run an unpopular build in harder content, you may have to run your own trials. DLC vet trials require teamwork and a team performance, who cares how much DPS you put out if the group keeps wiping.
A pet peeve of mine is people who put forth this false narrative, where they either imply or outright say that people with lower dps are better at mechanics than people with high dps, often saying things like oh it doesn't matter how good your dps is if you can't do mechanics!
Well, this is true, but I will say this: its been my experience that the higher dps players are also the best at mechanics. This is not a hard and fast rule, and you will have both lower dps players who are good at mechanics, and higher dps players who are bad at them but as a rule? The higher dps players are also the best at mechanics. And, if you think about it-- it makes sense. Of course the people who put the most time and effort in and have the fastest reaction time are going to be best at getting the bash, noticing the portal is up and since most portal mechanics in this game is a mini game of dps, of course the highest dps are going to be best at portals.
And, when you have a player that is amazing at mechanics but parses low both on a dummy and in content, 9 times out of 10 they main another role and only dd casually.
The myth of the low dps player that saves the day with flawless execution of mechanics in the face of the brainless parse monkeys is largely just that-- a myth.
There are parse monkeys that tunnel vision-- but they are not usually the top dps in the group, and they almost always get roundly scolded by the lead if they much up mechanics because they were parsing.
I think some of this comes from mmos where you can skip mechanics with high dps and therefore ignore them. But in general I agree that typically people that are keen on perfecting their rotation are also the same perfectionists about mechanics too.
As someone who wiped repeatedly on vDSR hm last nighr because one dd kept missing their bash because they were still on boss--- and it's the one dd that's underperforming at literally all the things....someone come tell him that the low dps players are better at mechanics because he missed that part of the handbook LOL
But tbf that mechanic is soooo unforgiving
I don't hate HA builds but I don't allow them in my raids. It wouldn't be fair to others who put in the time and effort to learn rotation and weaving only to get outparsed by someone holding down 1 button.
It should definitely get nerfed some more. Currently it's only creating toxicity. People can still use it in vet content if tops at someting like 50-60k.
FantasticFreddie wrote: »spartaxoxo wrote: »2 bar builds are only better if you have the skill to make them better. Then there are others that want to gatekeep trials so they can think others think of the titles as prestigious. The irony is that the nerf debates have actually lowered the prestige of those titles. They have laid bare how little many players think of the trial mechanics.
I used to think those trials were really hard and that those players hadn't just got good dummy numbers but they had actually overcome some very difficult mechanics. Apparently that was wrong and the trial mechs are trivial. Which makes me question why they have the damage requirements in the first place if they are so easy to do when you have damage? Might as well nerf those trials.
Which mechanics?
Some older trials can be burned through without obeying mechs, but newer trials are all portal this and circle that, and those mechanics definitely need to be obeyed.
I don't hate HA builds but I don't allow them in my raids. It wouldn't be fair to others who put in the time and effort to learn rotation and weaving only to get outparsed by someone holding down 1 button.
It should definitely get nerfed some more. Currently it's only creating toxicity. People can still use it in vet content if tops at someting like 50-60k.
I don't hate HA...I feel it is somewhat overpowered for holding down one mouse button.
spartaxoxo wrote: »FantasticFreddie wrote: »spartaxoxo wrote: »2 bar builds are only better if you have the skill to make them better. Then there are others that want to gatekeep trials so they can think others think of the titles as prestigious. The irony is that the nerf debates have actually lowered the prestige of those titles. They have laid bare how little many players think of the trial mechanics.
I used to think those trials were really hard and that those players hadn't just got good dummy numbers but they had actually overcome some very difficult mechanics. Apparently that was wrong and the trial mechs are trivial. Which makes me question why they have the damage requirements in the first place if they are so easy to do when you have damage? Might as well nerf those trials.
Which mechanics?
Some older trials can be burned through without obeying mechs, but newer trials are all portal this and circle that, and those mechanics definitely need to be obeyed.
