Redguards_Revenge wrote: »There is no player who has a problem. Who would complain that a dungeon can be cleared fast?
nemesrichard wrote: »Redguards_Revenge wrote: »There is no player who has a problem. Who would complain that a dungeon can be cleared fast?
Just browse the forum and you can see the threads where people want to nerf HA because they are too good or glad that it is gonna be nerfed next chapter.
nemesrichard wrote: »Redguards_Revenge wrote: »There is no player who has a problem. Who would complain that a dungeon can be cleared fast?
Just browse the forum and you can see the threads where people want to nerf HA because they are too good or glad that it is gonna be nerfed next chapter.
Do we really need another thread on HA builds. There are already a dozen of them floating around every forum category. Go read those.
Do we really need another thread on HA builds. There are already a dozen of them floating around every forum category. Go read those.
What is truly funny that this whole avalanche of threads started because of a minor nerf. We had changes that were turning game upside down, nerfs that were drastically cutting numbers or making some sets completly useless and these changes were discussed less than minor nerf to HA.
Do we really need another thread on HA builds. There are already a dozen of them floating around every forum category. Go read those.
What is truly funny that this whole avalanche of threads started because of a minor nerf. We had changes that were turning game upside down, nerfs that were drastically cutting numbers or making some sets completly useless and these changes were discussed less than minor nerf to HA.
That’s not true. There were many people quitting and enraged at update 35 and that had many threads too.
We also had several disabled players or players with repetitive hand motion injuries post about this topic because targeting this accessible playstyle is extra meaningful to them over the run of the mill number jumbling we get every patch. This is the best they are going to get and they feel they are told they don’t deserve to be that good, already behind other top builds. It can be extra concerning it’s tied to “effort” where for some this is the amount of lesser clicking they can handle.
Do we really need another thread on HA builds. There are already a dozen of them floating around every forum category. Go read those.
What is truly funny that this whole avalanche of threads started because of a minor nerf. We had changes that were turning game upside down, nerfs that were drastically cutting numbers or making some sets completly useless and these changes were discussed less than minor nerf to HA.
That’s not true. There were many people quitting and enraged at update 35 and that had many threads too.
We also had several disabled players or players with repetitive hand motion injuries post about this topic because targeting this accessible playstyle is extra meaningful to them over the run of the mill number jumbling we get every patch. This is the best they are going to get and they feel they are told they don’t deserve to be that good, already behind other top builds. It can be extra concerning it’s tied to “effort” where for some this is the amount of lesser clicking they can handle.
Even update 35 changes were discussed less than this. Quiting and enraging have nothing to do with what I said. I was talking purely about the amount of threads popping up.
Your comment have little to do with what I said. Once again there were patches that were more impactfull for whole game that were discussed less, that is all I had to say.
HazierBlue wrote: »Hate is a strong word, HA is just too powerful with little to no effort. Balance is needed.
isadoraisacat wrote: »HazierBlue wrote: »Hate is a strong word, HA is just too powerful with little to no effort. Balance is needed.
And yet it still is far weaker and 2 bar out performs it.
Trial and dungeon mechanics are the hard part. Not the pew pew button mash. Not to mention heavy attack needs to really know mechanics and positioning as they have less time to dodge.
[snip]
FantasticFreddie wrote: »isadoraisacat wrote: »HazierBlue wrote: »Hate is a strong word, HA is just too powerful with little to no effort. Balance is needed.
And yet it still is far weaker and 2 bar out performs it.
Trial and dungeon mechanics are the hard part. Not the pew pew button mash. Not to mention heavy attack needs to really know mechanics and positioning as they have less time to dodge.
[snip]
If heavy attack builds are so weak, and light attack builds so easy, then why are heavy attack builds so popular?
