isadoraisacat wrote: »FantasticFreddie wrote: »isadoraisacat wrote: »FantasticFreddie wrote: »isadoraisacat wrote: »FantasticFreddie wrote: »isadoraisacat wrote: »HazierBlue wrote: »Hate is a strong word, HA is just too powerful with little to no effort. Balance is needed.
And yet it still is far weaker and 2 bar out performs it.
Trial and dungeon mechanics are the hard part. Not the pew pew button mash. Not to mention heavy attack needs to really know mechanics and positioning as they have less time to dodge.
[snip]
If heavy attack builds are so weak, and light attack builds so easy, then why are heavy attack builds so popular?
Maybe because people want combat that isn’t like a shooter / button masher fighter and combat that feels more like a real elder scrolls game. Maybe people don’t find the weaving bug fun? Ever think people maybe play a game for fun, and don’t want this to be an esport. It’s an elder scrolls game not Fortnite.
[edited to remove quote]
I am specifically talking about vet trials, which is basically the only place people actually start to care what other people wear, in my experience.
I personally find vet trials a lot of fun, and I find oakensorc a lot of fun
But what I don't do is insist on bringing my oakensorc to trials. If I'm a fill, and the group seems chill, I'll ask if they mind an oaken sorc-- and if they say no its cool, I bring something else.
Oakensorc is EASY. It is. And the part you guys are missing is in an organized group not everyone can play the easy roles, and THAT is where the resentment comes in.
You still need supports, you still need dds in buff sets that don't translate well to a 1 bar build, and BECAUSE the ceiling for HA builds is lower than with a traditional build, you then get about half the team working harder for people who are not putting forth an equal amount of effort. If someone has a physical limitation and needs the accommodation of a HA build that's different, but in a regular team, that's a known issue and people are only too happy ro see that person succeed.
Where you get issues is when Player A is busting their butt to maximize their damage and contribution to the group and they see players B and C pressing on button the whole trial.
Player A gets annoyed with players B and C, and starts to feel like they don't actually care about the success of the group.and just want to "play how you want" regardless of the goals of the team.
Meanwhile, player D, who has severe arthritis, has gleefully seen a 20k increase in damage done and is doing better on mechanics than they ever have before and everyone is fine with that.
I’d argue that HA style is harder when it comes to mechanics it’s very hard to block and dodge when you are doing a Channeled attack.
The mechanics are the hard part of trials and vet content. Weaving isn’t hard to do I can weave no problem and 2 bar builds can put perform 1 bar ha builds anyway. The problem is I can’t stand rhythm combat in an elder scrolls game it doesn’t fit. I don’t enjoy the combat so I don’t do it and it hurts my hand which already has issues.
However people are still
Surviving the mechanics, and dodging which is to a hard part. You can argue the buffs from oakensoul keep people more alive and that’s fine, I’ve even said keep the buffs to empower and nerf the survivability that would have been a better balance but they went the other direction.
Do you not know you can cancel a heavy attack at any time?
As someone who plays both, there is no contest: HA is easier as a dd, by a large margin, regardless of the trial.
Of course I know you cancel it at any time. But to take advantage of the plays style and it’s set up you need to do fully charged heavy attacks. It’s not easy to do when you are always dodging.
[snip]
FantasticFreddie wrote: »Also you can argue that heavy attack builds are harder in content all you want, you are simply wrong. The inherent survivability from oakensoul and the heavy armor from Sargents makes them much more able to withstand small hits, almost all oakensorc builds run matriarch as a whopping self heal, not to mention the potions that provide health and armor.
"But what about mechanics?!"
You can dodge and block if you are willing to sacrifice a small amount of damage which is exactly how light attack builds work.
They are easier, and it's not even close.
FantasticFreddie wrote: »Also you can argue that heavy attack builds are harder in content all you want, you are simply wrong. The inherent survivability from oakensoul and the heavy armor from Sargents makes them much more able to withstand small hits, almost all oakensorc builds run matriarch as a whopping self heal, not to mention the potions that provide health and armor.
"But what about mechanics?!"