All of them. I see plenty of comments like "EZ Hard mode achievements with Oakensoul." Oakensoul only simplifies the damage, it makes no changes to the mechanics. So if damage is the only measurement of what makes a trial "easy" then the mechanics themselves must be trivial. All of the posts saying that it's easy to beat a hard mode have convinced me they should just nerf the trials. Many of the people able to beat them don't consider the mechs hard, so why should damage be a gatekeeper at all? Just nerf them down so it's just as easy for everyone. And then we don't have to keep introducing alternative builds only to nerf them down. It ends the roller coaster once and for all.
spartaxoxo wrote: »I don't hate HA builds but I don't allow them in my raids. It wouldn't be fair to others who put in the time and effort to learn rotation and weaving only to get outparsed by someone holding down 1 button.
It should definitely get nerfed some more. Currently it's only creating toxicity. People can still use it in vet content if tops at someting like 50-60k.
50k is too low for vet content. No, you couldn't use it in vet content at that damage level. No raid group takes people into challenging content with damage that low.
I don’t hate heavy attack builds or the people who enjoy them, but I do hate the philosophy that says heavy attack builds should be as powerful as light attack weaving.
Skill should be rewarded in games. A harder rotation should produce more damage. It gives you something to strive for. If a one-bar HA build does 95% of the damage done by a two-bar build with flawless weaving, what’s even the point? Where’s the reward for your effort and practice?
I don't hate HA builds but I don't allow them in my raids. It wouldn't be fair to others who put in the time and effort to learn rotation and weaving only to get outparsed by someone holding down 1 button.
It should definitely get nerfed some more. Currently it's only creating toxicity. People can still use it in vet content if tops at someting like 50-60k.
You don’t hate them but gatekeep them and want everyone who uses them nerfed. Okay.
I don't hate HA builds but I don't allow them in my raids. It wouldn't be fair to others who put in the time and effort to learn rotation and weaving only to get outparsed by someone holding down 1 button.
It should definitely get nerfed some more. Currently it's only creating toxicity. People can still use it in vet content if tops at someting like 50-60k.
You don’t hate them but gatekeep them and want everyone who uses them nerfed. Okay.
Turtle_Bot wrote: »I don’t hate heavy attack builds or the people who enjoy them, but I do hate the philosophy that says heavy attack builds should be as powerful as light attack weaving.
Skill should be rewarded in games. A harder rotation should produce more damage. It gives you something to strive for. If a one-bar HA build does 95% of the damage done by a two-bar build with flawless weaving, what’s even the point? Where’s the reward for your effort and practice?
Then good news, HA builds, which are currently, maxing out with 30k LESS dps (or roughly 77% damage of traditional builds) than the 2 bar LA weaving builds max out at, at their peak.
With the slight nerf proposed, they will be doing roughly 35k less damage than traditional LA weaving builds for a grand, eye watering, gamebreakingly massive total max dps of 73% of the max damage of traditional LA weaving builds at their peak potential (assuming traditional builds cap out at exactly 130k only and don't go above that, which we all know they can and frequently do).
To me, this roughly 70% cap of the damage of LA weaving builds does not seem all that game breaking let alone even an issue at all. It still leaves a lot of potential dps to strive for by learning the more complicated LA weaving builds, but is also in a good spot to allow players the opportunity to learn and clear content and contribute to the group while they learn those higher end builds (and perhaps even enjoy the content enough that they want to get into more of that content including using 2 bar LA weaving builds instead of feeling like they aren't contributing at all).
Also, outside of proccing tri-focus off NPCs in IC, which is a completely separate issue that is easily fixed by making tri-focus only deal its splash damage to monsters, the build itself is very mediocre in PvP where it actually directly impacts players.
The whole (non)issue surrounding HA builds has been severely blown out of proportion imo, by both sides. The build was fine as it was, maybe a slight adjustment (which its getting) but nothing major realistically needed to be changed like so many were calling for.
spartaxoxo wrote: »I don't hate HA builds but I don't allow them in my raids. It wouldn't be fair to others who put in the time and effort to learn rotation and weaving only to get outparsed by someone holding down 1 button.
It should definitely get nerfed some more. Currently it's only creating toxicity. People can still use it in vet content if tops at someting like 50-60k.
50k is too low for vet content. No, you couldn't use it in vet content at that damage level. No raid group takes people into challenging content with damage that low.
isadoraisacat wrote: »I don't hate HA builds but I don't allow them in my raids. It wouldn't be fair to others who put in the time and effort to learn rotation and weaving only to get outparsed by someone holding down 1 button.