Why would a "hardcore" player, who clears vCR+3 in less than 3 minutes or who solo-tanks vSS HM while doing as much DPS as I could as a DD, be jealous of an HA build? I'm not an endgame achievement hunter myself, but the more hardcore players I know don't actually care much about Oakensoul builds. Sure, they might consider them a bit unbalanced and support limited nerfs to defensive bonuses or cleave damage, but that's far from jealousy or hate...nemesrichard wrote: »[snip]
isadoraisacat wrote: »FantasticFreddie wrote: »isadoraisacat wrote: »HazierBlue wrote: »Hate is a strong word, HA is just too powerful with little to no effort. Balance is needed.
And yet it still is far weaker and 2 bar out performs it.
Trial and dungeon mechanics are the hard part. Not the pew pew button mash. Not to mention heavy attack needs to really know mechanics and positioning as they have less time to dodge.
[snip]
If heavy attack builds are so weak, and light attack builds so easy, then why are heavy attack builds so popular?
Maybe because people want combat that isn’t like a shooter / button masher fighter and combat that feels more like a real elder scrolls game. Maybe people don’t find the weaving bug fun? Ever think people maybe play a game for fun, and don’t want this to be an esport. It’s an elder scrolls game not Fortnite.
[edited to remove quote]
FantasticFreddie wrote: »isadoraisacat wrote: »FantasticFreddie wrote: »isadoraisacat wrote: »HazierBlue wrote: »Hate is a strong word, HA is just too powerful with little to no effort. Balance is needed.
And yet it still is far weaker and 2 bar out performs it.
Trial and dungeon mechanics are the hard part. Not the pew pew button mash. Not to mention heavy attack needs to really know mechanics and positioning as they have less time to dodge.
[snip]
If heavy attack builds are so weak, and light attack builds so easy, then why are heavy attack builds so popular?
Maybe because people want combat that isn’t like a shooter / button masher fighter and combat that feels more like a real elder scrolls game. Maybe people don’t find the weaving bug fun? Ever think people maybe play a game for fun, and don’t want this to be an esport. It’s an elder scrolls game not Fortnite.
[edited to remove quote]
I am specifically talking about vet trials, which is basically the only place people actually start to care what other people wear, in my experience.
I personally find vet trials a lot of fun, and I find oakensorc a lot of fun
But what I don't do is insist on bringing my oakensorc to trials. If I'm a fill, and the group seems chill, I'll ask if they mind an oaken sorc-- and if they say no its cool, I bring something else.
Oakensorc is EASY. It is. And the part you guys are missing is in an organized group not everyone can play the easy roles, and THAT is where the resentment comes in.
You still need supports, you still need dds in buff sets that don't translate well to a 1 bar build, and BECAUSE the ceiling for HA builds is lower than with a traditional build, you then get about half the team working harder for people who are not putting forth an equal amount of effort. If someone has a physical limitation and needs the accommodation of a HA build that's different, but in a regular team, that's a known issue and people are only too happy ro see that person succeed.
Where you get issues is when Player A is busting their butt to maximize their damage and contribution to the group and they see players B and C pressing on button the whole trial.
Player A gets annoyed with players B and C, and starts to feel like they don't actually care about the success of the group.and just want to "play how you want" regardless of the goals of the team.
Meanwhile, player D, who has severe arthritis, has gleefully seen a 20k increase in damage done and is doing better on mechanics than they ever have before and everyone is fine with that.
isadoraisacat wrote: »FantasticFreddie wrote: »isadoraisacat wrote: »FantasticFreddie wrote: »isadoraisacat wrote: »HazierBlue wrote: »Hate is a strong word, HA is just too powerful with little to no effort. Balance is needed.
And yet it still is far weaker and 2 bar out performs it.
Trial and dungeon mechanics are the hard part. Not the pew pew button mash. Not to mention heavy attack needs to really know mechanics and positioning as they have less time to dodge.
[snip]
If heavy attack builds are so weak, and light attack builds so easy, then why are heavy attack builds so popular?
Maybe because people want combat that isn’t like a shooter / button masher fighter and combat that feels more like a real elder scrolls game. Maybe people don’t find the weaving bug fun? Ever think people maybe play a game for fun, and don’t want this to be an esport. It’s an elder scrolls game not Fortnite.