You can dodge and block if you are willing to sacrifice a small amount of damage which is exactly how light attack builds work.
They are easier, and it's not even close.
My issue is I run this on MagBlade. I don't have a large shield, or any shield at all. My resists are 6K under the numbres often thrown around, and I don't have an HP passive so my HP is several thousand lower than sorcs.
Sounds like they should look at sorcs and not hurt other classes that don't have these things.
FantasticFreddie wrote: »Also you can argue that heavy attack builds are harder in content all you want, you are simply wrong. The inherent survivability from oakensoul and the heavy armor from Sargents makes them much more able to withstand small hits, almost all oakensorc builds run matriarch as a whopping self heal, not to mention the potions that provide health and armor.
"But what about mechanics?!"
You can dodge and block if you are willing to sacrifice a small amount of damage which is exactly how light attack builds work.
They are easier, and it's not even close.
My issue is I run this on MagBlade. I don't have a large shield, or any shield at all. My resists are 6K under the numbres often thrown around, and I don't have an HP passive so my HP is several thousand lower than sorcs.
Sounds like they should look at sorcs and not hurt other classes that don't have these things
FantasticFreddie wrote: »Also you can argue that heavy attack builds are harder in content all you want, you are simply wrong. The inherent survivability from oakensoul and the heavy armor from Sargents makes them much more able to withstand small hits, almost all oakensorc builds run matriarch as a whopping self heal, not to mention the potions that provide health and armor.
"But what about mechanics?!"
You can dodge and block if you are willing to sacrifice a small amount of damage which is exactly how light attack builds work.
They are easier, and it's not even close.
My issue is I run this on MagBlade. I don't have a large shield, or any shield at all. My resists are 6K under the numbres often thrown around, and I don't have an HP passive so my HP is several thousand lower than sorcs.
Sounds like they should look at sorcs and not hurt other classes that don't have these things.
Oakensorcs aren't running shields on this either...
isadoraisacat wrote: »FantasticFreddie wrote: »isadoraisacat wrote: »FantasticFreddie wrote: »isadoraisacat wrote: »FantasticFreddie wrote: »isadoraisacat wrote: »HazierBlue wrote: »Hate is a strong word, HA is just too powerful with little to no effort. Balance is needed.
And yet it still is far weaker and 2 bar out performs it.
Trial and dungeon mechanics are the hard part. Not the pew pew button mash. Not to mention heavy attack needs to really know mechanics and positioning as they have less time to dodge.
[snip]
If heavy attack builds are so weak, and light attack builds so easy, then why are heavy attack builds so popular?
Maybe because people want combat that isn’t like a shooter / button masher fighter and combat that feels more like a real elder scrolls game. Maybe people don’t find the weaving bug fun? Ever think people maybe play a game for fun, and don’t want this to be an esport. It’s an elder scrolls game not Fortnite.
[edited to remove quote]
I am specifically talking about vet trials, which is basically the only place people actually start to care what other people wear, in my experience.
I personally find vet trials a lot of fun, and I find oakensorc a lot of fun
But what I don't do is insist on bringing my oakensorc to trials. If I'm a fill, and the group seems chill, I'll ask if they mind an oaken sorc-- and if they say no its cool, I bring something else.
Oakensorc is EASY. It is. And the part you guys are missing is in an organized group not everyone can play the easy roles, and THAT is where the resentment comes in.
You still need supports, you still need dds in buff sets that don't translate well to a 1 bar build, and BECAUSE the ceiling for HA builds is lower than with a traditional build, you then get about half the team working harder for people who are not putting forth an equal amount of effort. If someone has a physical limitation and needs the accommodation of a HA build that's different, but in a regular team, that's a known issue and people are only too happy ro see that person succeed.
Where you get issues is when Player A is busting their butt to maximize their damage and contribution to the group and they see players B and C pressing on button the whole trial.
Player A gets annoyed with players B and C, and starts to feel like they don't actually care about the success of the group.and just want to "play how you want" regardless of the goals of the team.
Meanwhile, player D, who has severe arthritis, has gleefully seen a 20k increase in damage done and is doing better on mechanics than they ever have before and everyone is fine with that.