It should definitely get nerfed some more. Currently it's only creating toxicity. People can still use it in vet content if tops at someting like 50-60k.
You don’t hate them but gatekeep them and want everyone who uses them nerfed. Okay.
Yep this is the exact problem that’s going on now, no wonder there is a divide among players.
Turtle_Bot wrote: »I don’t hate heavy attack builds or the people who enjoy them, but I do hate the philosophy that says heavy attack builds should be as powerful as light attack weaving.
Skill should be rewarded in games. A harder rotation should produce more damage. It gives you something to strive for. If a one-bar HA build does 95% of the damage done by a two-bar build with flawless weaving, what’s even the point? Where’s the reward for your effort and practice?
Then good news, HA builds, which are currently, maxing out with 30k LESS dps (or roughly 77% damage of traditional builds) than the 2 bar LA weaving builds max out at, at their peak.
With the slight nerf proposed, they will be doing roughly 35k less damage than traditional LA weaving builds for a grand, eye watering, gamebreakingly massive total max dps of 73% of the max damage of traditional LA weaving builds at their peak potential (assuming traditional builds cap out at exactly 130k only and don't go above that, which we all know they can and frequently do).
To me, this roughly 70% cap of the damage of LA weaving builds does not seem all that game breaking let alone even an issue at all. It still leaves a lot of potential dps to strive for by learning the more complicated LA weaving builds, but is also in a good spot to allow players the opportunity to learn and clear content and contribute to the group while they learn those higher end builds (and perhaps even enjoy the content enough that they want to get into more of that content including using 2 bar LA weaving builds instead of feeling like they aren't contributing at all).
Also, outside of proccing tri-focus off NPCs in IC, which is a completely separate issue that is easily fixed by making tri-focus only deal its splash damage to monsters, the build itself is very mediocre in PvP where it actually directly impacts players.
The whole (non)issue surrounding HA builds has been severely blown out of proportion imo, by both sides. The build was fine as it was, maybe a slight adjustment (which its getting) but nothing major realistically needed to be changed like so many were calling for.
isadoraisacat wrote: »I don't hate HA builds but I don't allow them in my raids. It wouldn't be fair to others who put in the time and effort to learn rotation and weaving only to get outparsed by someone holding down 1 button.
It should definitely get nerfed some more. Currently it's only creating toxicity. People can still use it in vet content if tops at someting like 50-60k.
You don’t hate them but gatekeep them and want everyone who uses them nerfed. Okay.
Yep this is the exact problem that’s going on now, no wonder there is a divide among players.
Honestly, I wish gatekept groups existed. But I don't know of any. Why? Well because then I'd be leaving all of you alone, wouldn't I? Can't complain about something I don't see. If I didn't have to hear people talking about how a new group cleared a trial trifecta in all HAs, how to optimize HAs, just do HAs to farm it's easy and takes no thought, looking for HA oakensorc only for whatever, how the build is so easy and survivable, every vAS run requiring oakensoul... ALL. THE. TIME. I would not feel like I'm going insane. But I do. And I cannot escape. Until I either do find a gatekept group or endgamers stop their shenanigans. Or I quit. But quitting because of this is stupid.
Turtle_Bot wrote: »I don’t hate heavy attack builds or the people who enjoy them, but I do hate the philosophy that says heavy attack builds should be as powerful as light attack weaving.
Skill should be rewarded in games. A harder rotation should produce more damage. It gives you something to strive for. If a one-bar HA build does 95% of the damage done by a two-bar build with flawless weaving, what’s even the point? Where’s the reward for your effort and practice?
Then good news, HA builds, which are currently, maxing out with 30k LESS dps (or roughly 77% damage of traditional builds) than the 2 bar LA weaving builds max out at, at their peak.
With the slight nerf proposed, they will be doing roughly 35k less damage than traditional LA weaving builds for a grand, eye watering, gamebreakingly massive total max dps of 73% of the max damage of traditional LA weaving builds at their peak potential (assuming traditional builds cap out at exactly 130k only and don't go above that, which we all know they can and frequently do).