[edited to remove quote]
I am specifically talking about vet trials, which is basically the only place people actually start to care what other people wear, in my experience.
I personally find vet trials a lot of fun, and I find oakensorc a lot of fun
But what I don't do is insist on bringing my oakensorc to trials. If I'm a fill, and the group seems chill, I'll ask if they mind an oaken sorc-- and if they say no its cool, I bring something else.
Oakensorc is EASY. It is. And the part you guys are missing is in an organized group not everyone can play the easy roles, and THAT is where the resentment comes in.
You still need supports, you still need dds in buff sets that don't translate well to a 1 bar build, and BECAUSE the ceiling for HA builds is lower than with a traditional build, you then get about half the team working harder for people who are not putting forth an equal amount of effort. If someone has a physical limitation and needs the accommodation of a HA build that's different, but in a regular team, that's a known issue and people are only too happy ro see that person succeed.
Where you get issues is when Player A is busting their butt to maximize their damage and contribution to the group and they see players B and C pressing on button the whole trial.
Player A gets annoyed with players B and C, and starts to feel like they don't actually care about the success of the group.and just want to "play how you want" regardless of the goals of the team.
Meanwhile, player D, who has severe arthritis, has gleefully seen a 20k increase in damage done and is doing better on mechanics than they ever have before and everyone is fine with that.
I’d argue that HA style is harder when it comes to mechanics it’s very hard to block and dodge when you are doing a Channeled attack.
The mechanics are the hard part of trials and vet content. Weaving isn’t hard to do I can weave no problem and 2 bar builds can put perform 1 bar ha builds anyway. The problem is I can’t stand rhythm combat in an elder scrolls game it doesn’t fit. I don’t enjoy the combat so I don’t do it and it hurts my hand which already has issues.
However people are still
Surviving the mechanics, and dodging which is to a hard part. You can argue the buffs from oakensoul keep people more alive and that’s fine, I’ve even said keep the buffs to empower and nerf the survivability that would have been a better balance but they went the other direction.
FantasticFreddie wrote: »isadoraisacat wrote: »FantasticFreddie wrote: »isadoraisacat wrote: »FantasticFreddie wrote: »isadoraisacat wrote: »HazierBlue wrote: »Hate is a strong word, HA is just too powerful with little to no effort. Balance is needed.
And yet it still is far weaker and 2 bar out performs it.
Trial and dungeon mechanics are the hard part. Not the pew pew button mash. Not to mention heavy attack needs to really know mechanics and positioning as they have less time to dodge.
[snip]
If heavy attack builds are so weak, and light attack builds so easy, then why are heavy attack builds so popular?
Maybe because people want combat that isn’t like a shooter / button masher fighter and combat that feels more like a real elder scrolls game. Maybe people don’t find the weaving bug fun? Ever think people maybe play a game for fun, and don’t want this to be an esport. It’s an elder scrolls game not Fortnite.
[edited to remove quote]
I am specifically talking about vet trials, which is basically the only place people actually start to care what other people wear, in my experience.
I personally find vet trials a lot of fun, and I find oakensorc a lot of fun
But what I don't do is insist on bringing my oakensorc to trials. If I'm a fill, and the group seems chill, I'll ask if they mind an oaken sorc-- and if they say no its cool, I bring something else.
Oakensorc is EASY. It is. And the part you guys are missing is in an organized group not everyone can play the easy roles, and THAT is where the resentment comes in.
You still need supports, you still need dds in buff sets that don't translate well to a 1 bar build, and BECAUSE the ceiling for HA builds is lower than with a traditional build, you then get about half the team working harder for people who are not putting forth an equal amount of effort. If someone has a physical limitation and needs the accommodation of a HA build that's different, but in a regular team, that's a known issue and people are only too happy ro see that person succeed.
Where you get issues is when Player A is busting their butt to maximize their damage and contribution to the group and they see players B and C pressing on button the whole trial.