I’d argue that HA style is harder when it comes to mechanics it’s very hard to block and dodge when you are doing a Channeled attack.
The mechanics are the hard part of trials and vet content. Weaving isn’t hard to do I can weave no problem and 2 bar builds can put perform 1 bar ha builds anyway. The problem is I can’t stand rhythm combat in an elder scrolls game it doesn’t fit. I don’t enjoy the combat so I don’t do it and it hurts my hand which already has issues.
However people are still
Surviving the mechanics, and dodging which is to a hard part. You can argue the buffs from oakensoul keep people more alive and that’s fine, I’ve even said keep the buffs to empower and nerf the survivability that would have been a better balance but they went the other direction.
Do you not know you can cancel a heavy attack at any time?
As someone who plays both, there is no contest: HA is easier as a dd, by a large margin, regardless of the trial.
Of course I know you cancel it at any time. But to take advantage of the plays style and it’s set up you need to do fully charged heavy attacks. It’s not easy to do when you are always dodging.
[snip]
[edited for baiting]
FantasticFreddie wrote: »Also you can argue that heavy attack builds are harder in content all you want, you are simply wrong. The inherent survivability from oakensoul and the heavy armor from Sargents makes them much more able to withstand small hits, almost all oakensorc builds run matriarch as a whopping self heal, not to mention the potions that provide health and armor.
"But what about mechanics?!"
You can dodge and block if you are willing to sacrifice a small amount of damage which is exactly how light attack builds work.
They are easier, and it's not even close.
My issue is I run this on MagBlade. I don't have a large shield, or any shield at all. My resists are 6K under the numbres often thrown around, and I don't have an HP passive so my HP is several thousand lower than sorcs.
Sounds like they should look at sorcs and not hurt other classes that don't have these things.
Oakensorcs aren't running shields on this either...
is hardened ward not a shield?
FantasticFreddie wrote: »Also you can argue that heavy attack builds are harder in content all you want, you are simply wrong. The inherent survivability from oakensoul and the heavy armor from Sargents makes them much more able to withstand small hits, almost all oakensorc builds run matriarch as a whopping self heal, not to mention the potions that provide health and armor.
"But what about mechanics?!"
You can dodge and block if you are willing to sacrifice a small amount of damage which is exactly how light attack builds work.
They are easier, and it's not even close.
My issue is I run this on MagBlade. I don't have a large shield, or any shield at all. My resists are 6K under the numbres often thrown around, and I don't have an HP passive so my HP is several thousand lower than sorcs.
Sounds like they should look at sorcs and not hurt other classes that don't have these things.
Oakensorcs aren't running shields on this either...
is hardened ward not a shield?
FantasticFreddie wrote: »Also you can argue that heavy attack builds are harder in content all you want, you are simply wrong. The inherent survivability from oakensoul and the heavy armor from Sargents makes them much more able to withstand small hits, almost all oakensorc builds run matriarch as a whopping self heal, not to mention the potions that provide health and armor.
"But what about mechanics?!"
You can dodge and block if you are willing to sacrifice a small amount of damage which is exactly how light attack builds work.
They are easier, and it's not even close.
My issue is I run this on MagBlade. I don't have a large shield, or any shield at all. My resists are 6K under the numbres often thrown around, and I don't have an HP passive so my HP is several thousand lower than sorcs.
Sounds like they should look at sorcs and not hurt other classes that don't have these things.
Oakensorcs aren't running shields on this either...
is hardened ward not a shield?
? It is, but it's not being run on oakensoul heavy attack builds. Not serious ones at least.
There's no barspace for it.
Most oakensorcs builds are running: twilight/matriarch, hurricane, prey, scamp, critsurge/barbedtrap
The crit surge, barb trap flex is between group and solo play.
Not a single spot to fit in a shield.
Not to mention, everyone can run the light armor shield if they run nobles duelist.
FantasticFreddie wrote: »Also you can argue that heavy attack builds are harder in content all you want, you are simply wrong. The inherent survivability from oakensoul and the heavy armor from Sargents makes them much more able to withstand small hits, almost all oakensorc builds run matriarch as a whopping self heal, not to mention the potions that provide health and armor.