To me, this roughly 70% cap of the damage of LA weaving builds does not seem all that game breaking let alone even an issue at all. It still leaves a lot of potential dps to strive for by learning the more complicated LA weaving builds, but is also in a good spot to allow players the opportunity to learn and clear content and contribute to the group while they learn those higher end builds (and perhaps even enjoy the content enough that they want to get into more of that content including using 2 bar LA weaving builds instead of feeling like they aren't contributing at all).
Also, outside of proccing tri-focus off NPCs in IC, which is a completely separate issue that is easily fixed by making tri-focus only deal its splash damage to monsters, the build itself is very mediocre in PvP where it actually directly impacts players.
The whole (non)issue surrounding HA builds has been severely blown out of proportion imo, by both sides. The build was fine as it was, maybe a slight adjustment (which its getting) but nothing major realistically needed to be changed like so many were calling for.
People need to stop bringing up the 130k for la builds because only very few can get even remotely close to that. You make it sound like everyone who la weavers and has 2 bar build gets those numbers. Most people can't even hit 60-70k. That's why oaken ha is so popular coz they can now do more. HA currently caps at slightly over 100k on live and in 90s on pts. And sure, not everyone can hit those numbers but they are not far. If you have the correct gear, cp, traits, mundus, then you WILL hit 70-80k by just holding down 1 button. But alot of people are like" I cant "and refuse to use the exact build needed to hit that.
Its easier to get closer to the HA ceiling than the 2 bar ceiling.
Balance is achieved when HA dps is brought down to where the AVERAGE player is with 2 bar build, NOT what the 0.00001% can dummy parse. And even then HA has slight advantage in content due to being tanky, all aoe, ranged and no sustain worries.
isadoraisacat wrote: »isadoraisacat wrote: »I don't hate HA builds but I don't allow them in my raids. It wouldn't be fair to others who put in the time and effort to learn rotation and weaving only to get outparsed by someone holding down 1 button.
It should definitely get nerfed some more. Currently it's only creating toxicity. People can still use it in vet content if tops at someting like 50-60k.
You don’t hate them but gatekeep them and want everyone who uses them nerfed. Okay.
Yep this is the exact problem that’s going on now, no wonder there is a divide among players.
Honestly, I wish gatekept groups existed. But I don't know of any. Why? Well because then I'd be leaving all of you alone, wouldn't I? Can't complain about something I don't see. If I didn't have to hear people talking about how a new group cleared a trial trifecta in all HAs, how to optimize HAs, just do HAs to farm it's easy and takes no thought, looking for HA oakensorc only for whatever, how the build is so easy and survivable, every vAS run requiring oakensoul... ALL. THE. TIME. I would not feel like I'm going insane. But I do. And I cannot escape. Until I either do find a gatekept group or endgamers stop their shenanigans. Or I quit. But quitting because of this is stupid.
Hard to follow what you mean. But my point is negativity is an issue in this game. Bullying / elitism and to put in in the words of my 7 year old niece “you big meanie”. It’s just not nice behavior from player to player. The elder scrolls series is a nerdy fantasy series (and I hold that nerd badge with pride ) it’s not an esport. I feel like these esport types are making this game aggressive and removing the fantasy / role play / questing / elder scrolls feeel. It really reminds me of being the 5 foot kid in gym class and having the big jock throw the dodge ball in my face and call
Me certain slurs I can’t say here.
It comes off so negative / bullying and not inclusive.
We live in a society now where people have fought so hard for diversity and inclusion and for some reason it just isn’t happening in video games… at least online ones. And I think this is the reason why Skyrim or other elder scrolls players are hesitant to try this came out.
isadoraisacat wrote: »Because some elite players feel threatened by a small minority of players who were able to exploit heavy attack builds to reach numbers that are not achievable by the average user who is either disabled / or a casual player who wants a more similar combat to Skyrim (I fall into both of these ) I hit currently 60k on a trial parse dummy and that works for me I can kill world bosses and do most dungeons ok.
Even tho 2 bar builds out perform and those who got High numbers with 1 bar were already experience high end 2 bar parsers. But here we are.