Player A gets annoyed with players B and C, and starts to feel like they don't actually care about the success of the group.and just want to "play how you want" regardless of the goals of the team.
Meanwhile, player D, who has severe arthritis, has gleefully seen a 20k increase in damage done and is doing better on mechanics than they ever have before and everyone is fine with that.
I’d argue that HA style is harder when it comes to mechanics it’s very hard to block and dodge when you are doing a Channeled attack.
The mechanics are the hard part of trials and vet content. Weaving isn’t hard to do I can weave no problem and 2 bar builds can put perform 1 bar ha builds anyway. The problem is I can’t stand rhythm combat in an elder scrolls game it doesn’t fit. I don’t enjoy the combat so I don’t do it and it hurts my hand which already has issues.
However people are still
Surviving the mechanics, and dodging which is to a hard part. You can argue the buffs from oakensoul keep people more alive and that’s fine, I’ve even said keep the buffs to empower and nerf the survivability that would have been a better balance but they went the other direction.
Do you not know you can cancel a heavy attack at any time?
As someone who plays both, there is no contest: HA is easier as a dd, by a large margin, regardless of the trial.
isadoraisacat wrote: »FantasticFreddie wrote: »isadoraisacat wrote: »FantasticFreddie wrote: »isadoraisacat wrote: »HazierBlue wrote: »Hate is a strong word, HA is just too powerful with little to no effort. Balance is needed.
And yet it still is far weaker and 2 bar out performs it.
Trial and dungeon mechanics are the hard part. Not the pew pew button mash. Not to mention heavy attack needs to really know mechanics and positioning as they have less time to dodge.
[snip]
If heavy attack builds are so weak, and light attack builds so easy, then why are heavy attack builds so popular?
Maybe because people want combat that isn’t like a shooter / button masher fighter and combat that feels more like a real elder scrolls game. Maybe people don’t find the weaving bug fun? Ever think people maybe play a game for fun, and don’t want this to be an esport. It’s an elder scrolls game not Fortnite.
[edited to remove quote]
I am specifically talking about vet trials, which is basically the only place people actually start to care what other people wear, in my experience.
I personally find vet trials a lot of fun, and I find oakensorc a lot of fun
But what I don't do is insist on bringing my oakensorc to trials. If I'm a fill, and the group seems chill, I'll ask if they mind an oaken sorc-- and if they say no its cool, I bring something else.
Oakensorc is EASY. It is. And the part you guys are missing is in an organized group not everyone can play the easy roles, and THAT is where the resentment comes in.
You still need supports, you still need dds in buff sets that don't translate well to a 1 bar build, and BECAUSE the ceiling for HA builds is lower than with a traditional build, you then get about half the team working harder for people who are not putting forth an equal amount of effort. If someone has a physical limitation and needs the accommodation of a HA build that's different, but in a regular team, that's a known issue and people are only too happy ro see that person succeed.
Where you get issues is when Player A is busting their butt to maximize their damage and contribution to the group and they see players B and C pressing on button the whole trial.
Player A gets annoyed with players B and C, and starts to feel like they don't actually care about the success of the group.and just want to "play how you want" regardless of the goals of the team.
Meanwhile, player D, who has severe arthritis, has gleefully seen a 20k increase in damage done and is doing better on mechanics than they ever have before and everyone is fine with that.
I’d argue that HA style is harder when it comes to mechanics it’s very hard to block and dodge when you are doing a Channeled attack.
The mechanics are the hard part of trials and vet content. Weaving isn’t hard to do I can weave no problem and 2 bar builds can put perform 1 bar ha builds anyway. The problem is I can’t stand rhythm combat in an elder scrolls game it doesn’t fit. I don’t enjoy the combat so I don’t do it and it hurts my hand which already has issues.
However people are still
Surviving the mechanics, and dodging which is to a hard part. You can argue the buffs from oakensoul keep people more alive and that’s fine, I’ve even said keep the buffs to empower and nerf the survivability that would have been a better balance but they went the other direction.