"But what about mechanics?!"
You can dodge and block if you are willing to sacrifice a small amount of damage which is exactly how light attack builds work.
They are easier, and it's not even close.
My issue is I run this on MagBlade. I don't have a large shield, or any shield at all. My resists are 6K under the numbres often thrown around, and I don't have an HP passive so my HP is several thousand lower than sorcs.
Sounds like they should look at sorcs and not hurt other classes that don't have these things.
Oakensorcs aren't running shields on this either...
is hardened ward not a shield?
? It is, but it's not being run on oakensoul heavy attack builds. Not serious ones at least.
There's no barspace for it.
Most oakensorcs builds are running: twilight/matriarch, hurricane, prey, scamp, critsurge/barbedtrap
The crit surge, barb trap flex is between group and solo play.
Not a single spot to fit in a shield.
Not to mention, everyone can run the light armor shield if they run nobles duelist.
Other threads explain very well the more nuanced reasons why some people have concerns with Oakensoul builds and advocate for balancing changes. But that's not hate and most players won't have an issue with you in their group as long as you (more or less) pull your weight. Why focus on those few that are toxic even though you contribute?
Other threads explain very well the more nuanced reasons why some people have concerns with Oakensoul builds and advocate for balancing changes. But that's not hate and most players won't have an issue with you in their group as long as you (more or less) pull your weight. Why focus on those few that are toxic even though you contribute?
Very good point. But...when something is overpowered it is bound to become the norm. Already you see people asking specifically for HA sorcs in their groups, even for random normals. So it leaves other builds, like the entire stamina DPS in the shadows and unfavored.
isadoraisacat wrote: »Other threads explain very well the more nuanced reasons why some people have concerns with Oakensoul builds and advocate for balancing changes. But that's not hate and most players won't have an issue with you in their group as long as you (more or less) pull your weight. Why focus on those few that are toxic even though you contribute?
Very good point. But...when something is overpowered it is bound to become the norm. Already you see people asking specifically for HA sorcs in their groups, even for random normals. So it leaves other builds, like the entire stamina DPS in the shadows and unfavored.
That’s funny because I’ve been vote kicked for being a HA player even when I was doing the most damage.
FantasticFreddie wrote: »It breeds resentment when not everyone is putting in equal effort towards the success of the groups, and the reason why doesn't matter.
isadoraisacat wrote: »Because some elite players feel threatened by a small minority of players who were able to exploit heavy attack builds to reach numbers that are not achievable by the average user who is either disabled / or a casual player who wants a more similar combat to Skyrim (I fall into both of these ) I hit currently 60k on a trial parse dummy and that works for me I can kill world bosses and do most dungeons ok.
Even tho 2 bar builds out perform and those who got High numbers with 1 bar were already experience high end 2 bar parsers. But here we are.
SeaGtGruff wrote: »FantasticFreddie wrote: »It breeds resentment when not everyone is putting in equal effort towards the success of the groups, and the reason why doesn't matter.
The problem is that "equal effort" is a pretty subjective thing.
You might disagree, and point to add-ons that measure and display every statistical detail about each member's performance, but does anyone have a screenshot of one of those where every single member performed exactly the same (or "equal") as every other member on every aspect of the fight? I must feign ignorance about such displays, since I've never really looked at one except for glancing at screenshots posted here in the forums, but I've never studied one carefully as I have zero interest in such things. Neverhheless, despite my ignorance about them, I'll bet that you're going to have very different numbers based on whether a given group member is a damage-dealer, healer, or tank, and that even the numbers for everyone with the same role-- such as the damage-dealers-- are going to vary from member to member.
And I'm talking about groups where no one is using some "HA build." I don't see how you could ever see "equal" numbers all across the board in such displays. I mean, even if every single member were a damage-dealer using exactly the same build-- same race, same class, same gear, same ability bars, same rotations, etc.-- the only way you'd ever see equal numbers on all members of the group were if everyone were killing exactly the same things in equal measure and in equal time. In the fights I've been part of there were tons of adds of varying levels of health and difficulty, arranged all around the room in no particular order or spacing, so it was pretty much impossible for all group members to have been dealing equal damage in the fight.