Wao. This made me realize - people who argue against HA builds claim that "it's not fair that the best HA 1bar parse outperform the middle-high LA 2bars parses", when it's an unfair comparison to begin with. Why aren't we comparing the best parses on both sides, and if considering the middle parses on 2bars we still compare them to the best 1bars instead of the more rightful middle 1bar parses?
Why a middle player should be compared with a top player? It seems people assumes everyone using 1bar can achieve the same top results but reality says something different. 1bar HA users more often than not aren't super optimised - some are, for sure, not everyone and I bet not even the majority. Most are casuals, the targeted audience. So why pretend they are top players to apply a not needed nerf?
Nerfing based on the 1% makes no sense.
That's a wierd realization You had than. I havn't seen anyone comparing top LA setup to a medium HA setup. Usually both setups are compared at similar level either highest or average. If anything I've actually seen comments where average one bar HA setups were compared to top two bar setups.
Mid tier two bar player is achieving worse results than mid tier one bar player and that is one of the main main issues with one bar HA setups, that they eliminated a sense to bring anything else.
It's pretty ironic that You are saying that nerfing based on 1% makes no sense when many people who defend one bar HA setups are using top 1% of playerbase and their parses to claim that two bar LA setups are way stronger so HA shouldn't be touched. So it seems like nerfing something based on 1% of playerbase makes no sense but using the same 1% as main argument to defend HA setups is fine.
FantasticFreddie wrote: »spartaxoxo wrote: »FantasticFreddie wrote: »spartaxoxo wrote: »2 bar builds are only better if you have the skill to make them better. Then there are others that want to gatekeep trials so they can think others think of the titles as prestigious. The irony is that the nerf debates have actually lowered the prestige of those titles. They have laid bare how little many players think of the trial mechanics.
I used to think those trials were really hard and that those players hadn't just got good dummy numbers but they had actually overcome some very difficult mechanics. Apparently that was wrong and the trial mechs are trivial. Which makes me question why they have the damage requirements in the first place if they are so easy to do when you have damage? Might as well nerf those trials.
Which mechanics?
Some older trials can be burned through without obeying mechs, but newer trials are all portal this and circle that, and those mechanics definitely need to be obeyed.
All of them. I see plenty of comments like "EZ Hard mode achievements with Oakensoul." Oakensoul only simplifies the damage, it makes no changes to the mechanics. So if damage is the only measurement of what makes a trial "easy" then the mechanics themselves must be trivial. All of the posts saying that it's easy to beat a hard mode have convinced me they should just nerf the trials. Many of the people able to beat them don't consider the mechs hard, so why should damage be a gatekeeper at all? Just nerf them down so it's just as easy for everyone. And then we don't have to keep introducing alternative builds only to nerf them down. It ends the roller coaster once and for all.
[snip] Trials are too easy, so nerf them? What?
Turtle_Bot wrote: »I don’t hate heavy attack builds or the people who enjoy them, but I do hate the philosophy that says heavy attack builds should be as powerful as light attack weaving.
Skill should be rewarded in games. A harder rotation should produce more damage. It gives you something to strive for. If a one-bar HA build does 95% of the damage done by a two-bar build with flawless weaving, what’s even the point? Where’s the reward for your effort and practice?
Then good news, HA builds, which are currently, maxing out with 30k LESS dps (or roughly 77% damage of traditional builds) than the 2 bar LA weaving builds max out at, at their peak.
With the slight nerf proposed, they will be doing roughly 35k less damage than traditional LA weaving builds for a grand, eye watering, gamebreakingly massive total max dps of 73% of the max damage of traditional LA weaving builds at their peak potential (assuming traditional builds cap out at exactly 130k only and don't go above that, which we all know they can and frequently do).
To me, this roughly 70% cap of the damage of LA weaving builds does not seem all that game breaking let alone even an issue at all. It still leaves a lot of potential dps to strive for by learning the more complicated LA weaving builds, but is also in a good spot to allow players the opportunity to learn and clear content and contribute to the group while they learn those higher end builds (and perhaps even enjoy the content enough that they want to get into more of that content including using 2 bar LA weaving builds instead of feeling like they aren't contributing at all).
Also, outside of proccing tri-focus off NPCs in IC, which is a completely separate issue that is easily fixed by making tri-focus only deal its splash damage to monsters, the build itself is very mediocre in PvP where it actually directly impacts players.
The whole (non)issue surrounding HA builds has been severely blown out of proportion imo, by both sides. The build was fine as it was, maybe a slight adjustment (which its getting) but nothing major realistically needed to be changed like so many were calling for.
Read comment #54 on page 2. I explain why this "but HA maxxes out at so much less dps than LA builds!" reasoning means absolutely nothing.
Turtle_Bot wrote: »I don’t hate heavy attack builds or the people who enjoy them, but I do hate the philosophy that says heavy attack builds should be as powerful as light attack weaving.
Skill should be rewarded in games. A harder rotation should produce more damage. It gives you something to strive for. If a one-bar HA build does 95% of the damage done by a two-bar build with flawless weaving, what’s even the point? Where’s the reward for your effort and practice?
Then good news, HA builds, which are currently, maxing out with 30k LESS dps (or roughly 77% damage of traditional builds) than the 2 bar LA weaving builds max out at, at their peak.
With the slight nerf proposed, they will be doing roughly 35k less damage than traditional LA weaving builds for a grand, eye watering, gamebreakingly massive total max dps of 73% of the max damage of traditional LA weaving builds at their peak potential (assuming traditional builds cap out at exactly 130k only and don't go above that, which we all know they can and frequently do).
To me, this roughly 70% cap of the damage of LA weaving builds does not seem all that game breaking let alone even an issue at all. It still leaves a lot of potential dps to strive for by learning the more complicated LA weaving builds, but is also in a good spot to allow players the opportunity to learn and clear content and contribute to the group while they learn those higher end builds (and perhaps even enjoy the content enough that they want to get into more of that content including using 2 bar LA weaving builds instead of feeling like they aren't contributing at all).
Also, outside of proccing tri-focus off NPCs in IC, which is a completely separate issue that is easily fixed by making tri-focus only deal its splash damage to monsters, the build itself is very mediocre in PvP where it actually directly impacts players.
The whole (non)issue surrounding HA builds has been severely blown out of proportion imo, by both sides. The build was fine as it was, maybe a slight adjustment (which its getting) but nothing major realistically needed to be changed like so many were calling for.
People need to stop bringing up the 130k for la builds because only very few can get even remotely close to that. You make it sound like everyone who la weavers and has 2 bar build gets those numbers. Most people can't even hit 60-70k. That's why oaken ha is so popular coz they can now do more. HA currently caps at slightly over 100k on live and in 90s on pts. And sure, not everyone can hit those numbers but they are not far. If you have the correct gear, cp, traits, mundus, then you WILL hit 70-80k by just holding down 1 button. But alot of people are like" I cant "and refuse to use the exact build needed to hit that.
Its easier to get closer to the HA ceiling than the 2 bar ceiling.
Balance is achieved when HA dps is brought down to where the AVERAGE player is with 2 bar build, NOT what the 0.00001% can dummy parse. And even then HA has slight advantage in content due to being tanky, all aoe, ranged and no sustain worries.
isadoraisacat wrote: »Because some elite players feel threatened by a small minority of players who were able to exploit heavy attack builds to reach numbers that are not achievable by the average user who is either disabled / or a casual player who wants a more similar combat to Skyrim (I fall into both of these ) I hit currently 60k on a trial parse dummy and that works for me I can kill world bosses and do most dungeons ok.
Even tho 2 bar builds out perform and those who got High numbers with 1 bar were already experience high end 2 bar parsers. But here we are.
Wao. This made me realize - people who argue against HA builds claim that "it's not fair that the best HA 1bar parse outperform the middle-high LA 2bars parses", when it's an unfair comparison to begin with. Why aren't we comparing the best parses on both sides, and if considering the middle parses on 2bars we still compare them to the best 1bars instead of the more rightful middle 1bar parses?
Why a middle player should be compared with a top player? It seems people assumes everyone using 1bar can achieve the same top results but reality says something different. 1bar HA users more often than not aren't super optimised - some are, for sure, not everyone and I bet not even the majority. Most are casuals, the targeted audience. So why pretend they are top players to apply a not needed nerf?
Nerfing based on the 1% makes no sense.