So what you're left with is a subjective assessment of whether or not everyone was exerting "equal effort" on the basis of supposedly objective numbers which can basically never be equal.
isadoraisacat wrote: »Because some elite players feel threatened by a small minority of players who were able to exploit heavy attack builds to reach numbers that are not achievable by the average user who is either disabled / or a casual player who wants a more similar combat to Skyrim (I fall into both of these ) I hit currently 60k on a trial parse dummy and that works for me I can kill world bosses and do most dungeons ok.
Even tho 2 bar builds out perform and those who got High numbers with 1 bar were already experience high end 2 bar parsers. But here we are.
Wao. This made me realize - people who argue against HA builds claim that "it's not fair that the best HA 1bar parse outperform the middle-high LA 2bars parses", when it's an unfair comparison to begin with. Why aren't we comparing the best parses on both sides, and if considering the middle parses on 2bars we still compare them to the best 1bars instead of the more rightful middle 1bar parses?
Why a middle player should be compared with a top player? It seems people assumes everyone using 1bar can achieve the same top results but reality says something different. 1bar HA users more often than not aren't super optimised - some are, for sure, not everyone and I bet not even the majority. Most are casuals, the targeted audience. So why pretend they are top players to apply a not needed nerf?
Nerfing based on the 1% makes no sense.
SeaGtGruff wrote: »FantasticFreddie wrote: »It breeds resentment when not everyone is putting in equal effort towards the success of the groups, and the reason why doesn't matter.
The problem is that "equal effort" is a pretty subjective thing.
You might disagree, and point to add-ons that measure and display every statistical detail about each member's performance, but does anyone have a screenshot of one of those where every single member performed exactly the same (or "equal") as every other member on every aspect of the fight? I must feign ignorance about such displays, since I've never really looked at one except for glancing at screenshots posted here in the forums, but I've never studied one carefully as I have zero interest in such things. Neverhheless, despite my ignorance about them, I'll bet that you're going to have very different numbers based on whether a given group member is a damage-dealer, healer, or tank, and that even the numbers for everyone with the same role-- such as the damage-dealers-- are going to vary from member to member.
And I'm talking about groups where no one is using some "HA build." I don't see how you could ever see "equal" numbers all across the board in such displays. I mean, even if every single member were a damage-dealer using exactly the same build-- same race, same class, same gear, same ability bars, same rotations, etc.-- the only way you'd ever see equal numbers on all members of the group were if everyone were killing exactly the same things in equal measure and in equal time. In the fights I've been part of there were tons of adds of varying levels of health and difficulty, arranged all around the room in no particular order or spacing, so it was pretty much impossible for all group members to have been dealing equal damage in the fight.
So what you're left with is a subjective assessment of whether or not everyone was exerting "equal effort" on the basis of supposedly objective numbers which can basically never be equal.
SeaGtGruff wrote: »So what you're left with is a subjective assessment of whether or not everyone was exerting "equal effort" on the basis of supposedly objective numbers which can basically never be equal.
spartaxoxo wrote: »2 bar builds are only better if you have the skill to make them better. Then there are others that want to gatekeep trials so they can think others think of the titles as prestigious. The irony is that the nerf debates have actually lowered the prestige of those titles. They have laid bare how little many players think of the trial mechanics.
I used to think those trials were really hard and that those players hadn't just got good dummy numbers but they had actually overcome some very difficult mechanics. Apparently that was wrong and the trial mechs are trivial. Which makes me question why they have the damage requirements in the first place if they are so easy to do when you have damage? Might as well nerf those trials.
I don't hate HA builds but I don't allow them in my raids. It wouldn't be fair to others who put in the time and effort to learn rotation and weaving only to get outparsed by someone holding down 1 button.
It should definitely get nerfed some more. Currently it's only creating toxicity. People can still use it in vet content if tops at someting like 50-60k.