That's a wierd realization You had than. I havn't seen anyone comparing top LA setup to a medium HA setup. Usually both setups are compared at similar level either highest or average. If anything I've actually seen comments where average one bar HA setups were compared to top two bar setups.
Mid tier two bar player is achieving worse results than mid tier one bar player and that is one of the main main issues with one bar HA setups, that they eliminated a sense to bring anything else.
It's pretty ironic that You are saying that nerfing based on 1% makes no sense when many people who defend one bar HA setups are using top 1% of playerbase and their parses to claim that two bar LA setups are way stronger so HA shouldn't be touched. So it seems like nerfing something based on 1% of playerbase makes no sense but using the same 1% as main argument to defend HA setups is fine.
I feel you're doing some mental gymnastics with this one.
First, the situation that's brought up the most in these threads is people with mid 2bars accusing people with top 1bar. And if we have to define "mid" on both sides: mid 2bars make 65-80K while mid 1bar make 55-70K. So no, 1bar doesn't surpass 2 bars in an average scenario. (You could say it's easier to achieve but that's not a valid argument against it, since it's exactly the whole point this play style was created for).
Second, 1 bar people keep referring to top 1% 2bars parses exactly because 2bars people keep referring to top 1% 1bar parses. It's just a congruent reaction. Not a single 1 bar guy is asking for a nerf to top 1% 2bars users, while the other way around is... You see? (Hence the reason of the title of this thread i suppose)
Edited to add details.
isadoraisacat wrote: »isadoraisacat wrote: »I don't hate HA builds but I don't allow them in my raids. It wouldn't be fair to others who put in the time and effort to learn rotation and weaving only to get outparsed by someone holding down 1 button.
It should definitely get nerfed some more. Currently it's only creating toxicity. People can still use it in vet content if tops at someting like 50-60k.
You don’t hate them but gatekeep them and want everyone who uses them nerfed. Okay.
Yep this is the exact problem that’s going on now, no wonder there is a divide among players.
Honestly, I wish gatekept groups existed. But I don't know of any. Why? Well because then I'd be leaving all of you alone, wouldn't I? Can't complain about something I don't see. If I didn't have to hear people talking about how a new group cleared a trial trifecta in all HAs, how to optimize HAs, just do HAs to farm it's easy and takes no thought, looking for HA oakensorc only for whatever, how the build is so easy and survivable, every vAS run requiring oakensoul... ALL. THE. TIME. I would not feel like I'm going insane. But I do. And I cannot escape. Until I either do find a gatekept group or endgamers stop their shenanigans. Or I quit. But quitting because of this is stupid.
Hard to follow what you mean. But my point is negativity is an issue in this game. Bullying / elitism and to put in in the words of my 7 year old niece “you big meanie”. It’s just not nice behavior from player to player. The elder scrolls series is a nerdy fantasy series (and I hold that nerd badge with pride ) it’s not an esport. I feel like these esport types are making this game aggressive and removing the fantasy / role play / questing / elder scrolls feeel. It really reminds me of being the 5 foot kid in gym class and having the big jock throw the dodge ball in my face and call
Me certain slurs I can’t say here.
It comes off so negative / bullying and not inclusive.
We live in a society now where people have fought so hard for diversity and inclusion and for some reason it just isn’t happening in video games… at least online ones. And I think this is the reason why Skyrim or other elder scrolls players are hesitant to try this came out.
People absolutely should not be bullied. What I'm saying is that really my whole problem with HA has nothing to do with most HA players it's the endgamers I'm surrounded by. They're constantly complaining about how the build is easy and constantly trying to optimize it to get it to complete all content and it's not possible to avoid. I can't just "go play with people who align with your values", it's several guilds. It's almost everyone I know. (Edit: and zone chat! I JUST saw someone look for an oakensoul DPS for something that an oakensoul DPS is not "required" for...!!) I wish I was in a guild that excluded HAs not because of excluding people like you but to exclude endgamers who are putting themselves in a land of oakensorc-ha-with-this-one-build-only and then proceeding to complain about it. It's too much negativity on my side of the argument too. If endgamers weren't complaining about HAs and excluding traditional builds literally everywhere I look, I wouldn't care what HAs are capable of.